Magic systems in games

Last updated

Magic systems in games are the rules, limitations, abilities, and characteristics that define magic in a game.

Contents

Magic points

A magic point, sometimes known as a mana point, often abbreviated to MP, is a unit of measure that indicates either or both the amount of magic that can be utilized by a user, and the amount of energy that they can harness to perform magic. A magic point system is the most common method used to regulate and thus limit the number of spells that a magical individual can cast. Such a system gives magic users a specific amount of MP, and each spell causes a specific number of magic points to be consumed upon being cast. Many systems that use magic points assign a magic user a maximum number of MP that they can have at any one time, which is different for each magic user. There is typically a way to restore lost MP, usually by resting or imbibing potions. Sometimes consuming certain foods may replenish MP. [1] [2] [3]

A few systems that use MP do not have a maximum number that may be stored, but instead make it more difficult to recover or gain new magic points.

Examples of MP-limited systems include Rolemaster , High Adventure Role Playing , GURPS , and Tunnels & Trolls .

Skill-limited

A skill-limited magic system breaks the spells down into a number of skills. To perform skills usually requires skill checks: a dice roll, modified by character statistics. The more difficult the magical effect, the higher the difficulty of the die roll. Such systems are often limited by an increase in the difficulty of the skill roll based upon the number of spells in a certain time period that have already been cast.

It is common in skill-limited systems for a spellcaster to be able to combine multiple magical skills to perform effects not covered by the skills given. Typically, such combinations are more difficult than the basic uses of the skills.

Examples of skill-limited systems include Talislanta and Ars Magica .

Spell slots

A magic system that is limited by a number of spell slots will give a spellcaster a certain number of spells per day that may be cast. These spells may be divided by level or limited to certain types of spells. When all of a spellcaster's slots are used up, the caster is no longer able to perform magic until steps are taken (usually sleeping and re-studying the spells) to recover the spell slots. This mechanic originated out of the Vancian magic system, [4] where "the number of memorized spells is strictly limited by the magician's memory capacity in proportion to the spells' difficulty levels, effectively granting a number of spell slots". [5] :273

Spell-slot systems often employ a rationale that the spell is forgotten when cast, [5] :240 or that the caster has a finite supply of the ingredients required to cast the spell. In the first case, the spellcaster must re-memorize the spell from a source, typically a grimoire. In the second case, the caster must find new ingredients and prepare the equipment needed to cast the spell.

For example, Dungeons & Dragons simplified Jack Vance's formula "to a number of spell slots scaling with the player character's level". [5] :274 HackMaster also uses a spell-slot system.

Hybrid systems

Many magic systems combine features of two or all three of the above. [5] :28 As an example, Mage: The Ascension uses a skill-limited system that may be augmented by spending Quintessence to lower the difficulty of a magical skill roll. [4] Rolemaster employs a spell-point system, but includes devices called spell adders that grant additional spell shots with no associated spell-point cost. Ars Magica uses a skill-based system, but a mage can only cast so many spells before becoming too fatigued to continue. High Adventure Role Playing also uses a hybrid system between the magic point system and the skill system, and to some extent the spell slot version, which requires a skill roll based on the strength of the spell effect, limiting the total number of spells cast in a day by a magic cost system, with the caster having a certain set of magic points available each day. As in Rolemaster, there are items that can reduce the magic point cost for spells as well as items like spell adders that allow extra spells to be cast without the expenditure of magic points.

List of specific examples

Related Research Articles

<i>Ars Magica</i> Tabletop fantasy role-playing game

Ars Magica is a role-playing game set in 'Mythic Europe' – a historically grounded version of Europe and the Levant around AD 1200, with the added conceit that conceptions of the world prevalent in folklore and institutions of the High Middle Ages are factual reality. The players' involvement revolves around an organization of magi and their allies and foes both mundane and supernatural. The game was originally developed by Jonathan Tweet and Mark Rein-Hagen, with its first edition published in 1987.

<i>DragonQuest</i> Fantasy role-playing game

DragonQuest is a fantasy role-playing game originally published by Simulations Publications (SPI) in 1980. Where first generation fantasy role-playing games such as Dungeons & Dragons (D&D) restricted players to particular character classes, DragonQuest was one of the first games to utilize a system that emphasized skills, allowing more individual customization and a wider range of options.

<i>Dungeon Magic: Sword of the Elements</i> 1989 video game

Dungeon Magic: Sword of the Elements is a real-time first-person RPG produced by Taito in 1989, and programmed by Natsume for the Nintendo Entertainment System.

The magic in Dungeons & Dragons consists of the spells and magic systems used in the settings of the role-playing game Dungeons & Dragons (D&D). D&D defined the genre of fantasy role-playing games, and remains the most popular table-top version. Many of the original concepts have become widely used in the role-playing community across many different fictional worlds, as well as across all manner of popular media including books, board games, video games, and films.

<i>Paladins Quest</i> 1992 video game

Paladin's Quest, originally released as Lennus: Kodai Kikai no Kioku in Japan, is a utopian/dystopian science fantasy role-playing video game developed by Copya System and published in Japan by Asmik Corporation on November 13, 1992, for the Super Nintendo Entertainment System. It was published in North America by Enix in October 1993. It was different from other role-playing games at the time, because when the player casts magic, it takes away HP instead of MP.

<span class="mw-page-title-main">Magic (game terminology)</span> Character attribute in role-playing games

Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different abilities will use up different amounts of MP. When the MP of a character reaches zero, the character will not be able to use special abilities until some of their MP is recovered.

<i>Dungeons & Dragons: Shadow over Mystara</i> 1996 arcade game

Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. The game is set in the Dungeons & Dragons campaign setting of Mystara.

<i>Magic: The Gathering – Battlegrounds</i> 2003 video game

Magic: The Gathering – Battlegrounds is a real time strategy video game developed by Secret Level and published by Atari It is based on Magic: The Gathering collectible card game, with many fundamental differences. The game is based on the creation of heroes and mages that summon forth powerful monsters, spells, and abilities to defeat the enemy duelist. Duelists learn new magical spells by completing the campaign, with more and more spell books becoming available as the player progresses. Each spell is separated into one of 5 colors, each with their own strengths and weaknesses.

The bard is a standard playable character class in many editions of the Dungeons & Dragons fantasy role-playing game. The bard class is versatile, capable of combat and of magic. Bards use their artistic talents to induce magical effects. The class is loosely based on the special magic that music holds in stories such as the Pied Piper of Hamelin, and in earlier versions was much more akin to being a Celtic Fili or a Norse Skald, although these elements have largely been removed in later editions. Listed inspirations for bards include Taliesin, Homer, Will Scarlet and Alan-a-Dale.

The wizard is one of the standard character class in the Dungeons & Dragons fantasy role-playing game. A wizard uses arcane magic, and is considered less effective in melee combat than other classes.

In the Dungeons & Dragons role-playing game, game mechanics and dice rolls determine much of what happens. These mechanics include:

The warlock is a character class in the Dungeons & Dragons fantasy role-playing game. It was introduced as a non-core base class who practice arcane magic in the supplemental book Complete Arcane for the 3.5 edition of Dungeons & Dragons. In 4th and 5th edition, the warlock is a core class.

<span class="mw-page-title-main">Statistic (role-playing games)</span> Piece of data representing a particular aspect of a fictional character

A statistic in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice.

<i>Tome of Battle: The Book of Nine Swords</i>

Tome of Battle: The Book of Nine Swords is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game, published by Wizards of the Coast in 2006. The book chronicles the rise and fall of the fictional Temple of Nine Swords within the D&D universe and introduces an entirely new "initiator" subsystem that gives greater flexibility.

<i>Complete Mage</i>

Complete Mage is a supplemental rule book for the 3.5 edition of the Dungeons & Dragons role-playing game. It is effectively the sequel to Complete Arcane.

<i>Advanced d20 Magic</i>

Advanced d20 Magic is a sourcebook published by Guardians of Order in 2006 that contains variant rules for the third edition of the fantasy role-playing game Dungeons & Dragons.

<i>Monato Esprit</i> 2009 video game

Monato Esprit is a 3D, fantasy-themed massively multiplayer online role-playing game. The game is currently in the open beta stage of development and is tentatively scheduled for release in July, 2009. Monato Esprit is free to download and uses the e-currency "MetaTIX" as its billing system.

<i>Magic Item Compendium</i>

The Magic Item Compendium is a sourcebook written for the 3.5 edition of the Dungeons & Dragons fantasy role-playing game.

<i>Avencast: Rise of the Mage</i> 2007 video game

Avencast: Rise of the Mage is an action role-playing game for Microsoft Windows developed by ClockStone and published by Lighthouse Interactive. The game heavily borrows elements of beat 'em ups. This is apparent from the ability to cast spells by rapidly combining movement inputs with mouse buttons. Alternatively short cuts can be assigned for easy access of spells. Also the scheme of recurring Boss fights reflects this relation. The inclusion of riddles shows the connection to adventure games.

<i>Spell Law</i> Role-playing game supplement

Spell Law is a role-playing game supplement first published by Iron Crown Enterprises (ICE) in 1981 and written by Peter C. Fenlon, Jr., S. Coleman Charlton, and Terry K. Amthor, with Steven E. Moffat. It was originally published as a separate boxed set of four books, but was included in the initial 1984 release of the fantasy role-playing game Rolemaster, and a separate third edition Spell Law book for Rolemaster was published in 1986 and a fourth edition book in 1989. Spell Law contains over 2,000 spells for role-playing game characters. It received mixed reviews in game periodicals including Ares, Different Worlds, The Space Gamer, and Dragon.

References

  1. Meylan, Nicolas (2017). "The Physics of Mana: From Substance to Unit". Mana: A History of a Western Category. Leiden: BRILL. pp. 127–147. ISBN   978-90-04-34870-7. OCLC   982526076.
  2. "The History of Mana: How an Austronesian Concept Became a Video Game Mechanic", June 17, 2014, Alex Golub, Assistant Professor of Anthropology, University of Hawaiʻi at Mānoa.
  3. Perry, Jim (June 23, 2009). RPG Programming with XNA Game Studio 3.0. Jones & Bartlett Learning. p. 404. ISBN   978-1449631505 . Retrieved December 9, 2014.
  4. 1 2 "Tabletop RPGs With Avant-Garde Systems of Magic". ScreenRant. December 14, 2020. Retrieved May 24, 2021.
  5. 1 2 3 4 Howard, Jeff (2014). Game Magic: A Designer's Guide to Magic Systems in Theory and Practice. Boca Raton, FL: CRC Press, Taylor and Francis. ISBN   978-1-4665-6787-0. OCLC   878262785.
  6. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Appelcline, Shannon (2013). Designers & Dungeons. Mongoose Publishing. ISBN   9781907702587.