James Wallis is a British designer and publisher of tabletop and role-playing games.
James Wallis began roleplaying in 1981 through Dungeons & Dragons and Traveller , which were both licensed in the UK by Games Workshop at the time. [1] : 304 Wallis began self-publishing fanzines, starting with WEREMAN and then Sound & Fury, and got to know game designer Erick Wujcik thanks to the latter; Wallis met Kevin Siembieda through Wujcik at Gen Con 22 in 1989, resulting in Wallis writing Mutants in Avalon (1990) and Mutants in Orbit (1992) for Palladium Books. [1] : 304 Wallis also began developing his own role-playing game based on the Bugtown comics, and in 1992 he brought the game to Wujcik at Phage Press, where it went nowhere for two years and remained unpublished due to creative differences. [1] : 304 Once Upon a Time , a game designed by James Wallis, Andrew Rilstone and Richard Lambert, was published by Atlas Games in 1993, where Wallis met Jonathan Tweet, who soon became head of role-playing games at Wizards of the Coast; Wallis brought his Bugtown game to Wizards, but cartoonist Matt Howarth was unable to agree with Wizards of the Coast regarding royalties so they did not publish the game either. [1] : 304 Walls co-founded the RPG magazine Inter*action with Andrew Rilstone, the first issue of which was published in Summer 1994. [1] : 304
In October 1994, Wallis founded Hogshead Publishing, [1] : 305 a company which specialised in role-playing and storytelling games. [2] Wallis based the company in the UK, and got a license from Phil Gallagher at Games Workshop to publish books for Warhammer Fantasy Roleplay . [1] : 305 Wallis and Rilstone changed the name of Inter*action to Interactive Fantasy to resolve trademark concerns beginning with its second issue, which was also the first publication by Hogshead; the magazine only lasted two more issues after that. [1] : 305 Warhammer sold well, but Hogshead had problems with their distributor, and Wallis had to lay off the entire staff of Hogshead. [1] : 305 Matt Howarth eventually pulled the license for Bugtown from Wallis, and the game was never published. [1] : 305 By 1996, Wallis had also begun working in the computer industry and soon after he went into magazine publishing, working on Warhammer on evenings and weekends. [1] : 306 By late 1997, there was an improvement in cashflow so Wallis moved the company from his spare bedroom to sharing an office with ProFantasy Software, and hired Matthew Pook. [1] : 306 Wallis was able to publish his game The Extraordinary Adventures of Baron Munchausen in 1998. [1] : 306 He helped the principals of ProFantasy Software resurrect the Dragonmeet convention in 2000. [1] : 383
Wallis announced on 26 November 2002 that he was ending Hogshead Publishing, and Mark Ricketts bought the company name in February 2003. [1] : 307 Wallis started the company Magnum Opus Press in 2007 by obtaining licensing for the Dragon Warriors role-playing game; Magnum Opus Press published a new Dragon Warriors 1.1 edition with supplements starting in 2008 before problems with the licensor ended publication on 1 April 2011. [1] : 307 Wallis released more books through Magnum Opus, including the debut novel Game Night (2007) by Jonny Nexus, and a new edition of The Extraordinary Adventures of Baron Munchausen (2008). [1] : 307
Wallis is a narrative media consultant, creating online games for clients including the BBC, the U.K. Home Office, and Endemol Television. [3] He lives in London with his wife and children. [3]
He has also created games and books for other publishers, including the award-winning card game Once Upon A Time , which he co-authored with Richard Lambert and Andrew Rilstone. In 2001, he founded the annual Diana Jones Award for "excellence in gaming". He currently runs the gaming consultancy Spaaace, which includes the publishing subsidiary Magnum Opus Press, and his personal blog, Cope .
In January 2013 Wallis launched a Kickstarter for a RPG called Alas Vegas. [4] A PDF download was released to backers in December 2016, and the physical book was published in November 2017. [5]
James Wallis's published games include:
Games he has edited and/or published include:
In 1994 he founded and published Interactive Fantasy (IF), an early journal of 'games design and criticism'. The editor was Andrew Rilstone. The second issue included the first printing of the essay 'I Have No Words And I Must Design' by Greg Costikyan.
He wrote for the British Sunday Times newspaper from 2000 to 2001.
He also co-wrote scripts for the television show 404 Not Found .
Pendragon, or King Arthur Pendragon, is a Tabletop role-playing game (RPG) in which players take the role of knights performing chivalric deeds in the tradition of Arthurian legend. It was originally written by Greg Stafford and published by Chaosium, then was acquired by Green Knight Publishing, who in turn passed on the rights to White Wolf Publishing in 2004. White Wolf sold the game to Stewart Wieck in 2009. Wieck formed Nocturnal Media, who updated and reissued the 5th edition originally published by White Wolf. In 2018, it returned to Chaosium.
Black Industries was the role-playing game imprint of BL Publishing, the publishing arm of Games Workshop. It was announced on January 28, 2008 that it would cease operations after its products currently scheduled for release are published.
Erick A. Wujcik was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books.
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Hogshead Publishing was a British game company that produced role-playing games and game supplements.
The Extraordinary Adventures of Baron Munchausen is a tabletop role-playing game, written by James Wallis, and published by Hogshead Publishing in 1998.
Andrew Rilstone is a game designer and blogger who has worked primarily on role-playing games.
Interactive Fantasy is a magazine was published in England by Hogshead Publishing that focused on role-playing games, especially game theory.
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