GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS (Generic Universal Role-Playing System).
GURPS Dinosaurs describes dinosaurs and Earth through prehistoric geological ages. [1] Chapters include descriptions of the climatic conditions and creatures of each geological age:
GURPS Dinosaurs is a 128-page softcover book designed by Stephen Dedman, with additional material by Kirk Tate, interior art by Scott Cooper, Russel Hawley, and Pat Ortega, and cover art by Paul Koroshetz. It was published by Steve Jackson Games in 1996.
In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point." [3] : 45
In the December 1997 edition of Dragon (Issue #242), Rick Swan was ambivalent about this book, noting "As a reality-based reference, GURPS Dinosaurs scores high, cataloging literally hundreds of prehistoric creatures in remarkable detail." But Swan didn't think the book went beyond basic descriptions, commenting, "when it comes to putting all this together in a campaign, GURPS Dinosaurs pretty much leaves you on your own. There’s a ton of hard data, but not much about roleplaying; that is, we’re told a lot about what dinosaurs look like, but darn little about how they behave." He also thought the included scenarios were "too skimpy", and the book lacked sufficient illustrations. Swan concluded by giving the book an average rating of 4 out of 6, saying, "GURPS Dinosaurs is good as far as it goes; it just doesn’t go far enough." [4]
GURPS Witch World is a supplement published by Steve Jackson Games in 1989 for use with the GURPS {Generic Universal Role-Playing System) game rules that describes how to set a role-playing campaign in Andre Norton's Witch World.
GURPS Middle Ages I is a sourcebook for running a Middle Ages themed GURPS campaign. It is a part of the extensive GURPS "generic" roleplaying system.
GURPS Ice Age is a genre sourcebook published by Steve Jackson Games in 1989 using the rules of GURPS.
GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS.
GURPS Time Travel is a sourcebook for GURPS. It was written by Steve Jackson and John M. Ford and published in 1991.
GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
GURPS Arabian Nights is a supplement by Phil Masters, published by Steve Jackson Games in 1993 for GURPS.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Fantasy II: Adventures in the Mad Lands is a supplement by Robin Laws, published by Steve Jackson Games in 1992 for the third edition of GURPS.
GURPS Fantasy Folk is a supplement published by Steve Jackson Games in 1990 for the GURPS role-playing system.
GURPS Greece is a supplement published by Steve Jackson Games (SJG) in 1995 for GURPS.
GURPS Mecha is a supplement by David Pulver, published by Steve Jackson Games (SJG) in 1997 for GURPS.
GURPS Old West is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.
GURPS Robots is a supplement for GURPS. Written by David Pulver, it was published by Steve Jackson Games in 1995.
GURPS Space Atlas 4 is a science fiction supplement written by David Pulver and Stephen Dedman published by Steve Jackson Games in 1991 for GURPS Space.
GURPS Vikings is a supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Voodoo: The Shadow War is a role-playing game supplement by C. J. Carella, published by Steve Jackson Games in 1995, about using voodoo magic in a GURPS campaign.
GURPS Werewolf: The Apocalypse is a supplement published by Steve Jackson Games (SJG) in 1993 that translates the role-playing game Werewolf: The Apocalypse to the GURPS rules set.