Reverse motion (also known as reverse motion photography or reverse action) is a special effect in cinematography whereby the action that is filmed is shown backwards (i.e. time-reversed) on screen. It can either be an in-camera effect or an effect produced with the use of an optical printer. There are various reasons why this technique may be adopted, such as for comedic effect (destruction reversal) or for safety reasons (a car stopping just in time may be filmed starting at the stop point).
There are several uses for reverse action. Some are artistic in nature. For example, reverse action can be used for comedic effect. Or it can be used to bring things "back to life" on screen, by filming a process of destruction or decay in reverse. Sometimes it is necessary, for the intended effect to be achieved, for all actions other than the one that it is intended to reverse to be performed, during shooting, backwards—actors have to perform their actions and dialogue backwards, for example. This also enhances the visual impact of the effect. [1] Perhaps the most famous example of an actor having to memorise their dialogue backwards is Chris Martin in the music video for the Coldplay song "The Scientist", where Martin trained for an entire month to memorise the song's lyrics in reverse to achieve a realistic effect. [2] Indeed, music videos have proven to be a ripe medium for reverse-motion video, with the first example almost certainly being The Beatles' 1967 single "Strawberry Fields Forever"; [3] in fact, "Strawberry Fields Forever" was one of the first music videos, period. There are a plethora of examples, but some other notable examples of reverse-motion music videos include "Typical" by Mutemath, [4] "Breezeblocks" by Alt-J, [5] and "Drop" by The Pharcyde. [6]
The artistic use of reverse action is pervasive in the films of Jean Cocteau. In his Beauty and the Beast (1946), for example, an actor placing a piece of paper in a fire and then walking backwards away was filmed in reverse motion, causing it to appear as though the character walked up to a fire and pulled the paper out of it. Similar instances are where the petals are peeled off a flower. Cocteau filmed this in reverse motion, making it appear on screen as if the flower comes back to life, with petals rejoining the stem. Yet other examples include Cocteau sketching drawings with a rag and unsmashing pottery, with fragments flying up into his hand and joining together. By the time of Le Testament d'Orphée , use of reverse action was endemic in Cocteau's work, with more than one critic declaring it so overused as to be an embarrassing personal tic. [1] [7]
The Christopher Nolan film Tenet (2020) heavily utilizes dramatic action sequences involving characters and objects that are time-reversed compared to the rest of the world.
Other uses of reverse-motion photography are technical in nature. For example, it is difficult to target helicopter shots precisely. Having the point of view swoop down from the sky into a close-up on a particular object or scene is almost impossible to achieve with a helicopter, since it is almost impossible to end up with a perfectly framed and focused final image. Therefore, such shots are filmed in reverse motion, starting with the helicopter close to the target, and then drawing back and up into the sky. [8] A similar approach may be taken also as a safety precaution, such as when a vehicle is required to stop from speed immediately in front of an object, as it can instead be started at the finish position and reversed; [9] for example, this trick can be seen in the Tomorrow Never Dies scene where James Bond pilots a life-sized remote-controlled car, stopping it mere centimetres in front of himself and Q. [10]
There are two techniques for achieving reverse motion. The first is not an in-camera effect, but is achieved by printing the film backwards in an optical printer, starting from the final frame and working to the initial one. (This requires a true optical effect, since simply playing the film in reverse when exposing it onto a new negative causes it to come out upside down.) [11] [12]
The second is an in-camera effect, achieved either by running the camera itself backwards or by turning the camera upside down. Most cameras are directly capable of running the film backwards (spooling from bottom to top rather than from top to bottom) and those that cannot can mostly be adapted into doing so by the simple expedient of rewiring the electric motor, switching its polarity (for DC motors) or changing over any two of its phases (for synchronous three-phase motors). [1] [8]
Turning the camera upside down and running it forwards as normal, so that the film spools from bottom to top has several disadvantages. First, it places the soundtrack on the wrong side. Second, the film is required to be perforated on both sides, otherwise the negative cannot be cut into the rest of the film. Third, it requires that the camera be lined up for shooting in the opposite way, with the guidelines in the viewfinder that indicate the Academy area needing to be reversed. Fourth, it can cause subsequent processing difficulties for the negative, because the registration pins will be engaging the film perforations on their opposite sides to normal. [1] [12]
In cinematography, a tracking shot is any shot where the camera follows backward, forward or moves alongside the subject being recorded. Mostly the camera’s position is parallel to the character, creating a sideway motion, tracking the character. Tracking shots differ in motion from dolly shots, where the camera follows behind or before the character resulting in either an inward or an outward movement. Often the camera is mounted on a camera dolly which rides on rails similar to a railroad track; in this case, the shot is referred to as a dolly shot. A handheld steadycam or gimbal may also be used for smaller scale productions. The camera is then pushed along the track while the scene is being filmed, or moved manually when using a handheld rig. The effect can be used to create a sense of movement, to follow a character or object, or a sense of immersion to draw the viewer into the action.
Chroma key compositing, or chroma keying, is a visual-effects and post-production technique for compositing (layering) two or more images or video streams together based on colour hues. The technique has been used in many fields to remove a background from the subject of a photo or video – particularly the newscasting, motion picture, and video game industries. A colour range in the foreground footage is made transparent, allowing separately filmed background footage or a static image to be inserted into the scene. The chroma keying technique is commonly used in video production and post-production. This technique is also referred to as colour keying, colour-separation overlay, or by various terms for specific colour-related variants such as green screen or blue screen; chroma keying can be done with backgrounds of any colour that are uniform and distinct, but green and blue backgrounds are more commonly used because they differ most distinctly in hue from any human skin colour. No part of the subject being filmed or photographed may duplicate the colour used as the backing, or the part may be erroneously identified as part of the backing.
The cinematographer or director of photography is the person responsible for the recording of a film, television production, music video or other live-action piece. The cinematographer is the chief of the camera and light crews working on such projects. They would normally be responsible for making artistic and technical decisions related to the image and for selecting the camera, film stock, lenses, filters, etc. The study and practice of this field are referred to as cinematography.
In photography, shutter speed or exposure time is the length of time that the film or digital sensor inside the camera is exposed to light when taking a photograph. The amount of light that reaches the film or image sensor is proportional to the exposure time. 1⁄500 of a second will let half as much light in as 1⁄250.
A dolly zoom is an in-camera effect that appears to undermine normal visual perception.
Cinematography is the art of motion picture photography.
Slow motion is an effect in film-making whereby time appears to be slowed down. It was invented by the Austrian priest August Musger in the early 20th century. This can be accomplished through the use of high-speed cameras and then playing the footage produced by such cameras at a normal rate like 30 fps, or in post production through the use of software.
Bullet time is a visual effect or visual impression of detaching the time and space of a camera from that of its visible subject. It is a depth enhanced simulation of variable-speed action and performance found in films, broadcast advertisements, and realtime graphics within video games and other special media. It is characterized by its extreme transformation of both time, and of space. This is almost impossible with conventional slow motion, as the physical camera would have to move implausibly fast; the concept implies that only a "virtual camera", often illustrated within the confines of a computer-generated environment such as a virtual world or virtual reality, would be capable of "filming" bullet-time types of moments. Technical and historical variations of this effect have been referred to as time slicing, view morphing, temps mort and virtual cinematography.
A zoom lens is a system of camera lens elements for which the focal length can be varied, as opposed to a fixed-focal-length (FFL) lens.
Film look is a process in which video is altered in overall appearance to appear to have been shot on film stock. The process is usually electronic, although filmizing can sometimes occur as an unintentional by-product of some optical techniques, such as telerecording. The effect is the exact opposite of a process called VidFIRE.
Compositing is the process or technique of combining visual elements from separate sources into single images, often to create the illusion that all those elements are parts of the same scene. Live-action shooting for compositing is variously called "chroma key", "blue screen", "green screen" and other names. Today, most compositing is achieved through digital image manipulation. Pre-digital compositing techniques, however, go back as far as the trick films of Georges Méliès in the late 19th century, and some are still in use.
Day for night is a set of cinematic techniques used to simulate a night scene while filming in daylight. It is often employed when it is too difficult or expensive to actually shoot during nighttime. Because both film stocks and digital image sensors lack the sensitivity of the human eye in low light conditions, night scenes recorded in natural light, with or without moonlight, may be underexposed to the point where little or nothing is visible. This problem can be avoided by using daylight to substitute for darkness. When shooting day for night, the scene is typically underexposed in-camera or darkened during post-production, with a blue tint added. Additional effects are often used to heighten the impression of night.
A lens mount is an interface – mechanical and often also electrical – between a photographic camera body and a lens. It is a feature of camera systems where the body allows interchangeable lenses, most usually the rangefinder camera, single lens reflex type, single lens mirrorless type or any movie camera of 16 mm or higher gauge. Lens mounts are also used to connect optical components in instrumentation that may not involve a camera, such as the modular components used in optical laboratory prototyping which join via C-mount or T-mount elements.
Time-lapse photography is a technique in which the frequency at which film frames are captured is much lower than the frequency used to view the sequence. When played at normal speed, time appears to be moving faster and thus lapsing. For example, an image of a scene may be captured at 1 frame per second but then played back at 30 frames per second; the result is an apparent 30 times speed increase. Similarly, film can also be played at a much lower rate than at which it was captured, which slows down an otherwise fast action, as in slow motion or high-speed photography.
Digital cinematography is the process of capturing (recording) a motion picture using digital image sensors rather than through film stock. As digital technology has improved in recent years, this practice has become dominant. Since the 2000s, most movies across the world have been captured as well as distributed digitally.
A front projection effect is an in-camera visual effects process in film production for combining foreground performance with pre-filmed background footage. In contrast to rear projection, which projects footage onto a screen from behind the performers, front projection projects the pre-filmed material over the performers and onto a highly reflective background surface.
Virtual cinematography is the set of cinematographic techniques performed in a computer graphics environment. It includes a wide variety of subjects like photographing real objects, often with stereo or multi-camera setup, for the purpose of recreating them as three-dimensional objects and algorithms for the automated creation of real and simulated camera angles. Virtual cinematography can be used to shoot scenes from otherwise impossible camera angles, create the photography of animated films, and manipulate the appearance of computer-generated effects.
The over-the-shoulder shot is a camera angle used in film and television, where the camera is placed above the back of the shoulder and head of a subject. This shot is most commonly used to present conversational back and forth between two subjects. With the camera placed behind one character, the shot then frames the sequence from the perspective of that character. The over-the-shoulder shot is then utilised in a shot-reverse-shot sequence where both subject's OTS perspectives are edited consecutively to create a back and forth interplay, capturing dialogue and reactions. This inclusion of the back of the shoulder allows audiences to understand the spatial relationships between two subjects, while still being able to capture a closer shot of each subject’s facial expression. In film and television, the filmmaker or cinematographer’s choice of an OTS shot’s camera height, the use of focus and lenses affect the way audiences interpret subjects and their relationships to others and space.
Anamorphic format is the cinematography technique of shooting a widescreen picture on standard 35 mm film or other visual recording media with a non-widescreen native aspect ratio. It also refers to the projection format in which a distorted image is "stretched" by an anamorphic projection lens to recreate the original aspect ratio on the viewing screen. The word anamorphic and its derivatives stem from the Greek anamorphoo, compound of morphé with the prefix aná.
In photography and cinematography, headroom or head room is a concept of aesthetic composition that addresses the relative vertical position of the subject within the frame of the image. Headroom refers specifically to the distance between the top of the subject's head and the top of the frame, but the term is sometimes used instead of lead room, nose room or 'looking room' to include the sense of space on both sides of the image. The amount of headroom that is considered aesthetically pleasing is a dynamic quantity; it changes relative to how much of the frame is filled by the subject. Rather than pointing and shooting, one must compose the image to be pleasing. Too much room between a subject's head and the top of frame results in dead space.
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