LitRPG, short for literary role-playing game, is a literary genre combining the conventions of computer RPGs with science-fiction and fantasy novels. The term was introduced in 2013. [1] In LitRPG, game-like elements form an essential part of the story, and visible RPG statistics (for example strength, intelligence, damage) are a significant part of the reading experience. [2] This distinguishes the genre from novels that tie in with a game, like those set in the world of Dungeons & Dragons ; books that are actual games, such as the choose-your-own-adventure Fighting Fantasy type of publication; or games that are literarily described, like MUDs and interactive fiction. Typically, the main character in a LitRPG novel is consciously interacting with the game or game-like world and attempting to progress within it. [1]
The literary trope of getting inside a computer game is not new. [3] Andre Norton's Quag Keep (1978) enters the world of the characters of a D&D game. Larry Niven and Steven Barnes's Dream Park (1981) has a setting of LARP-like games as a kind of reality TV in the future (2051). With the rise of MMORPGs in the 1990s came science fiction novels that utilised virtual game worlds for their plots. Early examples are Piers Anthony's 1993 Killobyte , Tad Williams's 1996–2004 tetralogy Otherland , Conor Kostick's 2004 Epic [4] and Charles Stross's 2007 Halting State . In Taiwan, the first of Yu Wo's nine ½ Prince (½ 王子 Èrfēnzhīyī Wángzǐ) novels appeared, published in October 2004 by Ming Significant Cultural. [5] In Japan, the genre really started in 1993 with the comedy Magical Circle Guru Guru were the characters lived in a JRPG and the cliches and mechanics of the time were often source of humor. The genre has reached the mainstream with the release of the media phenomenon .hack//Sign in 2002 and Sword Art Online in 2009. Also of note is the Korean Legendary Moonlight Sculptor series with over 50 volumes.
While these novels and others were precursors to a more stat-heavy form of novel, which is LitRPG proper, a Russian publishing initiative identified the genre and gave it a name. The first Russian novel in this style appeared in 2012 at the Russian self-publishing website samizdat.ru, the novel Господство клана Неспящих (Clan Dominance: The Sleepless Ones) [6] by Dem Mikhailov set in the fictional sword and sorcery game world of Valdira, printed by Leningrad Publishers later that year under the title Господство кланов (The Rule of the Clans) in the series Современный фантастический боевик (Modern Fantastic Action Novel) [7] and translated into English as The Way of the Clan as a Kindle book in 2015. In 2013, EKSMO, a major Russian publishing house, started its multiple-author project entitled LitRPG. According to Magic Dome Books, a major translator of Russian LitRPG, the term "LitRPG" was coined in late 2013 during a brainstorming session between writer Vasily Mahanenko, EKSMO's science fiction editor Dmitry Malkin and fellow LitRPG series editor and author Alex Bobl . Since 2014, EKSMO has been running LitRPG competitions and publishing the winning stories. [8] [1]
Many of the post-2014 writers in this field insist that depiction of a character's in-game progression must be part of the definition of LitRPG, leading to the emergence of the term GameLit to embrace stories set in a game universe but which do not necessarily embody leveling and skill raising. [19] [20] Some of the earliest examples are Chris Van Allsburg's 1981 Jumanji , which is a children's book about a magical board game; [21] [22] Neal Stephenson's 1992 cyberpunk novel Snow Crash , which introduced the term metaverse; [23] and the Guardians of the Flame series (1983–2004) by Joel Rosenberg in which a group of college students are magically transported into a fantasy role-playing game. [24]
More recent examples include Ernest Cline's novels Ready Player One (2011) and Ready Player Two (2020), which depict a virtual reality world called the OASIS that is filled with arcade game references from the 1980s and 1990s; [25] [26] Marie Lu's books Warcross (2017) and Wildcard (2018), which are about an online bounty hunter in an internet game; [26] and Louis Bulaong's sci-fi books Escapist Dream (2020) and Otaku Girl (2021), which tell the story of a virtual reality world where geeks can role-play and use the powers of their favorite comic book, anime, movie and video game characters. [23] [27]
Call of Cthulhu is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as CoC, is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck.
Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game. Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, it was published for the D&D game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, in addition to novels, role-playing video game adaptations, comic books, and the film Dungeons & Dragons: Honor Among Thieves.
Cyberpunk is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, Cyberpunk 2020 and Cyberpunk Red, in order to distinguish it from the cyberpunk genre after which it is named.
Ed Greenwood is a Canadian fantasy writer and the creator of the Forgotten Realms game world. He began writing articles about the Forgotten Realms for Dragon magazine beginning in 1979, and subsequently sold the rights to the setting to TSR, the creators of the Dungeons & Dragons roleplaying game, in 1986. He has written many Forgotten Realms novels, as well as numerous articles and D&D game supplement books.
Tracy Raye Hickman is an American fantasy author and designer of games and virtual reality (VR) experiences. He co-authored the original Dragonlance novels with Margaret Weis as well as numerous other books. He also designed and created role playing game material while working for TSR and has cowritten novels with his wife, Laura Hickman. He is the author or co-author of over 60 books.
Margaret Edith Weis is an American fantasy and science fiction author of dozens of novels and short stories. At TSR, Inc., she teamed with Tracy Hickman to create the Dragonlance role-playing game (RPG) world. She is founding CEO and owner of Sovereign Press, Inc and Margaret Weis Productions, licensing several popular television and movie franchises to make RPG series in addition to their own.
A campaign setting is a setting for a tabletop role-playing game or wargame campaign. Most campaign settings are fictional worlds; however, some are historical or contemporary real-world locations. A campaign is a series of individual adventures, and a campaign setting is the world in which such adventures and campaigns take place. A campaign setting is typically designed for a specific game or a specific genre of game, though some come from existing media. There are numerous campaign settings available for purchase both in print and online. In addition, many game masters create their own, which are often called "homebrew" settings.
A dungeon crawl is a type of scenario in fantasy role-playing games (RPGs) in which heroes navigate a labyrinth environment, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find. Video games and board games which predominantly feature dungeon crawl elements are considered to be a genre.
James Daniel Lowder is an American author, anthologist, and editor, working regularly within the fantasy, dark fantasy, and horror genres, and on tabletop role-playing games and critical works exploring popular culture.
EN World, also known as Morrus' Unofficial Tabletop RPG News, is a British-owned tabletop role-playing game news and reviews website. The website is run and owned by Russ Morrissey ("Morrus"). It reports current news and provides insight into major product releases before they are officially unveiled. EN World was the original host of the ENNIE Awards.
Conor Kostick is a historian and writer living in Dublin. He is the author of many works of history and fiction. A former chairperson of the Irish Writers Union and member of the board of the National Library of Ireland, he has won a number of awards.
Philip Athans is an American editor and author.
The Pathfinder Roleplaying Game is a fantasy role-playing game (RPG) that was published in 2009 by Paizo Publishing. The first edition extends and modifies the System Reference Document (SRD) based on the revised 3rd edition Dungeons & Dragons (D&D) published by Wizards of the Coast under the Open Game License (OGL) and is intended to be backward-compatible with that edition.
Fantasy is a genre of speculative fiction which involves themes of the supernatural, magic, and imaginary worlds and creatures.
A tabletop role-playing game, also known as a pen-and-paper role-playing game, is a kind of role-playing game (RPG) in which the participants describe their characters' actions through speech and sometimes movements. Participants determine the actions of their characters based on their characterization, and the actions succeed or fail according to a set formal system of rules and guidelines, usually involving randomization. Within the rules, players have the freedom to improvise, and their choices shape the direction and outcome of the game.
Fayroll is a series of fantasy novels written by Russian author Andrey Vasilyev. The series currently includes twelve books chronicling the adventures of a society reporter, Harriton Nikiforov, in the virtual game world of Fayroll.
Isekai is a sub-genre of fiction. It includes novels, light novels, films, manga, anime, and video games that revolve around a displaced person or people who are transported to and have to survive in another world such as a fantasy world, game world, or parallel universe with or without the possibility of returning to their original world. Isekai is one of the most popular genres of anime, and isekai stories share many common tropes – for example, a powerful protagonist who is able to beat most people in the other world by fighting. This plot device typically allows the audience to learn about the new world at the same pace as the protagonist over the course of their quest or lifetime. If the main characters are transported to a game-like world, the genre can overlap with LitRPG.
Escapist Dream is a science fiction novel written by Louis Bulaong and published on July 26, 2020. The novel is set in a near future where virtual reality has become a norm and where geeks can use it to gain superpowers and extraordinary abilities. It was written by the author as a homage to geek culture from comics, films, anime and video games.
The Wandering Inn is a 2016 fantasy series written by "Pirateaba" (pseudonym). Throughout its publication, the series has been positively received by critics and consumers. The series is known in part for its robust length of 13,000,000 words, claimed by some as "the longest series ever written."
Part of a series on |
Role-playing games |
---|
Types |
Movements & Traditions |
Parts of Games |
Participants |
Lists |
WikiProject |