List of massively multiplayer online real-time strategy games

Last updated

This is a selected list of massively multiplayer online real-time strategy games . MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.

Contents

Business models

MMORTSs today use a wide range of business models, from completely free of charge (no strings attached) or advertise funded to various kinds of payment plans. This list uses the following terms.

List of notable MMORTSs

TitleDeveloperStatusGraphicsSettingSubscription ModelInitial Release DateServer Close DatePlatformNotes
8Realms Jagex Defunct2DHistoricalFree to playMay 5, 2011July 1, 2012Browser-based
Age of Empires Online Robot Entertainment, Gas Powered Games Released3DAncientFree to playAugust 16, 2011July 1, 2014 Microsoft Windows Official servers were closed, Project Celeste server emulator started in 2017 and still available for play. [1]
AstrolordsAratogReleased3DSpace StrategyFreemiumJune 2014
Battle for the GalaxyAMT gamesReleased3DIntergalacticFreemiumNovember 2014
Beyond ProtocolDark Sky EntertainmentDefunct3DIntergalacticNovember 2008Microsoft Windows
Blitzkrieg 3 Nival Released3D World War II Buy gameMay 2015Microsoft Windows
Boom Beach Supercell Released3DContemporaryFreemiumJune 26, 2014Android, IOS
Call of WarBytro LabsReleased2D World War II FreemiumOctober 21, 2017Browser-basedhttps://www.callofwar.com
Cities WarWillyReleased2DFreemiumAugust 6, 2018Browser-basedhttp://citieswar.com/
DarkSpace PalestarReleased3DIntergalacticDecember 21, 2001Microsoft Windows
Dawn of Fantasy Reverie World StudiosReleased3DMedievalSeptember 6, 2011Microsoft Windows
Dawn of Gods Aeria Games, U9 TimeReleased2DReal-Time StrategyFebruary 18, 2016Android, IOS
Dofus Ankama Released Isometric 3D Fantasy / Anime Freemium September 1, 2005 Cross-platform play https://www.dofus.com
DomiNations Nexon, Big Huge Games Released2DHistoricalFreemiumApril 1, 2015Android, IOS
Dreamlords LockPick EntertainmentReleased3DFantasyFebruary 15, 2007Browser-based
End of Nations Trion Worlds Cancelled3DSci-fiTBA
eRepublik eRepublik LabsReleased2DContemporaryFree to playOctober 14, 2008Browser-based
Evony Evony, LLC Released3DHistoricalMay 6, 2009Browser-based
Fatelords Zygimantas BerziunasDefunctSci-fi2002Browser-based
Happy Farm 5 MinutesReleased2DContemporaryQ4 2008
Heroes of Gaia Snail Released2DFantasyFreemiumOctober 22, 2009Browser-based
HyperiumsHyperiumsReleased2DIntergalacticFreemiumJanuary 2001
Ikariam GameforgeReleased2DHistoricalFebruary 2008Browser-based
Illyriad Illyriad Games LtdReleased2DMedieval fantasyFreemiumMarch 31, 2011Browser-based
Imperia Online Imperia Online JSC Released2DMedievalFreemiumAugust 23, 2005
Imperium Galactic War Kabam , Vavel Games Released2DSci-fiFreemiumFebruary 16, 2013Browser, Windows, macOS
Kingdoms Of MaraziaFire Dragon StudiosReleased3DMedieval fantasyBuy GameAugust 6, 2018 https://discord.gg/rztMyFK
Legends WorldReleasedFreemiumMay 10, 2015
Lord of Ultima EA Phenomic Defunct2DMedievalFreemiumApril 20, 2010May 12, 2014
Mankind Vibes Online GamingDefunct3DSci-fiDecember 1998October 2015Microsoft Windows
MechheroIntelligence Inside SolutionsReleased3DRobots WarFreemiumLink -
Monopoly City StreetsTribal DDBReleasedSeptember 9, 2009
Mudcraft The LlamaPadReleased2DFantasy2004Browser-based
NeuroSlicersDream HarvestIn-Development3DPost CyberpunkPay-to-play Free-to-startTBA http://press.dreamharvest.co.uk http://discord.neuroslicers.game http://www.neuroslicers.game
OGame Gameforge Released2DSci-fi2002Browser-based
Pirates: Tides of Fortune Plarium Released2DHistorical2012Browser-based
RivalityFunRockDefunct2DContemporaryFree to playOctober 1, 2008August 2022Browser-based
Saga Wahoo Released3DFantasyMarch 4, 2008Microsoft Windows
Samurai Taisen PST TeamReleased2DSengoku periodFreemiumMay 6, 2013Browser-based
Screeps Screeps, LLCReleased2DProgrammingSubscriptionNovember 16, 2016Microsoft Windows, MacOS, Linux, Browser Live demo (no registration required)
Shattered Galaxy Kru Released2DSci-fiAugust 30, 2001Microsoft Windows
Society Stardock In-DevelopmentFantasyTBAMicrosoft Windows
Soldiers Inc. Plarium Released2DContemporary2013Browser-based
Sparta: War of Empires Plarium Released2DHistoricalFreemium2014Browser-based
Starborne: Sovereign Space Solid Clouds Released3DIntergalacticApril 2020Microsoft Windows
Starfall Online Snowforged EntertainmentReleased3DIntergalacticFebruary 20, 2020Microsoft Windows
StarPeace Oceanus CommunicationsReleased2DSci-fi2000Microsoft Windows City-building game, much like SimCity .
Stormfall: Age of War Plarium Released2DFantasyFreemium2012Browser-based
Stronghold Kingdoms Firefly Studios Released2DHistoricalFreemiumOctober 17, 2012Browser-based
Time of Defiance Nicely Crafted EntertainmentDefunct3DSci-fiBuy GameAugust 21, 2002July 28, 2010Microsoft Windows
Travian Travian Games GmbHReleased2DHistoricalFreemiumSeptember 5, 2004Browser-based
TribalWars InnogamesReleased2DHistorical2006Browser-based
Vega Conflict Kixeye Released2DSci-fi2013Windows, Android, IOS
War of Legends Jagex Defunct2DAncient ChinaJanuary 19, 2010December 22, 2014Browser-basedAvailable in English and German
World War Online Chilltime Released3DModern WarfareFreemiumAugust 2010Link -
X-Wars MediatainmentDefunct3DModern WarfareFreemiumAugust 2002April 2012Browser-based
Ymir OnlineThibaud MichaudEarly Access2DStone AgeBuy GameMarch 2019Link -
ZandagortZanda GamesDefunct2DSci-fiAbsolutely FreeQ3 2008November 29, 2012Available in English and Hungarian

See also

Related Research Articles

A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.

<i>Anarchy Online</i> Multiplayer online role-playing game

Anarchy Online is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction setting, dynamic quests, instancing, free trials, and in-game advertising. The game's ongoing storyline revolves around the fictional desert planet "Rubi-Ka", the source of a valuable mineral known as "Notum". Players assume the role of a new colonist to Rubi-Ka. With no specific objective to win Anarchy Online, the player advances the game through the improvement of a character's skills over time. After more than 20 years, Anarchy Online has become one of the oldest surviving games in the genre.

A massively multiplayer online game is an online video game with a large number of players on the same server. MMOs usually feature a huge, persistent open world, although there are games that differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

<i>Istaria: Chronicles of the Gifted</i> 2003 video game

Istaria: Chronicles of the Gifted is a massively multiplayer online role-playing game (MMORPG) developed by American studio Virtrium and originally released by developer Artifact Entertainment and publisher Atari as Horizons: Empire of Istaria. Tulga Games, LLC acquired the game and all related assets on January 25, 2005 and sold them to EI Interactive in July 2006. On July 18, 2007, Virtrium LLC (Vi) acquired the rights to the game.

<span class="mw-page-title-main">Online game</span> Video game played over the Internet

An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since the 2010s, a common trend among online games has been to operate them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special servers in order to function.

Free-to-play video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which requires a payment before using the game or service. It is also separate from freeware games, which are entirely costless. Free-to-play's model is sometimes derisively referred to as free-to-start due to not being entirely free. Free to play games have also been widely criticized as "pay-to-win"— that is, that players can generally pay to obtain competitive or power advantages over other players.

<span class="mw-page-title-main">Freemium</span> Free product where the extras require payment

Freemium, a portmanteau of the words "free" and "premium", is a pricing strategy by which a basic product or service is provided free of charge, but money is charged for additional features, services, or virtual (online) or physical (offline) goods that expand the functionality of the free version of the software. This business model has been used in the software industry since the 1980s. A subset of this model used by the video game industry is called free-to-play.

<i>Cal Ripkens Real Baseball</i> 2003 video game

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<i>Age of Empires Online</i> 2011 video game

Age of Empires Online is a multiplayer online real-time strategy game developed by Robot Entertainment and Gas Powered Games that was released on August 16, 2011. Based upon the gameplay of the Age of Empires series, it was originally developed by Robot Entertainment, but on February 24, 2011, Gas Powered Games, took over production. The game was published by Microsoft.

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<i>Ashen Empires</i> 2003 video game

Ashen Empires is a two-dimensional massively multiplayer online role-playing game created by American developer Jason "Lothgar" Ely and now owned by Iron Will Games. It was released for a free, open beta in 2002 and later officially released in 2003.

This is a non-comprehensive list that includes terms used in video games and the video game industry, as well as slang used by players.

Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world. Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.

Video game monetization is a type of process that a video game publisher can use to generate revenue from a video game product. The methods of monetization may vary between games, especially when they come from different genres or platforms, but they all serve the same purpose to return money to the game developers, copyright owners, and other stakeholders. As the monetization methods continue to diversify, they also affect the game design in a way that sometimes leads to criticism.

Buy-to-play (B2P) is a revenue model for video games where a game can be played after a one-time purchase, as opposed to a subscription model where the player must pay a subscription at regular intervals to continue having access to the game. Buy-to-play, while a form of premium games, generally apply to games where there is continued ongoing content or support from the developer or publisher well beyond the period of purchase, such as through maintenance of online servers or through the production of ongoing content and expansions, as often the case in massively multiplayer online games (MMO). This support is monetized through additional microtransactions or through an ongoing subscription fee. Microtransactions are becoming evermore entwined with the Buy-to-play revenue model as most recent games allow for some sort of additional purchase. For example, buy-to-play title Guild Wars 2 allows players to purchase additional in-game items with microtransactions, while Destiny 2 lets users purchase season passes for additional content.

In the video game industry, games as a service (GaaS) represents providing video games or game content on a continuing revenue model, similar to software as a service. Games as a service are ways to monetize video games either after their initial sale, or to support a free-to-play model. Games released under the GaaS model typically receive a long or indefinite stream of monetized new content over time to encourage players to continue paying to support the game. This often leads to games that work under a GaaS model to be called "living games", "live games", or "live service games" since they continually change with these updates.

References

  1. "Age Of Empires Online - Project Celeste". Age of Empires Online - Project Celeste. Retrieved 2020-12-12.