This article needs additional citations for verification .(November 2007) |
Designers | Mark Costello (PD1), Timothy D. Olsen (PD1), Gary Plana (GURPS), Jonathan Thompson (PD20) |
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Publishers | Amarillo Design Bureau Inc, (formerly)Task Force Games |
Publication | 1993 (1st edition) 2002 (GURPS edition) 2005 (D20 edition) 2008 (D20M edition) |
Genres | Science fiction (Star Trek) |
Systems | Custom, GURPS , D20 , D20M , Traveller |
Part of the article series on |
Star Fleet Universe |
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Video games |
Prime Directive is a role-playing game set in the Star Trek -derived Star Fleet Universe. The game has gone through two different incarnations.
The original release of Prime Directive was published by Task Force Games in 1993. [1] Using an in-house design by Mark Costello and Timothy D. Olsen, it used a D6-style system similar to Shadowrun and Star Wars . Aspects of the game include a multi-tiered task resolution system, where characters can achieve 'Complete', 'Moderate', 'Minimal', 'Failure' or 'Botch' levels of success with their actions, and the Character Reputation and Background system that allows characters to “spontaneously” develop skills, abilities, and prior associations appropriate to the mission at hand.
The published books for the game included the core rulebook, a Federation sourcebook. and a few adventure books.
After the folding of Task Force Games and the cancellation of the original Prime Directive line, Amarillo Design Bureau, Inc., the new publishers of Star Fleet Universe games, were left with the question of what to do with PD. They were primarily a wargame company, and the poor sales of the supplements were cause for a reexamination. [2] Eventually, they approached Steve Jackson Games to utilize the Powered by GURPS format. [3]
The core rulebook, D20 Klingons, D20 Romulans (no D20M as of Aug 2011), and D20 Federation are available for this system. [4] Supplements for the Gorns, Tholians and other empires/races are in various writing stages.
Prime Teams are a concept pioneered in the original Prime Directive game. The concept is a specialized landing party that can perform a variety of functions, including science, negotiations, and combat. While "Prime Teams" are a Federation designation, nearly every empire has their own equivalent.
Chris McCubbin reviewed Prime Directive for Pyramid #7 (May 1994) and stated that "My advice to Star Trek fans interested in Prime Directive is to play it, but play it on its own terms, as a good, solid outer space military adventure, without trying to squeeze it into the TV show's mold in every tiny detail. To tell you the truth, the universe of Prime Directive is much more playable than the Star Trek universe anyway, while preserving most of the elements that got trekkies interested in Star Trek in the first place." [1]
Star Trek: Armada is a real-time strategy video game for Microsoft Windows developed and published in 2000 by Activision. The game's look and feel is based primarily on Star Trek: The Next Generation, and features a few of its main characters and ships. Playable factions include the United Federation of Planets, the Klingon Empire, the Romulan Star Empire and the Borg. The game received mixed to positive reviews and was noted for being one of the better Star Trek games to be made. A sequel, Star Trek: Armada II, was released on November 16, 2001.
Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as Star Fleet Battles, Captain's Edition.
Star Trek: Birth of the Federation is a 4X turn-based strategy video game developed by MicroProse and published by Hasbro Interactive. The game was initially released in 1999 for Windows personal computers.
Federation and Empire (F&E) is a strategic-level board wargame set in the fictional Star Fleet Universe spinoff of Star Trek, currently published by Amarillo Design Bureau Inc. (ADB). It is a stand-alone product, but has sometimes been considered the official campaign generator for Star Fleet Battles.
The Star Trek franchise has produced a large number of novels, comic books, video games, and other materials, which are generally considered non-canon.
GURPS Prime Directive is a sourcebook for GURPS, first published in 2002. It is named after the Prime Directive in Star Trek, the universe it adapts. It spawned several associated sourcebooks.
The Star Wars Roleplaying Game is a d20 System roleplaying game set in the Star Wars universe. The game was written by Bill Slavicsek, Andy Collins and J. D. Wiker and published by Wizards of the Coast in late 2000 and revised in 2002. In 2007, Wizards released the Saga Edition of the game, which made major changes in an effort to streamline the rules system.
Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.
Star Trek Role-playing Game is a line role-playing games set in the fictional Star Trek universe and published by Last Unicorn Games (LUG). Three games were released: Star Trek: The Next Generation Role-playing Game in 1998, Star Trek: Deep Space Nine Role Playing Game and Star Trek Role Playing Game both in 1999.
Federation Commander is a tactical starship combat board wargame system, produced and developed by Amarillo Design Bureau Inc. (ADB) It is designed to represent combat between vessels of various factions in the Star Fleet Universe, such as the United Federation of Planets and the Klingon Empire. The Star Fleet Universe is based upon a licence to use properties in the fictional Star Trek universe as it stood in 1979. Thus it includes the original series and the animated series as well as fan contributions but diverges from then and does not include anything from the movies or any subsequent television series. Much of the combat in Federation Commander is said to take place around the time of the fictional "General War", a large scale conflict in the Milky Way that involved prolonged conflict between a multitude of star-faring cultures.
Amarillo Design Bureau is a company which specializes in tactical and strategic board wargames. The company is a successor to Task Force Games, and is owned and operated by Steve and Leanna Cole, with partner Steve Petrick, and based in Amarillo, Texas. The company created and developed the series of games set in the Star Trek-based Star Fleet Universe, under license from Paramount Pictures, which includes the tactical combat games Star Fleet Battles and Federation Commander, the strategic-level game Federation and Empire, the card-based tactical game Star Fleet Battle Force and the role-playing game Prime Directive. They also produce a large series of miniatures under the Starline 2400 and Starline 2500 label, as well as the biannual Captain's Log magazine.
Star Fleet Battle Force is a card-based starship combat game system, produced and developed by Amarillo Design Bureau Inc. It allows fast-paced multiplayer combat between vessels of various factions in the Star Fleet Universe, such as the Federation, the Klingon and Romulan Empires, the Gorn Confederation, Kzinti Hegemony, Tholian Holdfast and Orion Pirates. The game is based on the races that appear in the original Star Trek television series.
[Star Fleet Battle Force] is a very intrigu[ing] mix of rules that simplify miniature space based games while maintaining a level of detail that preserves the flavor and excitement of the Star Fleet universe.
Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 5, 2006, and the Xbox 360 version until December 15. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006.
David L. Pulver is a Canadian freelance writer and game designer, author of more than fifty role-playing game rulebooks and supplements, including the award-winning Transhuman Space.
Stephen V. Cole is an American game designer and the CEO of Amarillo Design Bureau which publishes Star Fleet Battles, Federation and Empire, Federation Commander, Prime Directive, and other wargames set in the Star Fleet Universe. ADB became ADB, Inc., in 1999.
Jonathan M. Thompson was a game designer.
Federation Space is a Star Trek-based space naval combat board game published by Task Force Games in 1981.
Star Trek: The Next Generation Role-playing Game is a science fiction role-playing game published by Last Unicorn Games (LUG) in 1998 that is based on the Star Trek: The Next Generation television series. Critical reception was good, and LUG planned to publish other games based on the Star Trek franchise, but lost the Star Trek license in 1999.