J. Hunter Johnson (born January 8, 1969) [1] is a freelance American game designer, author, and translator. He has translated many game rules and websites from German for Mayfair Games. He has authored or co-authored six books for Steve Jackson Games, including GURPS Monsters and GURPS Japan and designed two games for White Wolf Publishing, including gToons, which proved popular among children on Cartoon Network's Cartoon Orbit children's website and left an impact on how such websites use digital trading cards for online gaming.
J. Hunter Johnson was born January 8, 1969, in Wichita, Kansas. At age ten, he was introduced to Dungeons & Dragons . That, combined with an exposure to Isaac Asimov and John M. Ford at the local library, led to his love of role-playing games. [2]
In 1988, he was introduced to GURPS and became an active on USENET. While working on a list of GURPS supplements, he was contacted by Steve Jackson Games for some corrections. This eventually led to a job as the first coordinator of GURPS errata which he stayed at for five years. [2] During his time at Steve Jackson Games, Johnson authored, co-authored, or contributed to seven books (see Bibliography below) for the company's GURPS role-playing game. He also served as development coordinator for the company's Knightmare Chess 2nd edition card game. [3]
After leaving Steve Jackson Games, Johnson worked for White Wolf Publishing, where he designed gToons for the programmers at Cartoon Network. [4] Prior to the introduction of gToons, the Cartoon Network's website, Cartoon Orbit, had implemented a system of offering collectible digital trading cards (called cToons) and providing a means of trading them with other users of the website. Introduced in October 2002, Cartoon Orbit's gToons took the digital trading cards concept and made it into a game, using new gToons cards, where website users could play each other head-to-head. [5]
In 2013, Johnson had teamed up with a new development and business partner, Sebastian Chedal, and the pair introduced a new online game, called Quizgle.com. The original concept was Chedal's. "He does the interfacing and I have a background in database. He was looking for someone to do the back end of it," said Johnson in a 2013 interview. [6] The game's interface displays results of a simulated web search, and the player tries to guess the search terms used to get the results shown. The game's online legal page describes the game as a tribute to Google while disclaiming any affiliation with them. The site reads, "Quizgle is a tribute to that daily experience we all share when we pull up our favorite search engine to ask the world a question." [7] In June 2013, Johnson and Chedal were working on improvements in the game. As of August 2014, the game was still in beta, though some of the planned improvements had been implemented. [6]
Johnson authored or co-authored several books for Steve Jackson Games. One of these books, GURPS Monsters , won a rating of A in a review published in Games Unplugged . [8] John G. Snyder of gamingreport.com rated the book at 4 1/2 stars, saying, "You will be pleasantly surprised and not a little disturbed." [9] Freelance writer Craig Oxbrow says in a 2001 review of the book for rpg.net, "GURPS Monsters is a wealth of ideas and inspiration for monsters as characters," and that it "will see use beyond the GURPS system." [10] Kenneth Hite from Out of the Box reviewed Johnson's book GURPS Japan: beauty, terror, and adventure, 2nd ed. in 1999, concluding that "medieval Japan, broadly defined, is suddenly one of the most solidly playable milieux in gaming." [11]
Johnson's gToons game proved popular among children, with more than 250,000 registered online users within the first month after the game's launch. [5] The game was introduced in 2002, when the growth of Cartoon Network's website (Cartoon Orbit) traffic was far outpacing the Internet in general, yet the website was still lagging behind Nickelodeon. Cartoon Orbit was the first children's TV website to introduce digital trading cards related to their programming in 2000, [5] but Nickelodeon surpassed them with a similar approach six months later. [12] gToons was intended to help Cartoon Orbit regain their lead in internet traffic among children. After looking at early usage data for the game, Cartoon Network's Justin Williams commented, "Competition really is just as much of a community-builder as collaboration." [5] Three months after gToons was released, Cartoon Network executives were planning spin-off products and merchandising from the game. At that same time, Nickelodeon announced that it too would also be launching games based on its digital trading cards. [5] MIT professor Henry Jenkins said in an interview with USA Today regarding online card games associated with children's TV networks, "what Cartoon and Nick are doing is just an extension of the Pokémon phenomenon." [12]
In a 2013 review of the beta version of Quizgle.com, freelance writer Danielle Coots wrote "With its innovative mind challengers, it is sure to have its visitors stumped at times." She further described the game as "cool, clever, and fun," and also "easy to navigate." [6]
Fudge is a generic role-playing game system for use in freeform role-playing games. The name "FUDGE" was once an acronym for Freeform Universal DonatedGaming Engine and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. Fudge has been nominated for an Origins Award for Best Role-Playing Game System for the Deryni Adventure Game.
The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems were story- or genre-specific.
Risus: The Anything RPG is a rules-light generic role-playing game (RPG) written, designed and illustrated by S. John Ross of Cumberland Games and Diversions. Risus is available free on the web. It was first published online in 1993. Earlier versions of the game were titled GUCS: The Generic Universal Comedy System and were distributed privately beginning in 1989.
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and the gaming magazine Pyramid.
Philip Foglio is an American cartoonist and comic book artist known for his humorous science fiction and fantasy art.
Pyramid was a gaming magazine, publishing articles primarily on role-playing games, but including board games, card games, and other sorts of games. It began life in 1993 as a print publication of Steve Jackson Games for its first 30 issues, though it has been published on the Internet since March 1998. Print issues were bimonthly; the first online version published new articles each week; the second online version is monthly. Pyramid is headquartered in Austin, Texas. It replaced Steve Jackson Games' previous magazine Roleplayer.
Mayfair Games was an American publisher of board, card, and roleplaying games that also licensed Euro-style board games to publish them in English. The company licensed worldwide English-language publishing rights to The Settlers of Catan series between 1996 and 2016.
GURPS Monsters (ISBN 1-55634-518-6) is a 128-page soft-bound book compiled by J. Hunter Johnson and published in 2002 by Steve Jackson Games as a supplement for the GURPS role-playing game system. It contains biographies and gaming statistics for forty-eight monsters for various campaign settings.
Cartoon Orbit was a children's online gaming network created by Turner Online to promote its shows and partners. Launched as an addition to the Cartoon Network website, Cartoon Orbit opened to the public in October 2000. Its main attraction was a system of virtual trading cards called "cToons", which generally featured animation cells from programs broadcast on the network, though advertisement-based cToons were also common. Added in October 2002 was the popular head-to-head strategy game gToons.
Elasund: The First City is a German-style board game designed by Klaus Teuber. It is the second game in the Catan Adventures series, a series of spinoff games based on the theme from Teuber's hit game The Settlers of Catan as well as its German-language novelization by Rebecca Gablé. As a game in the Catan series, it is published by Kosmos in German and Mayfair Games in English. Despite the thematic connection between Elasund and Settlers, the two games have completely different mechanics.
Asmodee is a French publisher of board games, card games and role-playing games (RPGs). Founded in 1995 to develop their own games and to publish and distribute for other smaller game developers, they have since acquired numerous other board game publishers. A division, Twin Sails Interactive, publishes video game adaptations of Asmodee games.
Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.
The Settlers of Zarahemla is a 2003 licensed adaptation of the German board game Catan by Klaus Teuber and published by Überplay under the Inspiration Games imprint. The game is based on the Book of Mormon. Gameplay in Zarahemla is nearly identical to the original, with several major differences - most notably, the game has been modified to suit two-player play as part of its official rules.
Candamir: The First Settlers is a German board game. It is the first game of the Catan Adventure series of games, which share a common theme with the Settlers of Catan games. As such, it was created by Klaus Teuber, and distributed by Kosmos in German and Mayfair Games in English. The name "Candamir" comes from the Settlers of Catan novel by Rebecca Gablé, where Candamir is the name of the main character. The same character is prominently featured in this game.
GURPS Bestiary is a source book for the GURPS role-playing game system containing information and statistics of animals. It also contains information animal player character templates, and tips for fitting animals into adventures. The first edition was published in 1988.
Sean Punch is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.
Catan Historical Scenarios I: Alexander and Cheops is the first of two Historical Scenario expansions to the Catan board game, distributed by Kosmos in Germany in 1998 and redistributed with rules translations in various other territories. The Historical Scenarios put the players in historical settings, while maintaining the Catan game mechanics. The Historical Scenarios are generally considered to be the forerunners to the later Catan Histories series of board games, though the latter are fully independent games with their own game parts.
Catan, previously known as The Settlers of Catan or simply Settlers, is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain victory points as their settlements grow and the first to reach a set number of victory points, typically 10, wins. The game and its many expansions are also published by Catan Studio, Filosofia, GP, Inc., 999 Games, Κάισσα (Káissa), and Devir. Upon its release, The Settlers of Catan became one of the first Eurogames to achieve popularity outside Europe. As of 2020, more than 32 million copies in 40 languages had been sold.
GURPS Japan, full title GURPS Japan: Roleplaying in the World of the Shogunate or GURPS Japan: Beauty, Terror, and Adventure, is a sourcebook for GURPS, a role-playing game by Steve Jackson Games. The first edition was published in 1988.
Deadlands: Reloaded is a Western horror role-playing game published by Great White Games in 2005 under their Pinnacle Entertainment Group imprint. The game is a revision of the Deadlands role-playing game published nine years earlier. The original game had a custom rule set; this revision uses the cross-genre Savage Worlds game rules.