LitRPG

Last updated

LitRPG, short for literary role-playing game, is a literary genre combining the conventions of computer RPGs with science-fiction and fantasy novels. The term was introduced in 2013. In LitRPG, game-like elements form an essential part of the story, and visible RPG statistics (for example strength, intelligence, damage) are a significant part of the reading experience. [1] This distinguishes the genre from novels that tie in with a game, like those set in the world of Dungeons & Dragons ; books that are actual games, such as the choose-your-own-path Fighting Fantasy type of publication; or games that are literarily described, like MUDs and interactive fiction. Typically, the main character in a LitRPG novel is consciously interacting with the game or game-like world and attempting to progress within it.

Contents

History

The literary trope of getting inside a computer game is not new. [2] Andre Norton's Quag Keep (1978) enters the world of the characters of a D&D game. Larry Niven and Steven Barnes's Dream Park (1981) has a setting of LARP-like games as a kind of reality TV in the future (2051). With the rise of MMORPGs in the 1990s came science fiction novels that utilised virtual game worlds for their plots. Early examples are Piers Anthony's 1993 Killobyte , Tad Williams's 1996–2004 tetralogy Otherland , Conor Kostick's 2004 Epic [3] and Charles Stross's 2007 Halting State . In Taiwan, the first of Yu Wo's nine ½ Prince (½ 王子 Èrfēnzhīyī Wángzǐ) novels appeared, published in October 2004 by Ming Significant Cultural. [4] In Japan, the genre has reached the mainstream with the release of the media phenomenon .hack//Sign in 2002 and Sword Art Online in 2009. Also of note is the Korean Legendary Moonlight Sculptor series with over 50 volumes.

While these novels and others were precursors to a more stat-heavy form of novel, which is LitRPG proper, a Russian publishing initiative identified the genre and gave it a name. The first Russian novel in this style appeared in 2012 at the Russian self-publishing website samizdat.ru, the novel Господство клана Неспящих (Clan Dominance: The Sleepless Ones) [5] by Dem Mikhailov set in the fictional sword and sorcery game world of Valdira, printed by Leningrad Publishers later that year under the title Господство кланов (The Rule of the Clans) in the series Современный фантастический боевик (Modern Fantastic Action Novel) [6] and translated into English as The Way of the Clan as a Kindle book in 2015. In 2013, EKSMO, a major Russian publishing house, started its multiple-author project entitled LitRPG. According to Magic Dome Books, a major translator of Russian LitRPG, the term "LitRPG" was coined in late 2013 during a brainstorming session between writer Vasily Mahanenko, EKSMO's science fiction editor Dmitry Malkin and fellow LitRPG series editor and author Alex Bobl  [ ru ]. Since 2014, EKSMO has been running LitRPG competitions and publishing the winning stories. [7] [8]

Examples

English-language

Russian

GameLit

Many of the post-2014 writers in this field insist that depiction of a character's in-game progression must be part of the definition of LitRPG, leading to the emergence of the term GameLit to embrace stories set in a game universe but which do not necessarily embody leveling and skill raising. [19] [20] Some of the earliest examples are Chris Van Allsburg's 1981 Jumanji which is a children's book about a magical board game. [21] [22] and the Guardians of the Flame series (1983–2004) by Joel Rosenberg [23] in which a group of college students are magically transported into a fantasy role-playing game.

Ernest Cline's 2011 novel Ready Player One , which depicts a virtual reality world called OASIS filled with arcade game references from the 1980s and 1990s, became an example of this new genre. [24] [25] Other examples include Marie Lu's 2017 novel Warcross , which is about an online bounty hunter in an internet game, [25] and Louis Bulaong's 2020 book Escapist Dream , which tells the story of a virtual reality world where geeks can role-play and use the powers of their favorite comic book, anime, movie and video game characters. [26] [20]

Related Research Articles

<i>Call of Cthulhu</i> (role-playing game) Tabletop horror role-playing game

Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.

<i>Dungeons & Dragons</i> Fantasy role-playing game

Dungeons & Dragons is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre.

<span class="mw-page-title-main">China Miéville</span> English writer, critic, and activist

China Tom Miéville is a British speculative fiction writer and literary critic. He often describes his work as "weird fiction", and is allied to the loosely associated movement of writers called New Weird.

<span class="mw-page-title-main">Ed Greenwood</span> Canadian fantasy writer and game designer

Ed Greenwood is a Canadian fantasy writer and the original creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.

<span class="mw-page-title-main">Monte Cook</span> American writer and game designer

Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on Dungeons & Dragons.

<span class="mw-page-title-main">Tracy Hickman</span> American writer

Tracy Raye Hickman is an American fantasy author and designer of games and virtual reality (VR) experiences. He co-authored the original Dragonlance novels with Margaret Weis as well as numerous other books. He also designed and created role playing game material while working for TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books.

<span class="mw-page-title-main">Margaret Weis</span> American fantasy novelist (born 1948)

Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.

<span class="mw-page-title-main">Dungeon crawl</span> Type of scenario in fantasy role-playing games

A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.

James Daniel Lowder is an American author, anthologist, and editor, working regularly within the fantasy, dark fantasy, and horror genres, and on tabletop role-playing games and critical works exploring popular culture.

EN World, also known as Morrus' Unofficial Tabletop RPG News, is a British-owned tabletop role-playing game news and reviews website. The website is run and owned by Russ Morrissey ("Morrus"). It reports current news and provides insight into major product releases before they are officially unveiled. EN World was the original host of the ENNIE Awards.

<span class="mw-page-title-main">Conor Kostick</span> Irish writer and historian

Conor Kostick is an Irish historian and writer living in Dublin. He is the author of many works of history and fiction. A former chairperson of the Irish Writers Union and member of the board of the National Library of Ireland, he has won a number of awards.

Paizo Inc. is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing games Pathfinder and Starfinder. The company's name is derived from the Greek word παίζωpaizō, which means 'I play' or 'to play'. Paizo also runs an online retail store selling role-playing games board games, comic books, toys, clothing, accessories and other products, as well as an Internet forum community.

<span class="mw-page-title-main">James M. Ward</span> American game designer and author (1951–2024)

James Michael Ward was an American game designer and fantasy author who worked for TSR, Inc. for more than 20 years, most notably on the role-playing game Dungeons & Dragons. He wrote various books relating to Dungeons & Dragons, including guidebooks such as Deities & Demigods, and novels including Pool of Radiance, based on the computer game of the same name.

Philip Athans is an American editor and author.

<i>Pathfinder</i> (periodicals) Several related series of roleplaying game books

Pathfinder is a line of roleplaying game supplements published by Paizo Publishing since 2007. Originally designed for use with the revised 3rd edition of Dungeons & Dragons, they transitioned to the first edition of the Pathfinder Roleplaying Game in 2009, then to the second edition of Pathfinder in 2019.

<i>Pathfinder Roleplaying Game</i> Tabletop role-playing game

The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.

<span class="mw-page-title-main">Tony Vilgotsky</span> Russian composer

Anton "Tony" Vilgotsky is a Russian musician, composer, horror and fantasy writer, playwright, and musical columnist. He is mostly known for his fantasy and horror novels as well as his journalist work in such magazines like Dark City, Mir Fantastiki, OM, KVIR and Darker.

Fayroll is a series of fantasy novels written by Russian author Andrey Vasilyev. The series currently includes twelve books chronicling the adventures of a society reporter, Harriton Nikiforov, in the virtual game world of Fayroll.

Isekai is a subgenre of portal fantasy. It includes novels, light novels, films, manga, anime, and video games that revolve around a displaced person or people who are transported to and have to survive in another world, such as a fantasy world, game world, or parallel universe without the possibility of returning to their original world. Isekai is one of the most popular genres of anime, and isekai stories share many common tropes – for example, a powerful protagonist who is able to beat most people in the other world by fighting. This plot device typically allows the audience to learn about the new world at the same pace as the protagonist over the course of their quest or lifetime. If the main characters are transported to a game-like world, the genre can overlap with LitRPG.

<i>Escapist Dream</i> 2020 sci-fi novel by Louis Bulaong

Escapist Dream is a science fiction novel written by Louis Bulaong and published on July 26, 2020. The novel is set in a near future where virtual reality has become a norm and where geeks can use it to gain superpowers and extraordinary abilities. It was written by the author as a homage to geek culture from comics, films, anime and video games.

References

  1. Серия книг LitRPG by EKSMO (in Russian).
  2. Miller, Paul (28 May 2016). "What is LitRPG and why does it exist?". The Verge . Retrieved 10 May 2017.
  3. Browne, Elena (1 March 2018). "Conor Kostick on Ready Player One, Epic and LitRPG". The O'Brien Press Blog. Retrieved 12 March 2018.
  4. Kuo, Grace (3 June 2012). "Taiwan novelist captures hearts of youngsters at home and abroad". Taiwan Today. Archived from the original on 25 November 2012. Retrieved 12 October 2014.
  5. Господство клана Неспящих.
  6. Что такое ЛитРПГ: всё о жанре, Mir Fantastiki magazine (in Russian).
  7. "Романы серии LitRPG (Первый сезон)". Fan Book. 13 January 2014. Retrieved 17 February 2018.
  8. "What is LitRPG?". Level Up Publishing. 11 June 2018. Retrieved 11 June 2018.
  9. 1 2 "14 OF THE BEST LITRPG BOOKS". TopSciFiBooks. Retrieved 5 September 2020.
  10. "What is LitRPG?". LitRPG Reads. June 2019. Retrieved 8 September 2020.
  11. Kostick, Conor. "What are the top LitRPG books of all time?". Level Up Publishing. Retrieved 8 September 2020.
  12. 1 2 3 4 5 6 "All Time Best LitRPG". Level Up Publishing. Retrieved 13 January 2022.
  13. "An Interview with Pirateaba". 22 January 2018.
  14. Murphy, Kevin. "The best LitRPG books, graphic novels, and light novels". Shepherd. Retrieved 24 August 2023.
  15. Bendixen, Melissa (11 August 2023). "Level up with 25+ awesome litRPGs". Audible Blog. Retrieved 24 August 2023.
  16. 1 2 3 Duques, Matthewe (11 August 2023). "Top 25+ Best LitRPG Books 2023 Review". Penn Book Center. Retrieved 24 August 2023.
  17. Simmons, Preston (21 January 2022). "The Top 10 Best LitRPG Books in 2022 RANKED". Reader's Grotto. Retrieved 24 August 2023.
  18. Maven, Alex (1 May 2022). "Top 9 Best Litrpg Wuxia Novels". alexmaven.com. Retrieved 24 August 2023.
  19. Tuleyev, Murat (17 January 2019). "Писатели сегодня зарабатывают реальные деньги". KST News. Retrieved 10 October 2019.
  20. 1 2 Almond, J. (30 October 2020). "A Closer Look at Video Game-Inspired Books". John Almond. Retrieved 24 August 2023.
  21. Balogun. "When Afrofuturism Meets Sword & Soul! Why YOU should be reading LitRPG". Chronicles of Harriet. 30 August 2017
  22. Perry, Travis (21 May 2020). "Free Original Storyworld Ideas, Part 5: GameLit (and Animal Eye)". Speculative Faith. 21 May 2020
  23. "Guardians of the Flame Series".
  24. "What are the best GameLit books?". Level Up Publishing. Retrieved 24 August 2023.
  25. 1 2 Matharu, Taran (8 January 2018). "5 virtual reality books for your gaming-mad tweens and teens". www.booktrust.org.uk. Retrieved 24 August 2023.
  26. Hannigan, Carl. "Escapist Dream (Book Review): How It Represented and Satirized Geek Culture". Voice Media Group. 29 August 2020