Merchant of Venus

Last updated
Merchant of Venus
Designers Richard Hamblen
Publishers Avalon Hill
Publication1988
Players1–6
Setup time15 minutes
Playing time2–6 hours
ChanceMedium
Age range12 and up
Skills Planning, Negotiation

Merchant of Venus is a board game, published in 1988 by Avalon Hill, set in an unexplored part of the galaxy during a reawakening of galactic civilization. Players move around the board as traders discovering long forgotten pockets of civilization and buying and selling goods. The game can be played by one to six players. In tournaments it is usually played by four players. The solitaire version, which relies heavily on combat with a militaristic race, has different game mechanics.

Contents

The name of the game is a pun on the Shakespeare play Merchant of Venice . The planet Venus does not actually appear in the game.

Aim

The aim of the game is to acquire a set amount of wealth ($1000, $2000, $3000 or $4000). The first player to hold the required amount in cash and deeds is declared the winner.

Strategy

The length of the game impacts on the strategy. In short games trade routes will not be well developed whereas in longer games extensive trade routes will develop.

The game has at least two predictable phases. In the early part of the game, players are discovering the identity of the cultures in the fourteen solar systems available for trade, and often find valuable artifacts from an earlier period of civilization. When discovering a culture, players get bonuses, which they can use to buy goods. Once the board has been largely revealed, the game focuses on moving goods from cultures that build to other races that demand the goods. Often the winner will be a player who is effective in investing his mid-game purchase in factories and orbital ports that pay a commission when other players use the ports. Judging whether a player is coming up on a win often consists of looking at the number of deeds the player owns.

Later in the game, calculating the sale, purchase and commission on several transactions can become a relatively complicated event, especially when players are expecting a fast turnaround.

The game remains popular decades after publication in part thanks to its whimsical theme, but also because it allows a number of potential win strategies and calls on the players to make many interesting decisions.

2012 Second Edition

On October 24, 2011, game publisher Stronghold Games announced that it had reached an agreement with designer Richard Hamblen to reprint the game for release in 2012. [1] Later that same day, publisher Fantasy Flight Games announced that it had acquired the right to republish the game from Hasbro, which Hasbro had acquired through their purchase of Avalon Hill. [2] Both companies issued statements in the days following, maintaining a cordial tone but each asserting its right and intention to reprint the game. [3] [4]

On June 27, 2012, both Stronghold Games and Fantasy Flight Games announced that they had come to an agreement regarding the fate of the game. The second edition was released in November 2012 by Fantasy Flight Games with Stronghold Games consulting on the project. It contains a two-sided game board and two sets of rules, allowing for play of both the original game and an updated one that is more in line with contemporary boardgame design.

Reception

Mike Siggins reviewed Merchant of Venus for Games International magazine, and gave it 4 stars out of 5, and stated that "Richard Hamblin has devised a system that has some clever design tricks, works within a reasonable time, has plenty of options and offers high playability and balance. With the possible exception of SPI's out of print Star Trader, I would say it is the best trading game so far." [5]

John ONeill of Black Gate commented: "Unlike Avalon Hill's other science fiction games — like Stellar Conquest and Alpha Omega — the focus of Merchant of Venus wasn't crushing your opponents with massive fleets of warships. Players were explorers and traders in an unexplored part of the galaxy during a reawakening of galactic civilization, discovering long-lost pockets of civilization, and opening fabulously profitable trade routes. Playable with up to six players, the game also had an intriguing solitaire version, which featured action-heavy combat with a strange militaristic race." [6]

Reviews

Related Research Articles

<span class="mw-page-title-main">Ambush!</span>

Ambush! is a man-to-man wargame developed by Avalon Hill. It was released under Avalon's Victory Games label and was developed by Eric Lee Smith and John Butterfield. It has been out of print since Avalon Hill was disbanded in 1998.

<i>Civilization</i> (1980 board game) 1980 strategy board game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil, and in the United States in 1981 by Avalon Hill. The Civilization brand is now owned by Hasbro. It was out of print for many years, before Gibsons Games republished it in 2018. The game typically takes eight or more hours to play and is for two to seven players.

<span class="mw-page-title-main">4X</span> Genre of strategy-based video and board games

4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.

<i>Sky Galleons of Mars</i>

Sky Galleons of Mars is a board wargame designed by Frank Chadwick, Marc W. Miller and Loren Wiseman, published in 1988 by Game Designers' Workshop. It is set in an alternate Victorian Era where the major nations of Earth are extending their colonial interests on Mars and Venus. The discovery of Liftwood, a Martian plant endowed with anti-gravity powers, allows the deployment of aerial fleets in the skies of the Red Planet.

Carrier is a solitaire wargame published in 1990 by Victory Games, a subsidiary of Avalon Hill.

<i>Galactic Civilizations II: Dread Lords</i> 2006 video game

Galactic Civilizations II: Dread Lords is a 4X turn-based strategy by Stardock for Microsoft Windows. It is the sequel to the 2003 game, Galactic Civilizations, and was released at retail and on Stardock's online subscription service, TotalGaming.net, on February 21, 2006. An expansion, Dark Avatar, was released in February 2007. A second expansion, Twilight of the Arnor, was released in April 2008.

<i>Star Wars: The Roleplaying Game</i> Tabletop space opera role-playing game

Star Wars: The Roleplaying Game is a role-playing game set in the Star Wars universe, written and published by West End Games (WEG) between 1987 and 1999. The game system was slightly modified and rereleased in 2004 as D6 Space, which used a generic space opera setting. An unrelated Star Wars RPG was published by Wizards of the Coast from 2000 to 2010. Since 2012 the official Star Wars role-playing game is another unrelated game, published by Fantasy Flight Games.

<i>Advanced Civilization</i> Board game

Advanced Civilization is an expansion game for the board game Civilization, published in 1991 by Avalon Hill. Ownership of the original game is necessary to play. While Civilization is in print as of November 2019, Advanced Civilization is not, following the dissolution of the original Avalon Hill game company and sale of all rights to titles to Hasbro in 1998.

<i>Dune</i> (board game) 1979 strategy board game

Dune is a strategy board game set in Frank Herbert's Dune universe, published by Avalon Hill in 1979. The game was designed by Bill Eberle, Jack Kittredge and Peter Olotka. After many years out of print, the game was reissued by Gale Force Nine in 2019 in advance of the 2021 Dune film adaptation.

The Republic of Rome is a strategy board game, designed by Don Greenwood, Robert Haines, and Richard Berthold, and released by Avalon Hill in 1990. It takes place in the Senate of the ancient Roman Republic. The rights are now owned by Valley Games.

<i>Incunabula</i> (video game) 1984 video game

Incunabula is a video game designed by Steve Estvanik and released by Avalon Hill for IBM PC compatibles in 1984. It is the original computerized version of Avalon Hill's Civilization board game, preceding Sid Meier's Civilization which was published in 1991.

Civilization is a series of turn-based strategy video games, first released in 1991. Sid Meier developed the first game in the series and has had creative input for most of the rest, and his name is usually included in the formal title of these games, such as Sid Meier's Civilization VI. There are six main games in the series, a number of expansion packs and spin-off games, as well as board games inspired by the video game series. The series is considered a formative example of the 4X genre, in which players achieve victory through four routes: "eXplore, eXpand, eXploit, and eXterminate".

<i>Deathmaze</i>

Deathmaze is a fantasy board game published by Simulations Publications (SPI) in January 1980 that falls into the general category of dungeon crawls, more specifically, dungeon games in which players enter a dungeon, massacre the dungeon dwellers and steal their treasures.

Buck Rogers – Battle for the 25th Century is a strategy board game published in 1988 by TSR, Inc.

Patton's Best is a World War II solitaire wargame. It was designed by Bruce Shelley and published by Avalon Hill in 1987.

<span class="mw-page-title-main">Race for the Galaxy</span> Card game

Race for the Galaxy is a card game designed by Thomas Lehmann. It was released in 2007 by Rio Grande Games. Its theme is to build galactic civilizations via game cards that represent worlds or technical and social developments. It accommodates two to four players by default although expansions allow for up to six players, as well as solo play. The game uses iconography in place of language in some places, with complex powers also having a text description. While appreciated by experienced players for being concise, some new players find the icons difficult to learn and to decipher.

Hyperborea is a fantasy board game designed by Pierluca Zizzi.

<i>The Hunt for Red October</i> (board game) 1988 board game published by TSR

The Hunt for Red October is a naval board game published by TSR in 1988 that is based on the 1984 novel by Tom Clancy.

<i>Open Fire: Solitaire Tank Combat in WWII</i> Solitaire board wargame

Open Fire: Solitaire Tank Combat in WWII is a solitaire board wargame published by Victory Games in 1988.

Red Barricades: ASL Historical Module 1 is a board game published in 1990 by Avalon Hill.

References

  1. "Archived copy". Archived from the original on 2015-06-17. Retrieved 2011-10-24.{{cite web}}: CS1 maint: archived copy as title (link)
  2. "A Galaxy Full of Riches".
  3. "Archived copy". Archived from the original on 2015-06-17. Retrieved 2011-10-24.{{cite web}}: CS1 maint: archived copy as title (link)
  4. "Statement from FFG regarding the "Merchant of Venus" situation | Merchant of Venus".
  5. Siggins, Mike (January 1989). "General Games". Games International (2): 13–15.
  6. "Become a Trader Among the Stars with Merchant of Venus – Black Gate". 8 January 2016.
  7. https://archive.org/details/casus-belli-049/page/n29/mode/2up