Designers | Steffan O'Sullivan |
---|---|
Publishers | Steve Jackson Games |
Systems | GURPS |
GURPS Swashbucklers is a sourcebook by Steffan O'Sullivan, published by Steve Jackson Games in 1988 to provide a swashbuckling setting for GURPS (Generic Universal Role-Playing System).
GURPS Swashbucklers is a GURPS supplement containing special rules for campaigns involving musketeer and pirate characters, including an overview of the years 1559-1815, and rules for sailing ships. [1] In his 1991 book Heroic Worlds, Lawrence Schick noted that the book includes "such helpful sections as 'How to be French.'". [1]
GURPS Swashbucklers, a 96-page softcover book, was written by Steffan O'Sullivan, with a cover by Jean Elizabeth Martin and illustrations by Donna Barr, and was published by Steve Jackson Games in 1988. [1]
In his 2011 book Designers & Dragons, games historian Shannon Appelcline noted that GURPS Swashbucklers was one of the smaller subgenre books published after the first broad genre GURPS books. [2] : 107
SJG published two more editions of GURPS Swashbucklers:
The "Denizens" series for GURPS Dungeons Fantasy also included a Swashbucklers book. [3]
In the December 1989 edition of Dragon (Issue #152, Jim Bambra said: "Extensive background notes define the historical setting, but they fall short of really bringing the fictional worlds of pirates and Musketeers to life. As a basis for establishing swashbuckling campaigns it does a good job, but more detailed development of the individual settings is really needed to bring out the true potential of the genre." [4]
In the April 1989 edition of Games International (Issue 4), James Wallis called the cover art and interior illustrations "amateurish", but lauded the "sheer density of background information." He noted that the "Adventures" section was only two pages long, containing "four lacklustre brief outlines, all requiring much work before being playable in any form." He also felt that both the "Swashbuckling" and "Pirate" chapters contained too much information about famous characters and not enough "actual day-to-day life." Wallis gave the book an average rating of 3.5 out of 5, saying, "In sticking too closely to the factual, Steffan O'Sullivan lets the romantic atmosphere of life in the French court or on the open seas escape [...] GURPS Swashbucklers is not swashbuckling enough." [5]
GURPS Supers is a superhero roleplaying game written by Loyd Blankenship and published by Steve Jackson Games. The first edition was published in 1989.
GURPS Witch World is a supplement published by Steve Jackson Games in 1989 for use with the GURPS {Generic Universal Role-Playing System) game rules that describes how to set a role-playing campaign in Andre Norton's Witch World.
Beyond the Crystal Cave is a Dungeons & Dragons module set in the World of Greyhawk campaign setting. It is unusual among Dungeons & Dragons modules in that it encourages a non-violent approach to achieving the module's goals. It is set in an old English milieu on Sybarate Isle in the Hold of the Sea Princes.
GURPS Ice Age is a genre sourcebook published by Steve Jackson Games in 1989 using the rules of GURPS.
GURPS Autoduel is the GURPS genre toolkit book which details the post-apocalyptic world of one of SJG's other popular games, Car Wars. The initial publication was in 1986.
GURPS Magic is a source book for the GURPS role-playing game from Steve Jackson Games that provides in depth coverage of magic in the context of GURPS. The first edition was published in 1989. The book expands on the material outlined in the Basic Set, provides alternative forms of magic for gamemasters to use, and contains much more material. A second edition of the book was published in 1994, and a third edition for the fourth edition of GURPS was published in 2004. The first two editions received positive reviews in game periodicals including Games International, Dragon, and White Wolf.
GURPS Fantasy is a Genre Toolkit source book which was first designed by Steve Jackson and published by Steve Jackson Games in 1986 for the GURPS role-playing game. It presented a magic system for the game as well as background information for the fantasy campaign world of Yrth. A second edition by new writers was published in 1990 as GURPS Fantasy: The Magical World of Yrth. These two editions received mixed reviews in game periodicals including Dragon, Space Gamer/Fantasy Gamer, and Games International. The fourth edition of GURPS separates the fantasy parts into fantasy and a setting book called GURPS Banestorm.
GURPS Space is a sourcebook published by Steve Jackson Games (SJG) for use with GURPS, published in four editions from 1988 to 2006.
The Savage Frontier is an accessory for the Dungeons & Dragons campaign setting Forgotten Realms. It describes the Savage Frontier of Faerûn. The book was written by Jennell Jaquays and published by TSR in 1988. Cover art is by Larry Elmore, with interior illustrations by Esteban Maroto, and cartography by Dave Sutherland, Dennis Kauth, and Jaquays.
GURPS High-Tech is a sourcebook published by Steve Jackson Games (SJG) in 1988 for GURPS.
Steffan O'Sullivan is the author of several role-playing game books.
GURPS Bestiary is a source book for the GURPS role-playing game system containing information and statistics of animals. It also contains information animal player character templates, and tips for fitting animals into adventures. The first edition was published in 1988.
Kara-Tur: The Eastern Realms is an accessory and campaign setting for the Advanced Dungeons & Dragons fantasy role-playing game.
GURPS Conan is a sourcebook and a series of solo adventures for GURPS.
The AADA Road Atlas and Survival Guide was a series of supplements for GURPS and Car Wars published between 1987 and 1989 by Steve Jackson Games.
GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS.
GURPS Planet Krishna is a role-playing game supplement published by Steve Jackson Games (SJG) in 1997 that helps a gamemaster design a GURPS campaign using the Viagens Interplanetarias science fiction setting of L. Sprague de Camp.
GURPS Russia is a role-playing game supplement by S. John Ross, published by Steve Jackson Games in 1998 for the GURPS rule set.
Harkwood was published by Steve Jackson Games (SJG) in 1988 for the GURPS rules. Written by Aaron Allston and J. David George, the supplement was designed for the setting of Yrth introduced in the first edition of GURPS Fantasy.