Appendix N is a list of books and authors which informed the creation of Dungeons and Dragons. The term now covers a loose literary aesthetic of pulp fantasy and planetary romance.
The Advanced Dungeons and Dragons Dungeon Master's Guide (1979) was a book written by Gary Gygax to help people run games of Dungeons and Dragons (D&D). [1] It contained a series of appendices, including one titled “Appendix N: Inspirational and Educational Reading”. Appendix N was a list of authors and works that were identified by Gary Gygax as the source of many concepts, tropes, spells and monsters that were used in the development of D&D. [2]
The list specifies 28 authors, 22 specific books, and 12 different book series; it is one of the foundations on which fantasy roleplaying was built. [3] A revised and expanded version of the list was published as “Appendix E: Inspirational Reading”, in the 5th Edition Player's Handbook (2014). [4]
Appendix N is now used to describe a subset of imaginative fantasy and science fiction from the early-to-mid 20th Century that predates the global mass media popularity of the genre; much of the work in the list was originally published as serials in pulp magazines of the 1930s. [5] [2]
Appendix N set the tone for fantasy roleplaying. [6] The early design of D&D drew so widely from Appendix N influences, that very few of the classic monsters are even claimed as Product Identity by Wizards of the Coast (notable exceptions including the Beholder and the Mind Flayer). [7] According to Appendix N researcher, Jeffro Johnson, if you read Appendix N then a great many of the oddities of classic D&D will start to make sense. [8]
Gary Gygax has stated that D&D was not meant to recreate the work of any one specific author in the Appendix, [9] but his list singled out the impact of L. Sprague de Camp & Fletcher Pratt, Robert E. Howard, Fritz Leiber, Jack Vance, H. P. Lovecraft, and A. Merritt over the others. [1] [5] The impact of J.R.R. Tolkien is also evident in races such as the Halfling (originally Hobbit), the division of elves, the ubiquitous orc, and the Ranger character class (after Aragorn), although Gygax professed Tolkien's impact was “minimal” and dismissed the Ring Trilogy as “tedious”. [5]
D&D's influential alignment system of Law vs Chaos was derived from the Elric stories of Michael Moorcock and their precursors in Poul Anderson’s Three Hearts and Three Lions, which also inspired the player character class of Paladin. [3] The player character class of Barbarian is a direct nod to Robert E. Howard’s Conan stories, although this remains the subject of debate amongst fans who class the character variously as a fighter, thief, or hybrid of the two. The concept of dungeons with multiple levels connected by secret doors is derived from Margaret St. Clair, especially Sign of the Labrys, [10] while the inspiration for the Drow and the Underdark were derived from both Merritt and St Clair. [3]
D&D’s engine of memorised spells is known as the “Vancian magic system” after the work of Jack Vance, who also inspired the Thief player class, and several early spells. [7] Vance freely gave permission to Gygax to use his Ioun Stones as a magical item in the game on the condition that his books received a mention (as they then did in the Appendix). [7]
However, not everyone was as happy to be so influential: the first edition of the Deities & Demigods reference book [11] included statistics for nonhuman characters from the Cthulhu Mythos of H.P. Lovecraft and the Melnibonéan mythos from Michael Moorcock, both of which were the subject of legal threats and were removed from subsequent editions. [12] TSR was served with papers threatening damages to the tune of half a million dollars by Elan Merchandising on behalf of the Tolkien Estate in connection with D&D and a Five Armies game. [13] TSR were told to removed Balrog, Dragon, Dwarf, Elf, Ent, Goblin, Hobbit, Orc, and Warg from the game, [14] but eventually all but Hobbit, Ent and Balrog were ruled as public domain.
Works cited but not formally listed include EC Comics books, medieval bestiaries and fairy tales. [1] The original list did not feature Clark Ashton Smith, which Gygax later addressed as an omission. Some of the books and series include an “et al”, indicating that their further works were also partially included in the list.
Appendix N reflects the canon of fantasy literature at the end of the 70s. The amalgamation of fantasy tropes into the original D&D in the late 70s has been identified by Michael Moorcock as a period marked by the creation of a fresh genre of fantasy literature, whereas the work that came before was often within the now-obsolete genres of planetary romance or weird fiction. [15]
Appendix N was instrumental in the foundation of fantasy roleplaying and has been important to the OSR “Old School Renaissance” of roleplaying games. [3] Games designer, Joseph Goodman, read every book in Appendix N in order to create the Gygax-inspired OSR RPG Dungeon Crawl Classics (DCC). [2] Many of the published modules for the game directly reference some of the Appendix N texts, such as Peril on the Purple Planet, which is inspired by Edgar Rice Burroughs. [16] DCC have also published campaign settings for adventures set in the worlds of Fritz Leiber and Jack Vance. [2]
Jeffro Johnson's book on his journey through Appendix N was nominated for the Hugo Award in 2016. [17]
Others have also endeavoured to read the entirety of Appendix N, including games designer, Martin Ralya who maintains a blog on his quest. [18] There are multiple podcasts exploring and reviewing all of the books in Appendix N, including Sanctum Secorum and the Ennie Award-nominated (2022) Appendix N Book Club. [19]
Dungeons & Dragons is a fantasy tabletop role-playing game (TTRPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game Chainmail serving as the initial rule system. D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, which also deeply influenced video games, especially the role-playing video game genre.
Ernest Gary Gygax was an American game designer and author best known for co-creating the pioneering tabletop role-playing game Dungeons & Dragons (D&D) with Dave Arneson.
David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's early work was fundamental to the role-playing game (RPG) genre, pioneering devices now considered to be archetypical, such as cooperative play to develop a storyline instead of individual competitive play to "win" and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.
Halflings are a fictional race found in some fantasy works. They tend to be depicted as physically similar to humans, except about half as tall and not as stocky as the similarly sized dwarves. Halflings are often depicted as having slightly pointed ears along with leathery-soled feet which are covered with curly hair. They tend to be portrayed as stealthy and lucky. The term is derived for the word used in Scotland, Northern Ireland, and Northern England for a child who is not yet fully grown. Halflings are found in many fantasy novels and games, including as an alternative term for hobbits in J. R. R. Tolkien's Middle-earth and as playable humanoid races in Dungeons & Dragons.
Expedition to the Barrier Peaks is a 1980 adventure module for the Advanced Dungeons & Dragons role-playing game written by Gary Gygax. While Dungeons & Dragons (D&D) is typically a fantasy game, the adventure includes elements of science fiction, and thus belongs to the science fantasy genre. It takes place on a downed spaceship; the ship's crew has died of an unspecified disease, but functioning robots and strange creatures still inhabit the ship. The player characters fight monsters and robots, and gather the futuristic weapons and colored access cards that are necessary for advancing the story.
Chainmail is a medieval miniature wargame created by Gary Gygax and Jeff Perren. Gygax developed the core medieval system of the game by expanding on rules authored by his fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom he had become friendly. Guidon Games released the first edition of Chainmail in 1971.
The rogue, formerly known as the thief, is one of the standard playable character classes in most editions of the Dungeons & Dragons fantasy role-playing game. A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the Player's Handbook capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" enemies who are caught off-guard or taken by surprise, inflicting extra damage.
The Dying Earth is a collection of science fantasy/fantasy short fiction by American writer Jack Vance, published by Hillman in 1950. Vance returned to the setting in 1965 and thereafter, making it the first book in the Dying Earth series. It was retitled Mazirian the Magician in the Vance Integral Edition (2005), according to Jack Vance's expressed preference.
Kobolds are a fictional race of humanoid creatures featured in the Dungeons & Dragons roleplaying game and other fantasy media. They are often depicted as small reptilian humanoids with long tails, distantly related to dragons.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, giants are a collection of very large humanoid creatures based on giants of legend, or in third edition, a "creature type".
The role-playing game Dungeons & Dragons (D&D), which receives significant attention in the media and in popular culture, has been the subject of numerous controversies. The game sometimes received unfavorable coverage, especially during its early years in the early 1980s. Because the term D&D may be mistakenly used to refer to all types of role-playing games, some controversies regarding D&D mistakenly pertain to role-playing games in general, or to the literary genre of fantasy. Some controversies concern the game and its alleged impact on those who play it, while others concern business issues at the game's original publisher, TSR. The game is now owned by Wizards of the Coast.
Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specialized in material for the d20 System. Most of its products were released under the Open Game License of Wizards of the Coast.
The original Dungeons & Dragons boxed set by Gary Gygax and Dave Arneson was published by Tactical Studies Rules in 1974. It included the original edition of the Dungeons & Dragons fantasy role-playing game. Its product designation was TSR 2002.
John D. Rateliff is an American independent scholar of fantasy literature and author of roleplaying games. He specializes in the study of the works of J. R. R. Tolkien, particularly his Middle-earth writings, and wrote and edited the 2007 book The History of the Hobbit.
Character race is a descriptor used to describe the various sapient species and beings that make up the setting in modern fantasy and science fiction. In many tabletop role-playing games and video games, players may choose to be one of these creatures when creating their player character (PC) or encounter them as a non-player character (NPC). "People" is to be taken in the broader sense, and may encompass ethnic groups, species, nationality or social groups.
The Enchantress of World's End is a fantasy by American writer Lin Carter, set on a decadent far-future Earth in which all the world's land masses have supposedly drifted back together to form a last supercontinent called Gondwane. The book is chronologically the second in Carter's Gondwane Epic. It was first published in paperback by DAW Books in May 1975, and reprinted in May 1977. A trade paperback edition was published by Wildside Press in January 2001 and an ebook edition by Thunderchild Publishing in January 2019. The book includes a map by the author of the portion of Gondwane in which its story is set and "A Glossary of Unfamiliar Names and Terms" by the author.
The Immortal of World's End is a fantasy by American writer Lin Carter, set on a decadent far-future Earth in which all the world's land masses have supposedly drifted back together to form a last supercontinent called Gondwane. The book is chronologically the third in Carter's Gondwane Epic. It was first published in paperback by DAW Books in September 1976, and reprinted in May 1977. A trade paperback edition was published by Wildside Press in January 2001 and an ebook edition by Thunderchild Publishing in February 2019. The book includes a map of the portion of Gondwane in which its story is set and "A Glossary of Places Mentioned in the Text" by the author.
The Barbarian of World's End is a fantasy by American writer Lin Carter, set on a decadent far-future Earth in which all the world's landmasses have supposedly drifted back together to form a last supercontinent called Gondwane. The book is chronologically the fourth in Carter's Gondwane Epic. It was first published in paperback by DAW Books in May 1977. A trade paperback edition was published by Wildside Press in January 2001 and an ebook edition by Thunderchild Publishing in May 2019. The book includes a map of the portion of Gondwane in which its story is set and "A Glossary of Places Mentioned in the Text" by the author.
The Pirate of World's End is a fantasy by American writer Lin Carter, set on a decadent far-future Earth in which all the world's land masses have supposedly drifted back together to form a last supercontinent called Gondwane. The book is chronologically the fifth in Carter's Gondwane Epic. It was first published in paperback by DAW Books in October 1978. A trade paperback edition was published by Wildside Press in January 2001 and an ebook edition by Thunderchild Publishing in July 2019. The book includes "A Glossary of Places Mentioned in the Text" by the author.