List of fantasy worlds

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This is a list of fictional fantasy worlds and lands. The best-known lands or worlds, not necessarily the most encompassing, are listed. For example, Middle-earth is only a region of Arda in J. R. R. Tolkien's fictional universe, but it is far better known.

Contents

Media key:

Listed in the table in chronological order.
A: anime and manga
C: comics and graphic novels
F: films
G: tabletop games
N: novels and short stories
O: other
P: plays
R: radio
T: television
V: video games
Fantasy worlds
SettingCreatorDescriptionFirst appearanceYearMedia
Abeir-Toril Ed Greenwood The planet that serves as the setting of the Dungeons & Dragons campaign setting Forgotten Realms . Darkwalker on Moonshae 1987G N C V F
Adventure Time world (Land of Ooo) Pendleton Ward In a world, besides composed of a vast ocean and a single continent, some planets and several parallel universes. Adventure Time 2007T
Archipelago Katherine Rundell A series or islands in the North Atlantic Ocean.Impossible Creatures Book2023C
Alagaësia Christopher Paolini A continent in Christopher Paolini's The Inheritance Cycle and in The Fork, the Witch, and the Worm (Tales from Alagaësia). Eragon 2003N F
Albion Lionhead Studios Primary setting of the Fable series. Fable 2004V N
Almea Mark Rosenfelder A fantasy world built in part to house Rosenfelder's many artistic constructed languages. zompist.com 2006O
Asgard Marvel Comics realm based on Norse mythology. Journey into Mystery 1962C T F V
Avalon Marvel Comics realm based on Welsh mythology. Fantastic Four 1966C
Averoigne Clark Ashton Smith A fictional French province.The End of the Story1930N
Azeroth Blizzard Entertainment Primary setting of the Warcraft franchise. Warcraft: Orcs & Humans 1994A C F G V N
Barsoom Edgar Rice Burroughs A version of Mars inhabited by various species of intelligent life Under the Moons of Mars 1912N C F G
Bas-Lag China Miéville Setting of several China Miéville novels, a world where both magic and steampunk technology exist; and many intelligent races live. It is influenced by the tropes of science fiction, fantasy, and horror. Perdido Street Station 2000N
Continent Andrzej Sapkowski The fantasy setting of The Witcher franchise. The Witcher 1986C F G N T V
Corona R. A. Salvatore World of The DemonWars Saga and The Highwayman The Demon Awakens 1997N
Darkover Marion Zimmer Bradley This science fantasy series is set on a planet colonized by humans, but with native intelligent races. The Planet Savers 1958N G
Deltora Emily Rodda The setting for the Deltora Quest series of children's novels The Forests of Silence 2000N A V
Destiny Islands and other worlds Square The multiple worlds that make up the setting of the Kingdom Hearts franchise. Kingdom Hearts 2002V M
Dinotopia James Gurney An island where humans and dinosaurs peacefully coexist.Dinotopia: A Land Apart from Time1992N T F V
Discworld Terry Pratchett A vast disc of land resting on four elephants which stand on a giant turtle.
Setting of the Discworld series.
The Colour of Magic 1983N V M G T
Draenor (Outland) Blizzard Entertainment Homeworld of the orcs and ogres in the Warcraft franchise. Connected to Azeroth via the dark portal. Warcraft: Orcs & Humans 1994A C F G V N
Dragon World Akira Toriyama The setting of all Toriyama works, mainly Dragon Ball . Wonder Island 1979A C F T V
Dreamlands H. P. Lovecraft and othersAn alternate dimension entered only via dreams. Polaris 1918N G
Dying Earth Jack Vance A worn-out Earth with a dying Sun in the far distant future where magic prevails. The Dying Earth 1950N G
Earthsea Ursula K. Le Guin A planet consisting of numerous islands. The Word of Unbinding 1964N T R A
Emelan Tamora Pierce Setting of the Emelan series of novels Sandry's Book 1997N
Encantadia Suzette Doctolero A realm that serves as the setting for the Encantadia Filipino franchise. Encantadia 2005T F V
Equestria Lauren Faust The setting of the fourth and fifth generations of the My Little Pony franchise. My Little Pony: Friendship Is Magic 2010T C V
Eternia Roger Sweet The home world of the Masters of the Universe animated series.1981O C N V T F
Etheria Larry DiTillio
J. Michael Straczynski
The mythical world of the She-Ra: Princess of Power animated series. She-Ra: Princess of Power 1985T O C
Exandria Matt Mercer Setting for the Dungeons & Dragons games played on the web series Critical Role. Critical Role 2018O G T
Filgaia Media.Vision Multiple worlds sharing the same name. The main setting of the Wild Arms series. Wild Arms 1996A V
The Four Lands Terry Brooks The post-apocalyptic Pacific Northwest following a nuclear holocaust is the setting for the Shannara novel series The Sword of Shannara 1977N V T
The Four Nations Michael Dante DiMartino
Bryan Konietzko
The setting of the Avatar: The Last Airbender franchise Avatar: The Last Airbender 2005T F C V
Gielinor Jagex Limited Primary setting for RuneScape and Old School RuneScape . RuneScape Classic 2001V M
Glorantha Greg Stafford The setting of numerous tabletop games, including RuneQuest and HeroQuest White Bear and Red Moon 1975G V N C
Gor John Norman A planet in the Solar SystemTarnsman of Gor1966N F
Green–sky Zilpha Keatley Snyder Setting of the Green Sky Trilogy of novels Below the Root 1975N V
Greyhawk Gary Gygax A campaign setting for Dungeons & Dragons . World of Greyhawk Fantasy Game Setting 1980G N
Halkeginia Noboru Yamaguchi A world whose social structure is similar to that of medieval Europe. The Familiar of Zero 2004N A
Fictional universe of Harry Potter J. K. Rowling The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles. Harry Potter and the Philosopher's Stone 1997N F G P
The Homelands Bill Willingham Setting of the Fables comics and spin-offs based on fairy tales, folklore, and nursery rhymes.Legends in Exile 2002C V
Hyborian Age Robert E. Howard A fictional prehistoric period of Earth's history placed by most around 10,000 BC, in which Conan the Barbarian rampaged. The Phoenix on the Sword 1932N C G F V T
Hyrule Shigeru Miyamoto
Takashi Tezuka
A kingdom that is the main setting of The Legend of Zelda franchise. The Legend of Zelda 1986A C N T V
Ivalice Yasumi Matsuno Setting of multiple video games, including Final Fantasy Tactics , Vagrant Story , Final Fantasy Tactics Advance , and Final Fantasy XII . Final Fantasy Tactics 1997A R V
Krynn Margaret Weis , Tracy Hickman, and numerous othersSetting of the Dragonlance games and novels, Dungeons & Dragons RPG. Dragons of Despair 1984G N V C F
Kulthea (Shadow World) Terry K. Amthor Setting of the Rolemaster RPG. The Iron Wind 1980G N
The Land Stephen R. Donaldson Location of The Chronicles of Thomas Covenant series of novels. Lord Foul's Bane 1977N
Magic Kingdom of Landover Terry Brooks Setting for six novels and two short stories Magic Kingdom for Sale—Sold! 1986N
Lankhmar Fritz Leiber A city on the primitive world of Nehwon, home of the rogues Fafhrd and the Gray Mouser.Two Sought Adventure1939N G C
Malazan World Steven Erikson Setting of the Malazan Books of the Fallen novelsGardens of the Moon1999N
Magic: The Gathering multiverse Richard Garfield A collection of planes, including Dominaria, where most of the action occurs. Magic: The Gathering 1993G N C V
Magnamund Joe Dever , Ben Dever and Vincent Lazzari Lone Wolf gamebooks and d20 system. Flight from the Dark 1984N V G
Melniboné Michael Moorcock Island homeland of Elric of Melniboné. The Dreaming City 1961N C G
Middle-earth J. R. R. Tolkien The setting for The Lord of the Rings and The Hobbit . See also Arda, of which Middle-earth is a part. The Hobbit 1937N P F R C G V
Mid-World Stephen King The setting for King's The Dark Tower novel series"The Little Sisters of Eluria"1998N C V F
Mushroom Kingdom Shigeru Miyamoto Primary setting of the Mario franchise. Super Mario Bros. 1985A C N T V
Myst worlds Rand Miller
Robyn Miller
Various worlds, referred to as "Ages", featured in the Myst franchise. Myst 1993V N C G
Mystara Lawrence Schick , Tom Moldvay et al.Setting of the Dungeons & Dragons RPG, initially the Known World. [1] The Isle of Dread [1] 1981 [1] G N V
Narnia C. S. Lewis Setting for The Chronicles of Narnia series of children's novels. The Lion, the Witch and the Wardrobe 1950N T R P F
Neverland J. M. Barrie A fictional island, home to Peter Pan. Peter Pan; or, the Boy Who Wouldn't Grow Up 1904P F T V R
Nirn Bethesda Game Studios The primary setting of The Elder Scrolls franchise. The Elder Scrolls: Arena 1994N V G
One Piece world (unnamed?) Eiichiro Oda A world composed of a vast ocean and a single continent. One Piece 1997A V N
Land of Oz L. Frank Baum A magical country in which 14 Baum children's novels are set. The Wonderful Wizard of Oz 1900N P F T
Pellucidar Edgar Rice Burroughs Another world 500 miles underneath the Earth's surface. At the Earth's Core 1914N C F T
Pern Anne McCaffrey A planet settled by humans using spaceships. Setting for the science fantasy Dragonriders of Pern series. Note that McCaffrey considered herself a writer of science fiction, not fantasy.Weyr Search1967N G C V
Planescape Multiverse TSR, Inc. The planes of existence beyond the standard worlds of the Dungeons & Dragons game, most detailed in the Planescape setting. Manual of the Planes 1987G N V
Prydain Lloyd Alexander The country of The Chronicles of Prydain , consisting of five children's novels and assorted short stories. The Book of Three 1964N F
Rifts Kevin Siembieda Setting of the Rifts role playing game by Palladium Books.Rifts: Role-Playing Game1990G N V
Rokugan John Zinser et al.Setting of Legend of the Five Rings , based on historical East Asian cultures. [2] Legend of the Five Rings collectible card game 1995G N
Sanctuary Blizzard Entertainment Setting for the dark fantasy video game series Diablo Diablo 1997C N V
Sartorias-deles Sherwood Smith Setting for many of the books by Sherwood Smith Crown Duel 1997N
Spira Yoshinori Kitase
Motomu Toriyama
The world in which Final Fantasy X and Final Fantasy X-2 take place. Final Fantasy X 2001V
Temerant Patrick Rothfuss The setting for The Name of the Wind and The Wise Man's Fear. The Name of the Wind 2007N
Tékumel M. A. R. Barker A technological world is suddenly cast into a "pocket dimension". Reversing the usual sequence of events, Barker spent decades building his elaborate, detailed world before designing the initial tabletop role-playing game. Empire of the Petal Throne 1974G N
Thedas BioWare The primary setting of the Dragon Age franchise. Dragon Age: Origins 2009V N C A G
Thieves' World Robert Asprin A collective setting for stories by numerous authors. Thieves' World 1979N T C
Titan Marc Gascoigne , Steve Jackson, Ian Livingstone Fighting Fantasy gamebooks and RPG.Titan: The Fighting Fantasy World1986G N
Tortall Tamora Pierce Setting of the Tortall series of boosk. Alanna: The First Adventure 1983N
Tyria ArenaNet Setting for the Guild Wars series. Guild Wars 2005V N
Uresia S. John Ross Anime-inspired setting for Big Eyes, Small Mouth and d20 system RPGs. Uresia: Grave of Heaven 2003G
Warhammer World Bryan Ansell
Richard Halliwell
Rick Priestley
The setting of the Warhammer franchise.Warhammer The Mass Combat Fantasy Role-Playing Game1983G N V C
Westeros George R. R. Martin The continent in which most of the A Song of Ice and Fire series takes place. A Game of Thrones 1996N T C V
The World of the Wheel Robert Jordan Also referred to as "The Randlands", the setting of The Wheel of Time series. The Eye of the World 1990N C G V T
Witch World Andre Norton A world in a parallel universe where magic works. Witch World 1963N G
Wonderland Lewis Carroll An underground realm accessed through a rabbit hole. Alice's Adventures in Wonderland 1865N P F C T
World of Two Moons Wendy and Richard Pini An Earth-like world, the setting of the Elfquest comic book series."Fire and Flight"1978C G
World of Darkness Mark Rein-Hagen Setting of the series of tabletop role-playing games of the same name, where "vampires, werewolves, and wizards lurking behind our mundane reality." [3] Vampire: The Masquerade 1991G V T C O
Xanth Piers Anthony Locale for 44 novels and counting. A Spell for Chameleon 1977N G V
Yrth Steve Jackson Games GURPS Fantasy setting Orcslayer 1985G
Zothique Clark Ashton Smith Setting of the Zothique cycle of short stories. The Empire of the Necromancers 1932N

See also

Related Research Articles

High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. High fantasy is usually set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.

<span class="mw-page-title-main">Fictional universe</span> Self-consistent fictional setting with elements that may differ from the real world

A fictional universe, also known as an imagined universe or a constructed universe, is the internally consistent fictional setting used in a narrative or a work of art. This concept is most commonly associated with works of fantasy and science fiction, and can be found in various forms such as novels, comics, films, television shows, video games, and other creative works.

<span class="mw-page-title-main">Fantasy world</span> Imaginary world created for fictional media

A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items ; an imaginary society hidden within our earth ; a fictional Earth set in the remote past or future ; an alternative version of our History ; or an entirely independent world set in another part of the universe.

<span class="mw-page-title-main">Sequel</span> Part of a linear narrative that continues the story of a previous work

A sequel is a work of literature, film, theatre, television, music, or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work.

<span class="mw-page-title-main">Paracosm</span> Detailed imaginary world

A paracosm is a detailed imaginary world thought generally to originate in childhood. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. Commonly having its own geography, history, and language, it is an experience that is often developed during childhood and continues over a long period of time, months or even years, as a sophisticated reality that can last into adulthood.

A fictional book is a text created specifically for a work in an imaginary narrative that is referred to, depicted, or excerpted in a story, book, film, or other fictional work, and which exists only in one or more fictional works. A fictional book may be created to add realism or depth to a larger fictional work. For example, George Orwell's novel Nineteen Eighty-Four has excerpts from a book by Emmanuel Goldstein entitled The Theory and Practice of Oligarchical Collectivism which provides background on concepts explored in the novel.

<span class="mw-page-title-main">Historical fantasy</span> Genre of fiction

Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century.

<span class="mw-page-title-main">Canon (fiction)</span> Concept of continuity between different fictional works

The canon of a work of fiction is "the body of works taking place in a particular fictional world that are widely considered to be official or authoritative; [especially] those created by the original author or developer of the world". Canon is contrasted with, or used as the basis for, works of fan fiction and other derivative works.

<span class="mw-page-title-main">Expanded universe</span> Non-linear additions with consistency to the fictional universe

The term expanded universe, sometimes called an extended universe, is generally used to denote the "extension" of a media franchise with other media, generally comics and original novels. This typically involves new stories for existing characters already developed within the franchise, but in some cases entirely new characters and complex mythology are developed. This is not necessarily the same as an adaptation, which is a retelling of the same story that may or may not adhere to the accepted canon. It is contrasted with a sequel that merely continues the previous narrative in a linear sequence. Nearly every media franchise with a committed fan base has some form of expanded universe.

A setting is the time and geographic location within a narrative, either non-fiction or fiction. It is a literary element. The setting initiates the main backdrop and mood for a story. The setting can be referred to as story world or milieu to include a context beyond the immediate surroundings of the story. Elements of setting may include culture, historical period, geography, and hour. Along with the plot, character, theme, and style, setting is considered one of the fundamental components of fiction.

Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology, and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages for the world.

<span class="mw-page-title-main">Insectoids in science fiction and fantasy</span> Insect-like creatures

In science fiction and fantasy literatures, the term insectoid ("insect-like") denotes any fantastical fictional creature sharing physical or other traits with ordinary insects. Most frequently, insect-like or spider-like extraterrestrial life forms is meant; in such cases convergent evolution may presumably be responsible for the existence of such creatures. Occasionally, an earth-bound setting — such as in the film The Fly (1958), in which a scientist is accidentally transformed into a grotesque human–fly hybrid, or Kafka's famous novella The Metamorphosis (1915), which does not bother to explain how a man becomes an enormous insect — is the venue.

The following outline is provided as an overview of and topical guide to fiction:

A shared universe or shared world is a fictional universe from a set of creative works where one or more writers independently contribute works that can stand alone but fits into the joint development of the storyline, characters, or world of the overall project. It is common in genres like science fiction. It differs from collaborative writing in which multiple artists are working together on the same work and from crossovers where the works and characters are independent except for a single meeting.

<span class="mw-page-title-main">Fiction</span> Narrative with imaginary elements

Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose – often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games.

Middle-earth is the setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the Miðgarðr of Norse mythology and Middangeard in Old English works, including Beowulf. Middle-earth is the oecumene in Tolkien's imagined mythological past. Tolkien's most widely read works, The Hobbit and The Lord of the Rings, are set entirely in Middle-earth. "Middle-earth" has also become a short-hand term for Tolkien's legendarium, his large body of fantasy writings, and for the entirety of his fictional world.

<span class="mw-page-title-main">Space opera</span> Subgenre of science fiction

Space opera is a subgenre of science fiction that emphasizes space warfare, with use of melodramatic, risk-taking space adventures, relationships, and chivalric romance. Set mainly or entirely in outer space, it features technological and social advancements in faster-than-light travel, futuristic weapons, and sophisticated technology, on a backdrop of galactic empires and interstellar wars with fictional aliens, often in fictional galaxies. The term does not refer to opera music, but instead originally referred to the melodrama, scope, and formulaic stories of operas, much as used in "horse opera", a 1930s phrase for a clichéd and formulaic Western film, and "soap opera", a melodramatic domestic drama. Space operas emerged in the 1930s and continue to be produced in literature, film, comics, television, video games and board games.

<span class="mw-page-title-main">Outline of fantasy</span> Overview of and topical guide to fantasy

The following outline is provided as an overview of and topical guide to fantasy:

The following outline is provided as an overview of and topical guide to George R. R. Martin's A Song of Ice and Fire media franchise:

References

  1. 1 2 3 Witwer, Michael; Newman, Kyle; Peterson, Jonathan; Witwer, Sam; Manganiello, Joe (October 2018). Dungeons & Dragons Art & Arcana: a visual history. Ten Speed Press. p. 131. ISBN   9780399580949. OCLC   1033548473.
  2. Miranda, Iván Pérez, and Severiano Acosta Del Río. "Mitología, cultura popular y juegos de rol." El Futuro del Pasado: revista electrónica de historia 7 (2016): 219-237.
  3. Williams, Ian G. (2014-06-05). "World of Darkness - the inside story on the death of a game". The Guardian . Archived from the original on 2019-08-23. Retrieved 2023-12-20.

Further reading