This is a listing of the publications from Steve Jackson Games and other licensed publishers for the GURPS role-playing game.
These are the books necessary to play, with the core rules used in all settings (GURPS Basic Set: Characters and Campaigns), plus basic accessories.
These books detail general rules not used in all possible campaign, such as rules for magic spells, for superpowers and for martial arts, and also state-based treatments of cities, military units and other organizations.
These supplements add a small set of new abilities for characters.
These handbooks describe monsters and creatures. All volumes are written by Jason "PK" Levine and Scott Paul Maykrantz; volumes 1-4 illustrated by Scott Paul Maykrantz.
These handbooks describe the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.
These handbooks give a streamlined method for spacecraft construction and combat. Volumes 1 through 8 written by David Pulver.
These books describe how to design and play campaigns in a particular genre, such as fantasy, science fiction or detective fiction.
These largely generic historical setting books are written by Matt Riggsby. The Sriwijaya supplement was written by Randy Huegele.
Gurps Locations is a series of 5 sourcebooks: [21]
These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS (such as "Banestorm", a fantasy setting, or "Infinite Worlds", about exploration of parallel universes) or independent of it (such as ;the Star Trek universe).
These supplements describe how to reduce GURPS to the essential abilities and rules you need to play in games inspired by action movies of the 1980s and beyond.
These handbooks describe how to reduce GURPS Fourth Edition to the essential abilities and rules needed to play in a typical modern "Monster Hunting" type of game. Example settings include Buffy the Vampire Slayer , or Charles Stross's The Laundry series.
Steve Jackson Games produces two Dungeon Fantasy lines: GURPS Dungeon Fantasy uses the full GURPS system while the Dungeon Fantasy Roleplaying Game Powered by GURPS uses a modified subset of GURPS rules. [35]
These handbooks describe how to reduce the system to the essential abilities and rules needed to play a typical Medieval Fantasy "dungeon crawl" style game.
A Viking-inspired setting produced by Gaming Ballistic LLC for the Dungeon Fantasy Roleplaying Game.
There is a total of 28 free GURPS products given out as no-cost PDFs, [38] in addition to the three above and one below, this includes:
The following fictional settings are adaptations of preceding fictional works originating in novels:
SGG published a set of books designed to allow game play in an alternate timeline of Traveller's Third Imperium science-fiction setting using the GURPS rule system.
Steve Jackson Games also published the Journal of the Travellers' Aid Society, the official magazine of Traveller. [82]
Several books were produced in Japanese, mostly by the Japanese company Group SNE, and published by various publishers.
The Korean publisher Dayspring Games (Korean : 도서출판 초여명) published the Korean translation of GURPS and at least an original supplement, GURPS Sylfiena, a fantasy setting. [88]
One of the first translations of GURPS was published in 1991 by the Brazilian publisher Devir Livraria . The company produced four editions of GURPS, keeping pace with revisions of the U.S. editions, but errors in the revised fourth edition released in 2015 led to the book being pulled from shelves. [89] In 2017, Devir confirmed it would no longer publish GURPS products in Portuguese. [90]
Beyond the core game, Devir published translations of a number of GURPS sourcebooks and adventures:
Devir also produced a series of original adventures and sourcebooks branded as "Mini GURPS".
In Germany, Pegasus Spiele published a German-language translation of the GURPS core rules, along with translations of several sourcebooks and adventures.
Bunnies & Burrows (B&B) is a role-playing game (RPG) inspired by the 1972 novel Watership Down. Published by Fantasy Games Unlimited in 1976, the game is centered on intelligent rabbits. It introduced several innovations to role-playing game design, being the first game to encourage players to have non-humanoid roles, and the first to have detailed martial arts and skill systems. Fantasy Games Unlimited published a similar second edition in 1982. Frog God Games published a revised third edition in 2019 from the original authors. The game was also modified and published by Steve Jackson Games as an official GURPS supplement in 1992.
The Generic Universal Role Playing System, or GURPS, is a tabletop role-playing game system published by Steve Jackson Games. The system is designed to run any genre using the same core mechanics. The core rules were first written by Steve Jackson and published in 1986, at a time when most such systems were story- or genre-specific. Since then, four editions have been published. The current line editor is Sean Punch.
GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.
A generic or universalrole-playing game system is a role-playing game system designed to be independent of campaign setting and genre. Its rules should, in theory, work the same way for any setting, world, environment or genre.
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game or a specific genre of game, though some come from existing media. There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings.
Pyramid was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. Pyramid is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine Roleplayer.
GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.
In many works of modern fantasy, elves are depicted as a race or species of pointy-eared humanoid beings. These depictions arise from the álfar of Norse mythology influencing elves in fantasy as being semi-divine and of human stature, whose key traits are being friendly with nature and animals. However, this differs from Norse and the traditional elves found in Middle Ages folklore and Victorian era literature.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS Discworld and the related supplements are role-playing game sourcebooks set in Terry Pratchett's Discworld fantasy universe using the GURPS role-playing game system. GURPS Discworld was designed by Phil Masters and first published in 1998.
Nigel D. Findley was a Canadian game designer, editor, and an author of science fiction and fantasy novels and role-playing games (RPGs).
David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.
Sean Punch is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Steampunk is a role-playing game sourcebook written by William H. Stoddard and published by Steve Jackson Games in 2000. The supplement facilitates play in the steampunk genre using the GURPS system. Upon publication, the book won the Origins Award for "Best Roleplaying Supplement". As the most detailed definition of the genre at the time, it was also credited with reifying the attributes of steampunk. GURPS Steampunk was accompanied by licensed publications in the world of Castle Falkenstein and followed by supplements by Jo Ramsay and Phil Masters. Since 2016, SJG has published additional releases in the genre, compatible with GURPS Fourth Edition.
Harkwood was published by Steve Jackson Games (SJG) in 1988 for the GURPS rules. Written by Aaron Allston and J. David George, the supplement was designed for the setting of Yrth introduced in the first edition of GURPS Fantasy.
Runal Saga is a popular fantasy background. Damned Stalkers is a modern horror background, and Ring Dream is about modern female wrestling!