Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters.  Sword and sorcery commonly overlaps with heroic fantasy. 
American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine Amra, demanding a name for the sort of fantasy-adventure story written by Robert E. Howard.  Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal Ancalagon (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of Amra, commenting:
I feel more certain than ever that this field should be called the sword-and-sorcery story. This accurately describes the points of culture-level and supernatural element and also immediately distinguishes it from the cloak-and-sword (historical adventure) story—and (quite incidentally) from the cloak-and-dagger (international espionage) story too! 
Since its inception, many attempts have been made to provide a precise definition of "sword and sorcery". Although many have debated the finer points, the consensus characterizes it with a bias toward fast-paced, action-rich tales set in a quasi-mythical or fantastical framework. Unlike high fantasy, the stakes in sword and sorcery tend to be personal, the danger confined to the moment of telling.  Settings are typically exotic, and protagonists often morally compromised. 
Many sword and sorcery tales have turned into lengthy series of adventures. Their lower stakes and less-than world-threatening dangers make this more plausible than a repetition of the perils of epic fantasy. So too does the nature of the heroes; most sword-and-sorcery protagonists, travellers by nature, find peace after adventure deathly dull. 
In his introduction to the reference Literary Swordsmen and Sorcerers by L. Sprague de Camp,  Lin Carter notes that the heritage of sword and sorcery is illustrious, and can be traced back to mythology, including the labors of Hercules, as well as to classical epics such as Homer's Odyssey , the Norse sagas, and Arthurian legend.
It also has been influenced by historical fiction. For instance, the work of Sir Walter Scott was influenced by Scottish folklore and ballads.  But few of Scott's stories contain fantastic elements; in most, the appearance of such is explained away.  Its themes of adventure in a strange society influenced the adventures set in foreign lands by H. Rider Haggard and Edgar Rice Burroughs.  Haggard's works included many fantastic elements. 
Sword and sorcery's immediate progenitors are the swashbuckling tales of Alexandre Dumas, père ( The Three Musketeers (1844), etc.), Rafael Sabatini ( Scaramouche (1921), etc.) and their pulp magazine imitators, such as Talbot Mundy, Harold Lamb, and H. Bedford-Jones, who all influenced Robert E. Howard.  However, these historical "swashbucklers" lack the supernatural element (even though Dumas' fiction contained many fantasy tropes) which defines the genre.  Another influence was early fantasy fiction such as Lord Dunsany's The Fortress Unvanquishable, Save for Sacnoth (1910) and A. Merritt's The Ship of Ishtar (1924).  All these authors influenced sword and sorcery for the plots, characters, and landscapes used. 
Also, many early sword and sorcery writers, such as Robert E. Howard and Clark Ashton Smith, were influenced by the Middle Eastern tales of the Arabian Nights, whose stories of magical monsters and evil sorcerers were an influence on the genre-to-be. 
Sword and sorcery's frequent depictions of smoky taverns and fetid back alleys draw upon the picaresque genre; for example, Rachel Bingham notes that Fritz Leiber's city of Lankhmar bears considerable similarity to 16th century Seville as depicted in Miguel de Cervantes' tale "Rinconete y Cortadillo". 
American author Gertrude Hall's 1895 novelette "Garden Deadly" appears to anticipate the genre with the tale of a blighted kingdom, a seductive enchantress who turns men into animals, and a brash, brawny outsider who sets out to save the day. 
Sword and sorcery proper only truly begins in the pulp fantasy magazines, where it emerged from "weird fiction".  The magazine Weird Tales , which published Howard's Conan stories and C. L. Moore's Jirel of Joiry tales, as well as key influences like H. P. Lovecraft and Clark Ashton Smith, was especially important. 
The genre has been defined by Robert E. Howard's work, especially his tales of Conan the Barbarian and Kull of Atlantis , mostly in Weird Tales from 1932 and 1929 respectively.  
Other books and series that define the genre of sword-and-sorcery include:
Other pulp fantasy fiction, such as Edgar Rice Burroughs' Barsoom series and Leigh Brackett's Sea Kings of Mars, have a similar feel to sword and sorcery. But, because alien science replaces the supernatural, these books are usually described as planetary romance or sword and planet. They fall more in the area of science fiction.  Despite this, planetary romance closely aligns with sword and sorcery, and the work of Burroughs, Brackett, and others in the former field have been significant in creating and spreading S&S proper.  Sword and sorcery often blurs the lines between fantasy and science fiction, drawing elements from both like the "weird fiction" it sprang from. 
Another notable sword and sorcery anthology series from 1977 through 1979 called Swords Against Darkness, edited by Andrew J. Offutt, ran five volumes and featured stories by such authors as Poul Anderson, David Drake, Ramsey Campbell, Andre Norton, and Manly Wade Wellman.
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From the 1960s until the 1980s, under the guiding force of Lin Carter, a select group of writers formed the Swordsmen and Sorcerers' Guild of America (SAGA) to promote and enlarge the sword and sorcery genre. From 1973 to 1981, five anthologies featuring short works by SAGA members were published. Edited by Carter, these were collectively known as Flashing Swords! . Because of these and other anthologies, such as the Ballantine Adult Fantasy series, his own fiction, and his criticism, Carter is considered one of the most important popularizers of genre fantasy in general, and S&S in particular. 
Despite such authors' efforts, some critics use sword and sorcery as a dismissive or pejorative term.  During the 1980s, influenced by the success of the 1982 feature film Conan the Barbarian, many cheaply made fantasy films were released in a subgenre that would be called "sword & sorcery".
After the boom of the early 1980s, sword and sorcery once again dropped out of favor, with epic fantasy largely taking its place in the fantasy genre. There was, though, another resurgence in sword and sorcery at the end of the 20th century. Sometimes called the "new" or "literary" sword and sorcery, this development places emphasis on literary technique, and draws from epic fantasy and other genres to broaden the genre's typical scope. Stories may feature the wide-ranging struggles of national or world-spanning concerns common to high fantasy, but told from the point of view of characters more common to S&S, and with the sense of adventure common to the latter. Writers associated with this include Steven Erikson, Joe Abercrombie, and Scott Lynch, magazines such as Black Gate and the ezines Flashing Swords[ citation needed ] (not to be confused with the Lin Carter anthologies), and Beneath Ceaseless Skies publish short fiction in the style.  According to the literary critic Higashi Masao regarding Japanese works Guin Saga and Sorcerous Stabber Orphen, they were initially planned by their authors as novels that could be classified as belonging to the European sword and sorcery subgenre but had various major elements that distanced themselves from the typical novels in the genre. 
In the 1990s, sword and sorcery boomed in popularity in Britain and other parts of the world. 
Despite the importance of C. L. Moore, Leigh Brackett, Andre Norton, and other female authors, as well as Moore's early heroine, sword and sorcery has been characterized as having a masculine bias. Female characters were generally distressed damsels to be rescued or protected, or otherwise served as a reward for a male hero's adventures. Women who had adventures of their own often did so to counter the threat of rape or to gain revenge for same.   Marion Zimmer Bradley's Sword and Sorceress anthology series (1984 onwards) tried the reverse, encouraging female writers and protagonists. The stories feature skillful swordswomen and powerful sorceresses working from a variety of motives.  
Jessica Amanda Salmonson similarly sought to broaden the range of roles for female characters in sword and sorcery through her own stories and through editing the World Fantasy Award-winning  Amazons (1979) and Amazons II (1982) anthologies; both drew on real and folkloric female warriors, often from areas outside of Europe.  
Early sword and sorcery writer Robert E. Howard had espoused feminist views in his personal and professional life. He wrote to his friends and associates defending the achievements and capabilities of women.   Strong female characters in Howard's works of fiction include Dark Agnes de Chastillon (first appearing in "Sword Woman", circa 1932–34), the early modern pirate Helen Tavrel ("The Isle of Pirates' Doom", 1928), as well as two pirates and Conan the Barbarian supporting characters, Bêlit ("Queen of the Black Coast", 1934), and Valeria of the Red Brotherhood ("Red Nails", 1936). 
Introduced as the co-star in a non-fantasy historical story by Howard entitled "The Shadow of the Vulture", Red Sonya of Rogatino later inspired a fantasy heroine named Red Sonja, who first appeared in the comic book series Conan the Barbarian written by Roy Thomas and illustrated by Barry Windsor-Smith. Red Sonja got her own comic book title and eventually a series of novels by David C. Smith and Richard L. Tierney, as well as Richard Fleischer's film adaptation in 1985.
Hard science fiction is a category of science fiction characterized by concern for scientific accuracy and logic. The term was first used in print in 1957 by P. Schuyler Miller in a review of John W. Campbell's Islands of Space in the November issue of Astounding Science Fiction. The complementary term soft science fiction, formed by analogy to hard science fiction, first appeared in the late 1970s. The term is formed by analogy to the popular distinction between the "hard" (natural) and "soft" (social) sciences, although there are examples generally considered as "hard" science fiction such as Isaac Asimov's Foundation series, built on mathematical sociology. Science fiction critic Gary Westfahl argues that neither term is part of a rigorous taxonomy; instead they are approximate ways of characterizing stories that reviewers and commentators have found useful.
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot. High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements.
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items ; an imaginary universe hidden within ours ; a fictional Earth set in the remote past or future ; an alternative version of our History ; or an entirely independent world set in another part of the universe.
Science Fantasy, which also appeared under the titles Impulse and SF Impulse, was a British fantasy and science fiction magazine, launched in 1950 by Nova Publications as a companion to Nova's New Worlds. Walter Gillings was editor for the first two issues, and was then replaced by John Carnell, the editor of New Worlds, as a cost-saving measure. Carnell edited both magazines until Nova went out of business in early 1964. The titles were acquired by Roberts & Vinter, who hired Kyril Bonfiglioli to edit Science Fantasy; Bonfiglioli changed the title to Impulse in early 1966, but the new title led to confusion with the distributors and sales fell, though the magazine remained profitable. The title was changed again to SF Impulse for the last few issues. Science Fantasy ceased publication the following year, when Roberts & Vinter came under financial pressure after their printer went bankrupt.
Historical fantasy is a category of fantasy and genre of historical fiction that incorporates fantastic elements into a more "realistic" narrative. There is much crossover with other subgenres of fantasy; those classed as Arthurian, Celtic, or Dark Ages could just as easily be placed in historical fantasy. Stories fitting this classification generally take place prior to the 20th century.
Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, it provides a setting in which "all men are strong, all women beautiful, all life adventurous, and all problems simple". This means that adventures based in heroic fantasy are unlikely to mention any wider problems that cannot be fixed by a quest. Characters within heroic fantasy are likely to be underdogs of humble origin who are placed in situations forcing them to act in a heroic manner, past what is expected of them.
Unknown was an American pulp fantasy fiction magazine, published from 1939 to 1943 by Street & Smith, and edited by John W. Campbell. Unknown was a companion to Street & Smith's science fiction pulp, Astounding Science Fiction, which was also edited by Campbell at the time; many authors and illustrators contributed to both magazines. The leading fantasy magazine in the 1930s was Weird Tales, which focused on shock and horror. Campbell wanted to publish a fantasy magazine with more finesse and humor than Weird Tales, and put his plans into action when Eric Frank Russell sent him the manuscript of his novel Sinister Barrier, about aliens who own the human race. Unknown's first issue appeared in March 1939; in addition to Sinister Barrier, it included H. L. Gold's "Trouble With Water", a humorous fantasy about a New Yorker who meets a water gnome. Gold's story was the first of many in Unknown to combine commonplace reality with the fantastic.
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults.
Fantasy tropes are a specific type of literary tropes that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. J. R. R. Tolkien's legendarium for example, was inspired from a variety of different sources including Germanic, Finnish, Greek, Celtic and Slavic myths. Literary fantasy works operate using these tropes, while others use them in a revisionist manner, making the tropes over for various reasons such as for comic effect, and to create something fresh.
Dark fantasy is a subgenre of fantasy literary, artistic, and cinematic works that incorporate disturbing and frightening themes of fantasy. It often combines fantasy with elements of horror or has a gloomy dark tone or a sense of horror and dread.
The Encyclopedia of Fantasy is a 1997 reference work concerning fantasy fiction, edited by John Clute and John Grant. Other contributors include Mike Ashley, Neil Gaiman, Diana Wynne Jones, David Langford, Sam J. Lundwall, Michael Scott Rohan, Brian Stableford and Lisa Tuttle.
Elements of the supernatural and the fantastic were an element of literature from its beginning. The modern genre is distinguished from tales and folklore which contain fantastic elements, first by the acknowledged fictitious nature of the work, and second by the naming of an author. Works in which the marvels were not necessarily believed, or only half-believed, such as the European romances of chivalry and the tales of the Arabian Nights, slowly evolved into works with such traits. Authors like George MacDonald created the first explicitly fantastic works.
Phyllis Eisenstein was an American author of science fiction and fantasy short stories as well as novels. Her work was nominated for both the Hugo Award and Nebula Award.
Richard Neil Barron was a science fiction bibliographer and scholar. His training was as a librarian. He is perhaps best known for his book Anatomy of Wonder: A Critical Guide to Science Fiction. He won the Pilgrim Award for Lifetime Achievement in the field of science fiction scholarship in 1982. He died on September 5, 2010 in Las Vegas, Nevada.
Elements of the supernatural and the fantastic were an element of literature from its beginning, though the idea of a distinct genre, in the modern sense, is less than two centuries old.
William Levi Crawford was an American publisher and editor.
Magic in fiction is the endowment of characters or objects in works of fiction or fantasy with powers that do not naturally occur in the real world.
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. The term "fantasy" can also be used to describe a "work of this genre", usually literary.
The multiverse is a series of parallel universes in many of the science fiction and fantasy novels and short stories written by Michael Moorcock. Central to these works is the concept of an Eternal Champion who has potentially multiple identities across multiple dimensions. The multiverse contains a legion of different versions of Earth in various times, histories, and occasionally, sizes. One example is the world in which his Elric Saga takes place. The multiplicity of places in this collection of universes include London, Melniboné, Tanelorn, the Young Kingdoms, and the Realm of Dreams.
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The dictionary definition of sword and sorcery at Wiktionary