Flight 13

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Cover art by Guy Burchak, 1989 Cover art for Flight 13 1989.jpg
Cover art by Guy Burchak, 1989

Flight 13 is an adventure published by Steve Jackson Games in 1989 for either the horror role-playing game GURPS Horror or the science fiction role-playing game GURPS Space .

Contents

Plot summary

Flight 13 has a Fifties-style B movie setting where alien mad scientists kidnap a group of humans and subject them to a series of scientific tests in an amusement park arcade. [1] It can be played using the rules for either GURPS Horror or GURPS Space. [2]

Publication history

Flight 13 was written by W.G. Armintrout, with a cover by Guy Burchak, and illustrations by Charlie Wiedman, and was published by Steve Jackson Games in 1989 as a 64-page softcover book. [2]

Reception

In the October 1989 edition of Dragon (Issue #150), Ken Rolston thought the adventure was hard to characterize, calling it "1950s Television/Movie Science-Fiction Action-Adventure [...] And freed of such fetters as realism and real-life logic, it looks like a lot of fun." He liked the well-organized material, commenting, "The presentation and adventure staging is sharp and appealing, going for depth of characterization and episode rather than epic scope." He also liked the unexpected plot twists, saying, "all the stuff that happens is tricky and unexpected." He did have some issues with the wacky tone, pointing out "The one problem I can see is fitting this into an ongoing campaign. The tone and texture of the setting are not likely to match a standard SF action-adventure campaign." But he concluded on a positive note: "Flight 13 is full of fun, is well-presented, and is an admirable model for introducing PCs to a scenario through role-playing and interaction with NPCs. It is strongly recommended, though it is a bit eccentric by contrast with other GURPS science-fiction supplements." [1]

In the June 1989 edition of Games International (Issue #6), James Wallis was ambivalent about this adventure, saying, "While the concept is good and the adventure well constructed, the ending is disappointing for both player and referee." [3]

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References

  1. 1 2 Rolston, Ken (October 1989). "Role-playing reviews". Dragon (150). TSR, Inc.: 64.
  2. 1 2 Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 387. ISBN   0-87975-653-5.
  3. Wallis, James (June 1989). "GURPS Supplements". Games International . No. 6. Foxray Ltd. p. 42.