Designers | Kirk Wilson Tate |
---|---|
Publishers | Steve Jackson Games |
Publication | January 26, 1992 |
Genres | fantasy games/role playing |
Systems | GURPS |
GURPS Ice Age is a genre sourcebook published by Steve Jackson Games in 1989 using the rules of GURPS (Generic Universal Role-Playing System).
GURPS Ice Age is a supplement of GURPS rules for adventure set in prehistoric times. Character rules for various hominid races include Homo Habilis, Homo Erectus, Neanderthal, and Cro-Magnon peoples. New skills are also described, and there is a section on shamanism and magic. The book provides campaign setting data and animal descriptions for Pleistocene Europe and Pliocene Africa, and as Lawrence Schick noted in his 1991 book Heroic Worlds, dinosaurs are "thrown in for those who don't care too much about scientific accuracy". [1] The book also includes campaign suggestions and sample scenarios, including an introductory adventure, "Wolf Pack on Bear River". [1]
GURPS Ice Age: Roleplaying in the Prehistoric World was written by Kirk Wilson Tate, with cover art by Guy Burchak and illustrations by Donna Barr, and was first published by Steve Jackson Games in 1989 as a 64-page book. [1]
Most of the material was later slightly reworked and republished in GURPS Dinosaurs , excluding the interior art by comics artist Donna Barr and the introductory adventure.
In the June 1989 edition of Games International (Issue 6), James Wallis was impressed by this book, commenting "Whether you're thinking of cavemen against dinosaurs, anthropological campaigns or moaning black monoliths, GURPS Ice Age lets you do it all." He concluded by giving the book an above-average rating of 4 out of 5, calling it, "well researched, well presented and makes fascinating reading, with a surprisingly large potential for adventuring." [2]
In the August 1989 edition of Dragon (Issue #148), Jim Bambra, was impressed with this book, commenting, "A game centered around cavemen and woolly mammoths? The GURPS Ice Age game takes this unusual subject and does a first-class job of turning it into a credible and detailed setting, including lots of background information and a gaming environment that makes a distinct change from other settings." He noted that the included adventure "does an admirable job of capturing the flavor of life at that time. The GURPS Ice Age game is also a handy sourcebook for GMs running time travel or lost-worlds adventures." [3]
GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.
GURPS Basic Set is a role playing game publication written by Steve Jackson, Sean M. Punch, and David L. Pulver. The first edition GURPS Basic Set box was published in 1986, a standalone third edition book in 1988, and a hardcover, two-volume fourth edition in 2004.
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
GURPS Riverworld is a sourcebook for the GURPS role-playing game.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS.
GURPS Bestiary is a source book for the GURPS role-playing game system containing information and statistics of animals. It also contains information animal player character templates, and tips for fitting animals into adventures. The first edition was published in 1988.
Steve Jackson's Man to Man is a sourcebook for GURPS.
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS.
GURPS Wild Cards is a sourcebook for GURPS, published in 1989.
GURPS Cliffhangers is a sourcebook for GURPS.
GURPS Conan is a sourcebook and a series of solo adventures for GURPS.
The AADA Road Atlas and Survival Guide was a series of supplements for GURPS and Car Wars published between 1987 and 1989 by Steve Jackson Games.
Aurore Sourcebook is a supplement published by Game Designers' Workshop in 1987 for the science fiction role-playing game 2300 AD.
Flight 13 is an adventure published by Steve Jackson Games in 1989 for either the horror role-playing game GURPS Horror or the science fiction role-playing game GURPS Space.
GURPS Dinosaurs is a supplement by Stephen Dedman, published by Steve Jackson Games in 1996 for GURPS.
GURPS Players' Book is a supplement published by Steve Jackson Games in 1988 for the role-playing game system GURPS.
Harkwood was published by Steve Jackson Games (SJG) in 1988 for the GURPS rules. Written by Aaron Allston and J. David George, the supplement was designed for the setting of Yrth introduced in the first edition of GURPS Fantasy.
Unnight is a supplement published by Steve Jackson Games (SJG) in 1988 for the science fiction role-playing game GURPS Space.