GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS (Generic Universal Role-Playing System).
GURPS Mecha is a supplement that allows players and gamemasters to design mecha for use in a GURPS campaign. [1] The book includes a campaign, "Cybermech Damocles" in which the player characters are members of a secret agency fighting alien invaders. [2]
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point." [3] : 45
GURPS Mecha is one such standalone book, designed to use previously published rules in GURPS Robots (1995) and GURPS Vehicles (1996). It is a 128-page softcover book designed by David Pulver, with additional material by John Nowak, and interior art by Alex Fernandez and Dan Smith. Smith also supplied the cover art. The book was published by SJG in 1997 for use with the 3rd edition of GURPS. [2]
In the January 1998 edition of Dragon (Issue #243), Rick Swan liked the concept, but warned that the design process required "solid math skills." He concluded, "Clearly this is best-suited for anime fans who aced algebra." [2]
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.
GURPS Time Travel is a sourcebook for GURPS. It was written by Steve Jackson and John M. Ford and published in 1991.
GURPS Vehicles is a sourcebook for GURPS by David Pulver. The first edition was published in 1993.
David Ladyman is an American game designer of board games such as Car Wars, and role-playing games such as GURPS.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS.
GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Old West is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Space Adventures is an adventure published by Steve Jackson Games (SJG) in 1991 for the role-playing system GURPS, and more specifically, for the science-fiction setting provided by the previously published GURPS Space.
GURPS Space Atlas 4 is a science fiction supplement written by David Pulver and Stephen Dedman published by Steve Jackson Games in 1991 for GURPS Space.
GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS campaign.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.