James Wallis (games designer)

Last updated

Not to be confused with British politician Jamie Wallis, or Myriador's Jamie Wallis, who converted Steve Jackson's Sorcery! into d20 modules.

James Wallis is a British designer and publisher of tabletop and role-playing games.

Contents

Career

James Wallis began roleplaying in 1981 through Dungeons & Dragons and Traveller , which were both licensed in the UK by Games Workshop at the time. [1] :304 Wallis began self-publishing fanzines, starting with WEREMAN and then Sound & Fury, and got to know game designer Erick Wujcik thanks to the latter; Wallis met Kevin Siembieda through Wujcik at Gen Con 22 in 1989, resulting in Wallis writing Mutants in Avalon (1990) and Mutants in Orbit (1992) for Palladium Books. [1] :304 Wallis also began developing his own role-playing game based on the Bugtown comics, and in 1992 he brought the game to Wujcik at Phage Press, where it went nowhere for two years and remained unpublished due to creative differences. [1] :304 Once Upon a Time , a game designed by James Wallis, Andrew Rilstone and Richard Lambert, was published by Atlas Games in 1993, where Wallis met Jonathan Tweet, who soon became head of role-playing games at Wizards of the Coast; Wallis brought his Bugtown game to Wizards, but cartoonist Matt Howarth was unable to agree with Wizards of the Coast regarding royalties so they did not publish the game either. [1] :304 Walls co-founded the RPG magazine Inter*action with Andrew Rilstone, the first issue of which was published in Summer 1994. [1] :304

In October 1994, Wallis founded Hogshead Publishing, [1] :305 a company which specialised in role-playing and storytelling games. [2] Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for Warhammer Fantasy Roleplay . [1] :305 Wallis and Rilstone changed the name of Inter*action to Interactive Fantasy to resolve trademark concerns beginning with its second issue, which was also the first publication by Hogshead; the magazine only lasted two more issues after that. [1] :305Warhammer sold well, but Hogshead had problems with their distributor, and Wallis had to lay off the entire staff of Hogshead. [1] :305 Matt Howarth eventually pulled the license for Bugtown from Wallis, and the game was never published. [1] :305 By 1996, Wallis had also begun working in the computer industry and soon after he went into magazine publishing, working on Warhammer on evenings and weekends. [1] :306 By late 1997, there was an improvement in cashflow so Wallis moved the company from his spare bedroom to sharing an office with ProFantasy Software, and hired Matthew Pook. [1] :306 Wallis was able to publish his game The Extraordinary Adventures of Baron Munchausen in 1998. [1] :306 He helped the principals of ProFantasy Software resurrect the Dragonmeet convention in 2000. [1] :383

Wallis announced on 26 November 2002 that he was ending Hogshead Publishing, and Mark Ricketts bought the company name in February 2003. [1] :307 Wallis started the company Magnum Opus Press in 2007 by obtaining licensing for the Dragon Warriors role-playing game; Magnum Opus Press published a new Dragon Warriors 1.1 edition with supplements starting in 2008 before problems with the licensor ended publication on 1 April 2011. [1] :307 Wallis released more books through Magnum Opus, including the debut novel Game Night (2007) by Jonny Nexus, and a new edition of The Extraordinary Adventures of Baron Munchausen (2008). [1] :307

Wallis is a narrative media consultant, creating online games for clients including the BBC, the U.K. Home Office, and Endemol Television. [3] He lives in London with his wife and children. [3]

He has also created games and books for other publishers, including the award-winning card game Once Upon A Time , which he co-authored with Richard Lambert and Andrew Rilstone. In 2001, he founded the annual Diana Jones Award for "excellence in gaming". He currently runs the gaming consultancy Spaaace, which includes the publishing subsidiary Magnum Opus Press, and his personal blog, Cope .

In January 2013 Wallis launched a Kickstarter for a RPG called Alas Vegas. [4] A PDF download was released to backers in December 2016, and the physical book was published in November 2017. [5]

Games

James Wallis's published games include:

Games he has edited and/or published include:

Writing and Periodicals

In 1994 he founded and published Interactive Fantasy (IF), an early journal of 'games design and criticism'. The editor was Andrew Rilstone. The second issue included the first printing of the essay 'I Have No Words And I Must Design' by Greg Costikyan.

He wrote for the British Sunday Times newspaper from 2000 to 2001.

He also co-wrote scripts for the television show 404 Not Found .

Related Research Articles

<i>Pendragon</i> (role-playing game) Historical fantasy tabletop role-playing game

Pendragon, or King Arthur Pendragon, is a Tabletop role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, who updated and reissued the 5th edition originally published by White Wolf. In 2018, it returned to Chaosium.

Black Industries was the role-playing game imprint of BL Publishing, the publishing arm of Games Workshop. It was announced on January 28, 2008 that it would cease operations after its products currently scheduled for release are published.

Erick A. Wujcik was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books.

<span class="mw-page-title-main">Robin Laws</span> Canadian writer and game designer (born 1964)

Robin D. Laws is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist.

The Enemy Within campaign is a series of adventures for Warhammer Fantasy Roleplay originally published by Games Workshop in the late 1980s. The campaign was voted the best RPG campaign of all time by Casus Belli magazine.

<i>De Profundis</i> (role-playing game) New Style role-playing game by Michał Oracz

De Profundis is a role-playing game by Polish designer Michał Oracz. Players create the game's narrative by writing each other letters in the style of horror author H. P. Lovecraft. The game has practically no game mechanics. Rather, it emphasizes character and atmosphere, and attempts to blur the line between play and real life. There is also an option for solo play.

Aslan was a highly regarded British role-playing game fanzine that was published in Brighton and subsequently York in the late 1980s and early 1990s. It ran for 13 issues and many of them had sub-zines included. The title refers to both a character in The Chronicles of Narnia and an alien race in the Traveller role-playing game. The fanzine grew out of a long-running fantasy role-playing game which took place at the University of Sussex. The editor and publisher was Andrew Rilstone, who was initially assisted by Martin Wykes.

Marc Gascoigne is a British author and editor.

<span class="mw-page-title-main">Graeme Davis (game designer)</span> British writer and role-playing game designer

Graeme Davis is a game designer, writer, and editor in the tabletop role-playing game industry.

<span class="mw-page-title-main">Andy Chambers</span> English author and game designer

Andy Chambers is an English author and game designer best known for his work on over 30 Games Workshop rulebooks and sourcebooks.

<span class="mw-page-title-main">Chris Pramas</span> American game designer

Chris Pramas is an American game designer and writer, as well as a founder of Green Ronin Publishing. He is best known as the designer of the Dragon Age RPG, Warhammer Fantasy Roleplay, and Freeport: The City of Adventure.

<span class="mw-page-title-main">Robert J. Schwalb</span> American game designer

Robert J. Schwalb is a writer in the role-playing game industry, and has worked as a game designer and developer for such games as Dungeons & Dragons, A Song of Ice and Fire Roleplaying, Warhammer Fantasy Roleplay, and many other RPG supplements.

<i>Warhammer Fantasy Roleplay</i> Fantasy roleplaying game

Warhammer Fantasy Roleplay or Warhammer Fantasy Role-Play is a role-playing game set in the Warhammer Fantasy setting, published by Games Workshop or its licensees.

<span class="mw-page-title-main">Phil Masters</span> British role-playing game designer and author

Phil Masters is a British role-playing game designer and author.

Phil Gallagher is a game designer who has worked primarily on role-playing games.

Jim Bambra is a British designer and reviewer of fantasy roleplaying games (RPG), and a former company director. He is particularly known for his contributions to Dungeons & Dragons, Fighting Fantasy, Warhammer, and Star Wars: The Roleplaying Game which was based on the Star Wars films. Later he became head of design at MicroProse, then managing director of Pivotal Games, a publisher of video games including Conflict: Desert Storm.

Hogshead Publishing was a British game company that produced role-playing games and game supplements.

<i>The Extraordinary Adventures of Baron Munchausen</i> New Style role-playing game by James Wallis

The Extraordinary Adventures of Baron Munchausen is a tabletop role-playing game, written by James Wallis, and published by Hogshead Publishing in 1998.

Andrew Rilstone is a game designer and blogger who has worked primarily on role-playing games.

<i>Interactive Fantasy</i> Roleplaying game magazine

Interactive Fantasy is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory.

References

  1. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN   978-1-907702-58-7.
  2. Sugarbaker, Allan (2002). "Interviews: James Wallis". OgreCave.com. Retrieved 9 August 2009.
  3. 1 2 Wallis, James (2007). "Ghostbusters". In Lowder, James (ed.). Hobby Games: The 100 Best . Green Ronin Publishing. pp. 134–137. ISBN   978-1-932442-96-0.
  4. "ALAS VEGAS: an RPG of bad memories, bad luck & bad blood by James Wallis — Kickstarter".
  5. "ALAS VEGAS: an RPG of bad memories, bad luck & bad blood by James Wallis » The update you thought you'd never see — Kickstarter".
  6. Atlas Games Once Upon a Time homepage.
  7. Haring, Scott D. (17 December 1999). "Second Sight: The Millennium's Best Card Game". Pyramid (Online). Retrieved 17 February 2008.
  8. Haring, Scott D. (24 December 1999). "Second Sight: The Millennium's Best "Other" Game and The Millennium's Most Influential Person". Pyramid (Online). Steve Jackson Games . Retrieved 16 February 2008.