White Bear and Red Moon

Last updated

White Bear and Red Moon
CH1001 - White Bear & Red Moon 2nd printing boardgame cover.jpg
1977 second printing cover by Steve Swenston
Other namesDragon Pass
Designers Greg Stafford
Publishers Chaosium, Avalon Hill
Publication1975, 1981, 1983-
Genres Board wargame, fantasy
Players1-3
Playing time90-120 minutes

White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford first tried to sell the game to established publishers, but despite being accepted by three different game companies, each attempt ended in failure; eventually he founded his own game company in 1974, the influential Chaosium, to produce and market the game. [1]

Contents

The game depicts the wars between the mighty Lunar Empire and the barbarian nation of Sartar, led by Prince Argrath, with many smaller countries and individuals available as allies to either side. Like other games of the board wargame genre, it has a hex map, many cardstock unit counters, and a number of rules themes.

White Bear and Red Moon went through three printings with minor differences. It was substantially revised and republished in 1981 under the name Dragon Pass, first by Chaosium and then in a nearly identical reprint from the Avalon Hill Game Company in 1983. The main differences in the reprint are a few streamlined rules and a notable improvement in the quality of the components. In particular, the paper map was replaced by a full-color game board. All editions are now out of print, and moderately valuable to a collector. A French-language edition was published by Oriflam under license from Chaosium under the name La Guerre des Héros in 1993. A Japanese-language edition was published by Hobby Japan.

Nomad Gods is another Chaosium board game that shares many rules in common, is set in a neighboring region of Glorantha, and can be regarded as a sequel of sorts. A planned third game in the series was never produced.

Components

Dragon Pass, 1983 Avalon Hill edition Dragon pass box cover.jpg
Dragon Pass, 1983 Avalon Hill edition

The game components for the Dragon Pass version of this game include the box, a fold-out board map of the battle area, the rulebook, two sheets of die-cut cardboard counters, a player aid card, and a die. The game board is 22" × 31" and printed in color. The map is overlaid by a hex grid to regularize movement. At one end of the board is a turn track and several holding boxes for magical spirits and agents.

The map includes a variety of different terrain types, including forest, marsh, hills, mountains, fortresses, stockades, ridges, cities, ruins, and lakes. Each type of terrain has different effects on movement and combat. There are also roads, rivers, and fords that can alter the movement. The map is also divided up into several territories, including a number of independent nations.

This game features a great variety of unit types and nations, forming a colorful array of unit counters with a somewhat complex system of ratings and symbols. Some units represent troops, while others are individual heroes, spirits, or agents.

Game play

An unlimited number of units can be grouped together in the same hex to form a stack. Depending on the components of the stack and how it is ordered, most stacks exert a zone of control into the surrounding hexes. Units must cease movement upon entering an enemy zone of control, and a unit can not move directly from one enemy zone of control to another. Stacks that are currently disembodied do not exert a zone of control.

Each active player's turn consists of the following phases:

Resolution of combat can include various types of magic, the use of missile fire, and finally melee combat. The combat results are in the form of Combat Factor losses, which is one of the ratings on the counters.

As is typical of many wargames, every friendly unit that is adjacent to an opposing unit must attack an adjacent opposing unit. Also each opposing unit adjacent to a friendly unit must be attacked. The exception to this is a unit inside a fortification, which is not forced to attack.

This game includes a considerable amount of chrome, simulating the variety of heroes, creatures, and magic that were involved in the battles. This can be an appealing factor to those who enjoy games with a fantasy atmosphere. Heroes and superheroes can have a powerful impact on the outcome of the various battles. The extra details can add complexity to what would otherwise be a relatively simple board wargame.

Reception

Sumner N. Clarren reviewed White Bear and Red Moon in The Space Gamer No. 5. [2] Clarren commented that "The game has been crafted with great skill and wit, rare in games today." [2]

In his 1977 book The Comprehensive Guide to Board Wargaming , Nicholas Palmer noted the game had "Eight scenarios of increasing complexity; the total effect is highly complicated." Palmer also warned that the game required a large amount of luck, but also involved "absorbing diplomatic possibilities of played with a number of participants." [3]

Neil Shapiro reviewed White Bear and Red Moon in The Space Gamer No. 13. [4] Shapiro commented that "White Bear and Red Moon is much better than just fantastic [...] It is a sub-creation as real as all mythology." [4]

Greg Costikyan reviewed White Bear & Red Moon in Ares Magazine #1, rating it an 8 out of 9. [5] Costikyan commented that "White Bear & Red Moon is less a game than a description of an entire culture. In a short rulebook, it provides an insight into the religions, governments, and ideologies of whole peoples; descriptions of weird and imaginative alien races; the rationales for several competing kinds of magic; and the biographies of the greatest heroes of the age. Further, despite its occasional awkwardnesses, White Bear & Red Moon is an enjoyable and fast-playing game." [5]

Forrest Johnson reviewed the 1980 revised edition, Dragon Pass, in The Space Gamer No. 40. [6] Johnson commented that "The rules for Dragon Pass are no cleaner than those for White Bear and Red Moon. After all this time, Chaosium should know better than to publish a game which has not been blindtested." [6]

Steve List reviewed Dragon Pass in Ares Magazine #14 and commented that "While in some ways it is less "magical" than its predecessor, it is a better product in general and can be appreciated by the average gamer and dedicated fantasy fan alike. Try it; you'll like it." [7]

Reviews

Related Research Articles

<span class="mw-page-title-main">Chaosium</span> Game publisher

Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include Call of Cthulhu, based on the horror fiction stories of H. P. Lovecraft, RuneQuest Glorantha, Pendragon, based on Thomas Mallory's Le Morte d'Arthur, and 7th Sea, "swashbuckling and sorcery" set in a fantasy 17th century Europe.

<span class="mw-page-title-main">Glorantha</span> Fantasy world created by Greg Stafford

Glorantha is a fantasy world created by Greg Stafford. It was first introduced in the board game White Bear and Red Moon (1975) by Chaosium and then in a number of other board, roleplaying and computer games, including RuneQuest and HeroQuest, as well as several works of fiction and the computer strategy game King of Dragon Pass. The Gloranthan world is characterised by its complex use of mythology, heavily influenced by the universalist approaches of Joseph Campbell and Mircea Eliade, its sword and sorcery ethos, its long and distinctive history as a setting for role-playing games, its community development and expansion, and its relative lack of Tolkienesque influence, which is uncommon among early American fantasy role-playing games.

<i>RuneQuest</i> Fantasy tabletop role-playing game

RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.

<i>Starship Troopers</i> (board wargame) Science fiction board wargame published in 1976

Starship Troopers is a board wargame by Avalon Hill based on the 1959 novel of the same name by Robert A. Heinlein. It was originally released in 1976 and designed by Randall C. Reed. Twenty years later, Avalon Hill redesigned and re-released a "movie" version in 1997 to coincide with the movie's release.

<span class="mw-page-title-main">Greg Stafford</span> American game designer (1948–2018)

Francis Gregory Stafford, usually known as Greg Stafford, was an American game designer, publisher, and practitioner of shamanism.

This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1975. For video games, see 1975 in video gaming.

<i>Divine Right</i> (game) Fantasy tabletop wargame

Divine Right is a fantasy board wargame designed by Glenn A. Rahman and Kenneth Rahman. The game was first published in 1979 by TSR, Inc. and a 25th Anniversary Edition was published in 2002 by The Right Stuf International.

<i>Invasion America</i> (board wargame)

Invasion: America, subtitled "Death Throes of the Superpower", is a near-future board wargame published by SPI in 1976 that simulates a hypothetical coordinated attack on North America by various factions.

<i>Melee</i> (game) Board game

Melee is a board wargame designed by Steve Jackson, and released in 1977 by Metagaming Concepts. In 2019, Melee was revived and re-released by Steve Jackson Games.

<i>Different Worlds</i> Tabletop role-playing game magazine

Different Worlds was an American role-playing games magazine published from 1979 to 1987.

<i>Sorcerer</i> (board game)

Sorcerer, subtitled "The Game of Magical Conflict", is a fantasy board wargame for 1–5 players published by Simulations Publications, Inc. (SPI) in 1975 that simulates magical combat.

<i>Outreach</i> (board game) Science fiction board game published in 1976

Outreach, subtitled "The Conquest of the Galaxy, 3000 AD", is a science fiction board wargame published by SPI in 1976 that simulates galactic empire building.

<i>Nomad Gods</i> Fantasy tabletop wargame

Nomad Gods is a fantasy wargame designed by Greg Stafford, and published by Chaosium in 1977. A French-language edition was published by Oriflam under license from Chaosium under the name Les Dieux Nomades in 1994. A free version for online play without the rulebook was released for the Vassal Engine in 2012. Chaosium republished the rulebook in PDF format in 2017.

<i>Chitin: I</i> Board game

Chitin: I is a science fiction microgame published by Metagaming Concepts in 1977 in which bands of intelligent insects vie for resources.

<i>Swords & Sorcery</i> (SPI) Board game

Swords & Sorcery, subtitled "Quest and Conquest in the Age of Magic", is a fantasy-themed board wargame published by Simulations Publications, Inc. (SPI) in 1978.

<i>Invasion of the Air-eaters</i> Board game

Invasion of the Air-eaters is a science fiction near-future board wargame published by Metagaming Concepts in 1979 in which aliens invaders attempt to replace the oxygen in Earth's atmosphere with sulfur dioxide.

<i>King Arthurs Knights</i> Arthurian board game

King Arthur's Knights is an Arthurian board game published by Chaosium in 1978 in which knights of the Round Table perform chivalrous quests for artifacts and treasure.

<i>Lords & Wizards</i>

Lords & Wizards is a fantasy board wargame published by Fantasy Games Unlimited (FGU) in 1977.

<i>Griffin Mountain</i> Tabletop fantasy role-playing game supplement

Griffin Mountain is a tabletop role-playing game supplement for RuneQuest, written by Rudy Kraft, Jennell Jaquays, and Greg Stafford, and published by Chaosium in 1981. Griffin Mountain is a wilderness campaign setting for the RuneQuest system, focussed on the land of Balazar and the Elder Wilds. It contains role-playing material to help gamemasters design adventures in the setting. It received positive reviews in game periodicals including Ares, White Dwarf, The Space Gamer, and Dragon.

<i>Moon Base Clavius</i> 1981 board game

Moon Base Clavius is a science fiction board wargame published by Task Force Games in 1981.

References

  1. Shannon Appelcline (September 4, 2006). "Brief History of the Game #3". RPGnet . Retrieved September 14, 2007.
  2. 1 2 Clarren, Sumner N. (March–May 1976). "Sorcerer and White Bear and Red Moon". The Space Gamer . Metagaming (5): 25–26.
  3. Palmer, Nicholas (1977). The Comprehensive Guide to Board Wargaming. London: Sphere Books. p. 184.
  4. 1 2 Shapiro, Neil (September–October 1977). "A Walk Through Dragon Pass". The Space Gamer . Metagaming (13): 11–13.
  5. 1 2 Costikyan, Greg (March 1980). "A Galaxy of Games". Ares Magazine . Simulations Publications, Inc. (1): 39.
  6. 1 2 Johnson, Forrest (June 1981). "Featured Review: Dragon Pass". The Space Gamer . Steve Jackson Games (40): 26–27.
  7. List, Steve (Spring 1983). "Games". Ares Magazine . TSR, Inc. (14): 50-51.
  8. "Asimov's v11n06 (1987 06)".
  9. "Games and Puzzles magazine | Wiki | BoardGameGeek".