Released | September 2000 | |||
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Size | 350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands) | |||
Keywords | Kicker | |||
Mechanics | Multicolored Cards, Split cards | |||
Development code | Beijing | |||
Expansion code | INV | |||
First set in the Invasion block | ||||
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Released | February 2001 | |||
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Size | 143 cards (55 commons, 44 uncommons, 44 rares) | |||
Keywords | Kicker | |||
Mechanics | Multicolored Cards, Domain, Gating | |||
Development code | Hong Kong | |||
Expansion code | PLS | |||
Second set in the Invasion block | ||||
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Released | June 2001 | |||
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Size | 143 cards (55 commons, 44 uncommons, 44 rares) | |||
Keywords | N/A | |||
Mechanics | Multicolored cards | |||
Development code | Shanghai | |||
Expansion code | APC | |||
Third set in the Invasion block | ||||
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Invasion is a Magic: The Gathering block that consists of the expert-level expansion sets Invasion (September 2000), Planeshift (February 2001) and Apocalypse (June 2001). The Invasion block centered on multicolored cards. [1] [2] [3]
In the Invasion storyline, the Planeswalker Urza helps Gerrard Capashen and the crew of the flying ship Weatherlight to repel the Phyrexians, led by Yawgmoth, as they attempt to overrun the lands of Dominaria.
Following Gerrard and the Weatherlight's victory at Koilos and the death of Hanna, Yawgmoth unleashes the Apocalypse on Dominaria by coming to the world himself, and raising the dead from the earth. As this was after a war that lasted a few years, there were many, many dead.
Invasion saw the return of multi-colored "gold" cards, absent since the Stronghold expansion. Its major themes revolved around multicolor decks and strategies. The popularity and appeal of "gold" cards along with high but balanced power level culminated into making Invasion one of the most popular Magic sets in the game's history.[ citation needed ] The set was designed by Bill Rose, Mike Elliot and Mark Rosewater. [4] The multi-color nature of the set had been decided by late in 1998, with the design relying heavily on an early draft set design by original playtester Barry Reich. [5] Invasion was the first set to be released digitally on Magic Online.
Planeshift continued Invasion's theme of multi-colored "gold" cards. Its major themes revolved around multicolor decks and strategies.
The sets in the Invasion block focus on multicolored cards. Invasion and Planeshift focus on allied-colored cards, while Apocalypse focus on enemy-colored cards.
Invasion introduced several new mechanics. One of these was kicker, an optional cost in addition to the card's casting cost. Paying this additional cost would activate an additional ability or effect on the card. Invasion had a number of cards that have an effect based on the number of basic land types the casting player controlled, which was given the name "Domain" in Conflux. Invasion was also the first set with split cards: literally two cards printed on one, Split cards had two different effects for different costs. As they were played, their controller chose which half to use. They were almost killed in development as almost all of Wizard's R&D disliked them. [6]
Planeshift introduced the gating mechanic. Creatures with gating cost less to play, but their controller must return a creature he or she controls to its owner's hand. It also had a cycle of "familiar" creatures that reduced the cost of allied-colored spells.
Apocalypse reprised many cycles found in Invasion, including enemy-colored "Bears" and "split cards." Apocalypse's single most important cycle of cards were the enemy-colored "painlands," which promoted the set's theme, power level, and popularity.
Notable cards in Apocalypse include Fire // Ice, Goblin Ringleader, Pernicious Deed, Spiritmonger and Vindicate.
The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards. Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms.
Unhinged is a humor and parody themed expansion set to the collectible card game Magic: The Gathering. Unhinged was released on November 19, 2004. Its tone is less serious than traditional Magic expansions. It is a follow-on to Unglued, an earlier humor themed expansion set. It was followed in turn by Unstable
The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets: Odyssey, Torment and Judgment.
The collectible card game Magic: The Gathering published seven expansion sets from 1993 to 1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.
Ice Age is a block of three expansion sets in Magic: The Gathering, consisting of the Ice Age, Alliances and Coldsnap sets. It is also the titular first set in the block. The Ice Age set is the eleventh set and the sixth expansion set, previewed at the Canadian Card and Comics Spectacular in early June 1995, and released later that month. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Ice Age was followed up June 1996 with Alliances, the fourteenth Magic: The Gathering set and eighth expansion set.; and on July 21, 2006 with Coldsnap. The time period between Alliances and Coldsnap was the longest period of time between the beginning and the completion of a full block in Magic. Originally, the set Homelands, released in October 1995, was the second set in the Ice Age block, but following the release of Coldsnap, Homelands was removed from the block in favor of Coldsnap.
Onslaught is a Magic: The Gathering expert-level block. It consists of the expansion sets Onslaught, Legions and Scourge. The block's main theme is creature types, and much of the game play concerns interactions between these "tribes". The story continues the saga of the Mirari from the previous block of expansion sets. Onslaught was the last block printed before the "modern" card face style was introduced.
Dominaria is a Magic: The Gathering expansion set. It is not part of a block. In celebration of Magic: The Gathering's 25th anniversary, the story returned to the plane of Dominaria. The expansion was released on April 27, 2018. Martha Wells was the head writer for the expansion.
Mirage was the first official block structure in Magic: The Gathering. This new block structure consisted of three expansion sets and would continue for nearly two decades, finally ending with Khans of Tarkir in 2014. The new block structure also set up the precedent that the first set in the block also became the name for the entire block. Mirage block consisted of three sets: Mirage, Visions and Weatherlight.
Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets Time Spiral, Planar Chaos, and Future Sight. It is set on the plane of Dominaria, the first time that that plane had been visited since 8th Edition.
The Lorwyn block is a Magic: The Gathering expert-level block consisting of two sets: Lorwyn and Morningtide. A third set, codenamed "Jelly", was originally planned as part of the Lorwyn block, but partway into the design of Lorwyn, it was split into a two-set block. Jelly was revealed as Shadowmoor, the first set of the new two-set block. The two blocks were linked together and rotated through the official tournament formats as a single, four-expansion unit. The primary theme of the Lorwyn block is tribalism.
Shadowmoor is a Magic: The Gathering block consisting of the expansion sets Shadowmoor and Eventide. The block was originally conceived as a single set that was to be released as the third in the Lorwyn block, but it was ultimately released as a semi-independent two-set block. Shadowmoor was linked thematically to Lorwyn, and the four sets comprising the two blocks rotated through official tournament formats together.
Ravnica is a Magic: The Gathering block that consists of three expert-level expansion sets: Ravnica: City of Guilds, Guildpact, and Dissension. Following in the tradition of other Magic blocks, Ravnica takes place in a plane of the multiverse that was previously unexplored in the game's backstory. The world of Ravnica is an ecumenopolis, a vast city that covers the entire surface of its planet, and is home to a diverse assortment of sentient races. Much power in Ravnica is held by the ten "guilds", political factions that each represent a combination of two of Magic's five colors. The mythology of Ravnica is loosely derived from Slavic folklore, and the character names reflect this. This plane was revisited in the Return to Ravnica block, and the Guilds of Ravnica,Ravnica Allegiance, War of the Spark, and Murders at Karlov Manor sets.
The Zendikar block is a Magic: The Gathering block consisting of the sets Zendikar, Worldwake, Rise of the Eldrazi. The eponymous setting is a vast, untamed wilderness, whose few bastions of civilization exist primarily for outfitting treasure-seeking expeditions to distant locales. Colossal ancient octahedral stones called "hedrons" float in the sky. A phenomenon known as "the Roil" causes frequent geological upheaval as it sweeps across the land. Unlike the previous two blocks, there is no multicolored theme. Instead, the themes Zendikar and Worldwake revolve around lands, and a theme of an adventure or quest. Rise of the Eldrazi, while part of the Zendikar block creatively and for the sake of constructed tournament rules, is unique mechanically and is designed to be drafted on its own. Drafts in the Zendikar block are either ZEN-ZEN-WWK or ROE-ROE-ROE.
The rules of Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times.
Return to Ravnica is a Magic: The Gathering block, consisting of Return to Ravnica, Gatecrash, and Dragon's Maze. It is the second block set on the plane of Ravnica, after the Ravnica block, and again focuses on the multicolor cards and ten guilds of Ravnica. Return to Ravnica focuses on five guilds: the Izzet League, Cult of Rakdos, Golgari Swarm, Azorius Senate, and Selesnya Conclave. Gatecrash focuses on the other five guilds: the Boros Legion, House Dimir, The Orzhov Syndicate, The Gruul Clans, and The Simic Combine. All ten guilds appear in Dragon's Maze.
The Rath Cycle is a cycle of three Magic: The Gathering expansions that continues the events of the Weatherlight Saga. Whereas there had previously been no official term for a trilogy of thematically or story-linked expansions, starter decks and booster packs from all three of these sets had the phrase "The Rath cycle" printed on them, firmly establishing "cycle" as the official word of choice and "The Rath Cycle" as the name of this particular cycle. It consists of Tempest, Stronghold and Exodus as the 20th, 21st and 22nd expansion sets, respectively.
The Artifacts Cycle is a tetralogy of Magic: The Gathering expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions Antiquities, Urza's Saga, Urza's Legacy and Urza's Destiny. The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in Antiquities.
The Masquerade Cycle, sometimes incorrectly referred to as the "Masques block", is a Magic: The Gathering cycle that is set on the planes of Mercadia, Rath, and plane of Dominaria. It consists of the expansion sets Mercadian Masques, Nemesis, and Prophecy. Mercadian Masques was the first set that is not subject to the Wizards of the Coast Reprint Policy, meaning that none of its cards appear on its Reserved List.
The Alara block is a Magic: The Gathering expert-level expansion block, consisting of the expansion sets Shards of Alara, Conflux and Alara Reborn. The Alara block focuses on multicolored cards, in particular cards with three or more colors.