Talking animals in fiction

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A 1830 print by Achille Deveria depicting the story of Little Red Riding Hood, where a child mistakes a wolf for her grandmother and converses with it. Le petit chaperon rouge (BM 1928,0713.190 1).jpg
A 1830 print by Achille Devéria depicting the story of Little Red Riding Hood, where a child mistakes a wolf for her grandmother and converses with it.

Talking animals are a common element in mythology and folk tales, children's literature, and modern comic books and animated cartoons. Fictional talking animals often are anthropomorphic, possessing human-like qualities (such as bipedal walking, wearing clothes, and living in houses). Whether they are realistic animals or fantastical ones, talking animals serve a wide range of uses in literature, from teaching morality to providing social commentary. Realistic talking animals are often found in fables, religious texts, indigenous texts, wilderness coming of age stories, naturalist fiction, animal autobiography, animal satire, and in works featuring pets and domesticated animals. Conversely, fantastical and more anthropomorphic animals are often found in the fairy tale, science fiction, toy story, and fantasy genres.

Contents

Utility of talking animals in fiction

The use of talking animals enables storytellers to combine the basic characteristics of the animal with human behavior, to apply metaphor, and to entertain children as well as adults. [1] Animals are used in a variety of ways in fictional works including to illustrate morality lessons for children, to instill wonder in young readers, [1] and as a tool for inserting social commentary. [2] In addition talking animals can be utilized for satirical purposes, [1] for humorous purposes like in the case of Frog and Toad, [1] and to decentralize and deemphasize the human experience. [3] Talking animals can also be used to create analogies or allegories. For example, in Narnia, Aslan the Lion can be seen as an allegory for Christ. [1] Finally, fictional works with talking animals challenge the human-animal divide and they identify children as the members of society who take on the responsibility of being ecological/environmental changemakers. [3]

Realistic/non-fictional animals

In textual representations the creature retains its original form, other than being able to speak. Sometimes it may only speak as a narrator for the reader's convenience. The rabbits in Watership Down who, except for the ability to discuss their actions, behave exactly as normal rabbits, also come under this category, as do characters from animated films like Happy Feet and The Lion King .

Fables

The tradition of using talking animals in stories dates as far back as 550 BCE with the Greek Aesop’s Fables . The Panchatantra , a collection of Indian animal fables, is another early example. Both use talking animals for didactic purposes. [4] More recent fables like Sarah Trimmer’s History of the Robins (1786) use talking animals to instruct children on how to behave in society as well as how to maintain the social order. [4] They also reiterate the superiority of humans to animals which is why humans are responsible for caring for animals. [4]

Animals in religious texts

The talking creature concept is featured within much traditional literature, and several mythologies, including Greek, Chinese and Indian mythologies. A notable example from the Judaeo-Christian tradition is the talking serpent from the Book of Genesis, which tempts Eve to eat the forbidden fruit of the Tree of the knowledge of good and evil.[ citation needed ]

In the Qur’ān, animals are seen as gifts from God and thus are meant to serve humans. [5] Aside from a few animals being able to speak, they are never anthropomorphized, personified, or given names. [5] There are only a handful of times that animals speak in the Qur’ān and most of these occurrences happen in relation to Solomon. [5] For example, it is a hoopoe (a bird native to Africa, Asia, and Europe) that tells King Solomon of Queen Sheba’s idolatrous ways. [5]

Native American/indigenous texts

In Native American mythology, animals are integral to human survival and thus a part of the Native American family/community. [6] Distinctions between humans and animals are more fluid. [6] In these stories animals represent the ability to adapt and serve as mentors and guides. [6] For example, in Louise Erdrich’s book Chickadee the protagonist is saved by a Chickadee, who instructs him in finding food and water, after he escapes a kidnapping. [6]

Other examples of Native American works with talking animal stories include How I Became a Ghost, Keepers of the Earth, and The Orphan and the Polar Bear, just to name a few. [2]

Wilderness coming-of-age stories

In the Disney franchises of The Jungle Book and Tarzan , Mowgli along with Shanti and Ranjan can talk to the animals (such as a sloth bear, an elephant, a black panther, a tiger and a python) in the jungles of India, and Tarzan along with Jane and her father can talk to the animals: gorillas and elephants in African jungle.[ citation needed ] Out of the animals, Sabor the leopard does not speak.

In the French feral child comic book Pyrénée , Pyrénée can talk to the forest animals in the French mountains of Pyrenees.

In Go, Diego, Go! and Dora the Explorer , Dora and her cousin Diego can talk to the animals in the rainforest.

Naturalist animal fiction

Animal fictions with more conservation-oriented themes allow young readers to engage with challenging messages at a safe distance. For example, Charlotte’s Web introduces the concept of death when Charlotte dies and Wilbur is charged with taking care of her offspring. [4] Similarly, naturalist animal fictions also provide a vehicle with which to provide commentary on the humane treatment of animals, animal rights, and the conservation of animals. A good example of this would be the Doctor Doolittle series. [1] Finally, in this digital age where modern childhood generally has very little contact and exposure to animals in the natural environment, naturalist animal fictions allow authors to portray natural animal behavior. [1] [3] For instance Bambi , both the 1928 novel and the Disney film, realistically portrays the life cycle of deers. [1] The hunting dogs in the film adaptation do not talk.

Animal autobiography

Fictional works told from an animal’s perspective, like the horse in Black Beauty , encourage readers to empathize with animals. Furthermore, more generally they challenge the human-animal divide. [4] Other examples of animal autobiographies include The Life and Perambulations of a Mouse (1783), The Biography of a Spaniel (1806), The Adventures of a Donkey (1815), The Curious Adventures of a Field Cricket (1881), and Thy Servant, a Dog (1930). [4]

Animal satire

For some authors talking animals, rather than human characters, allowed them to publish their satirical commentary by protecting them from censure. Chaucer’s Canterbury Tales and Orwell’s Animal Farm are some of the most famous examples of this. [4]

Contemporary fiction

Contemporary novels such as Alexis Wright's The Swan Book, Colin McAdam's A Beautiful Truth, Erin Hortle's The Octopus and I and Laura Jean McKay's The Animals in That Country show animal voices alongside human characters. These novels portray animals as equally deserving of a place in the narrative.

Fantastical creatures

Most people in the industries of professional illustration, cartooning, and animation refer to these types of creature characters as talking animals [7] funny animals, [8] [9] or anthropomorphic characters. [10]

Fairy tales

Many fairy tales include talking creatures that prove to be shapeshifted people, or even ghosts.[ citation needed ] The fairy tales How Ian Direach got the Blue Falcon and Tsarevitch Ivan, the Fire Bird and the Gray Wolf have the hero aided by a fox and a wolf respectively, but in the similar tale The Golden Bird , the talking fox is freed from a spell to become the heroine's brother, and in The Bird 'Grip' , the fox leaves the hero after explaining that it was the dead man whose debts the hero had paid.[ citation needed ]

Whether shape-shifted or merely having the magical ability to speak, the talking creature is perhaps the most common trait of fairy tales. The motif is certainly present in many more tales than fairies. [11]

Science fiction

A good example of the science fiction genre is the webcomic Anima: Age of the Robots which uses anthropomorphism to portray an alternate world as modern as ours, but inhabited by creature-lookalikes.[ disputed ] The intelligent robots that they have made do rebel and threaten the creatures. This serves as a warning to mankind's thoughtless pursuit of technological advancement.[ citation needed ]

Toy stories

Animated toys in fictional works are popular for expressing human developmental and existential concerns. [12] In toy literature, there are a few common motifs talking toys are used to convey. For example, talking toys can embody human anxiety about what it means to be “real” as well as reflect struggles of power when they are at the disposal of humans. [12] Another common motif is the religious allusion to divine creation when humans create toys that come alive. [12] Some examples of talking toy animals include the animals in Winnie the Pooh , the wooden toy dog in Poor Cecco, [12] the Skin Horse and Velveteen rabbit in The Velveteen Rabbit , and the Slinky Dog toy and Tyrannosaurus Rex toy in Disney’s Toy Story . [13]

Fantasy

Anthropomorphism of animals is common in the fantasy genre. [2] For example, in L. Frank Baum's Land of Oz , creatures (such as the Cowardly Lion and the Hungry Tiger) talk. The chicken Billina gains the ability to talk when she is swept away by a storm to land near Oz, as do other animals, and Toto, as explained in a retcon, always had the ability since arriving in Oz, but never used it.[ citation needed ] In C. S. Lewis's Chronicles of Narnia , the world of Narnia is ruled by a talking lion by the name of Aslan, and many minor characters are talking woodland animals, both of which interact with both the humans of Narnia, and the children who act as the protagonists of the books. In the Sailor Moon franchise, the protagonist Usagi Tsukino and her friends awaken their powers as Sailor Guardians thanks to talking cats Luna and Artemis, who also serve as mentoring figures and advisors to them. [14] :Act 1

See also

Related Research Articles

<span class="mw-page-title-main">Fable</span> Short fictional story that anthropomorphises non-humans to illustrate a moral lesson

Fable is a literary genre defined as a succinct fictional story, in prose or verse, that features animals, legendary creatures, plants, inanimate objects, or forces of nature that are anthropomorphized, and that illustrates or leads to a particular moral lesson, which may at the end be added explicitly as a concise maxim or saying.

"On Fairy-Stories" is an essay by J. R. R. Tolkien which discusses the fairy story as a literary form. It was written as a lecture entitled "Fairy Stories" for the Andrew Lang lecture at the University of St Andrews, Scotland, on 8 March 1939.

<i>The Chronicles of Narnia</i> Series of childrens fantasy novels by C. S. Lewis

The Chronicles of Narnia is a series of seven portal fantasy novels by British author C. S. Lewis. Illustrated by Pauline Baynes and originally published between 1950 and 1956, The Chronicles of Narnia has been adapted for radio, television, the stage, film, and video games. The series is set in the fictional realm of Narnia, a fantasy world of magic, mythical beasts and talking animals. It narrates the adventures of various children who play central roles in the unfolding history of the Narnian world. Except in The Horse and His Boy, the protagonists are all children from the real world who are magically transported to Narnia, where they are sometimes called upon by the lion Aslan to protect Narnia from evil. The books span the entire history of Narnia, from its creation in The Magician's Nephew to its eventual destruction in The Last Battle.

<span class="mw-page-title-main">Monster</span> Fearsome and/or grotesque legendary being

A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive, with a strange or grotesque appearance that causes terror and fear, often in humans. Monsters usually resemble bizarre, deformed, otherworldly and/or mutated animals or entirely unique creatures of varying sizes, but may also take a human form, such as mutants, ghosts, spirits, zombies, or cannibals, among other things. They may or may not have supernatural powers, but are usually capable of killing or causing some form of destruction, threatening the social or moral order of the human world in the process.

<i>Panchatantra</i> Ancient Sanskrit text of animal fables from India

The Panchatantra is an ancient Indian collection of interrelated animal fables in Sanskrit verse and prose, arranged within a frame story. The surviving work is dated to about 200 BCE, but the fables are likely much more ancient. The text's author is unknown, but it has been attributed to Vishnu Sharma in some recensions and Vasubhaga in others, both of which may be fictitious pen names. It is likely a Hindu text, and based on older oral traditions with "animal fables that are as old as we are able to imagine".

<span class="mw-page-title-main">Ogre</span> Legendary monster

An ogre is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend.

<span class="mw-page-title-main">Shapeshifting</span> Ability to physically transform in mythology, folklore and speculative fiction

In mythology, folklore and speculative fiction, shapeshifting is the ability to physically transform oneself through unnatural means. The idea of shapeshifting is in the oldest forms of totemism and shamanism, as well as the oldest existent literature and epic poems such as the Epic of Gilgamesh and the Iliad. The concept remains a common literary device in modern fantasy, children's literature and popular culture.

<span class="mw-page-title-main">Fantasy literature</span> Literature set in an imaginary universe

Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults.

Traditional stories, or stories about traditions, differ from both fiction and nonfiction in that the importance of transmitting the story's worldview is generally understood to transcend an immediate need to establish its categorization as imaginary or factual. In the academic circles of literature, religion, history, and anthropology, categories of traditional story are important terminology to identify and interpret stories more precisely. Some stories belong in multiple categories and some stories do not fit into any category.

<span class="mw-page-title-main">Early history of fantasy</span>

Elements of the supernatural and the fantastic were an element of literature from its beginning, though the idea of a distinct genre, in the modern sense, is less than two centuries old.

The following outline is provided as an overview of and topical guide to fiction:

<span class="mw-page-title-main">Animal tale</span> Short narrative consisting of talking animals

An animal tale or beast fable generally consists of a short story or poem in which animals talk. They may exhibit other anthropomorphic qualities as well, such as living in a human-like society. It is a traditional form of allegorical writing.

<span class="mw-page-title-main">Anthropomorphism</span> Attribution of human traits to non-human entities

Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.

<span class="mw-page-title-main">Fantasy</span> Genre of speculative fiction

Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and usually inspired by mythology or folklore. The term "fantasy" can also be used to describe a "work of this genre", usually literary.

The Chronicles of Narnia is a series of seven fantasy novels for children written by C. S. Lewis. It is considered a classic of children's literature and is the author's best-known work, having sold over 100 million copies in 47 languages. The series borrows characters and ideas from Classical, Norse, Irish, Arthurian, Islamic, Jewish and Christian mythology. Of all the mythologies taken into consideration, the Christian one is the most fundamental for the Narnia series, due to the themes covered.

The following outline is provided as an overview of and topical guide to Narnia:

<span class="mw-page-title-main">Outline of fantasy</span> Overview of and topical guide to fantasy

The following outline is provided as an overview of and topical guide to fantasy:

<span class="mw-page-title-main">Human–animal hybrid</span> Entity that incorporates elements from both humans and non-human animals

A human–animal hybrid and animal–human hybrid is an organism that incorporates elements from both humans and non-human animals. Technically, in a human–animal hybrid, each cell has both human and non-human genetic material. It is in contrast to an individual where some cells are human and some are derived from a different organism, called a human-animal chimera.

<span class="mw-page-title-main">Human uses of mammals</span>

Human uses of mammals include both practical uses, such as for food, sport, and transport, and symbolic uses, such as in art and mythology. Mammals have played a crucial role in creating and sustaining human culture. Domestication of mammals was instrumental in the Neolithic Revolution's development of agriculture and of civilisation, causing farming to replace hunting and gathering around the world, and cities to replace scattered communities.

Magical creatures are an important aspect of the fictional world of Narnia contained within The Chronicles of Narnia book series and connected media originally created by C. S. Lewis. Throughout the seven books of the series, the protagonists encounter a variety of these creatures as they travel throughout Narnia and the surrounding lands and seas, including Archenland, Calormen, and the Great Eastern Ocean.

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Further reading