Starfleet Voyages

Last updated
Starfleet Voyages
Starfleet Voyages, role-playing game.jpg
Cover
Designers Michael Scott
Publishers Terra Games Company
Publication1982
Genres Science fiction (Star Trek)
SystemsCustom

Starfleet Voyages is a science-fiction adventure role-playing game of planetary exploration based on the Star Trek television series.

Contents

The game was written by Michael Scott and published by Terra Games Company in 1982 after Heritage USA (who sold an earlier Star Trek RPG) ceased operations. The game was sold in a 1" thick box containing an 812" × 11" 74-page typewriter-set rulesbook (with errata sheets), character and spaceship data/record sheets, two 812" × 11" light cardstock template sheets for a starship combat game, and dice.

Setting

Starfleet Voyages was principally set on unexplored planets within the United Federation of Planets. Most player characters were assumed to be members of Star Fleet engaged in planetary exploration missions. They typically held senior posts on a starship bridge and visited alien planets as part of landing parties.

For the most part, the game's rules were set in the original TV series era (a.d. 2260s) and Star Trek: The Animated Series TV series. Starfleet Voyages was an effort to capitalize on the renewed interest in Star Trek adventure gaming that's followed Star Trek II: Wrath of Khan , while avoiding the high licensing fees associated with any "official" Star Trek game. [ citation needed ]

Core Rules

The core rules were a revised version of the earlier Heritage Star Trek RPG ( Star Trek: Adventure Gaming in the Final Frontier ), with extra material on skills, Star Fleet organization, ranks and uniforms, plus updates from the two movies, but with specific character references omitted to produce a generic design that included terms like "Vulcan Science Officer", "Klingon Soldier", but left in Trek-specific terms like Phaser and Warp Drive (though the Klingon, Romulan and Kzinti sample characters retained their original names). The section on starflight seemed to be a modification of Gamescience's Star Fleet Battle Manual with some adaptations from Gamescience's Star Patrol for system and planetary data generation.

The rulesbook contained two rules sets; the adventures for individuals were covered in the adventure game rules called "The Landing Party," and the starship conflict rules were explained in the "Starflight" section. "The Landing Party" contains rules for adventures by the starship crew who have left the spaceship to explore the surface of an unexplored and usually primitive planet. There were two phases to "The Landing Party," called the Basic and Advanced games.

The Basic Game

The Basic Game covers the mechanics of individual player Character Generation, Learning which means coming to understand new phenomena as they were presented by the Mission Master (Starfleet Voyages terminology for the GM), Psionics, Saving Rolls, the Transporter, Combat Rules, Movement, Hand-to-Hand and Ranged combat, Recordkeeping, and a simplified characteristic system for generating NPC monster stats. The section concludes with a basic equipment list and a scenario intended to be used with a set of pre-generated characters. These include the captain of a starship, his fellow bridge officers, and other crew members who have crash-landed their shuttle on a mysterious planet. They must devise a means of repairing their ship to take off again and rejoin their spaceship.

The Advanced Game

The Advanced Game began with another scenario which has the intrepid crew members and officers investigate an ancient base of the long-gone Slaver Empire. Unbeknownst to them the base is also being explored by a crew of hostile contemporary aliens. The scenario was followed by the supporting advanced rules, which begin with character generation rules for rolling up Federation Starfleet crew characters.

When generating a character a player rolls 3D6 for Strength, Dexterity, Luck, Mentality, Charisma, and Constitution. Size equals a height of 175 cm modified by the roll of a D4 and a D10. Finally Movement was equal to 10m, modified up or down by Size, Strength, and the encumbrance of any equipment carried. Individual combat in this game revolves around the modified roll of a six-sided die. In hand-to-hand fighting, each combatant rolls D6, adding or subtracting from the roll a number based on personal characteristics and combat skill to hit the enemy, who in turn rolls a similarly modified D6 in defense. Damage was equal to the remainder of the attack roll minus the defense roll, if it was positive. Ranged weapon combat was similar, with the attacker rolling a number based on dexterity to hit, and the defender rolling to dodge the shot.

Some non-human races and 1% of all humans and aliens have powers, which were treated in expanded detail. A given player-character, if psionic at all, might have one power, such as telepathy, recognition, or mind control.

The next section listed Familiar Lifeforms: composed of intelligent species with many of them dangerous and hostile. The list concluded with a set of randomly entered tables for the creation of new monsters with which to entertain the players.

Next the equipment listing contained variations on the devices already noted in the basic rules equipment section. There were many weapons, some protective devices, and a few gadgets such as belt lights, chronometers, and advanced tricorders.

Starfleet life was described mostly in terms of division and ranks. The fleet is divided into Command, Sciences, and Services divisions - a character is usually assigned to one of these when a character rolls to find the starting rank for a new character. This rank may be anywhere from Technician III to Captain. Characters may have specific skills in the operation of a starship - there were 21 skills, ranging from military weaponry to operation of naval technical equipment. In a campaign, characters may study to improve existing skills or gain more advanced ones.

Finally, "The Landing Party" concluded with a more complete combat system that included many possible situational modifiers and an extensive weapons effects list. There was also a list of possible sources for further scenarios, and a bibliography of then-existing Star Trek-related book titles.

Star Ship Rules

"Starflight" was a simple game of starship conflict. Since the "Landing Party" characters must travel to strange planets to have adventures, and since travel (not to mention many of the adventures) involve contact with potentially hostile nonhuman groups, these rules were a necessary part of the campaign. The gamemaster was expected to generate a random star-map on graph paper, using three-dimensional coordinates. Given the map, the distances between all the different systems were calculated by the application of the Pythagorean Theorem, the type of star and number of planets and their type was rolled or assigned, and one star was assigned as an advanced base for the exploring Federation ships.

Conflict occurred when the Federation's ships met those of a hostile non-human race. Each starfaring race may use only certain specific ship designs, and these were rated for power, speed capability, defensive screens, and weapons. The ship player must allocate the output of the ship's power source to those ship functions deemed most useful at the given moment. There is usually not enough power to move at top speed with full defensive screens while shooting every weapon on board. When warships shoot weapons, the players roll percentile dice and modify the results to determine damage. Damage varies with the type of weapon involved, and is assigned to specific systems on the target spaceships. There was no way for individual characters, no matter how well skilled, to influence the performance of their starship in a space battle.

Reception

William A. Barton reviewed Starfleet Voyages in The Space Gamer No. 63. [1] Barton commented that "If you own the Heritage Star Trek rules, Star Patrol, and the SFBA, I see no reason to waste [the money] on the couple of pages of new material in Starfleet Voyages. Even if you don't have all or any of the three, unless you just have to have every Star Trek-related game in print, I'd still recommended passing on this one and going the extra amount for the FASA Star Trek game." [1]

Related Research Articles

<i>Ringworld</i> (role-playing game) Science fiction tabletop role-playing game

The Ringworld science fiction role-playing game was published by Chaosium in 1984, using the Basic Role-Playing system for its rules and Larry Niven's Ringworld novels as a setting.

<i>Star Frontiers</i> Science fiction tabletop role-playing game

Star Frontiers is a science fiction role-playing game produced by TSR from 1982 to 1985. The game offers a space opera action-adventure setting.

<i>TWERPS</i> Role playing game

TWERPS is a minimalist role-playing game (RPG) originally created by Reindeer Games in 1987 and distributed by Gamescience. Presented as a parody of the complicated RPG systems which were prevalent at the time while still being a playable game in its own right, its simple structure and humorous nature gave it unexpected popularity.

<i>Star Fleet Battles</i>

Star Fleet Battles (SFB) is a tactical board wargame set in an offshoot of the Star Trek setting called the Star Fleet Universe. Originally created in 1979 by Stephen V. Cole, it has had four major editions. The current edition is published by Amarillo Design Bureau as Star Fleet Battles, Captain's Edition.

<i>Starflight</i> 1986 video game

Starflight is a space exploration, combat, and trading role-playing video game created by Binary Systems and published by Electronic Arts in 1986. Originally developed for IBM PC compatibles, it was later ported to the Amiga, Atari ST, Macintosh, and Commodore 64. A fully revamped version of the game was released for the Sega Genesis in 1991.

<i>Starflight 2: Trade Routes of the Cloud Nebula</i> 1989 video game

Starflight 2: Trade Routes of the Cloud Nebula is a 1989 science fiction video game developed by Binary Systems and published by Electronic Arts as the sequel to the successful Starflight. It features a combination of space exploration, role-playing and strategy within a futuristic setting. The player commands a spaceship capable of traveling to the game world's 150 solar systems, communicating with or attacking other spaceships, and landing on planetary surfaces which may be explored with a crewed rover for plot clues, minerals and alien lifeforms. Game mechanics and the overall look and feel closely resemble the earlier Starflight game, but many new features are introduced including an interstellar trade-based economy, new sentient alien races, and new spacecraft accessories and artifacts. The player is tasked with discovering the ultimate source of the advanced spacecraft technology and unlimited fuel supply which provide a military advantage to the Spemin, a hostile alien race threatening to annihilate or enslave humanity. A major part of the game consists of earning enough money to pay for spaceship upgrades and crew training by engaging in interstellar trade and barter with various alien cultures at their planetary trading posts.

<i>Star Trek: Judgment Rites</i> 1993 video game

Star Trek: Judgment Rites is a computer game first produced by Interplay Productions in 1993, featuring the original cast of the classic Star Trek in a series of new adventures, including one featuring Trelane, the omnipotent child from the original episode "The Squire of Gothos". Judgment Rites uses the same MS-DOS game engine as the earlier Star Trek: 25th Anniversary; however, it had sharper graphics and sound, particularly with the CD-ROM edition. All of the initial cast members provided voices for their characters on the game in that edition. William Campbell also reprised his guest role as Trelane.

<i>Sentinel Worlds I: Future Magic</i> 1988 video game

Sentinel Worlds I: Future Magic is a 1988 role-playing video game developed by Karl Buiter and published by Electronic Arts for the MS-DOS and Commodore 64 computer systems.

<i>Starship Traveller</i>

Starship Traveller is a single-player adventure gamebook written by Steve Jackson and illustrated by Peter Andrew Jones. Originally published by Puffin Books in 1983, the title is the fourth gamebook in the Fighting Fantasy series. It was later republished by Wizard Books in 2002. A digital version developed by Tin Man Games is available for Android, iOS, Windows 10, MacOS, and Linux.

<i>Star Trek: The Role Playing Game</i> Tabletop science fiction role-playing game

Star Trek: The Role Playing Game is a role-playing game set in the fictional Star Trek universe published by FASA Corporation from 1982 to 1989.

<i>Star Trek: Legacy</i> Video game based on the Star Trek series

Star Trek: Legacy is a 2006 real-time tactics space combat video game for Microsoft Windows and Xbox 360 developed by Mad Doc Software and published by Bethesda Softworks in association with CBS Paramount Television and CBS Consumer Products. Originally slated for release in the fall of 2006 to coincide with the 40th anniversary of Star Trek, the Windows version was not released in North America until December 5, 2006, and the Xbox 360 version until December 15. In Europe, both the PC version and the Xbox 360 version were released on December 22, 2006.

<i>Star Trek: Adventure Gaming in the Final Frontier</i>

Star Trek: Adventure Gaming in the Final Frontier is a role-playing game set in the fictional Star Trek universe. The game was published and edited by Heritage Models from 1978 until Heritage Models dropped the Star Trek gaming license.

<i>Star Trek: Starfleet Academy</i> 1997 video game

Star Trek: Starfleet Academy is a Star Trek PC simulation game developed and published by Interplay in 1997. The game simulates the life of a typical Starfleet cadet, with the player learning the basics of flying a starship and engaging in roleplaying with a crew of cadets, with the eventual goal of becoming captain of their own ship. The game included full motion video featuring William Shatner, Walter Koenig, and George Takei reprising their roles from the original television series and movies, and a multiplayer simulation mode allowing for up to 32 players.

Begin, A Tactical Starship Simulation is a video game released for MS-DOS in 1984 and consists of combat between spaceships.

<i>Protostar: War on the Frontier</i> 1993 video game

Protostar: War on the Frontier is a 1993 science fiction video game produced by Tsunami Media that blends elements of role-playing, space exploration, space combat, and strategy. The player commands a spaceship from a first-person perspective in real-time capable of traveling to the various planets in the game world and launching an explorer vessel to traverse their surfaces. Several sentient alien races inhabit the region with whom the player interacts through friendly conversation, intense spaceship combat, or barter at their planetary trading posts. One of these races, the Skeetch, is aggressively threatening to conquer the Earth; the player has been recruited to convince the other sentient races in the region to join humanity in an alliance against the Skeetch. A secondary goal of the game is to earn money by performing actions such as selling alien lifeforms and minerals collected on planetary surfaces to obtain the funds needed to upgrade the player's spaceship and improve the odds of survival in confrontations with the Skeetch and other hostile entities. Computer Gaming World criticized the game for failing to break new ground and for its "muddled" blend of science fiction themes, but did recommend it to players new to this genre.

<span class="mw-page-title-main">Universe (role-playing game)</span> Science fiction tabletop role-playing game

Universe: The Role-Playing Game of the Future is a science fiction role-playing game published by Simulation Publications, Inc (SPI) from 1981 to 1983. It was praised for its innovative and tightly organized rules for such sci-fi RPG concerns as generating planets, applying character skills to in-game situations, and resolving the initial moments of alien encounters; however, it was also criticized for its cumbersome encounter/combat system and its lack of compelling background material. Universe was also noted for its "striking" Interstellar Display, a poster-sized, astronomically accurate map of all stars within 30 light-years of Earth.

<i>Rogue Trader</i> (role-playing game) Tabletop role-playing game

Rogue Trader is a Science-fiction role-playing game published in 2009 that uses the Warhammer 40,000 Roleplay system.

<i>Star Patrol</i> Tabletop role-playing game

Star Patrol is a science fiction role-playing game published by Gamescience in 1977.

<i>Star Trek: The Next Generation Role-playing Game</i> Science fiction role-playing game

Star Trek: The Next Generation Role-playing Game is a science fiction role-playing game published by Last Unicorn Games (LUG) in 1998 that is based on the Star Trek: The Next Generation television series. Critical reception was good, and LUG planned to publish other games based on the Star Trek franchise, but lost the Star Trek license in 1999.

References

  1. 1 2 Barton, William A. (May–June 1983). "Capsule Reviews". The Space Gamer (63). Steve Jackson Games: 33–34.

Reading List

Beattie, Robert. “The Courier: America’s foremost Miniature Wargaming Magazine Presents ‘A Timeline of the Historical Miniatures Wargaming Hobby.’” The Courier <http://www-personal.umich.edu/~beattie/timeline2.html>.

Crabaugh, Paul Montgomery. Reviews. “Star Trek: Beyond the Final Frontier.” Different Worlds: Magazine of Adventure Role-Playing Games, January 1982. 10-16.

GAMA. Game Manufacturers Association. “2005 Academy Hall of Fame Game Professional: Duke Seifried.” 2 July 2005 <https://web.archive.org/web/20051212091507/http://www.gama.org/news2/2005-hall-of-fame-inductees-announced-2-july-2005>.

Kim, John H. An Encyclopedia of Role-playing Games. <http://www.darkshire.net/~jhkim/rpg/encyclopedia/index.html>.

Milestone, Emmet F. “Kirk on Karit 2: A Star Trek Scenario Report.” Different Worlds: Magazine of Adventure Role-Playing Games, January 1982. 9-11.

Swenson, Anders. Reviews. “Starfleet Voyages.” Different Worlds: Magazine of Adventure Role-Playing Games #29, June 1983. 43. [1]

White, Damon. “A close look at licensed RPGs and the companies who create them.” Licensed to Produce. GamingReport.com. Posted 2003-08-21 21:03:53 <http://www.gamingreport.com/article.php?sid=9805>.

  1. "Different Worlds Magazine".