Lorwyn

Last updated

The Lorwyn block is a Magic: The Gathering expert-level block consisting of two sets: Lorwyn (October 2007) and Morningtide (February 2008). [1] A third set, codenamed "Jelly", was originally planned as part of the Lorwyn block, but partway into the design of Lorwyn, it was split into a two-set block. Jelly was revealed as Shadowmoor , the first set of the new two-set block. The two blocks were linked together and rotated through the official tournament formats as a single, four-expansion unit. [2] The primary theme of the Lorwyn block is tribalism. [3] [4]

Contents

Set details

Lorwyn

Lorwyn
Lorwyn's logo.svg
Elf ear/Leaf
ReleasedOctober 12, 2007
Size301 Cards (80 rare, 80 uncommon, 121 common, 20 basic lands)
KeywordsChampion, Evoke, Clash, Changeling, Hideaway
MechanicsPlaneswalker cardtype,
Tribal by Race
DesignersAaron Forsythe (lead), Mark Rosewater, Paul Sottosanti, Brady Dommermuth, Nate Heiss, Andrew Finch
DevelopersDevin Low (lead), Bill Rose, Matt Place, Henry Stern, Mike Turian, Doug Beyer
Development code Peanut
Expansion codeLRW
First set in the Lorwyn block
LorwynMorningtide
Masters Edition Morningtide
Time Spiral Block Shadowmoor Block

The designers of the set were Aaron Forsythe (lead designer), Mark Rosewater, Paul Sottosanti, Brady Dommermuth, Nate Heiss, and Andrew Finch; the developers of the set were Devin Low (lead developer), Bill Rose, Matt Place, Henry Stern, Mike Turian, and Doug Beyer.

Lorwyn is set in a more traditional fantasy world, inspired by Welsh folklore. [5] The plane is a pastoral world inhabited by several major races: boggarts (goblins), faeries, elves, giants, treefolk, merfolk, elementals (including the flamekin) and kithkin.

Five theme decks have been released as part of the set, one more than the standard four-per-expansion, which had been a long-time trend. The preconstructed theme decks are: [6] "Kithkin Militia" (White), "Merrow Riverways" (White/Blue), "Boggarts' Feast" (Black/Red), "Elvish Predation" (Black/Green), and "Elementals' Path" (White/Blue/Black/Red/Green).

Morningtide

Morningtide
ReleasedFebruary 1, 2008
Size150 cards (50 rare, 40 uncommon, 60 common)
KeywordsProwl, Reinforce, and Kinship
MechanicsTribal by Class
DesignersPaul Sottosanti (lead), Aaron Forsythe, Erik Lauer, Mark Rosewater, Kenneth Nagle
DevelopersMike Turian (lead), Erik Lauer, Henry Stern, Noah Weil
Development code Butter
Expansion codeMOR
Second set in the Lorwyn block
LorwynMorningtide
Lorwyn Shadowmoor
Time Spiral Block Shadowmoor Block

As revealed in an advertisement in the trade publication ICv2 and later confirmed by Mark Rosewater in his column, Morningtide expanded upon Lorwyn’s flavor and theme by focusing on at least five classes (Soldiers, Shamans, Wizards, Warriors, and Rogues) as well as a few minor class-based tribes (Druids, Archers, Knights, Clerics, and Assassins) in addition to the eight races of Lorwyn (Kithkin, Merfolk, Faeries, Elementals [Flamekin and Greater], Goblins, Giants, Treefolk, and Elves). [7] [8] Additionally, the three new mechanics keywords Prowl, Reinforce, and Kinship were introduced in this expansion. [7]

Four preconstructed theme decks were released as part of the set. The theme decks are "Battalion" (White/Blue), "Going Rogue" (Blue/Black), "Shamanism" (White/Black/Green), and "Warrior's Code" (Red/Green). [9]

Tribal

The block has a tribal theme, now referred to in game as kindred, which focuses heavily on creature subtypes. The tribes of Lorwyn are composed of eight primary creature types. [10] [11] Each of these are represented by a primary color, as well as one or two others: [12]

Creature type (Race)Tribe namePrimary ColorSecondary Color(s)
Goblins BoggartsBlackRed
Elves GreenBlack
Merfolk MerrowBlueWhite
KithkinWhiteGreen
Elementals Flamekin (in red)
Greater Elementals (in all five)
RedAll other colors
Faeries FaeBlueBlack
Giants RedWhite
TreefolkGreenBlack and White

Mechanics

Lorwyn saw the release of an entirely new card type, [13] the Planeswalker. [14] This marked the first time that Wizards of the Coast added a new card type to the game since the initial Magic: The Gathering release Alpha , other than the type "Tribal". A single tribal card, Bound in Silence, was printed as a future-shifted card in Future Sight . Another significant creature type is the shapeshifter type, all of which have the ability "changeling". Creature cards with the changeling ability have all creature types. This plays into the tribal mechanics which grants bonuses to specific creature types. Though these changelings count as humans for the purposes of the rules, no humans are found in the world of Lorwyn, or are printed on the cards. [15] This set marked another fundamental change of the game, as this was the first set to have no humans since their introduction as a creature subtype in Mirrodin . (Although humans had been in all sets since the beginning of the game, they did not have their own subtype until Mirrodin, instead only having subtypes based on their classes.) However, several of the planeswalkers, although they have no creature type, are physically humans.

The Lorwyn block features the new keywords champion, clash, evoke, and hideway. [16] [17] When a creature with Champion [a type] comes into play, it is sacrificed unless another creature of that type the player controls is removed from the game (that card is returned to play when the card with champion leaves). Clash involves two players revealing the top cards of the libraries. The person who reveals the card with the highest mana cost wins the clash and gets a bonus on the card played. If a creature is played by paying its Evoke cost, it is sacrificed when it comes into play. Hideaway, which appears on a cycle of rare lands, lets the player "hide" (exiling facedown) a card "away" for later.

The new mechanics introduced in Morningtide are prowl, kinship, and reinforce. Cards may be cast for their prowl cost if the player has dealt combat damage with a Rogue, often providing some additional effect. Kinship rewards players for revealing creatures that share creature types from the top of their libraries. Reinforce allows you to discard the card with Reinforce, plus a small mana cost, to put +1/+1 counters on creatures already on the battlefield. Morningtide also has a cycle of tribal equipment.

Storyline

The Lorwyn plane is based on Welsh mythology. The plane itself resembles an idyllic land apparently locked in a midsummer state. There is no night, only perpetual daytime. Sun-dappled forests, babbling brooks, and flower-covered mountains abound throughout Lorwyn.

The inhabitants of the plane appear to be inspired by mythological creature from western Europe. Notably, the human race, while popular in other Magic sets, is completely absent. Hobbit-like beings called Kithkin take their place. Other races include the mermaid-like Merfolk, Ent-like beings called Treefolk, Faeries, Boggarts, Elementals, and Changelings. While most of the groups live in relative harmony, the Elf race is cold and aloof, considering themselves superior and engaging in genocidal hunts against Boggarts and Elementals.

Every three hundred years a planar event occurs, known as the Great Aurora. This transforms Lorwyn into Shadowmoor, a sinister version of the former, where night is ever present. Each race dons a negative personality and become unaware of their past selves. The Elves, however, become modest and earnest-hearted. Strangely enough, the Faerie race and their queen, Oona, are unaffected during one Great Aurora manifestation. This is where the conflict of story begins.

The protagonists include Rhys, a male elf who had received tutelage from a Treefolk sage and who was later exiled from his tribe; Ashling, a female fiery elemental who assists the heroes; the Vendilion Clique, triplet faeries siblings; and the mysterious Maralen, a female elf, who, despite attempting to control the chaos of the Aurora, doesn't appear who she seems to be. [18]

Notable cards

Notable cards in Lorwyn include Cryptic Command, Ponder and Thoughtseize.

Notable cards in Morningtide include Bitterblossom, Mutavault, Scapeshift and Vendilion Clique

Related Research Articles

The Multiverse is the shared fictional universe depicted on Magic: The Gathering cards, novels, comics, and other supplemental products. Though Magic is a strategy game, an intricate storyline underlies the cards released in each expansion. On the cards, elements of this multiverse are shown in the card art and through quotations and descriptions on the bottom of most cards. Novels and anthologies published by HarperPrism and Wizards of the Coast (WOTC), and the comic books published by Armada Comics expand upon the settings and characters hinted at on the cards. WOTC also publishes a weekly story in the Magic Fiction column, previously known as Official Magic Fiction and Uncharted Realms.

The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets: Odyssey, Torment and Judgment.

Invasion is a Magic: The Gathering block that consists of the expert-level expansion sets Invasion, Planeshift and Apocalypse. The Invasion block centered on multicolored cards.

Magic: The Gathering Limited Edition is the first Magic: The Gathering card set. It premiered in a limited release at Origins Game Fair in 1993, with a general release that August. The initial print run of 2.6 million cards sold out quickly, and a new printing run was released in October 1993. These two runs are known as Limited Edition Alpha and Limited Edition Beta, or just Alpha and Beta for short. Although Alpha and Beta are referred to as different sets by some, officially they are the same set; Wizards of the Coast had expected that people wouldn't necessarily be able to tell the two press runs apart. Beta fixed a number of misprints and errors on cards. The printer accidentally used different corner rounding dies for the second run, resulting in Alpha cards being noticeably distinct in shape and appearance from Beta cards and all subsequent cards. The Beta printing also included a revised rulebook with a number of clarifications, although creator Richard Garfield's short fiction "Worzel's Tale" was removed to make room. The print run of Beta is given as 7.3 million or 7.8 million depending on the source. Despite the set's print run being about three times as big as Alpha's, Beta sold out as quickly as its predecessor.

The collectible card game Magic: The Gathering published seven expansion sets from 1993 to 1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.

Onslaught is a Magic: The Gathering expert-level block. It consists of the expansion sets Onslaught, Legions and Scourge. The block's main theme is creature types, and much of the game play concerns interactions between these "tribes". The story continues the saga of the Mirari from the previous block of expansion sets. Onslaught was the last block printed before the "modern" card face style was introduced.

Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets Time Spiral, Planar Chaos, and Future Sight. It is set on the plane of Dominaria, the first time that that plane had been visited since 8th Edition.

The collectible card game Magic: The Gathering has released compilation sets, reprint sets, and box sets over its history. These are distinct from core sets and expansion sets, the most heavily marketed sources of new cards. With the exception of Chronicles, reprint sets generally do not affect tournament legality in supported formats; for example, cards reprinted in the Modern Masters reprint set, while legal for tournament play, did not necessarily cause the card to be included in the "Standard" environment.

Shadowmoor is a Magic: The Gathering block consisting of the expansion sets Shadowmoor and Eventide. The block was originally conceived as a single set that was to be released as the third in the Lorwyn block, but it was ultimately released as a semi-independent two-set block. Shadowmoor was linked thematically to Lorwyn, and the four sets comprising the two blocks rotated through official tournament formats together.

The Zendikar block is a Magic: The Gathering block consisting of the sets Zendikar, Worldwake, Rise of the Eldrazi. The eponymous setting is a vast, untamed wilderness, whose few bastions of civilization exist primarily for outfitting treasure-seeking expeditions to distant locales. Colossal ancient octahedral stones called "hedrons" float in the sky. A phenomenon known as "the Roil" causes frequent geological upheaval as it sweeps across the land. Unlike the previous two blocks, there is no multicolored theme. Instead, the themes Zendikar and Worldwake revolve around lands, and a theme of an adventure or quest. Rise of the Eldrazi, while part of the Zendikar block creatively and for the sake of constructed tournament rules, is unique mechanically and is designed to be drafted on its own. Drafts in the Zendikar block are either ZEN-ZEN-WWK or ROE-ROE-ROE.

The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast, mostly in minor ways, but several major rule changes have also been implemented.

The Alara block is a Magic: The Gathering expert-level expansion block, consisting of the expansion sets Shards of Alara, Conflux and Alara Reborn. The Alara block focuses on multicolored cards, in particular cards with three or more colors.

Theros is a set of three expansions to the Magic: The Gathering game, consisting of the sets Theros, Born of the Gods and Journey into Nyx. The setting was later used for a Dungeons & Dragons sourcebook, Mythic Odysseys of Theros (2020). The lore and aesthetics of the game setting was based on Greek mythology.

Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009.

Battle for Zendikar is a Magic: The Gathering expansion block consisting of the sets Battle for Zendikar and Oath of the Gatewatch. It sees the return of full-art basic lands, last seen in the Zendikar block. It is also the first block in Magic to use the new Two-Block Paradigm, wherein each block has two sets instead of the three that were previously used.

<i>Throne of Eldraine</i> Magic: The Gathering expansion set

Throne of Eldraine is a Magic: The Gathering expansion set. It is not part of a block. It was released on October 4, 2019. The sets development codename is "Archery", and its expansion code is ELD. MTG Arena also officially launched with this set.

Kaldheim is the 86th Magic: The Gathering expansion and is not part of a block. It is set on the plane of the same name. It was released on February 5, 2021. It also became available in MTG Arena on January 28, 2021.

References

  1. "Announcing Morningtide". Magic Arcana. Wizards of the Coast. 2007-03-29. Archived from the original on April 5, 2007. Retrieved 2007-12-22.
  2. Rosewater, Mark (2007-07-16). "Two plus Two". Making Magic. Wizards of the Coast. Archived from the original on August 19, 2007. Retrieved 2007-09-04.
  3. Greenholdt, Joyce (February 2008), Scrye, The Guide to Collectible Games, p. 106.
  4. ertaislament (2012-07-08), Lorwyn Block , retrieved 2013-10-04
  5. Beyer, Doug (2008-11-26). "The needs of cards and beyond – Variety vs. Familiarity". Wizards of the Coast. Archived from the original on December 2, 2008. Retrieved 2008-11-26.
  6. "Lorwyn Theme Decks". Magic Arcana. Wizards of the Coast. 2007-08-21. Archived from the original on October 12, 2007. Retrieved 2007-09-04.
  7. 1 2 "ICv2 Morningtide Ad" . Retrieved 2007-11-25.
  8. Rosewater, Mark (2007-12-10). "What Do You Know, Part II". Making Magic. Wizards of the Coast. Archived from the original on December 12, 2007. Retrieved 2007-12-10.
  9. "Morningtide Theme Decks". Magic Arcana. Wizards of the Coast. 2008-01-22. Archived from the original on January 27, 2008. Retrieved 2008-08-03.
  10. Rosewater, Mark (2007-09-10). "A Lorwyn / Lorwyn Situation". Making Magic. Wizards of the Coast. Archived from the original on September 13, 2007. Retrieved 2007-09-10.
  11. Nakazawa, Rei (2007-09-10). "Lorwyn Lore". Wizards of the Coast. Archived from the original on September 13, 2007. Retrieved 2007-09-10.
  12. Rosewater, Mark (2007-09-17). "Lorwyn at all Costs". Making Magic. Wizards of the Coast. Archived from the original on October 11, 2007. Retrieved 2007-09-17.
  13. "Lorwyn to Introduce New Card Type". TCGPlayer.com. 2007-04-25. Retrieved 2007-05-06.
  14. "It's Official - Planeswalker". TCGplayer.com. 2007-08-15. Retrieved 2007-09-04.
  15. Forsythe, Aaron (2007-08-24). "Looking Back to the Future". Latest Developments. Wizards of the Coast. Archived from the original on August 27, 2007. Retrieved 2007-09-04.
  16. Gottlieb, Mark (2007-09-26). "Lorwyn Comprehensive Rules Changes". Wizards of the Coast. Archived from the original on November 5, 2007. Retrieved 2007-09-26.
  17. Forsythe, Aaron (2007-05-18). "Scry and Keyword Actions". Latest Developments. Wizards of the Coast. Archived from the original on May 18, 2007. Retrieved 2007-09-04.
  18. "LORWYN / SHADOWMOOR". Magic: The Gathering.