Incunabula (video game)

Last updated
Incunabula
Incunabula Coverart.png
Developer(s) Avalon Hill
Publisher(s) Avalon Hill
Designer(s) Steve Estvanik
Series Civilization
Platform(s) MS-DOS
Release1984
Genre(s) 4X

Incunabula is a video game designed by Steve Estvanik and released by Avalon Hill for IBM PC compatibles in 1984. It is the original computerized version of Civilization board game, preceding Sid Meier's Civilization which was published in 1991.

Contents

Gameplay

The gameplay loosely follows the rules of Francis Tresham's Civilization board game. It consists of three type of "scenarios", Incunabula, Imperium, and Traders. Incunabula resembles the board game most. One to three players can play and the computer players can be randomly assigned basis of law and "personality". The personalities determine how likely a computer opponent is to attack you. Personalities are:

The choices for basis of law are:

Combat follows Civilization rules with a one for one unit loss. There are no technologies to obtain but each player's progress is tracked through phases such as clan and tribe. The game is won on the basis of accumulating trade.

The different laws and personalities, and random starting positions, are the only game variations. There is only one map, and no varying difficulty level. [1]

Reception

Jerry Pournelle in 1985 reported that Avalon Hill's Incunabula and By Fire and Sword "snaffled off more of my time than I could afford". [2] Computer Gaming World that year noted the resemblance to Avalon Hill's Civilization board game and wondered why the company did not call the video game Computer Civilization, and cautioned that because of the lack of map variations or difficulty levels, "the probable solitaire life of the game could be rather limited". It nonetheless concluded, "Incunabula is an interesting and enjoyable multi-player game. The combination of combat, good trading, and diplomacy will give a wide variety of gamers something worth a closer look". [1] In 1990 and 1993 the magazine gave the game three stars out of five. [3] [4]

See also

Related Research Articles

<span class="mw-page-title-main">Wargame</span> Strategy game that realistically simulates war

A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well.

<i>Civilization</i> (1980 board game) 1980 strategy board game

Civilization is a board game designed by Francis Tresham, published in the United Kingdom in 1980 by Hartland Trefoil and in the United States in 1981 by Avalon Hill. The Civilization brand is now owned by Hasbro. It was out of print for many years, before it saw republication in 2018, by Gibsons Games. The game typically takes eight or more hours to play and is for two to seven players.

<i>The Ancient Art of War</i> 1984 video game

The Ancient Art of War is a video game designed by Dave and Barry Murry, developed by Evryware, and published by Broderbund in 1984. It is recognized as one of the first real-time strategy or real-time tactics games.

<i>Chuck Yeagers Air Combat</i> 1991 video game

Chuck Yeager's Air Combat is a 1991 combat flight simulation video game by Electronic Arts. Chuck Yeager was a technical consultant in the game and his digitized voice is featured in the game, giving encouragement and praise before and after missions. The game is characterized for its balance of an action laden gameplay which focuses on classical dog fights and a simple yet realistic flight model.

<i>Tanktics: Computer Game of Armored Combat on the Eastern Front</i> 1976 video game

Tanktics: Computer Game of Armored Combat on the Eastern Front is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game. He initially self-published it as Wargy I. It was published by Avalon Hill in 1981 as Tanktics.

<i>Reach for the Stars</i> (video game) 1983 video game

Reach for the Stars is a science fiction strategy video game. It is the earliest known commercially published example of the 4X genre. It was written by Roger Keating and Ian Trout of SSG of Australia and published in 1983 for the Commodore 64 and then the Apple II in 1985. Versions for Mac OS, Amiga, Apple IIGS, and DOS were released in 1988.

<i>Universe</i> (1983 video game) 1983 video game

Universe is a science fiction space trading and combat game by Omnitrend Software. It was created by William G M Leslie and Thomas R Carbone. The first version was programmed in valFORTH on an Atari 800, based on a board game created by Leslie. It was Omnitrend's first game.

<i>Under Fire!</i> 1985 video game

Under Fire! is a tactical level computer game released by Avalon Hill's computer division in 1985. The game was released for Apple II, Commodore 64, and DOS systems. Initial packaging had the name of the designer, Ralph H. Bosson, over the title on the box front so as to read Ralph Bosson's UNDER FIRE!, but subsequent packaging replaced his name and read Avalon Hill's UNDER FIRE! instead. The C64 port was by Dyadic Software Associates.

<span class="mw-page-title-main">Tactical wargame</span> Type of wargame that models military conflict at a tactical level

Tactical wargames are a type of wargame that models military conflict at a tactical level, i.e. units range from individual vehicles and squads to platoons or companies. These units are rated based on types and ranges of individual weaponry. The first tactical wargames were played as miniatures, extended to board games, and they are now also enjoyed as video games.

<i>Gato</i> (video game) 1984 video game

GATO is a real-time submarine simulator first published in 1984 by Spectrum HoloByte for DOS. It simulates combat operations aboard the Gato-class submarine USS Growler (SS-215) in the Pacific Theater of World War II. GATO was later ported to the Apple IIe, Atari ST, and Macintosh. In 1987, Atari Corporation published a version on cartridge for the Atari 8-bit family, to coincide with the launch of the Atari XEGS.

<i>Civil War</i> (board game) 1961 board wargame

Civil War is an early strategic board wargame published by Avalon Hill in 1961 that simulates the American Civil War. Unlike other games produced by Avalon Hill during this period such as Gettysburg, Civil War did not sell well and was dropped from production two years later.

<i>Empire</i> (1977 video game) Wargame

Empire is a 1977 turn-based wargame with simple rules. The game was conceived by Walter Bright starting in 1971, based on various war movies and board games, notably Battle of Britain and Risk. The game was ported to many platforms in the 1970s and 1980s. Several commercial versions were also released, often adding basic graphics to the originally text-based user interface. The basic gameplay is strongly reminiscent of several later games, notably Civilization, which was partly inspired by Empire.

<i>Legionnaire</i> (video game) Real-time tactics strategy computer game from 1982 for Atari computers

Legionnaire is a computer wargame for the Atari 8-bit series created by Chris Crawford in 1982, and released through Avalon Hill. Recreating Julius Caesar's campaigns in a semi-historical setting, the player takes command of the Roman legions in real-time battles against the barbarians.

<i>Stellar Conquest</i>

Stellar Conquest is a science fiction board game published by Metagaming Concepts in 1974.

<i>Star Fleet I: The War Begins</i> 1984 video game

Starfleet I: The War Begins is a 1984 strategy computer game designed by Trevor Sorensen and developed by Interstel. It was released for Apple II, DOS and Commodore 64. Versions for the Commodore 128, Atari ST and Atari 8-bit family were released in 1986 and versions for the Amiga and Macintosh were released in 1987. The game was successful enough to spawn sequels which are collectively known as the Star Fleet series.

<i>Empire: Wargame of the Century</i> 1987 video game

Empire: Wargame of the Century is a video game based on Empire developed by Walter Bright and published by Interstel Corporation in 1987.

<i>Sub Battle Simulator</i> 1987 video game

Sub Battle Simulator is a naval combat simulation game released by Epyx in 1987. The game was developed by Digital Illusions, Inc. It was released for the Amiga, Apple IIGS, Commodore 64, Atari ST, Macintosh, MS-DOS, and the Tandy Color Computer 3.

<i>Waterloo</i> (video game) 1989 video game

Waterloo is a battle strategy game by PSS for DOS, Atari ST, Amiga and Acorn Archimedes. It was released in the U.K. by Mirrorsoft in 1989 and in the U.S. by SSI in 1990.

<i>Wooden Ships and Iron Men</i> (1987 video game) 1987 video game

Wooden Ships and Iron Men is a computer wargame published by Avalon Hill in 1987 for the Commodore 64.

<i>Diplomacy</i> (video game) 1984 video game

Diplomacy is a 1984 video game based on a classical board game Diplomacy. It falls in the category of a turn-based, strategy, war game. It was programed by Tony Smith, with Alexander Martin and Nicole Baikaloff doing the graphics.

References

  1. 1 2 MacKames, Stewart (November–December 1985). "Incunabula". Computer Gaming World. Vol. 5, no. 5. p. 63. Retrieved 21 May 2016.
  2. Pournelle, Jerry (September 1985). "PCs, Peripherals, Programs, and People". BYTE. p. 347. Retrieved 20 March 2016.
  3. Brooks, M. Evan (October 1990). "Computer Strategy and Wargames: Pre-20th Century". Computer Gaming World. p. 11. Retrieved 16 November 2013.
  4. Brooks, M. Evan (June 1993). "An Annotated Listing of Pre-20th Century Wargames". Computer Gaming World. p. 136. Retrieved 7 July 2014.