Designers | Steve Jackson, Sean M. Punch, and David L. Pulver |
---|---|
Publishers | Steve Jackson Games |
Publication | 1986 (1e) 1987 (2e) Contents |
Genres | Universal |
Systems | GURPS 4th Edition |
GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.
GURPS stands for Generic Universal Role-Playing System – that is essentially a very flexible descendant of The Fantasy Trip . Basic combat is simple, but advance combat is very position-oriented, almost a complicated boardgame. The level of complexity used is completely up to the players. The character improvement system is skill-based. The many additional supplements to the Basic Set enable GURPS characters to move easily from one gaming genre to another. [2]
The Basic Set includes a "Characters" book (72 pages, covers character creation and development, skills, and basic equipment), "Adventuring" (80 pages, covers success rolls, combat, damage, running the game, game and campaign backgrounds, and animals), a 24-page book of charts and tables, and a 32-page book of two introductory scenarios, one a solo. [2]
The GURPS Basic Set used the same combat rules previously published in Man to Man , and magic rules were not included but later released in GURPS Fantasy (1986). [3] : 107
The third edition GURPS Basic Set, released in 1988, combined all the books from the previous sets into one volume. [2]
The third edition revised GURPS Basic Set replaced the adventure with an appendix covering rules added in supplements between 1988 and 1994 that were generic in application. It was stated that "If you have an old Third Edition, and the new Compendium, you’ll have it all." [4] Reviewers of the time called it "GURPS 3.5 edition" while Steve Jackson Game calls all their own non 4th edition GURPS material still in print "GURPS Classic".
The GURPS Basic Set for the fourth edition of GURPS was published in 2004 by Steve Jackson Games and contains the core rules for the fourth edition of GURPS . The first volume, Characters ( ISBN 1-55634-729-4), addresses what players need to know to create a GURPS character and play the game. Eight sample characters are included. The second volume is titled Campaigns ( ISBN 978-1-55634-730-6) and addresses the information a GM needs to build a world. All the basic information needed to run a GURPS campaign is here with genre or world-specific information in other books.
The previous edition of the GURPS rules consisted of a Basic Set as the core rule book, with GURPS Compendium I and GURPS Compendium II released later to collate alternative and advanced rules in a logical place. Many source books published after the release of the compendiums required them for play. The fourth edition basic set shifts the majority of that material into the core rule books.
In a move from previous editions, the books are hardbound and in color, a trend which has been followed in successive GURPS 4e books, with mixed reactions from players.
To facilitate the transition from third edition to fourth, a free PDF update was released. It includes a quick but comprehensive guide to change characters or source book information to the new rules.
The first edition GURPS Basic Set was written by Steve Jackson with Creede Lambard and Sharleen Lambard, with a cover by Denis Loubet, and was published by Steve Jackson Games in 1986 as a boxed set containing four books (80, 72, 32, and 24 pages), sample character record sheets, and cardstock miniatures. [2] The GURPS Basic Set boxed set made its debut at Origins in 1986. [3] : 105 Steve Jackson Games published numerous supplements to support the game after the publication of the GURPS Basic Set. [3] : 107
The second edition revised GURPS Basic Set was published in 1987. [2] The third edition GURPS Basic Set featured a cover by Michael Presley, and was published in 1988 as a 256-page book with a 16-page adventure (Caravan from Ein Arris). [2] In 1994 the Basic Set third edition Revised was printed with an appendix replacing the adventure with various new rules. [5]
The first edition of the GURPS Basic Set was reviewed by Marcus L. Rowland in issue 83 of White Dwarf magazine (November 1986). [6] Rowland comments: "While I can applaud the idea behind the system, I can't really recommend GURPS at its present stage of development. In the long run, GURPS and all its supplements may cover more ground than other systems, possibly at less expense, but in the short term there isn't enough support material to run a fully rounded game of any type, apart from gladitorial combat and medieval adventures." [6]
Michael DeWolfe reviewed GURPS Basic Set in Space Gamer/Fantasy Gamer No. 79. [7] DeWolfe commented that "GURPS is a good roleplaying system. It combines old ideas with new and surpasses its contemporaries. Playability is paramount, though reality is sacrificed. Its ambitious goal of covering all game worlds looks to be accomplishable." [7]
Ken Cliffe reviewed the second edition version of the GURPS Basic Set in White Wolf #13 (December 1988), rating it a 4 out of 5 and stated that "GURPS is definitely worth a look. This is especially so if you're tired of learning a new game system for each camapign. However, if you enjoy collecting games and prefer to be inspired by self-contained and extensive RPGs." [8]
Michael DeWolfe reviewed the third edition of the GURPS Basic Set in Space Gamer/Fantasy Gamer #85. [9] DeWolfe comments in his summary: "This game has looked at its peers and built on all of them; avoiding their mistakes and following their successes. If you're looking for a good point generation system, get GURPS. If you're looking for a truly generic system, get GURPS. If you're looking for a painstakingly coherent system, get GURPS. If you want a fine RPG, get this game. It is worth it." [9]
Jim Bambra reviewed the third edition of the GURPS Basic Set for Dragon magazine #149 (September 1989). [10] Bambra comments: "Now in its third incarnation, the GURPS Basic Set is better than ever. [...] It's a game designed to be used with an unlimited variety of backgrounds and settings; to its credit, the GURPS game does so admirably." [10]
GURPS Basic Set, 3rd edition was awarded the Origins Award for "Best Roleplaying Rules of 1988". [11]
The third edition GURPS Basic Set was an ORIGINS and Gamers' Choice award-winner. [2]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.
GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.
Car Wars is a vehicle combat simulation game developed by Steve Jackson Games. It was first published in 1980. Players control armed vehicles in a post-apocalyptic future.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre in which one would want to play.
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
Blue Planet is an environmentalist science fiction role-playing game first published by Biohazard Games in 1997, set on the planet Poseidon.
GURPS Bestiary is a source book for the GURPS role-playing game system containing information and statistics of animals. It also contains information animal player character templates, and tips for fitting animals into adventures. The first edition was published in 1988.
Sean Punch is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.
Steve Jackson's Man to Man is a sourcebook for GURPS.
GURPS Japan, full title GURPS Japan: Roleplaying in the World of the Shogunate or GURPS Japan: Beauty, Terror, and Adventure, is a sourcebook for GURPS, a role-playing game by Steve Jackson Games. The first edition was published in 1988.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Fantasy Folk is a supplement published by Steve Jackson Games in 1990 for the GURPS role-playing system.
GURPS Players' Book is a supplement published by Steve Jackson Games in 1988 for the role-playing game system GURPS.
GURPS Update is a supplement published by Steve Jackson Games in 1989 for the GURPS role-playing system.
Hero System Rulesbook is a supplement published by Hero Games/Iron Crown Enterprises in 1990 for role-playing games using the Hero System rules.