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4X is a subgenre of strategy video games. The term is a loose acronym of "explore, expand, exploit, and exterminate", coined in 1993 to describe the gameplay of Master of Orion . 4X games usually feature complex simulations of scientific research, economics, diplomacy, and social dynamics. Unlike computer wargames, they usually have more ways to win than through warfare, and they model the creation and evolution of an empire from its beginning. Games prior to Master of Orion have been retroactively identified as 4X games. Early precursors include the board games Outreach and Stellar Conquest , both published in the 1970s. [1] Some early strategy video games, such as Andromeda Conquest (1982) and Cosmic Balance II (1983) incorporated what would later become elements of 4X games, but the first 4X video game was Reach for the Stars (1983). [2] [1] Because of the genre's focus on mouse-and-keyboard control schemes, most 4X games are available on personal computers, but examples exist on other platforms. [3] Some 4X games include elements of real-time strategy, but 4X games are typically slow-paced. [1]
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Year | Game | Developer | Setting | Platform | Notes |
---|---|---|---|---|---|
1983 | Reach for the Stars [4] | SSG | Sci-fi (Space) | DOS, WIN, APPII, MAC, C64, AMI | Remade in 2000 under the same name. [5] |
1984 | Imperium Galactum | SSI | Sci-fi (Space) | APPII, ATR, C64 | |
1984 | Incunabula | Avalon Hill | Historical | DOS | |
1985 | Strategic Conquest | Peter Merrill, Delta Tao | Historical | APPII, MAC | |
1987 | Anacreon: Reconstruction 4021 | Thinking Machine Associates | Sci-fi (Space) | DOS | |
1987 | Xconq | Stan Shebs, others | n/a | CROSS | |
1988 | Reach for the Stars: The Conquest of the Galaxy - Third Edition | SSG | Sci-fi (Space) | DOS, C64, APPII, AMI, MAC, PC98 | Third & last edition. Updated to 16-bit computers. |
1988 | Stellar Crusade [6] | SSI | Sci-fi (Space) | ST, DOS, AMI | |
1990 | Imperium | Intelligent Games | Sci-fi (Space) | ST, DOS, AMI | |
1990 | Spaceward Ho! [7] | Delta Tao | Sci-fi (Space) | MAC, WIN, AMI | |
1991 | Armada 2525 [8] | Interstel | Sci-fi (Space) | DOS | |
1991 | Civilization [9] | MicroProse | Historical | DOS, WIN, MAC, AMI, ST, SNES, PS1, SAT | First title in the series. |
1992 | Pax Imperia | Changeling Software | Sci-fi (Space) | Apple Macintosh | First title in the series. |
1992 | VGA Planets [10] | Tim Wisseman | Sci-fi (Space) | DOS | |
1993 | Master of Orion [11] | Simtex | Sci-fi (Space) | DOS, MAC | First title in the series. First game to use the term "4X". |
1993 | Space Empires | Malfador | Sci-fi (Space) | WIN | First title in the series. |
1994 | Colonization [1] | MicroProse | Historical | AMI, DOS, WIN, MAC | |
1994 | K240 [12] | Gremlin Graphics | Sci-fi (Space) | AMI | |
1994 | Master of Magic [13] | Simtex | Fantasy | DOS | |
1994 | Reunion | Digital Reality | Sci-fi (Space) | AMI, DOS | |
1995 | Ascendancy [14] | The Logic Factory | Sci-fi (Space) | DOS, WIN, IPAD (iOS) | |
1995 | Space Empires II | Malfador | Sci-fi (Space) | WIN | Sequel to Space Empires . |
1995 | Stars! [15] | Jeff Johnson and Jeff McBride | Sci-fi (Space) | WIN | |
1996 | Civilization II [16] | MicroProse | Historical | MAC, PS1, WIN | Sequel to Civilization . |
1996 | Destiny: World Domination from Stone Age to Space Age | Dagger Interactive | Historical | WIN | |
1996 | Emperor of the Fading Suns [17] | Holistic | Sci-fi (Planet) | WIN | |
1996 | Freeciv [18] | Freeciv team | Historical | MULTIPLATFORM | Civilization clone. |
1996 | Master of Orion II: Battle at Antares [11] | Simtex | Sci-fi (Space) | DOS, WIN, MAC | Sequel to Master of Orion . |
1997 | Fragile Allegiance [19] | Gremlin | Sci-fi (Space) | WIN9X, DOS | |
1997 | Imperialism [20] | Frog City | Historical | MAC, WIN | |
1997 | Imperium Galactica [1] | Digital Reality | Sci-fi (Space) | DOS | First title in the series. |
1997 | Into the Void | Adrenalin Entertainment | Sci-fi (Space) | DOS | |
1997 | Pax Imperia: Eminent Domain | Heliotrope Studios | Sci-fi (Space) | WIN, MAC | Sequel to Pax Imperia . |
1997 | Space Empires III | Malfador | Sci-fi (Space) | WIN | Sequel to Space Empires II . |
1998 | Star Wars: Rebellion [3] | Coolhand | Sci-fi (Space) | WIN | |
1999 | Age of Wonders | Triumph | Fantasy | WIN | First title in the series. |
1999 | Civilization II: Test of Time | MicroProse | Historical, Fantasy or Sci-fi (Planet) | WIN | Remake of Civilization II . |
1999 | Civilization: Call to Power [1] | Activision | Historical and Sci-fi (Planet) | BEOS, LIN, MAC, WIN | Spin-off of Civilization . |
1999 | Imperialism II: Age of Exploration [3] | Frog City | Historical | OSX, WIN | Sequel to Imperialism . |
1999 | Malkari | iMagic | Sci-fi | WIN | [21] |
1999 | Sid Meier's Alpha Centauri [3] | Firaxis | Sci-fi (Planet) | WIN, LIN, MAC | Pseudo-sequel to Civilization . |
1999 | Star Trek: Birth of the Federation [22] | MicroProse | Sci-fi (Space) | WIN | |
2000 | Call to Power II | Activision | Historical and Sci-fi (Planet) | WIN | Sequel to Civilization: Call to Power . |
2000 | Imperium Galactica II: Alliances [23] | Digital Reality | Sci-fi (Space) | WIN | Sequel to Imperium Galactica . |
2000 | Reach for the Stars (2000) | SSG | Sci-fi (Space) | WIN | Remake of 1988 DOS version with weird visuals. |
2000 | Space Empires IV [24] | Malfador | Sci-fi (Space) | WIN | Sequel to Space Empires III . |
2001 | Civilization III [9] | Firaxis | Historical | WIN, MAC | Sequel to Civilization II . |
2002 | Age of Wonders II: The Wizard's Throne | Triumph | Fantasy | WIN | Sequel to Age of Wonders . |
2002 | Dominions: Priests, Prophets and Pretenders | Illwinter Game Design | Fantasy | WIN, LIN, OSX | Turn based. |
2002 | Starships Unlimited [25] | Apezone | Sci-fi (Space) | WIN | |
2003 | Age of Wonders: Shadow Magic | Triumph | Fantasy | WIN | Sequel to Age of Wonders II: The Wizard's Throne . |
2003 | Dominions II: The Ascension Wars | Illwinter Game Design | Fantasy | WIN, LIN, OSX | Turn based. Sequel to Dominions: Priests, Prophets and Pretenders . |
2003 | FreeCol | The Freecol Team | Historical | WIN, OSX, LIN | Colonization clone. |
2003 | Galactic Civilizations | Stardock | Sci-fi (Space) | WIN | Turn based. First title in the series. |
2003 | Master of Orion III [26] | Quicksilver | Sci-fi (Space) | WIN, OSX | Sequel to Master of Orion II: Battle at Antares . |
2004 | Anacreon: Imperial Conquest in the Far Future | George Moromisato | Sci-fi | WIN | Remake of Anacreon: Reconstruction 4021 . |
2004 | Aurora [27] | Steve Walmsley | Sci-fi (Space) | WIN | Freeware. |
2004 | FreeOrion [28] | Various developers | Sci-fi (Space) | LIN | Initial release date. |
2005 | Civilization IV [16] | Firaxis | Historical | WINNT, OSX | Sequel to Civilization III . |
2006 | C-evo [29] | Steffen Gerlach | Historical | WIN | Civilization clone. |
2006 | Dominions 3: The Awakening | Illwinter Game Design | Fantasy | WIN, OSX, LIN | Turn based. Sequel to Dominions II: The Ascension Wars . |
2006 | Galactic Civilizations II: Dread Lords [13] | Stardock | Sci-fi (Space) | WIN | Turn based. Sequel to Galactic Civilizations . |
2006 | Space Empires V [30] | Malfador | Sci-fi (Space) | WIN | Sequel to Space Empires IV . |
2006 | Sword of the Stars [31] | Kerberos | Sci-fi (Space) | WINNT | Turn-based with real-time combat. |
2007 | Armageddon Empires | Cryptic Comet | Sci-fi (Planet) | WIN | Turn-based. |
2007 | Lost Empire [32] | Pollux Gamelabs | Sci-fi (Space) | WIN | Turn-based. |
2008 | Civilization IV: Colonization | Firaxis | Historical | WIN | |
2008 | Civilization Revolution | Firaxis | Historical | PS3, DS, X360 | |
2008 | Lost Empire: Immortals [33] | Pollux Gamelabs | Sci-fi (Space) | WIN | Turn-based. |
2008 | Shattered Suns [34] | Clear Crown | Sci-fi (Space) | PC | Real-time. |
2008 | Sins of a Solar Empire [13] | Ironclad | Sci-fi (Space) | WIN | Real-time. |
2009 | AI War: Fleet Command [35] | Arcen Games | Sci-fi (Space) | WIN | Hybrid RTS/tower defense/4X game. [35] |
2010 | Armada 2526 [8] | Ntronium Games | Sci-fi (Space) | WIN | |
2010 | Civilization V [13] | Firaxis | Historical | WIN, OSX, LIN | Sequel to Civilization IV . |
2010 | Distant Worlds [36] | Code Force | Sci-fi (Space) | WIN | Real-time. |
2010 | Elemental: War of Magic [37] | Stardock | Fantasy | WIN | Turn-based strategy with a fantasy theme, combining role-playing elements. |
2010 | Neptune's Pride [38] | Iron Helmet Games | Sci-fi (Space) | BROW | Real-time. |
2010 | Star Ruler [39] | Blind Mind Studios | Sci-fi (Space) | WIN | Real-time. |
2011 | Sword of the Stars II: The Lords of Winter [31] | Kerberos | Sci-fi (Space) | WINNT | Turn-based with Real-time combat. Sequel to Sword of the Stars . |
2012 | Elemental: Fallen Enchantress [40] | Stardock | Fantasy | WIN | Turn-based strategy with a fantasy theme, combining role-playing elements. |
2012 | Endless Space [41] | Amplitude Studios | Sci-fi (Space) | WIN, OSX | Turn-based. |
2012 | Legends of Pegasus [42] | Novacore Studios | Sci-fi (Space) | WIN | Turn-based. |
2012 | Sins of a Solar Empire: Rebellion [3] | Ironclad | Sci-fi (Space) | WIN | Real-Time. Expansion to Sins of a Solar Empire . |
2012 | Warlock: Master of the Arcane [13] | 1C:Ino-Co Plus | Fantasy | WIN | Turn-based. Derived from the Majesty universe. |
2013 | Dominions 4: Thrones of Ascension [43] | Illwinter Game Design | Fantasy | WIN, OSX, LIN | Turn based. Sequel to Dominions 3: The Awakening . |
2013 | Eador: Masters of the Broken World [44] | Snowbird Games | Fantasy | WIN | |
2013 | Fallen Enchantress: Legendary Heroes [3] | Stardock | Fantasy | WIN, OSX, LIN | |
2013 | Lords of the Black Sun [45] | Arkavi Studios | Sci-fi (Space) | WIN | Turn-based. |
2013 | Pandora: First Contact [46] | Proxy Studios | Sci-fi (Planet) | WIN, OSX, LIN | Turn-based planetary colonization and conquest, borrowing heavily from Sid Meier's Alpha Centauri . |
2013 | StarDrive [47] | Zer0sum Games | Sci-fi (Space) | WIN | Real-time. |
2014 | Age of Wonders III [18] | Triumph | Fantasy | WIN | Sequel to Age of Wonders: Shadow Magic . |
2014 | Civilization Revolution 2 | Firaxis | Historical | IOS, AND, VITA | Turn-based. Sequel to Civilization Revolution . |
2014 | Distant Worlds: Universe [3] | Code Force | Sci-fi (Space) | WIN | |
2014 | Endless Legend [3] | Amplitude Studios | Fantasy | WIN, OSX | Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. |
2014 | Horizon [48] | L3O | Sci-fi (Space) | WIN | Turn-based space strategy game with MOO2 like tactical combat and story missions. |
2014 | Sid Meier's Civilization: Beyond Earth [44] | Firaxis | Sci-fi (Planet) | WIN, LIN | Turn-based. |
2014 | Sorcerer King [49] | Stardock | Fantasy | WIN | |
2014 | Star Ruler 2 [44] | Blind Mind Studios | Sci-fi (Space) | WIN, OSX, LIN | Real-time. Sequel to Star Ruler . |
2014 | Star Traders: 4X Empires [50] | Trese Brothers | Sci-fi (Space) | WIN | |
2014 | Warlock II: The Exiled [44] | 1C:Ino-Co Plus | Fantasy | WIN | Turn-based. Sequel to Warlock: Master of the Arcane . |
2015 | Galactic Civilizations III [3] | Stardock | Sci-fi (Space) | WIN | Turn-based. Sequel to Galactic Civilizations II: Dread Lords . |
2015 | Galactic Inheritors [51] | Argonauts Interactive | Sci-fi (Space) | WIN | Turn-based space strategy game. |
2015 | Hegemony III: Clash of the Ancients [52] | Longbow Games | Historical | WIN | Real-time with pause strategy game. |
2015 | Predestination [53] | Brain and Nerd Ltd | Sci-fi (Space) | WIN | Turn-based space strategy game. |
2015 | Sid Meier's Starships [54] | Firaxis Games | Sci-fi (Space) | WIN | Turn-based space strategy game. |
2015 | StarDrive 2 [55] | Zer0sum Games | Sci-fi (Space) | WIN | Turn-based. Sequel to StarDrive . |
2015 | Worlds of Magic [56] | Wastelands Interactive | Fantasy | MULTIPLATFORM | |
2016 | Civilization VI [3] | Firaxis Games | Historical | WIN, OSX, LIN, PS4, X360, NX | Sequel to Civilization V . |
2016 | Falling Stars: War of Empires [57] | Riveted Games | Sci-fi (Space) | WIN | Turn-based online digital tabletop game. |
2016 | Feudalism | IV Productions, Imagimotion Srl | Historical | WIN | Turn-based. |
2016 | Master of Orion Conquer the Stars [3] | NGD Studios | Sci-fi (Space) | WIN, OSX, LIN | Turn-based. Reboot of the Master of Orion series. |
2016 | Stellaris [3] | Paradox Interactive | Sci-fi (Space) | WIN, OSX, LIN, PS4 | Real-time space grand strategy game. |
2016 | The Battle of Polytopia | Midjiwan AB | Historical | WIN, OSX, LIN, NX, IOS, AND | Turn-based. |
2017 | Dominions 5: Warriors of the Faith [3] | Illwinter Game Design | Fantasy | WIN, OSX, LIN | Turn based. Sequel to Dominions 4: Thrones of Ascension . |
2017 | Endless Space 2 [3] | Amplitude Studios | Sci-fi (Space) | WIN, OSX | Endless Space 2 is a turn-based strategy, science fiction 4X game. It is the sequel to the Endless Space. |
2017 | Oriental Empires [3] | Iceberg Interactive | Historical | WIN | Turn-based. |
2017 | Stars in Shadow [58] | Ashdar Games | Sci-fi (Space) | WIN | Turn-based strategy in the vein of Master of Orion 2. |
2017 | Thea: The Awakening [59] | MuHa Games | Fantasy | WIN, XOne, PS4, NX | Turn-based strategy game. |
2018 | Aggressors: Ancient Rome [3] | Kubat Software | Historical | WIN | 4X turn-based strategy game with tactical elements. |
2018 | Space Tyrant [60] | Blue Wizard Digital | Space | WIN | Streamlined 4X game. |
2018 | Warhammer 40,000: Gladius - Relics of War [3] | Proxy Studios | Sci-fi (Planet) | WIN, OSX, LIN | Takes place in the Warhammer 40,000 universe. |
2019 | Age of Wonders: Planetfall [3] | Triumph Studios | Space | WIN, PS4, XONE | Turn-based. |
2019 | Interstellar Space: Genesis [61] | Praxis Games | Sci-fi (Space) | WIN | Turn-based strategy in the vein of Master of Orion 2 and Stellaris. |
2019 | Thea 2: The Shattering [3] | MuHa Games | Fantasy | WIN, XONE, NX | Turn-based strategy. |
2020 | Imperiums: Greek Wars [62] | Kube Games | Historical | WIN | Hybrid 4X/grand strategy turn-based game with mythological twist. [62] |
2020 | Pax Nova | GreyWolf Entertainment | Sci-fi (Space) | WIN | Turn-based. |
2020 | Shadow Empire [36] | Matrix Games | Sci-fi (Planet) | WIN | 4X Turn-based strategy on a far-future, post-apocalyptic world. |
2021 | Humankind [63] | Amplitude Studios | Historical | WIN, OSX, Stadia | 4X turn-based strategy game. |
2021 | Old World [18] | Mohawk Games | Historical | WIN, OSX, LIN | |
2022 | Distant Worlds 2 [64] | CodeForce | Space | WIN | Real time with pause. [64] |
2022 | Dune: Spice Wars | Shiro Games | Sci-fi (Planet) | WIN | Real time with pause. |
2022 | Galactic Civilizations IV | Stardock | Sci-fi (Space) | WIN | Turn-based. Sequel to Galactic Civilizations III . |
2022 | Master of Magic | MuHa Games | Fantasy | WIN | Turn-based. Remake of the original Master of Magic . |
2023 | Age of Wonders 4 | Triumph | Fantasy | WIN | Turn-based. Sequel to Age of Wonders III . |
2024 | Millennia | C Prompt Games | Historical | WIN | |
2024 | Ara: History Untold | Oxide Games | Historical | WIN | 4X turn-based strategy game. |
These games include a mode of gameplay that resembles the 4X genre (i.e. global map instead of campaign).
Galactic Civilizations is a turn-based strategy video game developed by Stardock and released in March 2003. The game is a remake of an OS/2 series of the same name. An expansion pack entitled Altarian Prophecy was released in 2004. A sequel, Galactic Civilizations II: Dread Lords, was released February 21, 2006. On May 14, 2015, Stardock released Galactic Civilizations III. On April 26, 2022, Stardock released Galactic Civilizations IV.
Master of Orion is a turn-based, 4X science fiction strategy game in which the player leads one of ten races to dominate the galaxy through a combination of diplomacy and conquest while developing technology, exploring and colonizing star systems.
Master of Magic is a single-player, fantasy turn-based 4X strategy game in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards.
4X is a subgenre of strategy-based computer and board games, and includes both turn-based and real-time strategy titles. The gameplay generally involves building an empire. Emphasis is placed upon economic and technological development, as well as a range of military and non-military routes to supremacy.
Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management. They are also usually divided into two main sub-categories: turn-based and real-time, but there are also many strategy cross/sub-genres that feature additional elements such as tactics, diplomacy, economics and exploration.
Armageddon Empires is a 4x turn-based strategy video game for Microsoft Windows and Mac OS X. It was released internationally for Microsoft Windows on July 16, 2007, and for Mac OS X on October 9, 2007. The title is the first game released by independent game developer Cryptic Comet.
At the Gates is a 4X strategy video game by Jon Shafer, the lead designer of Civilization V. Like Civilization V, the game is played on a hex map. Players control a barbarian tribe, and their aim is to accelerate the fall of the Western Roman Empire. The map changes with the seasons, and resources are gradually depleted, forcing the players to migrate their tribe.
Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game is highly inspired by the works of Stanisław Lem and contains numerous references to his works.
Humankind is a turn-based strategy 4X video game by Amplitude Studios and published by Sega. The game was released for Microsoft Windows and Stadia in August 2021, and for macOS in November 2021. It received generally favorable reviews. It was scheduled to release on PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in November 2022 but was delayed indefinitely due to “unique porting challenges”, eventually releasing in August 2023.
Worlds of Magic is a single-player fantasy turn-based 4X strategy game developed by Wastelands Interactive and published for Microsoft Windows in 2015. In late 2015 it received a PS4 and Xbox One ports under the name Worlds of Magic: Planar Conquest; which has been sometimes described as an improved sequel. In 2016 Worlds of Magic: Planar Conquest was also released for PC, iOS and Android as Planar Conquest. In 2020 Planar Conquest was ported to Nintendo Switch.
Slipways is a video game developed by Beetlewing. It combines gameplay from puzzle games and grand strategy wargames, though it streamlines out war and other features that involve micromanagement.
Thea: The Awakening is a 2015 strategy video game developed and released by MuHa Games. It is based on Slavic folklore and includes minigames based on several different genres. It was followed by Thea 2: The Shattering.
Thea 2: The Shattering is a 2019 strategy video game developed and released by MuHa Games. It is the sequel to Thea: The Awakening, released in 2015.
StarDrive 2 is a 4X video game developed by Zero Sum Games. It is the sequel to StarDrive. Iceberg Interactive released it in 2015.
Star Ruler 2 is a hybrid real-time strategy and 4X video game developed and published by Blind Mind Studios. It was released in 2015 and is the sequel to Star Ruler. The game can still be bought via digital distribution, but Blind Mind released the game's source code in 2018 as open source. This includes all the game's assets except the music.
Eador: Masters of the Broken World is a strategy video game made by Russian company Snowbird Game Studios. It was released in 2013 and is a remake of an older game, Eador: Genesis.
Shadow Empire is a strategy video game developed by French studio VR Designs and published by Slitherine Software. It combines gameplay from computer wargames and 4X games in a setting of post-apocalyptic conquest.
Master of Magic is a single-player fantasy turn-based 4X strategy game developed by MuHa Games and published by Slitherine Software, in which the player plays as a wizard attempting to dominate two linked worlds. From a small settlement, the player manages resources, builds cities and armies, and researches spells, growing an empire and fighting the other wizards. The gameplay of the game, both the original and the remake, has been compared to the classic video game Civilization, enhanced with features like heroes and magic.