Luke Johnson | |
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Nationality | American |
Occupation | Game designer |
Luke Johnson is an American game designer who has worked primarily on role-playing games.
Luke Johnson designed Temple of Blood (2007), the first adventure in the "Wicked Fantasy Factory" series of adventures from Goodman Games; Temple of Blood was one of the company's three offerings at the inaugural Free RPG Day. [1]
His D&D design work includes Player's Guide to Eberron (2006), Player's Handbook II (2006), Monster Manual V (2007), Eberron Player's Guide (2009), and The Plane Below (2009).
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
Eberron is a campaign setting for the Dungeons & Dragons (D&D) role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional D&D elements and races within a differently toned setting; Eberron combines a fantasy tone with pulp and dark adventure elements, and some non-traditional fantasy technologies such as trains, skyships, and mechanical beings which are all powered by magic.
Keith Baker is a game designer and fantasy novel author. In addition to working with Wizards of the Coast on the creation of Eberron, he has also contributed material for Goodman Games, Paizo Publishing and Green Ronin Publishing. In 2014, Baker and Jennifer Ellis co-founded the indie tabletop game company Twogether Studios.
Robin D. Laws is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist.
Dungeons & Dragons Online is a massively multiplayer online role-playing game (MMORPG) developed by Turbine for Microsoft Windows and OS X. The game was originally marketed as Dungeons & Dragons Online: Stormreach. Upon switching to a hybrid free-to-play model it was renamed Dungeons & Dragons Online: Eberron Unlimited. The game was rebranded Dungeons & Dragons Online, with the introduction of Forgotten Realms-related content. Turbine developed Dungeons & Dragons Online as an online adaptation of Dungeons & Dragons (D&D), originally based loosely on the D&D 3.5 rule set. The game is set on the unexplored continent of Xen'drik within the Eberron campaign setting, and in the Kingdom of Cormyr within the Forgotten Realms campaign setting.
James Wyatt is a game designer and a former United Methodist minister. He works for Wizards of the Coast, where he has designed supplements and adventures for the Dungeons & Dragons (D&D) roleplaying game. He is the author of sci-fi and fantasy novels, including Forgotten Realms books, and the 4th edition Dungeon Master's Guide.
Bruce Robert Cordell is an American author of roleplaying games and fantasy novels. He has worked on Dungeons & Dragons games for Wizards of the Coast. He won the Origins Award for Return to the Tomb of Horrors and has also won several ENnies. He lives in Seattle.
Rob Heinsoo is an American tabletop game designer. He has been designing and contributing to professional role-playing games, card games, and board games since 1994. Heinsoo was the lead designer on the 4th Edition of Dungeons & Dragons (2008), and is co-designer of the 13th Age roleplaying game along with Jonathan Tweet. He has also designed and contributed to role playing, miniatures and card games, and a computer game.
Bill Slavicsek is an American game designer and writer who served as the Director of Roleplaying Design and Development at Wizards of the Coast. He previously worked for West End Games and TSR, Inc., and designed products for Dungeons & Dragons, Star Wars, Alternity, Torg, Paranoia and Ghostbusters.
Red Hand of Doom is a 128-page adventure module for the 3.5 version of Dungeons & Dragons (D&D). It is designed as a generic D&D adventure that can be dropped into any campaign world, including a personal one. Instructions are given in the first pages of the module on where to place it in the worlds of Greyhawk, the Forgotten Realms, and Eberron.
Graeme Davis is a game designer, writer, and editor in the tabletop role-playing game industry.
Michael Mearls is an American writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the Dungeons & Dragons research and design team. He co-led design for the 5th edition of the game. He also worked on the Castle Ravenloft board game, and various compendium books for 3rd, 4th, and 5th editions Dungeons & Dragons.
Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay, and Freeport: The City of Adventure.
Robert J. Schwalb is a writer in the role-playing game industry, and has worked as a game designer and developer for such games as Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and many other RPG supplements.
David Noonan is an author of several products and articles for the Dungeons & Dragons fantasy role-playing game from Wizards of the Coast.
Eric Deschamps is a freelance and concept artist whose work has appeared in role-playing games, science fiction and fantasy books.
Player's Guide to Eberron is a supplement to the 3.5 edition of the Dungeons & Dragons role-playing game.
Chris Thomasson is a game designer who has worked primarily on role-playing games.
Eberron: Rising from the Last War is a sourcebook that details the Eberron campaign setting for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Jeremy Crawford, co-lead designer of the book, said the book "is the size of one of the core rule books of the game, it is jam packed".