Author | Scott Haring |
---|---|
Genre | Role-playing game |
Publisher | Steve Jackson Games |
Publication date | 1987 (1e) 1990 (2e) |
Media type | |
Pages | 96 |
ISBN | 0-7869-3136-1 |
GURPS Horror is a sourcebook for GURPS . The first edition was published in 1987.
GURPS Horror is a GURPS supplement featuring rules for including horror in games, including guidelines for character creation and backgrounds for adventures. [1]
The second edition of GURPS Horror adds guidelines on how to play using historical periods, and information on the Illuminati. [1]
The first edition of GURPS Horror was written by Scott Haring, featuring a cover by Michael Whelan, and was published by Steve Jackson Games in 1987 as a 96-page book. [1]
The second edition of GURPS Horror was written by Scott Haring and J.M. Caparula and published in 1990 as a 128-page book. [1]
GURPS Horror was one of the broad genre books that was published after the GURPS Basic Set . [2]
The Third Edition was released in 2002, with content added by Kenneth Hite influenced by his preceding role-playing game Nightmares of Mine . The Fourth Edition [3] was released in 2011. [4]
Ken Rolston reviewed the first edition of GURPS Horror for Dragon magazine #138 (October 1988). [5] Rolston wrote in his conclusion: "The GURPS system works better than COC's basic role-playing system for tactical role-playing, and those already playing GURPS games will find the GURPS Horror game's mechanics useful. For a heroic supernatural campaign similar in tone to most fantasy role-playing campaigns (with the PCs as fearless crusaders against evil occult horrors), this supplement is a suitable system." [5]
Rick Swan reviewed the second edition of GURPS Horror for Dragon magazine #186 (October 1992). [6] Swan writes in his conclusion: "Though sketchy in places and unfocused as a whole, the GURPS Horror game still stands as the best horror overview on the market. Referees who enjoy creating their own adventures will find plenty of raw material here, particularly in the Cabal chapter and creature rosters. However, nothing crucial has been added in the new version, certainly nothing that automatically renders the first edition obsolete. Owners of the first edition can safely skip the second and spend their money elsewhere, perhaps on a copy of the GURPS Psionics game." [6]
GURPS Horror, Fourth Edition won the 2012 Silver Ennie Award for "Best Supplement" and "Best Writing". [7]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Chill is an investigative and modern horror role-playing game originally published by Pacesetter Ltd in 1984 that captures the feel of 20th-century horror films.
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GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
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GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
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Conspiracy X is a role-playing game (RPG) originally released by New Millennium Entertainment in 1996, and since revised and released by several publishers including Steve Jackson Games and Eden Studios, Inc. In all versions, the setting posits that aliens are insiduously taking over the world, reminiscent of The X-Files.
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Campaign Sourcebook and Catacomb Guide is an accessory for the Advanced Dungeons & Dragons fantasy role-playing game.
Cities is a fantasy role-playing game supplement that was first published by Midkemia Press in 1979. The supplement was designed to be used with any role-playing game system, and provides information about using urban center as part of adventures. Midkemia published a second edition in 1980, Chaosium published a third edition in 1986, and Avalon Hill published a fourth edition in 1988 for the RuneQuest role-playing game. The various editions received positive reviews in game periodicals including The Space Gamer, Different Worlds, Dragon, White Dwarf, Casus Belli, and Games International.
The AADA Road Atlas and Survival Guide was a series of supplements for GURPS and Car Wars published between 1987 and 1989 by Steve Jackson Games.
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GURPS Vampire: The Masquerade is a licensed adaptation of White Wolf Publishing's horror role-playing game Vampire: The Masquerade, written by Jeff Koke and published by Steve Jackson Games in 1993 for the third edition of their GURPS rules.
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Terror Australis is a supplement published by Chaosium in 1987 for the horror role-playing game Call of Cthulhu, itself based on the works of H. P. Lovecraft. It was written by Penelope Love, Mark Morrison, Lynn Willis, Larry DiTillio, and Sandy Petersen, and is intended to be used as a sourcebook for adventures in Australia in the 1920s. It received positive reviews in game periodicals including White Dwarf, Casus Belli, and Dragon. A revised and expanded second edition was published in 2019, which won two ENnie Awards.
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