Low fantasy, or intrusion fantasy, is a subgenre of fantasy fiction in which magical events intrude on an otherwise-normal world. [1] [2] The term thus contrasts with high fantasy stories, which take place in fictional worlds that have their own sets of rules and physical laws.
Intrusion fantasy places less emphasis on elements typically associated with fantasy and sets a narrative in realistic environments with elements of the fantastical. Sometimes, there are just enough fantastical elements to make ambiguous the boundary between what is real and what is purely psychological or supernatural. The word "low" refers to the prominence of traditional fantasy elements within the work and is not a remark on the work's overall quality.
An alternative definition, common in role-playing games, rests on the story and characters being more realistic and less mythic in scope. Thus, some works like Robert E. Howard's Conan the Barbarian series can be high fantasy according to the first definition but low fantasy according to the second. [3] With other works, such as the TV series Supernatural , the opposite is true.
Fantasy fiction developed out of fairy tales in the nineteenth century. Early nineteenth century scholarship in folklore led to fantasy fiction dominating Victorian children's literature. [4] The genre diverged into the two subgenres, high and low fantasy, after the Edwardian era. Low fantasy itself diverged into further subgenres in the twentieth century. [4] The forms of low fantasy include personified animals, personified toys (including The Indian in the Cupboard and The Doll's House ; building on the earlier The Adventures of Pinocchio ), comic fantasies of exaggerated character traits and altered physics (including Pippi Longstocking and The Borrowers ), magical powers, supernatural elements and time slips. [4] [5]
French fantastic fiction is predominantly within the low fantasy genre. Low fantasy corresponds to the French genre of "le fantastique" but French literature has no tradition equivalent to English literature's high fantasy. [6] According to David Ketterer, emeritus professor of English at Concordia University, Montreal, the French term le fantastique "refers to a specific kind of fantasy, that in which the supernatural or the bizarre intrudes into the everyday world; the closest equivalents in English would be 'low fantasy', 'dark fantasy' or 'weird fiction'. 'Le fantastique' does not cover the kind of complete secondary world creation typified by Tolkien's Lord of the Rings. There is no tradition of 'dragons and wizards' fantasy in French." [6] Where high fantasy does occur, the terms "le merveilleux" or "le fantastique moderne" are often used. [6]
The fiction gives the author greater agency than allowed in the real world. Since being popularised in the works of E. Nesbit, the "low/portal variety" of fantasy has become a staple for its facility in challenging "established orders of society and thought." [7] Children usually read more low fantasy than high fantasy. [5]
The early 21st century is seeing an increase in prominence of the work of authors such as George R. R. Martin and Joe Abercrombie, whose high fantasy novels (works set entirely in fantasy worlds) have been referred to[ by whom? ] as "low fantasy" because they de-emphasize magic and non-human intelligent races in favor of a more cynical portrayal of human conflict. Fantasy writer David Chandler considered this "rise of 'Low Fantasy'" to reflect the contemporary reality of the War on Terror—characterized by "secret deals", "vicious reprisals" and "sudden acts of terrifying carnage"—much as the horror genre reacted to the Vietnam War a generation earlier. [8]
High and low fantasy are distinguished as being set, respectively, in an alternative "secondary" world or in the real "primary" world. In many works, the distinction between primary or secondary world settings, and therefore whether it is low or high fantasy, can be unclear. The secondary world may take three forms, [9] described by Nikki Gamble in her explication of three characteristics of high fantasy:
A few high fantasy series do not easily fit into Gamble's categories. For example, J. R. R. Tolkien's The Lord of the Rings is set in the primary world of Earth in the ancient past, [10] [n 1] and Tolkien adamantly disagreed with anyone who thought otherwise. [n 2] According to Tolkien, he had set it in the inhabited lands of geographically north-west Europe. [n 3] Tolkien himself disagreed with the notion that his stories diverged from reality, but rather defended his position that the "essentials of that abiding place are all there (at any rate for inhabitants of N.W. Europe), so naturally it feels familiar, even if a little glorified by enchantment of distance in time." [n 4] [11] [n 5] [n 6] [n 7] Nevertheless, Middle-earth is sufficiently divergent from reality to be classed as a secondary world and hence high fantasy. [9] J. K. Rowling's Harry Potter series is again set in the real world; however, while the primary setting, mostly the school, Hogwarts, is said to be located somewhere in Scotland, [12] [13] it is physically separated from the real world and becomes a "world-within-a-world". Similarly, Philip Pullman's His Dark Materials is largely set in an alternate Oxfordshire, a real location, but the fact that it is an alternate world at all places it in the high fantasy subgenre. [9]
Some sources place Harry Potter and His Dark Materials in the low fantasy genre. Karin E. Westman, writing in The Oxford Handbook of Children's Literature states that because "[J. K.] Rowling is much more interested in how fantasy provides perspective on everyday experience and the individual's place in society," and her inclusion of bildungsroman (a coming-of-age story) and the school story genres, "align her primarily with the domestic (or low) fantasy of authors such as E. Nesbit, Elizabeth Goudge, and Paul Gallico...as well as authors like Philip Pullman and Jonathan Stroud, who are also interested in the intersection of the personal and the political within quotidian experiences." [14]
Low fantasy is related to a number of other genres or subgenres.
For their own purposes role-playing games sometimes use a different definition of low fantasy. GURPS Fantasy defines the genre as "closer to realistic fiction than to myth. Low Fantasy stories focus on people's daily lives and practical goals ... A Low Fantasy campaign asks what it's like to live in a world of monsters, magic, and demigods." [19] The book acknowledges the literary definition of the genre with "some critics define 'low fantasy' as any fantasy story set in the real world. However, a real world setting can include the kind of mythic elements this book classifies as high fantasy." [20]
Fantasy comedy or comic fantasy is a subgenre of fantasy that is primarily humorous in intent and tone. Typically set in imaginary worlds, fantasy comedy often involves puns on, and parodies of, other works of fantasy.
Fantasy films are films that belong to the fantasy genre with fantastic themes, usually magic, supernatural events, mythology, folklore, or exotic fantasy worlds. The genre is considered a form of speculative fiction alongside science fiction films and horror films, although the genres do overlap. Fantasy films often have an element of magic, myth, wonder, escapism, and the extraordinary.
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.
Sword and sorcery (S&S) or heroic fantasy is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. The genre originated from the early-1930s works of Robert E. Howard. The term "sword and sorcery" was coined by Fritz Leiber In the May 1961 issue of the fantasy fanzine Amra, to describe Howard and the stories that were influenced by his works. In parallel with "sword and sorcery", the term "heroic fantasy" is used, although it is a more loosely defined genre.
Contemporary fantasy is a subgenre of fantasy set in the present day. It is perhaps most popular for its subgenre, urban fantasy. Several authors note that in contemporary fantasy, magical or fantastic elements are separate or secret from the mundane world.
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items ; an imaginary universe hidden within ours ; a fictional Earth set in the remote past or future ; an alternative version of our History ; or an entirely independent world set in another part of the universe.
Children's fantasy is children's literature with fantasy elements: fantasy intended for young readers. It may also mean fantasy read by children, regardless of the intended audience.
Science fantasy is a hybrid genre within speculative fiction that simultaneously draws upon or combines tropes and elements from both science fiction and fantasy. In a conventional science fiction story, the world is presented as being scientifically logical; while a conventional fantasy story contains mostly supernatural and artistic elements that disregard the scientific laws of the real world. The world of science fantasy, however, is laid out to be scientifically logical and often supplied with hard science–like explanations of any supernatural elements.
The fantastic is a subgenre of literary works characterized by the ambiguous presentation of seemingly supernatural forces.
A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. Usually a campaign setting is designed for a specific game or a specific genre of game. There are numerous campaign settings available both in print and online. In addition to published campaign settings available for purchase, many game masters create their own settings, often referred to as "homebrew" settings or worlds.
Fantastique is a French term for a literary and cinematic genre that overlaps with science fiction, horror, and fantasy.
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century.
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults.
Elements of the supernatural and the fantastic were an element of literature from its beginning. The modern genre is distinguished from tales and folklore which contain fantastic elements, first by the acknowledged fictitious nature of the work, and second by the naming of an author. Works in which the marvels were not necessarily believed, or only half-believed, such as the European romances of chivalry and the tales of the Arabian Nights, slowly evolved into works with such traits. Authors like George MacDonald (1824–1905) created the first explicitly fantastic works.
Fantasy television is a genre of television programming featuring elements of the fantastic, often including magic, supernatural forces, or exotic fantasy worlds. Fantasy television programs are often based on tales from mythology and folklore, or are adapted from fantasy stories in other media. The boundaries of fantasy television often overlap with science fiction and horror but also realistic fiction.
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and usually inspired by mythology or folklore. The term "fantasy" can also be used to describe a "work of this genre", usually literary.
Fantasy cartography,fictional map-making, or geofiction is a type of map design that visually presents an imaginary world or concept, or represents a real-world geography in a fantastic style. Fantasy cartography usually manifests from worldbuilding and often corresponds to narratives within the fantasy and science fiction genres. Stefan Ekman says that, "a [regular] map re-presents what is already there; a fictional map is often primary – to create the map means, largely, to create the world of the map."
The following outline is provided as an overview of and topical guide to fantasy:
Hogwarts...Logically it had to be set in a secluded place, and pretty soon I settled on Scotland in my mind.