A sideboard, side deck, or side is a set of cards in a collectible card game that are separate from a player's primary deck. It is used to customize a match strategy against an opponent by enabling a player to change the composition of the playing deck. [1] [2]
In Magic: The Gathering , a player may have a playing deck and an optional sideboard or "side". [3] In a constructed deck format, a sideboard may have up to 15 cards, and the playing deck and sideboard combined may have no more than four copies of one card excepting basic lands. [4] [5] Previous versions of the rules required the optional sideboard to contain exactly 15 cards, [6] and for players to agree to their use before a match. [7] This rule was changed with the prerelease of the Magic 2014 core set, and became standard effective 13 July 2013. [8]
In a limited deck format, all cards not in the playing deck are part of the sideboard, and the playing deck must have at least 40 cards. [4] [9] Constructed Tournaments require a minimum 60 cards in the playing deck, and up to 15 cards in the sideboard. [8] In tournaments, use of the sideboard is the only permitted form of deck alteration, [10] and the list of cards in the sideboard must be registered. [11]
A player may exchange cards between the playing deck and sideboard after any game in a match, [12] [13] but the "deck and sideboard must each be returned to their original composition" before a new match. [2] [4] This exchange is referred to as sideboarding. [14] The number of cards removed from the playing deck need not be the same as the number of cards added to it from the sideboard, but the changes must satisfy the conditions for minimum playing deck size and maximum sideboard size. [8] A player may inspect any sideboard under their control at any time during a game. [2]
Players must present their sideboard face down to the opponent before a match, and allow the opponent to count the number of cards in the sideboard upon request. [2] The sideboard must be set aside before the playing deck is shuffled, [15] and those cards are considered to be outside the game. [16]
The set of cards to include in a sideboard typically supplement a deck's weakness against certain opponent decks, and can affect the gameplay dynamics of a deck. [17] [18] [13] A sideboard can lack versatility because of the limited number of cards it can contain and the diversity of decks that can be constructed. [19] In a sealed deck or booster draft tournament, one strategy is to "pull the questionable" cards from the deck and place them in the sideboard. [20] Cards typically chosen for a sideboard include those that "fulfill multiple purposes or deal with more than one threat". [21]
A small number of cards allow players to interact with their sideboard. Cards that let the player select cards from "outside the game" are limited to the sideboard in sanctioned tournaments. One famous example is the "wish" cycle. [22]
The expansion set Unglued , cards from which are not sanctioned for tournaments, also contains the cards Jester's Sombrero and Look at Me, I'm the DCI to manipulate cards in the sideboard. [23] [24]
In the Yu-Gi-Oh! Trading Card Game, a player may have a playing deck, an "extra deck" consisting of Fusion Monsters, Synchro Monsters, Xyz Monsters, and Link Monsters and an optional side deck of up to 15 cards. [1] [25] [26] A player may exchange any number of cards between the side deck and the playing or extra deck after each duel, but the number of cards in the side deck after the exchange must be the same as the number of cards before the exchange. [1] [27] Versions of the rules before November 2009 did not allow exchanges between the side deck and the extra deck. [28]
Players must show each other their side decks after shuffling and cutting their playing deck, and record the number of cards in the side deck. [29] If a player exchanges cards after a duel during a multi-duel match (such as in tournament play), the player must demonstrate that the number of cards in the side deck has not changed. [29] [27]
A player may have no more than three copies of "a card that has the same name" (such as different versions of the same card) between the playing deck, extra deck, and side deck, two if the card is included in the semi-limited list, one if the card is included in the limited list, and none if the card is in the banned list. [30] [31]
The exchange enables a player to modify the playing deck to suit a game strategy against the opponent. [32]
Dragon Ball Z Collectible Card Game allows players to construct a sensei deck in addition to the main playing deck (known as a life deck), which requires the use of a sensei card. [33] [34] The sensei card counts toward the life deck minimum and maximum size, but cards in the sensei deck do not. [35] [33] The sensei card specifies the maximum size of the sensei deck. [35]
When cards are exchanged between the two decks, the player must show the sensei cards to all opponents for confirmation, but need not show the cards removed from the life deck. [34] The cards removed must be taken from the top of the life deck, then the sensei cards must be shuffled into the life deck. [35] If the player fails to remove the sensei cards from the life deck before the subsequent game begins, that game is forfeited to the opponent. [34] [35]
The World of Warcraft Trading Card Game allows players to use an optional side deck of up to ten cards in some Constructed deck tournaments, [36] and exactly ten cards in Classic Constructed tournament play. [37] The side deck may contain any card allowed in the playing deck for the tournament, and may be used to exchange cards with the main deck. [36] [38] A maximum of four copies of a card having the same name may be included between the playing deck and side deck [39] except for those that are "unlimited". [37]
In a Limited tournament, the side deck consists of all cards "in a player’s card pool that are not being played in the main deck". [40] If a player's deck consists of fewer than 30 cards in Sealed or Draft formats, that player may not use a side deck. [41] Most competitive World of Warcraft tournaments require players to register the list of cards in the side deck with the organizers. [42] Side decks are not used in Contemporary, Core, and Block tournaments. [37]
There are penalties assigned for an illegal side deck list or an illegal side deck. The former results in a warning from tournament organizers, [43] and the latter in a warning or game loss, depending on the tournament. [44] Failure to remove side deck cards from the playing deck before the next game in a tournament results in a game loss, but may be downgraded to a warning in some circumstances. [45]
Once a game begins, players may not inspect their side decks. [37] Some cards or effects enable interaction with the side deck. [36] The hearthing effect of the Hearthstone card is a modifier affecting all players by which players choose equipment cards from the playing or side deck. [46] In tournaments, the card Through the Dark Portal removes all cards from the game except for those in the side deck, which becomes the new playing deck. [47] The card Arcanist Atikan prevents an opponent from exchanging cards between the playing deck and side deck for all remaining games in the match. [48]
Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023, and over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of 2022, Magic generates about $1 billion per year.
The Yu-Gi-Oh! Trading Card Game is a collectible card game developed and published by Konami. It's based on the fictional game of Duel Monsters created by manga artist Kazuki Takahashi, which appears in portions of the manga franchise Yu-Gi-Oh! and is the central plot device throughout its various anime adaptations and spinoff series.
The Odyssey is a Magic: The Gathering expert-level block. It consists of a trio of expansion sets: Odyssey, Torment and Judgment.
Yu-Gi-Oh! Forbidden Memories, known in Japan as Yu-Gi-Oh! Shin Duel Monsters (遊戯王真デュエルモンスターズ封印されし記憶), is a video game loosely based on the Yu-Gi-Oh! manga and anime series. The game was released exclusively for the PlayStation console in December 1999 in Japan and in 2002 in other regions.
Magic: The Gathering Limited Edition is the first Magic: The Gathering card set. It premiered in a limited release at Origins Game Fair in 1993, with a general release that August. The initial print run of 2.6 million cards sold out quickly, and a new printing run was released in October 1993. These two runs are known as Limited Edition Alpha and Limited Edition Beta, or just Alpha and Beta for short. Although Alpha and Beta are referred to as different sets by some, officially they are the same set; Wizards of the Coast had expected that people wouldn't necessarily be able to tell the two press runs apart. Beta fixed a number of misprints and errors on cards. The printer accidentally used different corner rounding dies for the second run, resulting in Alpha cards being noticeably distinct in shape and appearance from Beta cards and all subsequent cards. The Beta printing also included a revised rulebook with a number of clarifications, although creator Richard Garfield's short fiction "Worzel's Tale" was removed to make room. The print run of Beta is given as 7.3 million or 7.8 million depending on the source. Despite the set's print run being about three times as big as Alpha's, Beta sold out as quickly as its predecessor.
Yu-Gi-Oh! Dark Duel Stories, known in Japan as Yu-Gi-Oh! Duel Monsters III: Tri-Holygod Advent , is a 2000 digital collectible card game of the Yu-Gi-Oh! universe for the Game Boy Color developed and published by Konami. The game was Konami's first attempt at a Yu-Gi-Oh! game released in English and the third game in the Japanese Duel Monsters series. This game uses the rules of the previous Duel Monsters games, as opposed to the rules for the Yu-Gi-Oh! Trading Card Game. Players of the game can trade and battle with other players using a link cable.
The Duelist was a trading card game magazine published by Wizards of the Coast.
The Harry Potter Trading Card Game is an out-of-print collectible card game based in the world of J. K. Rowling's Harry Potter novels. Created by Wizards of the Coast in August 2001, the game was designed to compete with the Yu-Gi-Oh!, Pokémon and Magic: The Gathering card games. Its release was timed to coincide with the theatrical premiere of the first film in the series. The game was praised for the way it immersed children in the Harry Potter universe. At one point the game was the second best selling toy in the United States; however, it is now out of print.
The World of Warcraft Trading Card Game is an out-of-print collectible card game based on Blizzard Entertainment's MMORPG, World of Warcraft. The game was announced by Upper Deck Entertainment on August 18, 2005 and released on October 25, 2006. Players can play against each other one-on-one, or can join others in order to defeat dungeon/raid "bosses" based on those in the MMORPG. In March 2010, Upper Deck lost the license from Blizzard Entertainment. The license was acquired by Cryptozoic Entertainment later in the month, with the company announcing that planned card sets would be released.
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A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards, introduced with Magic: The Gathering in 1993.
Cryptozoic Entertainment is an American publisher of board and card games, trading cards and collectibles based on both licensed and original intellectual properties. The company is well known for its "Cerberus Engine Game", the catch name for its series of deck-building games. Cryptozoic's first game was based on DC Comics characters, having been released in 2012. The Cerberus engine is utilized in various games; all Cerberus games are compatible with each other, allowing gamers to intermix different decks and characters from different universes.
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Mike Elliott is a Seattle-based board game, card game and mobile game designer whose titles include Magic: The Gathering, Thunderstone, and Battle Spirits Trading Card Game. Magic head designer Mark Rosewater called him "one of the most prolific Magic designers in the history of the game." He was inducted into the Academy of Adventure Gaming Arts & Design Hall of Fame at the 2017 Origins Game Fair.
A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types of digital tabletop games and follow traditional card game-style rules, while some DCCGs use alternatives for cards and gameboards, such as icons, dice and avatars. Originally, DCCGs started out as replications of a CCG's physical counterpart, but many DCCGs have foregone a physical version and exclusively release as a video game, such as with Hearthstone.
Teenage Mutant Ninja Turtles Trading Card Game is an out-of-print collectible card game by Upper Deck and was released in February 2004. It was based on the cartoon series of the same name. The base set called Turtles Unleashed had 55 Common cards and 100 Foil cards, with 10 Super Rare foils and 10 Ultra Rare foils. Two planned expansions were to be released but never materialized: Swift as the Wind in May 2004 and Still as the Forest in September 2004. Future cards were to include Mystic Ninjas and Shredder's Elite Guard.
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