GURPS The Prisoner is a supplement published by Steve Jackson Games in 1990 for the role-playing game GURPS that is based on the 1960s TV series The Prisoner .
GURPS The Prisoner is a rules supplement that uses the setting of "The Village" from the British TV series The Prisoner . Like the TV series, the player characters wake up in a village they are unable to leave, punished for infractions of multitudinous rules, and unable to find out where they are or why they are there. [1]
The book is divided into two sections. The setting is laid out in the first section, and includes a map of The Village, as well as village protocol such as dress and appropriate greetings. The second section provides hints to the gamemaster about how to develop suspense, how to answer players' questions, and how to pepper the adventure with weird encounters. The book also contains the introductory adventure scenario "Arrival". [2]
GURPS The Prisoner is a 96-page softcover book written by David Ladyman with additional material by Stephen Beeman, with illustrations by John Robinson. It was published by Steve Jackson Games in 1990. [2]
In the February 1993 edition of Dragon (Issue #190), Rick Swan was surprised at the choice of The Prisoner for a setting, given that "the TV series didn't give designer David Ladyman much to work with." However, Swan admitted that "Ladyman manages to ferret out the best concepts, sweep away the debris, and patch it all together with his own imaginative touches." However, Swan warned that "The Prisoner won't be everybody's idea of a good time, what with its near-powerless player-characters, absence of action, and unsolvable mysteries." He also noted that "On occasion, Ladyman’s writing becomes aggravatingly vague, as if he’s not quite sure what’s going on either." Swan concluded by giving the book an above average rating of 4 out of 5 stars, saying "The Prisoner provides all the raw material a creative referee needs to put together a campaign rife with psychological terror, sort of like the Paranoia game without the laughs." [1]
GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.
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GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
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GURPS Psionics is a supplement by David Pulver, published by Steve Jackson Games in 1991 for GURPS.
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