Kaladesh

Last updated

Kaladesh
Kaladesh Emblem.png
ReleasedSeptember 30, 2016
Size264 cards
MechanicsVehicles, Fabricate and Energy counters
DesignersMark Rosewater (co-lead), Shawn Main (co-lead), Scott Van Essen, Mark Gottlieb, Adam Prosak, Ben Hayes, Drew Nolosco, Jonathon Loucks
DevelopersErik Lauer (co-lead), Ian Duke (co-lead), Doug Beyer, Ben Hayes, Gavin Verhey, Tim Aten, Melissa DeTora, Matt Tabak, Eli Shiffrin
Development code Lock
Expansion codeKLD
First set in the Kaladesh block
KaladeshAether Revolt
Eldritch Moon Aether Revolt
Shadows over Innistrad block Amonkhet block →

Aether Revolt [1]
Emblem Aether Revolt.png
ReleasedJanuary 20, 2017
Size184 cards
DesignersMark Gottlieb (lead), Mark Rosewater, Ken Nagle, Gavin Verhey, Adam Prosak, Ari Levitch
DevelopersBen Hayes (lead), Sam Stoddard, Ethan Fleischer, Adam Prosak, Yoni Skolnik, Tim Aten
Development code Stock
Expansion codeAER
Second set in the Kaladesh block
KaladeshAether Revolt
Kaladesh Amonkhet
Shadows over Innistrad block Amonkhet block →

Kaladesh is a Magic: The Gathering expansion block consisting of the sets Kaladesh and Aether Revolt. The block debuted with the release of Kaladesh on September 30, 2016. The block is set on the plane of Kaladesh, the original home of planeswalker Chandra Nalaar, and features an emphasis on artifacts, their creators and the magical aether which powers them.

Contents

Plot

The block focuses on a Steampunk aesthetic, with the steam replaced by the powerful material aether. The Gatewatch go to Chandra Nalaar's home world, the titular plane of Kaladesh, where she finds her mother (presumed dead) and almost kills Tezzeret. Tezzeret later kidnaps Rashmi, winner of the famous Inventor's Fair, and begins a dastardly plot to control the ruling Consulate. With the Consulate imprisoning inventors and confiscating their devices following the Fair, tensions between the populace and the government reach a boiling point, as depicted in Aether Revolt.

Mechanics

On August 25, 2016, Mark Rosewater stated on his blog that Kaladesh's non-evergreen mechanics will be all-new. [2] The block has three new mechanics present in both sets, revealed at PAX West 2016.

Art book

The Art of Magic: The Gathering – Kaladesh (2017) by James Wyatt was published by VIZ Media in January 2017. [3] Jay Annelli, for CoolStuffInc, wrote that Kaladesh "was the first new plane to get an art book, and the first to forego a Planeswalker's Guide because of the art books. Because the Kaladesh block focused on Ghirapur, the city where the Inventors' Fair was happening, the book likewise focuses on the central city. [...] Where I would describe the Zendikar and Innistrad books as horizontal, encompassing a wide breadth of information about their respective planes, Kaladesh's art book has a much more vertical approach, with a lot of depth on the singular city of Ghirapur". [4] Lauren Orsini, for Forbes , highlighted that the 240 paged book features the artwork of 95 artists. [5] Orsini wrote, "the Kaladesh artbook fills us in on the rich history of the plane, and why today’s political struggles are directly tied to events a hundred years ago. Though they differ in strategies, each faction in Aether Revolt wants the same thing—a steady supply of aether for the people’s use. [...] I read the Kaladesh art book before I even played with the new set of Magic cards. It’s the first time I’ve done this, and I think it improved my game. By understanding the connections between the elements of the Kaladesh world, I drew connections between various cards that I’d never considered before. For example, the art book showed me that in the lore, dwarves who inhabit Kaladesh are known for their skill with flying vehicles. So I created a deck heavy on both with creatures like Depala, Pilot Exemplar and vehicles like Aethersphere Harvester". [5]

Cameron Kunzelman, for Paste, highlighted that "from a practical perspective, the work that the Magic Creative team does is pretty spectacular. They begin with a set of material preconceptions about the world, like Kaladesh’s natural resource of aether, and then build out from there in order to understand what kinds of historical conditions might exist within those confines. [...] There’s something wonderful about the inventors of Kaladesh living in the Venn diagram space of where Silicon Valley libertarians and hardcore Marxists both want us to be: people interacting with the world on their own terms and finding their own fulfillment while helping out others implicitly. There’s a bit of solarpunk optimism in there that I find refreshing after coming off of two Magic stories where entire worlds were wrecked by Lovecraftian horrors". [6]

Kaladesh Remastered

Kaladesh Remastered is a reprint of the Kaladesh block exclusively for MTG Arena ; it was released in November 2020. [7] [8] Eric Hillery, for Bleeding Cool , wrote that "featuring selected reprints from Kaladesh and Aether Revolt — with each card being new to Arena — this set brings back three planeswalkers who've been on hiatus since War of the Spark, three other active members of the Gatewatch, and, of course, a litany of new mechanics and interactions. [...] The bottom line: if you haven't played through Kaladesh before, or if you're ready for a fresh re-imagining in Arena, enjoy! Especially to players looking for formats outside of Standard, Kaladesh Remastered is certainly worth a few gems and wildcards". [9] Jamie Lovett, for ComicBook.com, reported that similar to the Amonkhet Remastered set, "Kaladesh Remastered is designed with limited play in mind. [...] Like the Amonkhet block sets, Kaladesh and Aether Revolt debuted in Magic: The Gathering Arena during the game's closed beta testing phase but were removed before the game went into open beta. The Magic: The Gathering Arena team has long stated that it hoped to eventually return those lost beta sets to the game, and this year they're making good on that idea". [8]

Reception

The Kaladesh Booster won the Origins Award for "Fan Favorite Collectible Game of 2016". [10]

Kyle Chapman, reviewing the Kaladesh set for Ars Technica , wrote "Even without looking at any of the cards from this new set, the packaging and promotional material makes a tone shift very clear; colour, celebration, and creation jump out at you immediately. [...] The designers have blended classic steampunk elements (protruding, brutal machinery) with fantasy tropes (elves, gremlins, and the first Magic dwarves in just under a decade). [...] Compared to last year's weird Eldrazi cards, the mechanics may seem straightforward, but there are enough puzzles in both deckbuilding and play to keep experienced players engaged, whilst being less intimidating to newer players. This is pushed further by the synergies in the block that go unnamed (mainly around artifacts), adding yet another layer to consider". Chapman also highlighted that the set must balance story development for both the plane of Kaladesh and for the Gatewatch members; so given the random nature of booster packs and the limited flavor text on cards, "one of the problems that has always plagued Magic is the difficulty of communicating the full narrative of the set. To help address this, a new 'Story Spotlight' marker appears on five cards in Kaladesh that depict some of the major events, each with a link to a website with short stories that Wizards of the Coast have been publishing in the lead-up to the set's release". [11]

Cameron Kunzelman, reviewing the Kaladesh block for Paste, commented that it is an "artifact block" with a focus on artifact cards and themes of machinery. As a result, Kunzelman highlighted that "deck builders flocked" to specific artifact cards during the Kaladesh set "in order to generate very fast, very efficient and very splashy win conditions for their decks" with the various strategies boiling down to: "Get your artifact on the battlefield and execute your plan quickly. These strategies were dominant in casual and competitive play, and many of them won so quickly that a slight misplay on the part of an opponent would mean that they had no chance of recovering. It was not, as they say, 'fun.' Aether Revolt, the newly-released second half of the Kaladesh block, is an answer to Kaladesh in many ways. [...] However, due to various problems, each of these ways of playing the game are impacted in a negative way with Aether Revolt. Playing constructed Magic leaves you playing against powerful artifacts in some games, hyper-synergistic giant creatures, or a literal infinite combo in others. Playing any kind of limited game, which encompasses Sealed and Draft play, means that you are always at the mercy of a player who opens a more powerful artifact than you". Kunzelman would not recommend this block to new or returning players given the swingy nature of play and "lack of clear synergies". [12]

Kyle Chapman, reviewing the Aether Revolt set for Ars Technica , commented that while there are swingy cards in this set, they're also "very risky" to use. Chapman wrote that "AER takes Kaladesh’s strengths and pushes them even further, with deep strategy available in both deck construction and in-game decisions, and an especially promising Limited environment. The complexity is at breaking point, but it’s so well-managed it still works—the mechanics are easy to explain and grasp, the basics have already been taught in Kaladesh, and there are seed cards for teaching newer players how to use cards together for potent combos. [...] Kaladesh has been one of the most fun drafting formats in recent years, and we expect AER Limited to be similar, whilst putting a new spin on how to approach the Kaladesh cards". Chapman also highlighted that Story Spotlights have continued for this set and "after a 2016 for Magic that was generally darker and edgier in tone, it’s good to see that this world hasn’t gone grimdark. AER manages to focus on conflict whilst still hitting the bright themes of Kaladesh: colour, ornateness, and most uniquely, the passion of invention and creation. [...] The split between Magic’s player base is something to be embraced—long-form fluff for those that are interested, thematic reinforcement of mood for the less interested—but over the course of the Kaladesh block, it’s fallen a little short of the right balance". [13]

Related Research Articles

The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards. Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms.

Several video games based on the Magic: The Gathering franchise exist for multiple systems. Some have attempted to translate the card game to electronic play nearly exactly; others have taken more liberties and drawn more from the setting than the actual rules of the card game. Benefits of successful video game versions of the card game include convenience, practice, and challenge. However, artificial intelligence for a game such as Magic is an extremely hard problem, and such software usually must be continuously updated to stay current with recently released card sets. Video game versions often expand on artwork, and may include unique cards that rely on randomness, effects which would be difficult or annoying to duplicate in real life.

Dominaria is a Magic: The Gathering expansion set. It is not part of a block. In celebration of Magic: The Gathering's 25th anniversary, the story returned to the plane of Dominaria. The expansion was released on April 27, 2018. Martha Wells was the head writer for the expansion.

Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets Time Spiral, Planar Chaos, and Future Sight. It is set on the plane of Dominaria, the first time that that plane had been visited since 8th Edition.

The rules of Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times.

Archenemy is a variant of Magic: The Gathering with an emphasis on one vs. many multiplayer games. The set utilizes new oversized Scheme cards. Four game packs were released on June 18, 2010: Assemble the Doomsday Machine, Bring About the Undead Apocalypse, Scorch the World with Dragonfire, Trample Civilization Underfoot. The cards within each preconstructed deck have all been reprinted from various Magic sets, with the exception of one card per deck, that is a new card from Magic 2011. All of the cards are black bordered and tournament legal in their original formats. A sequel, Archenemy: Nicol Bolas, was released in 2017.

Theros is a set of three expansions to the Magic: The Gathering game, consisting of the sets Theros, Born of the Gods and Journey into Nyx. The setting was later used for a Dungeons & Dragons sourcebook, Mythic Odysseys of Theros (2020). The lore and aesthetics of the game setting was based on Greek mythology.

Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009.

<i>Magic Duels</i> 2015 video game

Magic Duels is a video game based on the popular collectible card game Magic: The Gathering. Magic Duels is a successor to Stainless Games' Magic: The Gathering – Duels of the Planeswalkers and its annual sequels, released from 2009 through 2014. The free-to-play title was released on July 29, 2015, shortly following the physical release of the Magic Origins core set.

Battle for Zendikar is a Magic: The Gathering expansion block consisting of the sets Battle for Zendikar and Oath of the Gatewatch. It sees the return of full-art basic lands, last seen in the Zendikar block. It is also the first block in Magic to use the new Two-Block Paradigm, wherein each block has two sets instead of the three that were previously used.

Amonkhet is a Magic: The Gathering expansion block consisting of the sets Amonkhet and Hour of Devastation. Amonkhet was released on April 28, 2017, and Hour of Devastation was released on July 14, 2017. The eponymous new plane has an ancient Egyptian theme, and features concepts like mummies and embalming.

Ixalan is a Magic: The Gathering expansion block consisting of the sets Ixalan and Rivals of Ixalan. The first set of the block was released on September 29, 2017 and Rivals of Ixalan was released on January 19, 2018.

Theros Beyond Death is a Magic: The Gathering expansion set. It is not part of a block. It was released on January 24, 2020. The set's development codename is "Baseball", and its expansion code is THB.

<i>Throne of Eldraine</i> Magic: The Gathering expansion set

Throne of Eldraine is a Magic: The Gathering expansion set. It is not part of a block. It was released on October 4, 2019. The sets development codename is "Archery", and its expansion code is ELD. MTG Arena also officially launched with this set.

Kaldheim is the 86th Magic: The Gathering expansion and is not part of a block. It is set on the plane of the same name. It was released on February 5, 2021. It also became available in MTG Arena on January 28, 2021.

Guilds of Ravnica is the 79th Magic: The Gathering expansion; while it is not part of a block, this set is functionally the first part of a Ravnica focused storyline set on the plane of Ravnica. It was released on October 5, 2018.

Zendikar Rising is the 85th Magic: The Gathering expansion and is not part of a block. It is set on the plane of Zendikar. It was released on September 25, 2020. The sets development codename is "Diving", and its expansion code is ZNR.

Ravnica Allegiance is the 80th Magic: The Gathering expansion; while it is not part of a block, this set is functionally the second part of a Ravnica focused storyline set on the plane of Ravnica. It was released on January 25, 2019.

War of the Spark is the 81st Magic: The Gathering expansion; while it is not part of a block, this set is functionally the third part of a Ravnica-focused storyline set on the plane of Ravnica. It was released on May 3, 2019. It also became available in MTG Arena on April 25, 2019.

Dungeons & Dragons: Adventures in the Forgotten Realms is an expansion set for Magic: The Gathering (Magic) released in July 2021. The world of the Forgotten Realms was created by game designer Ed Greenwood around 1967 as a paracosm for his childhood stories and premiered as a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game in the Forgotten Realms Campaign Setting (1987). This expansion set is the third collaboration between Magic and D&D; both teams are part of Wizards of the Coast.

References

  1. Aether Revolt set information Archived August 26, 2016, at the Wayback Machine , Wizards of the Coast
  2. "Blogatog".
  3. "When Magic: The Gathering Goes Sci-Fi, The Results Are Gorgeous". Kotaku Australia. October 13, 2016. Archived from the original on October 17, 2016. Retrieved June 11, 2021.
  4. "A Brief History of Magic Art Books". CoolStuffInc. October 27, 2020. Retrieved June 10, 2021.
  5. 1 2 Orsini, Lauren (February 15, 2017). "Lose Yourself In The Optimistic Art Of Magic: The Gathering's Kaladesh Plane". Forbes. Retrieved June 11, 2021.
  6. "An Exclusive Preview of The Art of Magic: The Gathering—Kaladesh Art Book". pastemagazine.com. October 17, 2016. Retrieved June 11, 2021.
  7. Johnson, Xavier (November 10, 2020). "MTG Arena gets ready for Kaladesh Remastered in November State of the Game". Dot Esports. Retrieved June 11, 2021.
  8. 1 2 "Magic: The Gathering Arena Getting Kaladesh Remastered In November". ComicBook.com. October 14, 2020. Retrieved June 11, 2021.
  9. Hillery, Eric (November 14, 2020). "Kaladesh Remastered Brings A New Future To Historic In MTGA". Bleeding Cool News And Rumors. Retrieved June 11, 2021.
  10. "2017 Origins Award Winners".
  11. Chapman, Kyle (September 23, 2016). "Kaladesh review: Skyships, dwarves, and steampunk in Magic's new expansion". Ars Technica. Retrieved June 11, 2021.
  12. "Poor Balance Undermines Magic's New Aether Revolt Set". pastemagazine.com. February 14, 2017. Retrieved June 11, 2021.
  13. Chapman, Kyle (January 11, 2017). "Aether Revolt review: New Magic set is powerful—if you can crack its puzzles". Ars Technica. Retrieved June 11, 2021.