GURPS Vehicles

Last updated
GURPS Vehicles
GURPS Vehicles.jpg
Cover of the first edition
Publishers Steve Jackson Games
Systems GURPS

GURPS Vehicles is a sourcebook for GURPS by David Pulver. The first edition was published in 1993.

Contents

Contents

GURPS Vehicles explains how to build and operate an array of conveyances, from sailboats to starships to witches' brooms. Step-by-step instructions show how to select the structural frame, propulsion system, and thrust factor for vehicles such as a nuclear-powered tilt-rotor mini-copter. [1] The book includes a heavily mathematical system for vehicle construction as part of its complex and intricate set of game mechanics. [2]

The second edition of GURPS Vehicles presents a full system for vehicle design, its content completely re-written, revised and updated from the original edition, with new options and accessories, rules for spacecraft and locomotives, and a complete design system for weapons. [3]

Publication history

GURPS Vehicles was written by David Pulver and published by Steve Jackson Games. [1] After the Secret Service raid on SJG, the company stopped publishing adventures for financial reasons, and instead released more standalone GURPS books; this included universal books such as GURPS Vehicles. [2]

Reception

Rick Swan reviewed GURPS Vehicles for Dragon magazine #205 (May 1994). [1] He comments that the book has "some of the year's most literate writing and meticulous research, courtesy of ace designer David Pulver". [1] Swan concludes that although the material is "presented in GURPS-speak, a referee with a calculator should be able to reconfigure the statistics for other games". [1]

Andy Butcher reviewed GURPS Vehicles 2nd Edition for Arcane magazine, rating it a 7 out of 10 overall. [3] He comments that "the actual design process has been simplified, making it easier to use without sacrificing detail, and the designs are fully compatible with GURPS Robots. This last point is not particularly surprising, considering that this book has been written by the same author, David L. Pulver." [3] Butcher commented that the design process is "pleasantly logical" and added that "GURPS Vehicles is admirably flexible and enables you to design pretty much anything you like" however he concluded: "you can't help but wonder just how this book's going to be useful. Certainly, if you're running a vehicle-heavy campaign, and want some degree of consistency in the designs, or intend to allow your players to build custom vehicles, then GURPS Vehicles 2nd Edition will be very handy indeed. For most campaigns, though, I can't imagine it's going to be required reading. Still, it certainly achieves what it sets out to do well." [3]

Rick Swan reviewed GURPS Vehicles, Second Edition for Dragon magazine #240 (October 1997). [4] Swan comments: "if you can drive it, fly it, or hitch it to a donkey, you'll find it in GURPS Vehicles, a staggeringly complete collection of conveyances for the GURPS game (but adaptable to other game systems with a little effort). New to this edition are the plethora of starships, a slew of new accessories, and all the nips and tucks necessary to ensure compatibility with GURPS Robots (also by Pulver). But the main attraction remains the same: easy-to-follow guidelines for building game-ready versions of everything from skateboards to time machines." [4]

Related Research Articles

<i>GURPS Supers</i>

GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.

<i>GURPS Autoduel</i>

GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.

<i>GURPS War Against the Chtorr</i>

GURPS War Against the Chtorr is a sourcebook for the GURPS role-playing game by C. J. Carella.

<i>GURPS Magic</i>

GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.

<i>Conspiracy X</i>

Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.

David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.

<i>GURPS Time Travel</i> Tabletop role-playing game supplement

GURPS Time Travel is a sourcebook for GURPS. It was written by Steve Jackson and John M. Ford and published in 1991.

<i>The Glory of Rome</i>

The Glory of Rome is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game.

<i>The Complete Druids Handbook</i>

The Complete Druid's Handbook is an accessory for the 2nd edition of the Advanced Dungeons & Dragons fantasy role-playing game.

<i>GURPS Horror</i>

GURPS Horror is a sourcebook for GURPS. The first edition was published in 1987.

<i>Bubblegum Crisis</i> (role-playing game) 1996 role-playing game

Bubblegum Crisis is a near-future cyberpunk role-playing game published by R. Talsorian Games in 1996 that is based on the anime television series Bubblegum Crisis.

<i>GURPS Celtic Myth</i> Role-playing game supplement

GURPS Celtic Myth is a supplement published by Steve Jackson Games in 1995 for the role-playing system GURPS.

<i>GURPS Goblins</i>

GURPS Goblins is a supplement published by Steve Jackson Games in 1996 for the third edition of GURPS.

<i>GURPS Places of Mystery</i>

GURPS Places of Mystery is a supplement by Phil Masters and Allison Brooks, published by Steve Jackson Games in 1996 for the role-playing game system GURPS.

<i>GURPS Cyberpunk Adventures</i> Near-future role-playing adventures for GURPS Cyberpunk

GURPS Cyberpunk Adventures is a trio of near-future cyberpunk role-playing adventures published by Steve Jackson Games in 1992 for the third edition of GURPS.

<i>GURPS Dinosaurs</i>

GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS.

<i>GURPS Mecha</i>

GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.

<i>GURPS Psionics</i>

GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.

<i>GURPS Robots</i>

GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.

<i>GURPS Space Atlas 4</i>

GURPS Space Atlas 4 is a science fiction supplement written by David Pulver and Stephen Dedman published by Steve Jackson Games in 1991 for GURPS Space.

References

  1. 1 2 3 4 5 Swan, Rick (May 1994). "Role-playing Reviews". Dragon . Lake Geneva, Wisconsin: TSR (#205): 101–102.
  2. 1 2 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. p. 109. ISBN   978-1-907702-58-7.
  3. 1 2 3 4 Butcher, Andy (Christmas 1996). "Games Reviews". Arcane. Future Publishing (14): 70.
  4. 1 2 Swan, Rick (October 1997). "Role-playing Reviews". Dragon . Lake Geneva, Wisconsin: TSR (#240): 114.