GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS (Generic Universal Role-Playing System).
This book describes the setting of the Mad Lands, where insane gods reshape reality at a whim, and the players' characters can only hope to survive. Topics covered include
Steve Jackson Games (SJG) first published the rules for GURPS in 1986, then immediately released a second edition in 1987, and a third edition in 1988. GURPS Fantasy II was a supplement for the third edition rules, a 128-page softcover book written by Robin Laws and edited by Steve Jackson, with interior art by John Hartwell and cover art by Rob Prior.
In the 2014 book Designers & Dragons: The '90s, game historian Shannon Appelcline noted that game designer Robin Laws was contributing to the games fanzine Alarums & Excursions in the late 1980s, which led him to make contributions to the surreal role-playing game Over the Edge while the designers were preparing it to be published. His involvement with Alarums & Excursions "also led Laws to write GURPS Fantasy II for Steve Jackson Games that same year." [2] : 55
In the October 1993 edition of Dragon (Issue 198), Rick Swan thought the tone was all wrong for a setting that "hints at dark fantasy, with the requisite gloomy atmosphere and life-threatening locales." But instead, Swan found things like a god named Zewa Zab the Gopher God "elicits as many chuckles as goose bumps. Mad Lands? They're mad all right, but that's 'mad' as in 'goofy'." He did compliment the "better-than-usual graphics" and "meticulously edited text," and called writer Robin Laws "a promising talent", complimenting his writing as "solid throughout." Swan was disappointed in the full colour map bound into the back of the book, calling it "the package's most disappointing feature [...] it has little value as a play aid" due to its few details. He also wanted more from the included adventures, finding them too short and lacking in detail. Swan concluded by giving the book an average rating of 3 out of 6, saying, "I was never intrigued as much as amused, perhaps because it's hard to get worked up over a deity resembling a giant moose [...] Adventures in the Mad Lands boasts an exquisite premise, but it could use a bolder vision." " [1]
GURPS Witch World is a supplement published by Steve Jackson Games in 1989 for use with the GURPS {Generic Universal Role-Playing System) game rules that describes how to set a role-playing campaign in Andre Norton's Witch World.
Robin D. Laws is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist.
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
GURPS Wild Cards is a sourcebook for GURPS, published in 1989.
GURPS Cliffhangers is a sourcebook for GURPS.
GURPS Conan is a sourcebook and a series of solo adventures for GURPS.
GURPS Japan, full title GURPS Japan: Roleplaying in the World of the Shogunate or GURPS Japan: Beauty, Terror, and Adventure, is a sourcebook for GURPS, a role-playing game by Steve Jackson Games. The first edition was published in 1988.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Old West is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS campaign.
Hero System Rulesbook is a supplement published by Hero Games/Iron Crown Enterprises in 1990 for role-playing games using the Hero System rules.
The Kingdoms of Kalamar is a fantasy role-playing game campaign setting published by Kenzer & Company in 1994 that is compatible with the second edition of Advanced Dungeons & Dragons published by TSR. Several other editions of the game were subsequently released as new editions of Dungeons & Dragons were published.