The Dying Earth

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The Dying Earth
Dying earth.jpg
Front cover of the first edition
Author Jack Vance
Cover artistuncredited (first) [1]
LanguageEnglish
Series Dying Earth
Genre Fantasy, Dying Earth subgenre
Publisher Hillman Periodicals
Publication date
1950
Publication placeUnited States
Media typePrint (paperback)
Pages175 or 176 (first) [1]
OCLC 8479962
Followed by The Eyes of the Overworld  

The Dying Earth is a collection of science fantasy/fantasy short fiction by American writer Jack Vance, published by Hillman in 1950. Vance returned to the setting in 1965 and thereafter, making it the first book in the Dying Earth series. It was retitled Mazirian the Magician in the Vance Integral Edition (2005), [1] according to Jack Vance's expressed preference.

Contents

The Internet Speculative Fiction Database calls it a "slightly connected series of stories" but it was ranked number 16 of 33 "All Time Best Fantasy Novels" by Locus in 1987, based on a poll of subscribers. [1] Similarly, it was one of five finalists for the Best Novel "Retro Hugo" in 2001 [1] when the World Science Fiction Society provided 50th anniversary recognition for a publication year without Hugo Awards.

Synopsis

1. Turjan of Miir cannot reliably create humans in his vats. He seeks out Pandelume for answers. On his journey, he encounters a vengeful woman who tries to kill him. Pandelume reveals she is T'sais, and she hates all creation. He created her before he perfected his vat process.

Pandelume will share his expertise if Turjan obtains an amulet for him. The amulet is worn by Prince Kandive. Turjan duels with Kandive and obtains the amulet. He apprentices with Pandelume and learns the lore of "mathematics". Pandelume explains, "it elucidates every problem, each phase of existence, all the secrets of time and space. Your spells and runes are built upon its power and codified according to a great underlying mosaic of magic."

Turjan creates T'sain, a twin of T'sais. When she sees her twin, T'sais overcomes her initial urge to destroy the woman and vows to understand the beauty of Earth.

2. Mazirian the Magician is regularly visited by a mysterious woman whom he fails to entrap with all his magic. He has struggled to create humanity in his vats, and he imprisoned Turjan in order to find the secret.

He chases the woman one day. She is T'sain and has been visiting Mazirian to figure out how to free Turjan. When Mazirian is trapped in a forest, the woman doubles back and rescues Turjan.

3. T'sais travels to Earth to continue her education about beauty. She encounters many dangers and is given refuge by a hooded man named Etarr. He explains his face was turned hideous by the enchantress Javanne. T'sais falls in love with Etarr, and they track down Javanne to restore his face.

Notes

All stories are original to the collection.

The Vance Integral Edition puts "Mazirian" first in the volume. The sequence is unimportant as the stories are mostly independent of each other.

Setting

During a far future time, the Sun nears the end of its life. The sky ranges from pink to deep blue, lit by a dim red Sun, and strange plants and animals exist. Much of the book is set within the forested country of Ascolais and in the ruined cities covering the landscape.

The setting is marked by the presence of ancient ruins and other fragments of decayed civilizations. The human population is shrinking. Most live in structures built long ago, in varying degrees of ruin, squalor, or luxury. Many also make use of magic (or in some cases, technology) which was created long ago but which they no longer understand. Characters often make carefree, nihilistic references to the unknown, but presumed short, time remaining before the Sun dies and the Earth dies with it.

Many of the important people in Ascolais are magicians. They use magic by memorizing lengthy formulas for spells and activating them by speaking the proper commands. Once cast, the spell formula is forgotten, requiring the wizard to reread and re-memorize them. Because even talented magicians can only memorize and must "load" a handful of spells, they also have to rely on relics and their other talents for protection. There are only one hundred spells which are still known to mankind, of thousands which were discovered over the course of history. Pandelume implies that "magic" has a scientific origin; many spells were invented through the use of mathematics. Regardless of this, it appears that purely supernatural powers exist as well.

Characters

Title characters

Other characters

Places

Creatures of the Dying Earth

Reception

Rhodomagnetic Digest cited The Worm Ouroboros and Titus Groan as prototypes for The Dying Earth and concluded the book "quite possibly ranks right with them". [2] Fanzine Destiny compared Vance to Clark Ashton Smith and raved, "THE DYING EARTH is an unforgettable reading experience, and one that in itself will carve a niche for the author in the hall of fantasy greats." [3]

Influence on Dungeons and Dragons

The need to memorize spells in order to use them became a feature of Dungeons and Dragons . The designer, Gary Gygax, credited the novel with being the inspiration for the magic system, which he called "Vancian". He recognized the need to throttle magic use to keep players on equal footing. [4] The Dying Earth was listed in Appendix N of the Advanced Dungeons & Dragons Dungeon Master’s Guide as "Inspirational and Educational Reading". [5] [6]

See also

The Dying Earth Roleplaying Game, Pelgrane Press (2001). A tabletop roleplaying game based on the novel series. [7] :54

References

References

  1. 1 2 3 4 5 The Dying Earth title listing at the Internet Speculative Fiction Database Retrieved 2012-05-09.
  2. "Book Reviews", Rhodomagnetic Digest, vol. II, no. 4. February 1951. 23f.
  3. Briney, Bob. "Book Review", Destiny, nos. 4 & 5. Summer & Fall, 1951. 8.
  4. "The four cardinal types of magic are ... the relatively short spoken spell (as in Finnish mythology or as found in the superb fantasy of Jack Vance).... The basic assumption, then, was that D&D magic worked on a 'Vancian' system and if used correctly would be a highly powerful and effective force." Gygax, Gary (April 1976). "The Dungeons and Dragons Magic System". The Strategic Review. II (2). TSR Hobbies, Inc.: 3.
  5. Callahan, Tim; Knode, Mordicai (July 15, 2013). "Advanced Readings in D&D: Jack Vance". Tor.com. Retrieved June 28, 2022.
  6. Gygax, Gary. Advanced Dungeons & Dragons Dungeon Master’s Guide . TSR Games, 1979. 224.
  7. Appelcline, Shannon (2014). Designers & Dragons. '00-'09 : A history of the roleplaying game industry (2nd ed.). Silver Springs, MD, USA: Evil Hat Productions. ISBN   978-1-61317-081-6.