Card advantage

Last updated

Card advantage (often abbreviated CA) is a term used in collectible card game strategy to describe the state of one player having access to more cards than another player, usually by drawing more cards through in-game effects to increase the size of their hand. [1] Although it applies to several collectible card games, the concept was first described early in the evolution of Magic: The Gathering strategy, where many early decks relied on a player drawing more cards than their opponent, and then using this advantage to play more cards and advance their position faster than their opponent. By 2007 it was recognized as one of the most important indicators of who is ahead in a game and has been utilized in the development of strategy for nearly every collectible card game created. [2]

Contents

Terminology

The basic concept of card advantage is one player having more cards in hand and/or in play than their opponent. Card advantage is generally indicated in terms of a positive number: if a player plays a card or utilizes an effect that allows them to draw more cards, such as Magic's Ancestral Recall, that player is said to have gained +n card advantage, with n representing the amount of cards drawn minus however many were used to draw said cards. In the scenario of playing Ancestral Recall, a player has gained three cards (the ones that were drawn) and spent one card to do so (the Ancestral Recall itself), leading to a card advantage of +2.

Card advantage is often also the result of making a play where a player's own cards are used to neutralize or eliminate a greater number of the opponent's cards. This form of card advantage is often stated in terms of X-for-Y, where X and Y are the number of cards of the opponent and the player, respectively. If X is bigger it expresses card advantage, and if Y is bigger it expresses card disadvantage; i.e. a 3-for-1 is a positive advantage, a 1-for-2 is not. Example: If in a game of Magic a player plays Day of Judgment, a card which destroys all creatures in play, when they themselves have no creatures in play and their opponent has two creatures in play, they are said to have gotten a "2-for-1", where 2 indicates the number of opposing cards removed from play and 1 indicates the card spent in order to accomplish this outcome.

In general, it is seen as a baseline to spend one card to get rid of one opposing card; this is often referred to colloquially as trading [3] (not to be confused with the actual trading of cards outside of a game). A player who "trades" one card of their own for two of their opponent's is often gaining a long-term advantage as their opponent will run out of cards before they do.

Forms of card advantage

Card advantage is typically generated in four ways:

Other means of affecting combat can cause one player to gain card advantage. For instance, if one player attacks with a larger creature, and the other player blocks with a smaller creature, the smaller creature will die and the larger creature will survive. If the defending player then plays a card to destroy the larger creature (such as Shock in Magic), they will have traded two cards of their own (the smaller creature and the damage or removal card) for one card of their opponent's (the larger creature), putting their opponent ahead in terms of card advantage. [1]

Another relatively common mode of card advantage generation in Magic is when one player plays an aura spell, an enchantment card which attaches to another card in play. If the card the aura is attached to is destroyed in some manner, then the aura will be placed into that player's discard pile because the aura no longer has anything to enchant. Because many auras are cast on creatures, and creatures are fairly easily destroyed, playing with aura spells often provides a player's opponent the chance to get a "2-for-1" by destroying the creature the aura was attached to with a single card. As such, auras are seldom seen in competitive play unless they have some way of overcoming this inherent weakness. [5]

Virtual card advantage

Virtual card advantage can refer to a number of different situations and effects which, while not providing a direct advantage in the number of cards available, changes the value of the cards available to one or both players. There are four primary forms of virtual card advantage: card selection, recurring effects, tempo and playing such that the opponents cards are no longer as valuable to them.

When Eric “Dinosaur” Taylor originally pitched this concept, it was defined as “card advantage when no one loses cards.” The classic example for this is playing a Moat against an opponent's large number of creatures. Although the cards have not been technically removed from play through a "sweeper" effect, the opponent no longer gains an advantage from the cards they have played because they cannot perform their function as intended. [6]

Cards that provide virtual advantage, or that enable cards or effects to be recycled are typically some of the most powerful in any game because virtual advantage is often significantly more powerful than direct card advantage. While having access to a larger number of cards is certainly an advantage, having access to or denying the use of specific cards or effects can be even more so. As all games limit the number of cards of the same name that can be played, having access to any one card just by drawing can require a higher number of draws to achieve than is practical. Also, as cards are a finite resource, simply drawing a large number of them can be disadvantageous as many games force players to discard excess cards at the end of their turn, (and in Magic, running out of cards causes a player to lose the game). As a result, most decks which rely on card advantage to create a winning position (where an opponent runs out of cards in hand to play but the player still has many), use a mix of direct and virtual advantage to ensure that not only do they have cards available to them, but the cards that are available are those they require to win.

Related Research Articles

<i>Magic: The Gathering</i> Collectible card game

Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023, and over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of 2022, Magic generates about $1 billion per year.

<i>A Game of Thrones</i> (card game) Collectible card game

A Game of Thrones: The Card Game is an out-of-print collectible card game produced by Fantasy Flight Games. It is based on A Song of Ice and Fire, a series of novels written by George R. R. Martin. The first set was Westeros Edition and was released in August 2002. It has since won two Origins Awards. The game's primary designer is Eric Lang, the lead developer is Nate French, with Damon Stone serving as associate designer.

<i>Yu-Gi-Oh!</i> Trading Card Game Trading card game

The Yu-Gi-Oh! Trading Card Game is a collectible card game developed and published by Konami. It's based on the fictional game of Duel Monsters created by manga artist Kazuki Takahashi, which appears in portions of the manga franchise Yu-Gi-Oh! and is the central plot device throughout its various anime adaptations and spinoff series.

<span class="mw-page-title-main">Doomtown</span>

Doomtown: Reloaded is an expandable card game based on the Deadlands role-playing game. It was originally a collectible card game that ran from 1998 through 2001 and was revived as the Reloaded version in 2014. It was published by Wizards of the Coast (WotC) under license to Pinnacle Entertainment Group until January 2000, when WotC quit production and the license transferred to Alderac Entertainment Group.

<span class="mw-page-title-main">Neopets Trading Card Game</span> Neopets card game

The 'Neopets TCG' is an out-of-print collectible card game and a spin-off of the popular virtual pet website, Neopets. The game was launched in 2003 and produced by Wizards of the Coast, a large trading card company that produces a variety of other trading card games. Neopets is aimed at a slightly younger audience than other Wizards of the Coast offerings such as Magic: The Gathering. As with many other trading card games, the cards serve two purposes, collecting and playing a game.

The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets: Odyssey, Torment and Judgment.

Onslaught is a Magic: The Gathering expert-level block. It consists of the expansion sets Onslaught, Legions and Scourge. The block's main theme is creature types, and much of the game play concerns interactions between these "tribes". The story continues the saga of the Mirari from the previous block of expansion sets. Onslaught was the last block printed before the "modern" card face style was introduced.

In Magic: The Gathering, Power Nine is a set of nine cards that were printed in the game's early core sets, consisting of Black Lotus, Ancestral Recall, Time Walk, Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, and Timetwister. These nine cards were printed in the first sets of Magic: The Gathering, starting in 1993. They are considered among the most powerful cards in the game. Owing to their power, they were banned from being played in most competitive settings.

Gameplay of the collectible card game Magic: The Gathering is fueled by each player's deck of cards, which constitute the resources that player can call upon to battle their opponents in any given game. With more than 20,000 unique cards in the game, a considerable number of different decks can be constructed. Each card is designed to have certain strengths and therefore a significant part of the game is determined by which cards a player chooses to include in their deck. Broadly speaking, decks can be loosely classified based on their play style and mode of victory. The game's designers often explicitly create cards which are intended to fuel one or more of these given archetypes, in order to create competitive balance and diversity.

<span class="mw-page-title-main">Harry Potter Trading Card Game</span> Collectible trading card game

The Harry Potter Trading Card Game is an out-of-print collectible card game based in the world of J. K. Rowling's Harry Potter novels. Created by Wizards of the Coast in August 2001, the game was designed to compete with the Yu-Gi-Oh!, Pokémon and Magic: The Gathering card games. Its release was timed to coincide with the theatrical premiere of the first film in the series. The game was praised for the way it immersed children in the Harry Potter universe. At one point the game was the second best selling toy in the United States; however, it is now out of print.

The Universal Fighting System (UFS) is a collectible card game designed by UVS Games. Games of UFS represent a fight between two characters in hand-to-hand combat. Characters are drawn from original properties as well as a number of licensed ones, such as Mega Man, Street Fighter, The King of Fighters XIII and Darkstalkers. The sets are cross-compatible – cards from multiple licenses can be included in the same deck, and characters from different universes may face each other in a match.

<span class="mw-page-title-main">Ultimate Combat!</span> Collectible card game

Ultimate Combat! is an out-of-print collectible card game designed around the concept of Asian martial arts combat. The game was designed by judo sensei Dave Long and released in 1995 by Ultimate Games. It is very similar to Magic: The Gathering and roughly 75% of the rules are the same. It was endorsed by the United States Judo Association team, the USA Taekwondo team and the USA Wrestling team.

Magic: The Gathering formats are various ways in which the Magic: The Gathering collectible card game can be played. Each format provides rules for deck construction and gameplay, with many confining the pool of permitted cards to those released in a specified group of Magic card sets. The Wizards Play Network, the governing body that oversees official Magic competitive play, categorizes its tournament formats into Constructed and Limited. Additionally, there are many casual formats with the Commander format being one of the most popular formats of the game.

The Catan Card Game, originally named The Settlers of Catan: The Card Game, is a card-game adaptation of The Settlers of Catan board game. It is a member of the Catan series of games developed by Klaus Teuber and published by Kosmos in German, and by Mayfair Games in English. The Catan Card Game is a two-player game, although the rules can be accommodated as to allow players to share a set or for each player to have their own, as is intended for tournament play. Seven expansions of the Catan Card Game have also been released.

The rules of Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The rules of Magic have been changed frequently over the years by the manufacturer, Wizards of the Coast, mostly in minor ways. However, major rules overhauls have also been done a few times.

<span class="mw-page-title-main">Collectible card game</span> Game played using specialized playing cards

A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.

<span class="mw-page-title-main">Battle Spirits</span> 2008 collectible card game

Battle Spirits is a two-player collectible card game (CCG) jointly developed by Bandai and Sunrise, Inc. and a franchise which also includes several anime series, manga serialisations, and other merchandise like toys and video games.

Viewpoint is a card game played with a series of specially printed decks. The theme, including card title and image, of each card in the deck is based on an aspect or play on words related to vision, such as "Spectacles", "Eye Spy" or "Blind Freddie". The game was designed by Sean Carroll and its premiere edition was released by Australian game publishers 93 Made Games at the Gen Con Oz gaming convention in September 2009. The first Viewpoint expansion set, Viewpoint Reflections, expands on a storyline introduced in the Viewpoint Hustle animation, which is based on a group of characters, with eyes for heads, who travel to different dimensions by jumping through specially-programmed television sets.

<i>Star Realms</i> Tabletop game

Star Realms is a card-based deck building science-fiction tabletop game, designed by Rob Dougherty and Darwin Kastle and published in 2014 by Wise Wizard Games. The game started out as a Kickstarter campaign in 2013. The goal of Star Realms is to destroy opponents by purchasing cards using "trade" points and using these cards to attack an opponent's "authority" using "combat" points. The game takes place in a distant future where different races compete to gain resources, trade and outmaneuver each other in a race to become ruler of the galaxy.

References

  1. 1 2 3 4 5 Knutson, Ted (2006-09-23). "Introduction to Card Advantage". Wizards of the Coast. Archived from the original on March 11, 2007. Retrieved 2007-05-01.
  2. Mowshowitz, Zvi (2006-04-25). "Systemic Thought". Wizards of the Coast. Archived from the original on April 27, 2006. Retrieved 2007-05-01.
  3. 1 2 Knutson, Ted (2006-11-11). "The Art of the Block". Wizards of the Coast. Archived from the original on August 25, 2006. Retrieved 2007-05-02.
  4. Flores, Michael J. (2004-04-25). "The Philosophy of Fire". StarCity Games. Archived from the original on 2007-05-21. Retrieved 2007-05-02.
  5. Rosewater, Mark (2005-08-22). "Equipment to Be". Wizards of the Coast. Archived from the original on November 15, 2005. Retrieved 2007-05-01.
  6. Knutson, Ted (2006-09-23). "Introduction to Card Advantage". Wizards of the Coast. Archived from the original on 2020-10-18. Retrieved 2007-05-01.

Further reading