An ogre (feminine: ogress) is a legendary monster depicted as a large, hideous, man-like being that eats ordinary human beings, especially infants and children. [1] Ogres frequently feature in mythology, folklore, and fiction throughout the world. They appear in many classic works of literature, and are most often associated in fairy tales and legend.
In mythology, ogres are often depicted as inhumanly large, tall, and having a disproportionately large head, abundant hair, unusually colored skin, a voracious appetite, and a strong body. Ogres are closely linked with giants and with human cannibals in mythology. In both folklore and fiction, giants are often given ogrish traits (such as the giants in "Jack and the Beanstalk" and "Jack the Giant Killer", the Giant Despair in The Pilgrim's Progress , and the Jötunn of Norse mythology); while ogres may be given giant-like traits.
Famous examples of ogres in folklore include the ogre in "Puss in Boots" and the ogre in "Hop-o'-My-Thumb". Other characters sometimes described as ogres include the title character from "Bluebeard", the Beast from Beauty and the Beast , Humbaba from the Epic of Gilgamesh , Grendel from Beowulf , Polyphemus the Cyclops from Homer's Odyssey , the man-eating giant in "Sinbad the Sailor", the oni of Japanese folklore and the ghouls of pre-Islamic Arabian religion.
The word ogre is of French origin, originally derived from the Etruscan god Orcus, who fed on human flesh. Its earliest attestation is in Chrétien de Troyes' late 12th-century verse romance Perceval, li contes del graal, which contains the lines:
Et s'est escrit que il ert ancore
que toz li reaumes de Logres,
qui jadis fu la terre as ogres,
ert destruite par cele lance.
"And it is written that he will come again,
to all the realms of Logres,
which was formerly land of ogres,
and destroy them with that lance."
The ogres in this rhyme may refer to the ogres who were, in the pseudohistorical work History of the Kings of Britain by Geoffrey of Monmouth, the inhabitants of Britain prior to human settlement.
The word orco was widely used in Italy at least since 13th century, as attested by Jacomo Tolomei who, in the sonnet "Le favole, compar, ch'om dice tante" ("The many fables, my friend, people tell" – before 1290), compares popular characters of fairy tales, like ogres (whose specific characteristic was to eat people), giants, witches and talking animals, to real people he could see in his city of Siena. [2] The Italian author Giambattista Basile (1575–1632) used the related Neapolitan word uerco, or in standard Italian, orco in some of his tales, and first talks of female orcs (IE in Petrosinella). This word is also documented [3] in earlier Italian works (Fazio degli Uberti, 14th century; Luigi Pulci, 15th century; Ludovico Ariosto, 15th–16th centuries) and has even older cognates with the Latin orcus and the Old English orcnēas found in Beowulf lines 112–113, which inspired J.R.R. Tolkien's Orc . [4]
All these words may derive from a shared Indo-European mythological concept (as Tolkien himself speculated, as cited by Tom Shippey, The Road to Middle-earth, 45). The Dictionary of the Academy of France alternatively states that the name is derived from the word Hongrois, which means Hungarian, as of western cultures referred to Hungarians as a kind of monstrosity. [5] Ogre could possibly also derive[ citation needed ] from the biblical Og, last of the giants (or from the Greek river god Oiagros, father of Orpheus).
The word ogre came into wider usage in the works of Charles Perrault (1628–1703) or Marie-Catherine Jumelle de Berneville, Comtesse d' Aulnoy (1650–1705), both of whom were French authors. The first appearance of the word ogre in Perrault's work occurred in his Histoires ou Contes du temps Passé (1696). It later appeared in several of his other fairy tales, many of which were based on the Neapolitan tales of Basile. The first example of a female ogre being referred to as an ogress is found in his version of Sleeping Beauty , where it is spelled ogresse. Madame d'Aulnoy first employed the word ogre in her story L'Orangier et l'Abeille (1698), and was the first to use the word ogree to refer to the creature's offspring.
In modern times, ogres have appeared in the Dungeons & Dragons role-playing game as large, powerful humanoid creatures, with slightly below average intelligence, [6] : 249, 257 [7] throughout its editions as adversaries [8] [9] [10] [11] [12] [13] [14] [15] [6] but also playable characters. [16] [17] [18] The ogre was counted among the ten best low-level monsters by the authors of Dungeons & Dragons for Dummies. They posit that the ogre "teaches players about fighting big, powerful, stupid monsters, which is an iconic D&D experience". [19]
The green-skinned ogre Shrek is a fictional character created by the American author William Steig that since 1990 has appeared in a book, several movies by DreamWorks Animation, a TV series, and a musical.
The Ogre Mulgarath is the main antagonist in The Spiderwick Chronicles books series (also adapted into a film and a TV series).
Ogres make up the army of Duke Igthorn, antagonists in Adventures of the Gummi Bears . [20] In this children's TV series, they are presented as anthropomorphized creatures, emphasized through neomedieval trappings in clothing and equipment. [21]
In Smurfs, ogres appear human-like but are stouter than humans.
In Disenchantment, Elfo's maternal family are ogres which makes him a hybrid between an ogre and an elf.
A displacer beast is a fictional evil feline creature created for the Dungeons & Dragons role-playing game in 1975; it has subsequently been included in every edition of the game to the present day.
An owlbear is a fictional creature originally created for the Dungeons & Dragons fantasy role-playing game. An owlbear is depicted as a cross between a bear and an owl, which "hugs" like a bear and attacks with its beak. Inspired by a plastic toy made in Hong Kong, Gary Gygax created the owlbear and introduced the creature to the game in the 1975 Greyhawk supplement; the creature has since appeared in every subsequent edition of the game. Owlbears, or similar beasts, also appear in several other fantasy role-playing games, video games and other media.
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game.
Against the Giants is an adventure module written by Gary Gygax and published by TSR in 1981 for the Dungeons & Dragons fantasy role-playing game. It combines the G series of modules previously published in 1978: Steading of the Hill Giant Chief, Glacial Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. All three were produced for use with the 1st edition Advanced Dungeons & Dragons rules. In 1999, to recognize the 25th anniversary of TSR, the company released an updated version, Against the Giants: The Liberation of Geoff. Later in 1999, Wizards of the Coast published a novelization of Against the Giants by Ru Emerson.
A dwarf, in the Dungeons & Dragons (D&D) fantasy roleplaying game, is a humanoid race, one of the primary races available for player characters. The idea for the D&D dwarf comes from the dwarves of European mythologies and J. R. R. Tolkien's novel The Lord of the Rings (1954–1955), and has been used in D&D and its predecessor Chainmail since the early 1970s. Variations from the standard dwarf archetype of a short and stout demihuman are commonly called subraces, of which there are more than a dozen across many different rule sets and campaign settings.
In the Dungeons & Dragons role-playing game, orcs are a primitive race of savage, bestial, barbaric humanoid.
Kobolds are a fictional race of humanoid creatures featured in the Dungeons & Dragons roleplaying game and other fantasy media. They are often depicted as small reptilian humanoids with long tails, distantly related to dragons.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, the undead are a broad classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces. They range from mindless remnants of corpses such as skeletons and zombies to highly intelligent creatures like vampires and liches, but in whatever form they take they are typically malevolent and threatening. Like most Dungeons & Dragons monsters, the various kinds of undead creatures are "drawn from classical, medieval, and fictional sources", and have in turn influenced the use of these kinds of monsters in other games.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
The Complete Book of Humanoids is a sourcebook for the second edition of the Advanced Dungeons & Dragons fantasy adventure role-playing game.
The legion of fictional deities in the World of Greyhawk campaign setting for the Dungeons & Dragons fantasy roleplaying game covers an extensive range of spheres of influence, allowing players to customize the spiritual beliefs and powers of their characters, and as well as giving Dungeon Masters a long list of gods from which to design evil temples and minions. Although the Greyhawk campaign world, when it was merely a home game, started with no specific gods, the value of having deities available for both players and game plot purposes was quickly realized. The number of deities has varied with each version of the campaign world that has been published, but for many years numbered a few dozen. It has only been since 1999 that the number of gods increased dramatically to almost 200, due to the volume of newly published material that was subsequently integrated into the campaign world.
The role-playing game Dungeons & Dragons (D&D), which receives significant attention in the media and in popular culture, has been the subject of numerous controversies. The game sometimes received unfavorable coverage, especially during its early years in the early 1980s. Because the term D&D may be mistakenly used to refer to all types of role-playing games, some controversies regarding D&D mistakenly pertain to role-playing games in general, or to the literary genre of fantasy. Some controversies concern the game and its alleged impact on those who play it, while others concern business issues at the game's original publisher, TSR. The game is now owned by Wizards of the Coast.
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by Tactical Studies Rules in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.
An orc, in J. R. R. Tolkien's Middle-earth fantasy fiction, is a race of humanoid monsters, which he also calls "goblin".
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.
The gargoyle is a fantasy and horror monster inspired by the appearance of bestial grotesque statues in architecture - particularly those sculpted to decorate the cathedral of Notre-Dame de Paris during its 19th-century reconstruction, rather than actual medieval statuary. Its name is based on the gargoyle architectural element, whose name is often incorrectly conflated with that of monstrous grotesques as a whole.
In the Dungeons & Dragons fantasy role-playing game, gnomes are one of the core races available for play as player characters. Some speculate that they are closely related to dwarves; however, gnomes are smaller and more tolerant of other races, nature, and magic. Depending on the setting and subrace, they are often skilled with illusion magic or engineering. Gnomes are small humanoids, standing 3–3.5 feet (91–107 cm) tall.