Designers | Steffan O'Sullivan |
---|---|
Publishers | Steve Jackson Games |
Publication | November 1, 2000 |
Genres | Modern, fantasy |
Systems | GURPS |
GURPS Bestiary is a source book for the GURPS role-playing game system containing information and statistics of animals. It also contains information animal player character templates, and tips for fitting animals into adventures. The first edition was published in 1988.
The GURPS Bestiary contains over 200 creatures to populate the various worlds of the GURPS universe. The book classifies creatures by terrain type, and deals with normal animals, legendary beasts, and otherworld creatures. [1] The book also contains GM commentaries on handling animal encounters, hunting and trapping, animals as companions, and how to create new animals. [1]
This supplement describes several hundred animals and monsters, mostly organized by habitat (e.g., arctic, desert, forest, jungle, swamp and subterranean) plus dinosaurs, domestic animals, otherworldly creatures, and "loathsome crawlers"; the book also includes rules and guidelines for game-mastering animals, animal companions, and hunting. [2]
GURPS Bestiary is a universal sourcebook for GURPS that is intended to be usable in many different settings. [3]
The 1st edition of the GURPS Bestiary was written by Steffan O'Sullivan, with a cover by Ken Kelly and illustrations by Dan Carroll, and was first published by Steve Jackson Games in 1988 as a 112-page book. [1] [2]
The 2nd edition of GURPS Bestiary was updated by Chris McCubbin and Bob Schroeck,[ citation needed ] and had rules for were-creatures that wound up in GURPS Shapeshifters (2003).[ citation needed ] McCubbin and Schroeck wrote an article in a 1993 issue of Pyramid (a magazine published by Steve Jackson Games), offering extra material for the book. [4]
The current version of GURPS Bestiary is the 3rd edition, which was revised by Hunter Johnson and again featured Ken Kelly's cover art. Released in 2000, this expanded edition is 128 pages in length. [5] Johnson published extra material for the 3rd edition in a 2000 issue of Pyramid. [6] As of August 2014, the 3rd edition of GURPS Bestiary was out of print, and a 4th edition had not yet been released for the 4th edition GURPS RPG system.
All three editions featured the same cover image by Ken Kelly.
Jim Bambra reviewed GURPS Bestiary for Dragon magazine #140 (December 1988). [1] He comments on the book: "The art is fairly poor — about the same standard as that in the Monster Manual — so don't expect to be thrilled by the illustrations. The GURPS Bestiary has much to offer GURPS GMs, but it is of limited use to anyone looking for new critters to add to his favorite game system." [1]
GURPS Technomancer is a techno-magic campaign setting by David Pulver, published in 1998 by Steve Jackson Games as for the GURPS role-playing game system.
GURPS Witch World is a supplement published by Steve Jackson Games in 1989 for use with the GURPS {Generic Universal Role-Playing System) game rules that describes how to set a role-playing campaign in Andre Norton's Witch World.
GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.
GURPS Ice Age is a genre sourcebook published by Steve Jackson Games in 1989 using the rules of GURPS.
GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS Bio-Tech is a GURPS, the Generic Universal Role Playing Game, sourcebook that covers the implementation of biotechnology in the game. The first edition of the book was written for GURPS Third Edition, while the second edition of GURPS Bio-Tech was written for GURPS Fourth Edition. Both editions of the game are primarily focused on providing supplemental rules, campaign material, and examples of the uses of biotechnology for the players and game-master alike. The second edition contains two outlines for campaign settings but is primarily focused on providing rules and examples of devices that Game Masters could adapt for use in their own campaigns.
GURPS Discworld and the related supplements are role-playing game sourcebooks set in Terry Pratchett's Discworld fantasy universe using the GURPS role-playing game system. GURPS Discworld was designed by Phil Masters and first published in 1998.
J. Hunter Johnson is a freelance American game designer, author, and translator. He has translated many game rules and websites from German for Mayfair Games. He has authored or co-authored six books for Steve Jackson Games, including GURPS Monsters and GURPS Japan and designed two games for White Wolf Publishing, including gToons, which proved popular among children on Cartoon Network's Cartoon Orbit children's website and left an impact on how such websites use digital trading cards for online gaming.
GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS.
GURPS Fantasy Bestiary is a sourcebook for GURPS.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade. It was written by Jeff Koke, and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Fantasy Folk is a supplement published by Steve Jackson Games in 1990 for the GURPS role-playing system.
GURPS Players' Book is a supplement published by Steve Jackson Games in 1988 for the role-playing game system GURPS.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.