Magic: The Gathering finance or MtG finance is the financial management and investment as it pertains to the collectibility and playability of the Magic: The Gathering collectible card game. Investments are typically made in single cards whose value are expected to rise over time such as from a shifting metagame or low quantities of cards that may or may not increase in value due to a growing playerbase and their demand. Like the stock market, cards are generally bought at a low price and/or are sold at a higher price during peak demand at a later date. [1] Speculation is common as investors seek to predict which of 20,000+ unique cards will avoid a reprint thereby creating more demand. Speculation also occurs in the selling of card assets when a reprint is expected in an effort to maximize financial gain and minimize loss. Most financing is done through the buying and selling of cards, though some investors have traded their way to cards of higher value, or expected to gain value in the future. Additionally, some speculators have gone as far as manipulating the market by buying up large quantities of a single card in order to artificially inflate a card's price.
Investments may also go beyond the acquirement of individual cards and may include booster boxes and packs or other unopened game products, complete card sets, or even original artwork featured in the game. [2]
Price memory is the perceived value in a card based on historical prices, especially for popular cards. Even when a card is reprinted or banned, cards may retain some of their value despite indications suggesting its price should decrease. Usually this occurs because players generally hold on to their card collections regardless of its current status. Price memory may also mean that a specific card will lose its value slowly rather than suddenly. [3]
Speculators have identified a phenomenon known as reprint equity, which is the amount of in-demand cards that have not been reprinted, or those cards not having a reprint after a substantial period of time. The rate at which Wizards of the Coast reprints cards affects the equity of cards without reprints. Investors have noted that in recent years equity has decreased with a surge in new products, such as the Modern Masters line. A potential avenue for increasing equity is the unbanning of cards in specific formats to increase demand and its value. [4]
The observer effect has been a tool implemented by speculators in an effort to manipulate the card market. It asserts that "you can't measure something without affecting the results of that measurement". An example of this in MtG Finance would be suggesting a certain card has unrecognised value in a public forum and having the public respond to that advice by buying that card. This would seem to prove the original advice correct as determined by the subsequent price increase of that card and is known as the bandwagon effect. [5]
The reserved list is a finite list of cards that Wizards of the Coast has promised never to reprint again specifically to retain their value on the secondary market due to customer complaints. Two exceptions were made with revisions to the list in 2002 and 2010. [6] The list includes cards from the earliest Magic expansions. Because a promise has been made to never reprint these cards, their value is expected to rise over time and have frequently been the target of speculators. [7] [8] In 2022, they reprinted cards from the reserved list using a different back, raising investor concerns about Hasbro's management of the brand. [9]
Premium cards, also known as foils, are often a target of investment due to their increased rarity, especially those from earlier expansions. This can be exacerbated if the premium card is also on the reserved list. [10]
Another issue that has been a frequent topic in the uncertainty of MtG finance are counterfeits. As individual card prices rise, Wizards of the Coast's promise not to reprint cards from the reserved list, and cards not being reprinted to demand, counterfeiters have filled this demand and are getting better with each passing year. [11] In 2015, Wizards of the Coast implemented more anti-counterfeit measures by introducing a holographic foil onto cards with specific rarities, in addition to creating a proprietary font. [12] [13]
The multiplayer format Commander is a popular target of speculation for many reasons. [14] The game as a whole has far more casual than tournament players and their currently preferred format is Commander. Because Commander also utilizes the entire library of Magic cards and has few banned cards, it becomes ideal for speculation, often relying on the casual player's unfamiliarity with Magic finance as a whole or potential metagames involving future Commander cards. Websites such as EDHREC are used to ascertain the frequency a card is used, cross-referencing that card with available inventories, and then making a possible speculation. [15]
The utility of cards in the metagame of specific game formats, such as Modern and Standard, either through banning, unbanning, or rotation of legal cards, has been a target for speculators. The cards that see frequent tournament play retain a higher value. [16] Cards like these, or the cards they interact with, also known as the domino effect, are speculated on usually before they become a staple of the metagame. [17] [18]
Magic: The Gathering is a tabletop and digital collectible card game created by Richard Garfield. Released in 1993 by Wizards of the Coast, Magic was the first trading card game and had approximately fifty million players as of February 2023. Over twenty billion Magic cards were produced in the period from 2008 to 2016, during which time it grew in popularity. As of the 2022 fiscal year, Magic generates over $1 billion in revenue annually.
In finance, speculation is the purchase of an asset with the hope that it will become more valuable shortly. It can also refer to short sales in which the speculator hopes for a decline in value.
Wizards of the Coast LLC is an American game publisher, most of which are based on fantasy and science-fiction themes, and formerly an operator of retail game stores. In 1999, toy manufacturer Hasbro acquired the company and currently operates it as a subsidiary. During a February 2021 reorganization of Hasbro, WotC became the lead part of a new division called "Wizards & Digital".
InQuest Gamer was a monthly magazine for game reviews and news that was published from 1995 to 2007. The magazine was published by Wizard Entertainment.
Magic: The Gathering Online is a video game adaptation of Magic: The Gathering, utilizing the concept of a virtual economy to preserve the collectible aspect of the card game. It is played through an Internet service operated by Wizards of the Coast, which went live on June 24, 2002. The game does not run on mobile as Magic: the Gathering Arena does, since it is only available for Microsoft Windows. Users can play the game or trade cards with other users.
Unhinged is a humor and parody themed expansion set to the collectible card game Magic: The Gathering. Unhinged was released on November 19, 2004. Its tone is less serious than traditional Magic expansions. It is a follow-on to Unglued, an earlier humor themed expansion set. It was followed in turn by Unstable.
The collectible card game Magic: The Gathering published seven expansion sets from 1993 to 1995, and one compilation set. These sets contained new cards that "expanded" on the base sets of Magic with their own mechanical theme and setting; these new cards could be played on their own, or mixed in with decks created from cards in the base sets. With Magic's runaway success, many of the printings of these early sets were too small to satisfy the rapidly growing fanbase. Cards from them became rare, hard to find, and expensive. It was not until Fallen Empires and Homelands that Wizards of the Coast was able to print enough cards to meet demand; additionally, Wizards of the Coast published Chronicles, a reprint set that helped fix many of the scarcity issues with the earliest sets.
Ice Age is a block of three expansion sets in Magic: The Gathering, consisting of the Ice Age, Alliances and Coldsnap sets. It is also the titular first set in the block. The Ice Age set is the eleventh set and the sixth expansion set, previewed at the Canadian Card and Comics Spectacular in early June 1995, and released later that month. Set in the years from 450 to 2934 AR, the set describes a world set in perpetual winter due to the events in Antiquities. Ice Age was followed up June 1996 with Alliances, the fourteenth Magic: The Gathering set and eighth expansion set.; and on July 21, 2006 with Coldsnap. The time period between Alliances and Coldsnap was the longest period of time between the beginning and the completion of a full block in Magic. Originally, the set Homelands, released in October 1995, was the second set in the Ice Age block, but following the release of Coldsnap, Homelands was removed from the block in favor of Coldsnap.
In Magic: The Gathering, Power Nine is a set of nine cards that were printed in the game's early core sets, consisting of Black Lotus, Ancestral Recall, Time Walk, Mox Pearl, Mox Sapphire, Mox Jet, Mox Ruby, Mox Emerald, and Timetwister. These nine cards were printed in the first sets of Magic: The Gathering, starting in 1993. They are considered among the most powerful cards in the game. Owing to their power, they were banned from being played in most competitive settings.
Time Spiral is a Magic: The Gathering expert-level block consisting of the expansion sets Time Spiral, Planar Chaos, and Future Sight. It is set on the plane of Dominaria, the first time that that plane had been visited since 8th Edition.
The collectible card game Magic: The Gathering has released compilation sets, reprint sets, and box sets over its history. These are distinct from core sets and expansion sets, the most heavily marketed sources of new cards. With the exception of Chronicles, reprint sets generally do not affect tournament legality in supported formats; for example, cards reprinted in the Modern Masters reprint set, while legal for tournament play, did not necessarily cause the card to be included in the "Standard" environment.
Magic: The Gathering formats are various ways in which the Magic: The Gathering collectible card game can be played. Each format provides rules for deck construction and gameplay, with many confining the pool of permitted cards to those released in a specified group of Magic card sets. The Wizards Play Network, the governing body that oversees official Magic competitive play, categorizes its tournament formats into Constructed and Limited. Additionally, there are many casual formats with the Commander format being one of the most popular formats of the game.
The rules of the collectible card role-playing game Magic: The Gathering were originally developed by the game's creator, Richard Garfield, and accompanied the first version of the game in 1993. The game's rules have frequently been changed by the manufacturer Wizards of the Coast, mostly in minor ways, but several major rule changes have also been implemented.
A collectible card game (CCG), also called a trading card game (TCG) among other names, is a type of card game that mixes strategic deck building elements with features of trading cards. It was introduced with Magic: The Gathering in 1993.
Commander is a series of supplemental Magic: the Gathering card game products. Its mechanics are derived from a fan-created format known as "Elder Dragon Highlander (EDH)".
Magic 2015 – Duels of the Planeswalkers is a video game based on the collectible card game of the same name, first published by Wizards of the Coast in 1993. The game was released in July 2014 on PC (Steam), Xbox 360, iPad (iTunes), and Android devices. An Xbox One version was released in November 2014. It is the fifth game in the Magic: The Gathering – Duels of the Planeswalkers series. The gameplay follows that of the original card game, however within a more restrained framework. The game, like all the previous installments, is priced $10 on most platforms. On the iPad, the game is free for the first realm but has in-app purchases for the remaining realms, more cards and additional features.
Magic: The Gathering Arena or MTG Arena is a free-to-play digital collectible card game developed and published by Wizards of the Coast (WotC). The game is a digital adaption based on the Magic: The Gathering (MTG) card game, allowing players to gain cards through booster packs, in-game achievements or microtransaction purchases, and build their own decks to challenge other players. The game was released in a beta state in November 2017, and was fully released for Microsoft Windows users in September 2019, and a macOS version on June 25, 2020. Mobile device versions were released in March 2021.
War of the Spark is the 81st Magic: The Gathering expansion; while it is not part of a block, this set is functionally the third part of a Ravnica-focused storyline set on the plane of Ravnica. It was released on May 3, 2019. It also became available in MTG Arena on April 25, 2019.
TCGplayer is an online trading card marketplace started in 2008 in Syracuse, New York. It sells Pokémon, Magic: The Gathering, Yu-Gi-Oh!, Lorcana, Flesh and Blood, and MetaZoo products.