GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS (Generic Universal Role-Playing System).
GURPS Camelot details how Arthurian legend can be used as a setting for a medieval GURPS campaign. Information includes an examination of Arthurian myths, short descriptions of notable people at Camelot, an examination of the historical facts behind the myths, and rules for jousts, siege warfare, and herbal concoctions, as well as suggestions on character creation. [1]
GURPS Camelot is a 128-page softcover book written by Peggy and Robert Schroeck, with additional material by Aaron Allston, J. David George, Loyd Blankenship, Steve Jackson, Chris W. McCubbin, Steffan O'Sullivan, and Daniel U. Thibault. Interior art is by Ruth Thompson, Keith Berdak, Carl Anderson, and Larry McDougal, and cover art is by John Zeleznik.
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to cease publishing adventures, and therefore "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point." [2] : 45
In the February 1993 edition of Dragon (Issue #190), Rick Swan found the "attention to detail is impressive", but thought that it "often reads more like a term paper instead of a collection of neat ideas the designers couldn't wait to share." Swan noted that the book lacked both game-mastering advice and a full-length adventure. He concluded by giving the book an average rating of 3 out of 5, saying that the book "skimps on staging notes and the details of day-to-day existence that might help players bring their characters to life." [1]
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
GURPS Time Travel is a sourcebook for GURPS. It was written by Steve Jackson and John M. Ford and published in 1991.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Wild Cards is a sourcebook for GURPS, published in 1989.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS.
GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Old West is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
GURPS Space Atlas 4 is a science fiction supplement written by David Pulver and Stephen Dedman published by Steve Jackson Games in 1991 for GURPS Space.
GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS campaign.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.
GURPS Space Atlas is a supplement published by Steve Jackson Games (SJG) in 1988 for the science fiction role-playing game GURPS Space, which uses the rules of GURPS.