Released | October 1, 2010 | |||
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Size | 249 cards (101 Common, 60 Uncommon, 53 Rare, 15 Mythic Rare, and 20 Basic Land) | |||
Keywords | Metalcraft, Imprint, Infect, Proliferate | |||
Mechanics | Metalcraft, infect, proliferate [1] | |||
Designers | Mark Rosewater (lead), Mark Gottlieb, Alexis Janson, Erik Lauer, Matt Place, Mark Globus, Nate Heiss | |||
Developers | Mike Turian (lead), Aaron Forsythe, Erik Lauer, Mark Purvis, Matt Place | |||
Development code | Lights | |||
Expansion code | SOM | |||
First set in the Scars of Mirrodin block | ||||
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Released | February 4, 2011 | |||
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Size | 155 cards (10 Mythic Rare, 35 Rare, 40 Uncommon, 60 Common, 10 Basic Land) | |||
Keywords | Battle Cry, Infect, Proliferate | |||
Mechanics | Living Weapon | |||
Designers | Mark Gottlieb (lead), Gregory Marques, Ken Nagle, Mark Rosewater, Mike Turian | |||
Developers | Erik Lauer (lead), Ryan Dhuse, Tom LaPille, Zac Hill, Mike Turian | |||
Development code | Camera | |||
Expansion code | MBS | |||
Second set in the Scars of Mirrodin block | ||||
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Released | May 13, 2011 | |||
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Size | 175 cards (10 Mythic Rare, 35 Rare, 60 Uncommon, 60 Common, 10 Basic Land) | |||
Keywords | Infect, Metalcraft, Proliferate, Imprint | |||
Mechanics | Phyrexian Mana, Living Weapon | |||
Designers | Ken Nagle (lead), Dave Guskin, Joe Huber, Matt Place, Mark Rosewater [2] | |||
Developers | Aaron Forsythe (lead), Dave Guskin, Zac Hill, Tom LaPille, Erik Lauer [2] | |||
Development code | Action | |||
Expansion code | NPH | |||
Third set in the Scars of Mirrodin block | ||||
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Scars of Mirrodin is a Magic: The Gathering block, consisting of the expansion sets Scars of Mirrodin (October 1, 2010), Mirrodin Besieged (February 4, 2011) and New Phyrexia. [3] [4] This block marked the return to the plane of Mirrodin. This plane was last visited in the Mirrodin block that concluded in 2004. [5] The interim tagline for the set was "The Corrosion Begins October 1, 2010." The plans for this set were first made public by mananation.com when it was discovered that "Scars of Mirrodin", as well as "Mirrodin Pure" and "New Phyrexia" had been registered as trademarks with the US Patent and Trademark Office by Wizards of the Coast. [6] As with the original Mirrodin block, artifacts make up the overarching theme of Scars of Mirrodin; Nearly half of all cards in the set are artifacts. In his May 24 column, Mark Rosewater confirmed that the "Infect" game mechanic in Scars of Mirrodin would bring poison counters back to Magic. All cards (other than basic lands) in the Scars of Mirrodin block carried a watermark, either Mirran or Phyrexian. [7] [8]
The origins of New Phyrexia date back to the early design stages of the original Mirrodin set. The idea of Phyrexian oil influencing Mirrodin's evolution was included in the storyline for future use. [9]
New Phyrexia was originally planned to be the first set of the "Lights" block, with the storyline being set after the Phyrexians had already conquered Mirrodin. Eventually, designer Mark Rosewater made the decision to build the block around the war between the Mirrans and the Phyrexians, leading up to New Phyrexia after Scars of Mirrodin and Mirrodin Besieged. [10]
In the original announcement from December 9, 2010 it was left open whether this set would be named New Phyrexia or Mirrodin Pure. On March 29, 2011 Wizards of the Coast announced that New Phyrexia was going to be the name of the set. [11] The tagline for Mirrodin Pure would have been "The Sharpest Steel is Tempered in Fire". [2]
Scars of Mirrodin introduced the Phyrexian mechanics Infect and Proliferate, and the Mirran mechanics Metalcraft and Imprint. A creature with infect deals damage to creatures in the form of -1/-1 counters (much like Wither) and to players in the form of poison counters. A player with 10 or more poison counters loses the game. [12] Proliferate allows players to give additional counters to any number of permanents and/or players they so choose who already have them. [13] Imprint was a returning keyword from the original Mirrodin block, and allowed an artifact to gain additional effects if another card is exiled and imprinted on that artifact. Metalcraft rewards a player for having three or more artifacts in play. [14] As with the original Mirrodin block, artifacts that were Equipment and/or were indestructible were printed.
Besides expanding on mechanics from Scars, Mirrodin Besieged introduced the Mirran mechanic Battle Cry, and the Phyrexian mechanic Living Weapon. Whenever a creature with battle cry attacks, all other attacking creatures that player or team controls get +1/+0 until the end of the turn. Living weapon is found only on Equipment. When a piece of Equipment with "Living weapon" enters the battlefield, it creates a 0/0 Black Germ creature token and the Equipment is immediately attached to that token. It expanded on the poison counters mechanic by making certain things happen if players were poisoned.
The four mechanics from Scars and living weapon returned for New Phyrexia. New Phyrexia introduced also Phyrexian Mana Symbols. Mana costs containing Phyrexian mana symbols can be paid with either the given color or two life per Phyrexian Mana symbol. In New Phyrexia, all permanent cards with Phyrexian Mana in their costs are colored artifacts.
Notable cards from Scars of Mirrodin include Mox Opal, Memnite and Sword of Body and Mind.
Notable cards from Mirrodin Besieged include Blightsteel Colossus, Sword of Feast and Famine and Green Sun's Zenith.
Notable cards from New Phyrexia include Elesh Norn, Grand Cenobite, Birthing Pod, [15] Dismember, [16] [17] Mental Misstep, [18] Gitaxian Probe, Karn Liberated and Sword of War and Peace, which completed the Swords cycle begun in the Mirrodin block.
Mirrodin is the name of the Magic: The Gathering expert-level block containing the Mirrodin, Darksteel and Fifth Dawn expansion sets. The Mirrodin expansion set, as well as the rest of the block, is centered on artifacts and was only the second set to do so since Antiquities. The percentage of artifact cards is much higher than in any preceding set. Each of the expansion symbols in the Mirrodin block depicts a legendary artifact: Sword of Kaldra (Mirrodin), Shield of Kaldra (Darksteel) and Helm of Kaldra.
The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets: Odyssey, Torment and Judgment.
Invasion is a Magic: The Gathering block that consists of the expert-level expansion sets Invasion, Planeshift and Apocalypse. The Invasion block centered on multicolored cards.
The collectible card game Magic: The Gathering published seven expansion sets from 1993 to 1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.
Ice Age is a block of three expansion sets in Magic: The Gathering, consisting of the Ice Age, Alliances and Coldsnap sets. It is also the titular first set in the block. The Ice Age set is the eleventh set and the sixth expansion set, previewed at the Canadian Card and Comics Spectacular in early June 1995, and released later that month. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Ice Age was followed up June 1996 with Alliances, the fourteenth Magic: The Gathering set and eighth expansion set.; and on July 21, 2006 with Coldsnap. The time period between Alliances and Coldsnap was the longest period of time between the beginning and the completion of a full block in Magic. Originally, the set Homelands, released in October 1995, was the second set in the Ice Age block, but following the release of Coldsnap, Homelands was removed from the block in favor of Coldsnap.
Onslaught is a Magic: The Gathering expert-level block. It consists of the expansion sets Onslaught, Legions and Scourge. The block's main theme is creature types, and much of the game play concerns interactions between these "tribes". The story continues the saga of the Mirari from the previous block of expansion sets. Onslaught was the last block printed before the "modern" card face style was introduced.
The collectible card game Magic: The Gathering published nine base sets from 1993–2007, also referred to as core sets. The base sets were considered descendants of the original Limited Edition, and shaped the default setting and feel of Magic. These sets consisted entirely of reprinted cards. These cards were generally simpler than cards in expansion sets, omitting multicolored cards, and used only the original abilities and keywords of Magic such as Flying and Trample. This simplicity led to many cards from these sets being considered "staples" of deck design. All cards were given a white border to mark them as reprints, with a few exceptions. From Fourth Edition in 1995 onward, a new base set would come out once per two years in the spring or early summer; for tournament play, that set would be legal for two years in the Standard format until the next core set replaced it.
Mirage was the first official block structure in Magic: The Gathering. This new block structure consisted of three expansion sets and would continue for nearly two decades, finally ending with Khans of Tarkir in 2014. The new block structure also set up the precedent that the first set in the block also became the name for the entire block. Mirage block consisted of three sets: Mirage, Visions and Weatherlight.
Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets Time Spiral, Planar Chaos, and Future Sight. It is set on the plane of Dominaria, the first time that that plane had been visited since 8th Edition.
The Lorwyn block is a Magic: The Gathering expert-level block consisting of two sets: Lorwyn and Morningtide. A third set, codenamed "Jelly", was originally planned as part of the Lorwyn block, but partway into the design of Lorwyn, it was split into a two-set block. Jelly was revealed as Shadowmoor, the first set of the new two-set block. The two blocks were linked together and rotated through the official tournament formats as a single, four-expansion unit. The primary theme of the Lorwyn block is tribalism.
Shadowmoor is a Magic: The Gathering block consisting of the expansion sets Shadowmoor and Eventide. The block was originally conceived as a single set that was to be released as the third in the Lorwyn block, but it was ultimately released as a semi-independent two-set block. Shadowmoor was linked thematically to Lorwyn, and the four sets comprising the two blocks rotated through official tournament formats together.
The Zendikar block is a Magic: The Gathering block consisting of the sets Zendikar, Worldwake, Rise of the Eldrazi. The eponymous setting is a vast, untamed wilderness, whose few bastions of civilization exist primarily for outfitting treasure-seeking expeditions to distant locales. Colossal ancient octahedral stones called "hedrons" float in the sky. A phenomenon known as "the Roil" causes frequent geological upheaval as it sweeps across the land. Unlike the previous two blocks, there is no multicolored theme. Instead, the themes Zendikar and Worldwake revolve around lands, and a theme of an adventure or quest. Rise of the Eldrazi, while part of the Zendikar block creatively and for the sake of constructed tournament rules, is unique mechanically and is designed to be drafted on its own. Drafts in the Zendikar block are either ZEN-ZEN-WWK or ROE-ROE-ROE.
The Innistrad block is a block of the collectible card game Magic: The Gathering, consisting of the expansion sets Innistrad, Dark Ascension and Avacyn Restored. Innistrad is a "top-down" designed block based on Gothic horror. The set's mechanics and effects take mainly graveyard themes, with a minor focus on tribal themes. The tagline for the set is "Horror Lurks Within". It has 264 cards.
The Rath Cycle is a cycle of three Magic: The Gathering expansions that continues the events of the Weatherlight Saga. Whereas there had previously been no official term for a trilogy of thematically or story-linked expansions, starter decks and booster packs from all three of these sets had the phrase "The Rath cycle" printed on them, firmly establishing "cycle" as the official word of choice and "The Rath Cycle" as the name of this particular cycle. It consists of Tempest, Stronghold and Exodus as the 20th, 21st and 22nd expansion sets, respectively.
The Artifacts Cycle is a tetralogy of Magic: The Gathering expansion sets centered on the exploits of Urza Planeswalker. It consists of the expansions Antiquities, Urza's Saga, Urza's Legacy and Urza's Destiny. The latter three sets are sometimes referred to as an "Urza block" for tournament purposes, since there have been formats and time periods in which cards from the later three sets were legal but cards from Antiquities were not. However, the books "The Brothers' War", "Planeswalker", "Timestreams", and "Bloodlines" unambiguously confirm that, from a story and thematic point of view, "Artifacts cycle" is correct and it begins with the events depicted in Antiquities.
The Masquerade Cycle, sometimes incorrectly referred to as the "Masques block", is a Magic: The Gathering cycle that is set on the planes of Mercadia, Rath, and plane of Dominaria. It consists of the expansion sets Mercadian Masques, Nemesis, and Prophecy. Mercadian Masques was the first set that is not subject to the Wizards of the Coast Reprint Policy, meaning that none of its cards appear on its Reserved List.
The Alara block is a Magic: The Gathering expert-level expansion block, consisting of the expansion sets Shards of Alara, Conflux and Alara Reborn. The Alara block focuses on multicolored cards, in particular cards with three or more colors.
Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009.
Kaladesh is a Magic: The Gathering expansion block consisting of the sets Kaladesh and Aether Revolt. The block debuted with the release of Kaladesh on September 30, 2016. The block is set on the plane of Kaladesh, the original home of planeswalker Chandra Nalaar, and features an emphasis on artifacts, their creators and the magical aether which powers them.