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This is a selected list of roguelike video games. Roguelike games are those that incorporate elements of role-playing games with procedural generation, following the formula of genre's namesake, Rogue . Due to the large number of variations on this concept, roguelikes are normally classified as either being a classical roguelike with qualities that meet the "Berlin Interpretation" for roguelikes, or as hybrid roguelikes, roguelike-likes, roguelites, or procedural death labyrinths, which possess some but not all of these qualities.
Roguelike is a subgenre of role-playing video game characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, tile-based graphics, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.
Rogue is a dungeon crawling video game by Michael Toy and Glenn Wichman and later contributions by Ken Arnold. Rogue was originally developed around 1980 for Unix-based mainframe systems as a freely-distributed executable. It was later included in the official Berkeley Software Distribution 4.2 operating system (4.2BSD). Commercial ports of the game for a range of personal computers were made by Toy, Wichman, and Jon Lane under the company A.I. Design and financially supported by the Epyx software publishers. Additional ports to modern systems have been made since by other parties using the game's now-open source code.
The following is a list of roguelike games that are generally considered to hold true to the Berlin Interpretation of a "roguelike".
|1975||pedit5||Rusty Rutherford||Fantasy||PLATO||Early dungeon crawler with several key-features of future roguelikes, such as permadeath, turn-based simple combat, top-down view and exploration of a typical corridors/rooms-based dungeon.|
|1975||1985||dnd||Gary Whisenhunt, Ray Wood||Fantasy||PLATO||Similar to pedit5 with more levels to explore.|
|1978||Beneath Apple Manor||Don Worth||Fantasy||APPII||One of the earliest commercial Apple II games. It predates Rogue, and was much simpler, but supported a low resolution graphical display in addition to the text version. Was ported to the IBM PC in 1983.|
|1979||DUNGEON||Brian Sawyer||Fantasy||PET||Published in Cursor issue 15|
|1980||Rogue||Michael Toy, others||Fantasy||CROSS||Inspired the genre as a whole.|
|1982||Nemesis||Michael Q. Hiller & Michael A. Pagels||Fantasy||CP/M||Featured real time gameplay and fog of war. Levels are not randomly generated, but does implement permadeath.|
|1982||Telengard||Daniel Lawrence||Fantasy||APPII, ATR, C64, TRS80||Some roguelike features. Play is in real time. Levels are not randomly generated.|
|1982||Sword of Fargoal||Jeff McCord||Fantasy||C64, PET, VIC20||Real time action gameplay. Based on Gammaquest II by the same author.|
|1982||Hack||Jay Fenlason, Andries Brouwer, others||Fantasy||CROSS||Later became the basis for NetHack .|
|1982||Advanced Dungeons & Dragons: Cloudy Mountain||Mattel Electronics||Fantasy||INT|
|1983||Advanced Dungeons & Dragons: Treasure of Tarmin||Mattel Electronics||Fantasy||INT|
|1983||1999||Moria||Robert Alan Koeneke & Jimmey Wayne Todd||Fantasy||CROSS||Based heavily on The Lord of the Rings . Later port (Umoria) became the basis of Angband . Influenced the preliminary design of Blizzard's Diablo .|
|1984||Castle Adventure||Kevin Bales||Fantasy||DOS||Dungeon crawl / Castle escape|
|1985||1987||Dungeon of Doom, The||John Raymonds||Fantasy||MAC||Released commercially in 1987 as The Dungeon Revealed .|
|1985||Island of Kesmai||John Taylor, Kelton Flinn||Fantasy||CROSS||Early CompuServe commercial multiplayer game|
|1986||1987||Larn||Noah Morgan, Phil Cordier||Fantasy||CROSS||Original version of Larn remains part of the NetBSD games collection.|
|1987||2018||NetHack||The NetHack DevTeam||Fantasy||CROSS||Descendant of Hack . Has spawned many large and complex variant trees.|
|1987||2010||Omega||Laurence Brothers||Fantasy||CROSS||Features a rich, persistent and quirky world and multiple endings. In addition to the classic character/classes, you can 'play as yourself': After answering a set of questions about yourself, matching stats are derived|
|1987||1992||Scarab of Ra||Rick Holzgrafe||Modern, Fantasy||MAC||Turn-based Roguelike played in first-person 3D.|
|1987||Tower of Doom (Intellivision game)||INTV Corporation||Fantasy||INT|
|1988||Moraff's Revenge||Steve Moraff||Fantasy||DOS||One of the earliest 3D, first-person perspective role-playing video games.|
|1989||Castle of the Winds||SaadaSoft||Fantasy||WIN3X|
|1990||Dragon Crystal||Sega||Fantasy||GG, SMS|
|1990||2017||Angband||Alex Cutler, Andy Astrand||Fantasy||CROSS||Based heavily on The Silmarillion .|
|1991||Cave Noire||Konami||Fantasy||GB||Simplistic dungeon crawler with random room placement, loot and monsters.|
|1991||Moraff's World||Steve Moraff||Fantasy||DOS||Sequel to Moraff's Revenge .|
|1992||Mission Thunderbolt||Dave Scheifler, John Calhoun||Futuristic||DEC, MAC, WIN|
|1992||1995||Ragnarok||Norsehelm||Fantasy||DOS||Graphical, crafting, multiclass, large multi-zoned world, complex item interactions, quests, numerous skills abilities powers and effects|
|1992||2015||UnReal World||Sami Maaranen||Wilderness survival, Historical||DOS, LIN, OSX, WIN||Graphical roguelike set in the far north during the late Iron-Age. It is open-ended and emphasizes survival in the harsh ancient wilderness.|
|1993||Torneko no Daiboken: Fushigi no Dungeon||Chunsoft||Fantasy||SNES||The first game in Chunsoft's popular Mystery Dungeon series in Japan, inspired by Rogue's gameplay.|
|1993||Dungeons of the Unforgiven||Steve Moraff||Fantasy||DOS||The final of the series that began with Moraff's Revenge and continued with Moraff's World .|
|1993||Dungeon Hack||DreamForge||Fantasy||DOS||Features a pseudo-3D game screen based on SSI's Eye of the Beholder series. It uses the rules mechanics of AD&D 2nd Edition.|
|1993||Quenzar's Caverns||Purge Ventures Ltd.||Fantasy||WIN|
|1994||2018||Ancient Domains of Mystery||Thomas Biskup||Fantasy||AMI, BeOS, DOS, LIN, OS2, OSX, WIN|
|1994||2012||World of Arch||I.A. Jääskeläinen||Fantasy||AMI, WIN|
|1994||Zangband||Topi Ylinen||Fantasy||CROSS||Angband variant based on Roger Zelazny's "Amber" novels|
|1995||The Sorcerer's Cave||Peter Donnelly/Skookum||Fantasy||WIN||Based on Donnelly's "roguelike" boardgames, The Sorcerer's Cave (1978) and Mystic Wood published by Avalon Hill in 1980|
|1995||Alphaman||Jeffrey R. Olson||Post-apocalypse, Sci-fi||DOS||Features "elaborate use of colors and the extended IBM character set"|
|1995||2008||Mystery Dungeon: Shiren the Wanderer||Chunsoft||Fantasy||DS, GB, SNES|
|1995||2010||Caverns of Xaskazien||Jeff Sinasac||Fantasy||DOS, WIN|
|1997||1999||Chocobo no Fushigina Dungeon||Square||Fantasy||PS1, WS|
|1997||2005||Linley's Dungeon Crawl||Linley Henzell||Fantasy||CROSS|
|1997||2006||Super Lotsa Added Stuff Hack – Extended Magic||The Slash'EM development team||Fantasy||CROSS||A variant of NetHack with extra features|
|1998||2008||Baroque||Sting||Fantasy||PS1, PS2, SAT, Wii|
|1998||2008||Tales (or Troubles) of Middle Earth||DarkGod, others||Fantasy||CROSS||Based on the PernBand variant of Angband, and thus on The Lord of the Rings. Author no longer maintains it, but a separate maintenance branch repository exists.|
|1998||1999||Waku Waku Puyo Puyo Dungeon||Compile||Fantasy||PS1, SAT||PlayStation version is an enhanced port from the Saturn original with the added subtitle Ketteiban.|
|1998||1999||Chocobo's Dungeon 2||Square||Fantasy||PS1||Sequel to Chocobo no Fushigina Dungeon .|
|1998||2000||Azure Dreams||Konami||Fantasy||GBC, PS1|
|1999||2001||Torneko: The Last Hope||Chunsoft||Fantasy||GBA, PS1||Sequel to Torneko no Daiboken: Fushigi no Dungeon .|
|2000||2001||Dark Cloud||Level-5||Fantasy||PS2, PS4||Also included a city-building aspect, making it not purely a roguelike, though dungeons did include a roguelike engine.|
|2000||2001||Falcon's Eye||Jaakko Peltonen||Fantasy||CROSS||Graphical update to NetHack.|
|2000||Shiren the Wanderer 2||Chunsoft||Fantasy||N64|
|2001||2018||Iter Vehemens ad Necem||Timo Kiviluoto and others||Fantasy||DOS, LIN, OSX, WIN|
|2001||TomeNET||C. Blue, Mikael, others||Fantasy||LIN, OSX, WIN||In addition to traditional roguelike features, TomeNET has MMORPG features: real-time gameplay, PvE in group, PvP, economy system (players shops and housing), etc.|
|2001||Shiren the Wanderer GB2||Chunsoft||Fantasy||GBC|
|2002||2003||Dark Chronicle / Dark Cloud 2||Level-5||Fantasy||PS2, PS4||Much like its predecessor, Dark Cloud , it wasn't a pure roguelike, including world-building aspects, though dungeons remained roguelike.|
|2002||2013||Doom, the Roguelike||Kornel Kisielewicz||Futuristic, Fantasy||LIN, WIN||Based on the Doom series by id Software.|
|2002||2004||Simple 2000 Series Vol. 20: The Dungeon RPG||Tamsoft||Fantasy, Historical||PS2||Originally released as part of the Simple 2000 Series . Known outside of Japan as Eternal Quest.|
|2003||2015||Dragonslayer||Walter Pullen||Fantasy||WIN||3D classic Roguelike played in first person perspective, implemented in and distributed with the Daedalus maze generation software.|
|2003||2011||POWDER||Jeff Lait||Fantasy||DS, GBA, iOS, LIN, OSX, PS3, PSP, Wii, WIN|
|2004||TwinBee||Konami||Fantasy||Mobile Phone||Themed by TwinBee Universe.|
|2004||Nightmare of Druaga: Fushigino Dungeon, The||Arika, Chunsoft||Fantasy||PS2||Sequel to The Blue Crystal Rod for SNES.|
|2005||Pokémon Mystery Dungeon: Blue Rescue Team||Chunsoft||Modern, Fantasy||DS|
|2005||Pokémon Mystery Dungeon: Red Rescue Team||Chunsoft||Modern, Fantasy||GBA|
|2005||2006||Tao's Adventure: Curse of the Demon Seal||Konami||Fantasy||DS||Semi-sequel to Azure Dreams .|
|2006||Izuna: Legend of the Unemployed Ninja||Success||Fantasy||DS|
|2006||2013||Dungeon Crawl Stone Soup||Community||Fantasy||CROSS (open source)||Fork of Linley's Dungeon Crawl|
|2006||2016||Slaves to Armok II: Dwarf Fortress||Tarn Adams||Fantasy||LIN, OSX, WIN|
|2006||Dragon Quest: Shonen Yangus to Fushigi no Dungeon||cavia||Fantasy||PS2||Spin-off of Dragon Quest VIII .|
|2007||2017||Caves of Qud||Freehold Games||Post-apocalypse, Sci-Fi, Fantasy||LIN, OSX, WIN||Retrofuturistic, post-apocalyptic science fantasy game heavily inspired by classic SF such as Dune , as well as RPGs such as Gamma World. Features a 'procedurally handcrafted' and fully simulated (à la Dwarf Fortress ) overworld, featuring static geographical and worldbuilding elements which are uniquely detailed and populated for each run. Can be played in ASCII or with a minimalistic built-in tileset.|
|2007||Rogue Hearts Dungeon||Compile Heart||Fantasy||PS2|
|2007||Pokémon Mystery Dungeon: Explorers of Darkness||Chunsoft||Modern, Fantasy||DS|
|2007||Pokémon Mystery Dungeon: Explorers of Time||Chunsoft||Modern, Fantasy||DS|
|2007||2008||Izuna 2: The Unemployed Ninja Returns||Ninja Studio||Fantasy||DS||Sequel to Izuna: Legend of the Unemployed Ninja|
|2008||Final Fantasy Fables: Chocobo's Dungeon||Square Enix||Fantasy||Wii|
|2008||2010||Shiren the Wanderer||Chunsoft||Fantasy||PSP, Wii||3rd game in the series.|
|2009||Pokémon Mystery Dungeon: Explorers of Sky||Chunsoft||Modern, Fantasy||DS|
|2009||2012||Brogue||Brian Walker||Fantasy||LIN, MAC, WIN|
|2010||100 Rogues||Dinofarm Games||Fantasy||iOS|
|2010||Smart Kobold||Jeff Lait||Fantasy||WIN, Linux||A "seven-day roguelike" that was selected for demonstration at IndieCade, E3 2010. It attempts to implement a high level of artificial intelligence for a single type of enemy.|
|2010||Z.H.P. Unlosing Ranger VS Darkdeath Evilman||Nippon Ichi Software||Fantasy||PSP|
|2010||Caverns of Xaskazien II||Jeff Sinasac||Fantasy||WIN|
|2011||Deadly Dungeons||CodeZombie Games||Fantasy||DROI||3D Dungeon exploration with randomly generated floors, items, and creatures. Movement is tile-based. First-person roguelike gameplay similar to Dungeon Hack.|
|2011||Dungeons of Dredmor||Gaslamp Games||Fantasy||LIN, OSX, WIN||Tile-based movement with rudimentary graphics and a sense of humour.|
|2011||HyperRogue||Zeno Rogue||Fantasy||LIN, OSX, WIN, DROI||Tile-based movement on a hyperbolic plane. Focused on movement and zone gimmicks utilizing the unique geometry rather than player levels and inventory management.|
|2011||Tales of Maj'Eyal||Nicolas ‘DarkGod’ Casalini||Fantasy||LIN, OSX, WIN||Graphical rewrite of the author's earlier ToME (video game) . Turn-based role-playing game based on its own fantasy universe. Players unlock most classes, story threads are available, and elements have been taken from MMOs to significantly change the combat.|
|2012||Dungelot||Red Winter Software||Fantasy||iOS, DROI||Originally released on Kongregate. Not released on iOS or Android until 2013.|
|2012||2015||Pixel Dungeon||Oleg Dolya||Fantasy||DROI, IOS||A top down, 2D turn-based action-strategy pixel art graphics roguelike with 26 depths and the goal of obtaining the Amulet of Yendor. It is also Open-source.|
|2012||2015||Ultima Ratio Regum||Mark R Johnson||Historical||WIN||Non-combat-focused roguelike about exploring and deciphering an intellectual conspiracy to rewrite history; set in the Renaissance/Scientific Revolution.|
|2013||Cataclysm: Dark Days Ahead||Kevin Granade||Post-apocalypse||IOS, LIN, OSX, WIN||Open world, survival horror roguelike set in procedurally generated, post-apocalyptic simulation of New England. Mainly focused on survival and combat, with an incredible amount of variety and depth that can be attributed to its open source community. Turn-based, permadeath, 2D with a few Z-levels, and significant role-playing elements.|
|2013||Sword of the Stars: The Pit||Kerberos Productions||Sci-fi||WIN||Turn-based, 2D dungeon crawl, RPG based in the Sword of the Stars universe. Players are able to collect equipment, weapons, armor, and ingredients for crafting. Explore 30 levels and death is permanent.|
|2013||WazHack||Warwick "Waz" Allison||Fantasy||DROI, IOS, LIN, OSX, WIN||Turn-based, 2D side-scrolling dungeon crawl, RPG. Players are able to collect equipment, weapons, armor, potions, and scrolls while combating enemies and starvation. Fights and levels are random and death is permanent.|
|2013||The Guided Fate Paradox||Nippon Ichi Software||Fantasy||PS3|
|2013||99 Levels to Hell||Zaxis Games||Fantasy||LIN, OSX, WIN||Starting off as a Wizzard with a shotgun, the player fights their way up the 99 levels of Hell|
|2013||Wizards Encounters||Alderan gaming||Fantasy||DROI||Turn-based role-playing game based on the Wizards universe.|
|2014||2017||Slash'EM Extended||Amy Bluescreenofdeath||Fantasy||WIN||A variant of Slash'EM , which is a variant of NetHack|
|2015||Dragon Fin Soup||Grimm Bros||Fantasy||LIN, OSX, PS3, PS4, PSV, WIN|
|2018||Tangledeep||Impact Gameworks||Fantasy||LIN, OSX, WIN|
|2018||Below||Capybara Games||Action Adventure||XOne, WIN||An action-adventure game viewed from a top-down perspective. The player-character is a "tiny warrior exploring the depths of a remote island". The game is about exploration, though that goal is contingent upon the character's survival.|
These are games that feature elements of roguelike games but not necessarily all of the features as defined by the Berlin Interpretation. Terms like "hybrid roguelike", "roguelike-like", "rogue-lite", and "procedural death labyrinth" are used to distinguish them from traditional roguelike games. In most cases, hybrids feature common elements like procedural level generation, randomized item and adversary placement, and permadeath.
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the player to create a wholly new character to continue, or completely restart the game losing nearly all progress towards completion. Other terms include persona death and player death.
|1991||ToeJam & Earl||Johnson Voorsanger Productions||Fantasy||GEN||2D top-down real-time exploration of a world made of randomly generated floors. Features randomized items and permanent death (although it has multiple lives).|
|1996||Diablo||Blizzard North||Fantasy||WIN, MAC, PS1||Action role-playing hack and slash.|
|2001||2011||Lost Labyrinth||Lost Labyrinth||Fantasy||WIN, LIN||Similar to "The Legend of Zelda in gameplay, graphics and sound; plays to its conclusion in 10–40 minutes.|
|2002||2004||Strange Adventures In Infinite Space||Rich Carlson, Iikka Keränen||Space science fiction||WIN, MAC, PALM, PPC||Random universe generation; turn-based starmap exploration; pausable real time combat. Full graphics, sound and music; plays to completion in 20 minutes or less.|
|2005||2014||Weird Worlds: Return to Infinite Space||Rich Carlson, Iikka Keränen||Space science fiction||WIN, MAC, LIN, iOS, DROI, NOOK||Random universe generation; turn-based starmap exploration; pausable real time combat. Full graphics (OpenGL), sound and music; sequel to Strange Adventures in Infinite Space ; plays to its conclusion in less than 30 minutes.|
|2009||2012||Spelunky||Derek Yu, Andy Hull||Fantasy||WIN (2009), XBLA (2012)||2D action-adventure platformer without save points that has four increasingly difficult areas with exclusive features that are divided into multiple randomly generated levels. Each level might contain access to area-specific secret areas.|
|2011||The Binding of Isaac||Edmund McMillen, Florian Himsl||Surrealistic, horror||3DS, WIN, LIN, OSX, NX||2D Dungeon exploration Top-down shooter without save points inspired by The Legend of Zelda , but with semi-randomly accessed floors with exclusive features that have randomly generated rooms of various types potentially including random items.|
|2012||FTL: Faster Than Light||Subset Games||Space science fiction||WIN, LIN, OSX||2D real-time strategy styled after space travel. Players move from system to system avoiding a trailing horde of enemies as they participate in side-quests, with the ultimate goal of entering the last area.|
|2013||Don't Starve||Klei Entertainment||Fantasy||WIN, OSX, LIN||2D action-adventure. Players are able to harvest plants, build traps to catch animals and craft items. Fights and levels are random and death is permanent.|
|2013||Rogue Legacy||Cellar Door Games||Fantasy||WIN, OSX, LIN, PS3, PS4, VITA||2D side-scrolling platformer, action-adventure. Players are able to collect gold, food and potions while combating enemies. Fights are random. Each character has its own unique abilities. Characters level up and change every time player dies.|
|2013||Risk of Rain||Hopoo Games||Sci-fi action||WIN||2D side-scrolling action platformer; a single play through goes through six levels that are randomly selected from pre-generated layouts but with randomized object placement, and the game's difficulty increases based on how long the player remains alive.|
|2013||Not the Robots||2DArray||Sci-fi action||WIN|
|2013||2015||TowerClimb||Davioware & Quazi||Fantasy action||WIN||An unforgiving procedurally generated platformer, in which players must climb/jump/fly and swim up through increasingly difficult levels. The game is divided into multiple sections each with their own unique theme and challenges.|
|2013||99 Levels to Hell||ZaxisGames||Fantasy action||WIN||2D side-scrolling action game|
|2013||Delver||Priority Interrupt||Fantasy||WIN, OSX, LIN, DROI||Randomly generated first person roguelike.|
|2014||Tower of Guns||Terrible Posture Games||Science fiction||WIN||Single player FPS with randomly generated levels.|
|2014||Crypt of the Necrodancer||Brace Yourself Games||Fantasy||WIN, OSX, LIN||Dungeon exploration combined with a rhythm game beat matching mechanic|
|2014||Invisible, Inc.||Klei Entertainment||Espionage||WIN, OSX, LIN||A tactical turn-based strategy RPG with a focus on stealth. The player must maneuver agents through several procedurally generated levels in a limited amount of in-game time.|
|2014||TinyKeep||Phigames||Fantasy||WIN||TinyKeep, a top-down procedurally generated dungeon escape game with permadeath. Master the frantic physics-based combat, lure enemies into traps or make them fight each other for dominance.|
|2014||Dungeon of the Endless||Amplitude Studios||Science fiction||WIN, OSX||A hybrid roguelike / tower defense game, where the player must guide heroes through randomly generated, under-powered facilities to move a crystal across the map.|
|2014||The Binding of Isaac: Rebirth||Nicalis||Fantasy||WIN, OSX, LIN, PS4, VITA, WIIU, New3DS, XOne||An expanded remake of The Binding of Isaac|
|2014||Road Not Taken||Spry Fox||Fantasy||WIN, OSX, PS4||A puzzle-roguelike hybrid, where the player must work out the functions of items to solve puzzles and rescue characters from random generated levels.|
|2015||Nuclear Throne||Vlambeer||Post-apocalyptic||WIN, OSX, LIN, PS4, VITA||A top-down shoot-'em-up. The player collects weapons and battles through enemies in an attempt to reach the fabled Nuclear Throne.|
|2015||Hand of Fate||Defiant Development||Fantasy||WIN, OSX, LIN, PS4, VITA, XOne||A collectable-card game-based rogue-like, where the game's dungeons and encounters are drawn from a customized deck of cards, while combat takes place in an action/fighter-based mini-game.|
|2015||Captain Forever Remix||Pixelsaurus Games||Science fiction||WIN||Multidirectional shooter, where the player builds up a spaceship from modules of defeated enemies.|
|2015||Runestone Keeper||Blackfire Games||Fantasy||WIN, OSX, iOS, Android||Procedurally generated, top-down tile-based game.|
|2015||Skyshine's Bedlam||Skyshine Games||Post-apocalyptic||WIN||A strategic rogue-like game with tactical combat set in a post-apocalyptic wasteland.|
|2015||2016||Infinite Space III: Sea of Stars||Rich Carlson, Iikka Keränen||Space science fiction||LIN, OSX, WIN||Random universe generation; turn-based starmap exploration; pausable real time combat. 3D graphics, full sound and music; sequel to Weird Worlds: Return to Infinite Space ; plays to completion in 20–45 minutes.|
|2016||Darkest Dungeon||Red Hook Studios||Fantasy||WIN, OSX, LIN, PS4, NX, VITA||A gothic, role-playing, dungeon-crawl-based game centered around having the player make tough decisions in dire situation, goaded into their decisions with difficult enemies, limited resources, and an innovative "Affliction System".|
|2016||Enter the Gungeon||Dodge Roll||Science fiction||WIN, OSX, LIN, PS4, NX||A randomized-dungeon exploration game featuring top-down-based bullet hell combat.|
|2016||FORCED Showdown||BetaDwarf||Fantasy, science fiction||WIN, OSX, LIN||A 3D randomized-arena game with top-down-based bullet hell action-brawler combat and collectible card role-playing elements.|
|2016||Pixel Cave||Megabyte||Fantasy||WEB||Random dungeons, bosses, inventory with random generated properties. Realtime exploration and battles.|
|2017||Dragon's Lunch||Abbot Computing Ltd||Fantasy||WIN, LIN, OSX||Traditional 12 level dungeon explorer with roguelike combat system, traps, npcs, procedurally generated levelsbut runs in real time.|
|2017||Dead Cells||Motion Twin||Fantasy||WIN, OSX, LIN, PS4, XOne, NX||rogue-lite, metroidvania action-platformer; no checkpoints, permanent upgrade system|
|2017||Heat Signature||Suspicious Developments||Science fiction||WIN||"break into spaceships, make terrible mistakes, and think of clever ways out of them. You take a mission, fly to the target ship, sneak inside, and make clever use of your gadgets"|
|2018||FARA||Brian Roberts||Fantasy||WIN,OSX,LIN||"a text-only roguelike which runs in a browser and has sandbox elements"|
|2018||KeeperRL||Michal Brzozowski||Fantasy||WIN,Linux,Mac||"a turn based dungeon building game that can be played both as rogue-like and realtime strategy"|
|2018||Lost Labyrinth DX||Johan Jansen||Fantasy||WIN,OSX,LIN||"Similar to The Legend of Zelda in gameplay, graphics and sound; plays to its conclusion in 10–40 minutes. (Enhanced edition remake of Lost Labyrinth)"|
|2018||Aura of Worlds||Cognitive Forge||Fantasy||WIN (2018)||2D roguelike platformer with procedural levels. The game emphasises multitasking between different abilities (such as grappling ropes, reflective shields etc.) as well as manipulating the environment and enemies to the player's advantage.|
|2018||A Legionary's Life||Alessandro Roberti||Historical||WIN||The player character is a Roman soldier in the years of the Second Punic War. Roguelike elements include permadeath as well as randomized enemies, items and small maps used for foraging missions.|
[The idea for Diablo] was modified over and over until it solidified when [Dave Brevik] was in college and got hooked on … Moria/Angband.
Pokémon Mystery Dungeon has more in common with a litany of dungeon hacks than it does with any of Nintendo's traditional Pokémon role-playing games.
Mystery Dungeon and "roguelike" games make up a niche genre that spans the difficulty range from the unforgiving Shiren the Wanderer to the more breezy Pokemon[ sic ] Mystery Dungeon titles.
The series of Mystery Dungeon games, of which the original Shiren on SNES is a founding member, are referred to as roguelikes amongst their fans, a reference which dates back to an early 1980s computer game called Rogue.
Pokémon Mystery Dungeon: Explorers of Sky is the latest iteration of Nintendo's cuddly take on the roguelike genre.
Lucario is a Pokémon species in Nintendo and Game Freak's Pokémon franchise. Created by Ken Sugimori, Lucario first appeared as a central character in the film Pokémon: Lucario and the Mystery of Mew, and later appeared in the video games Pokémon Diamond and Pearl and subsequent sequels, also appearing in various merchandise, spin-off titles and animated and printed adaptations of the franchise. Lucario is voiced by Daisuke Namikawa, Daisuke Sakaguchi, Rikako Aikawa and Kiyotaka Furushima in Japanese, and Bill Rogers and Sean Schemmel in English.
Mystery Dungeon is a series of roguelike video games, most of which were developed by Chunsoft, with select titles in the series developed by other companies with Chunsoft's permission. The series began when co–creator of Dragon Quest, Koichi Nakamura, was inspired by a fellow developer's experience with the video game Rogue and a desire to create an original series. The franchise has had games across different platforms, starting on the Super Famicom, and later on, among others, the Game Boy, Nintendo 64, Game Boy Advance, Nintendo DS, Wii, and the Nintendo 3DS.
Mystery Dungeon: Shiren the Wanderer is a roguelike video game developed and published by Chunsoft. It is the second entry in the Mystery Dungeon series, following 1993's Torneko no Daibōken. It was originally released for the Super Famicom in 1995 in Japan; a Nintendo DS remake was published by Sega in 2006 in Japan and 2008 in the West.
Pokémon Mystery Dungeon is a video game series spin off from the main Pokémon series developed by Spike Chunsoft. The games feature the fictional creatures called Pokémon navigating through a randomly generated dungeon using turn-based moves, indicative of Mystery Dungeon games. As of September 2015, there have been ten games across four platforms, as well as two manga adaptations and several animated specials. These games are based in dungeons, where a floor map is randomly generated. In the dungeons, players fight other Pokémon while obtaining items and finding steps to the next floor. Across all installments, the series has sold over 13 million copies.
Spelunky is an open-source indie platform video game created by Derek Yu and released as freeware for Microsoft Windows. It was remade for the Xbox 360 in 2012, with ports to the PlayStation 3, PlayStation Vita and then back to Microsoft Windows. The player controls a spelunker who explores a series of caves while collecting treasure, saving damsels, fighting enemies and dodging traps. The caves are procedurally generated, making each run through the game unique. Spelunky is one of the first examples of a roguelike-like, borrowing concepts from the roguelike genre, and was the influence for many later roguelike-like games.
Pokémon Mystery Dungeon: Blue Rescue Team and Pokémon Mystery Dungeon: Red Rescue Team are a matched pair of Pokémon games for the Nintendo DS and Game Boy Advance, respectively. These two games were developed by Chunsoft, published by The Pokémon Company, and distributed by Nintendo. Red Rescue Team was the last Pokémon-themed video game to be released on the Game Boy Advance. The two versions are mostly identical, with Blue Rescue Team taking advantage of the dual-screen features and increased graphical and sound capabilities of the Nintendo DS. The game has six Pokémon exclusive to each version.
The Binding of Isaac is an indie roguelike video game designed by Edmund McMillen and Florian Himsl, initially released in 2011 for Microsoft Windows; the game was later ported for OS X, and Linux operating systems. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of six other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
Pokémon Mystery Dungeon: Gates to Infinity is a role-playing game in the Pokémon franchise developed by Spike Chunsoft, published by The Pokémon Company and distributed by Nintendo for the Nintendo 3DS. It is the ninth installment in the Pokémon Mystery Dungeon series, and was released in Japan on November 23, 2012, in North America on March 24, 2013, in Europe on May 17, 2013 and in Australia on May 18, 2013.
Rogue Legacy is a 2013 platform game with roguelike elements developed by Cellar Door Games. The game was released for Microsoft Windows, Linux, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox One, and Nintendo Switch.
Crypt of the NecroDancer is a roguelike rhythm video game developed and published by Canadian independent game studio Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game, and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Microsoft Windows, OS X, and Linux in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, for the Xbox One in February 2017, and for Nintendo Switch in February 2018. Crypt of the NecroDancer Pocket Edition, developed for iOS was released in June 2016.
Crawl is a brawler indie game by Australian developer Powerhoof. Up to four players and bots in local multiplayer advance through randomly generated dungeons with one player as the hero and the others as spirits who possess traps and monsters in the environment to kill and thus replace the hero. The game received a Steam Early Access release for Microsoft Windows, OS X, and Linux platforms in August 2014, and a full release for those three as well as PlayStation 4 and Xbox One in April 2017 and a release for Nintendo Switch on December 19, 2017.
Pokémon Super Mystery Dungeon is a roguelike video game in the Pokémon Mystery Dungeon series developed by Spike Chunsoft, published by The Pokémon Company and distributed by Nintendo for the Nintendo 3DS handheld game console. Like its predecessors, players control a human who has awoken as a Pokémon in a world filled entirely by Pokémon, and must travel through dungeons completing missions and battling enemies. The game was released in Japan on September 17, 2015, in North America on November 20, 2015, in Europe on February 19, 2016, and in Australia on February 20, 2016.
Spike Chunsoft Co., Ltd. is a Japanese video game development and localization company specializing in role-playing video game and visual novels. The company was founded in 1984 as Chunsoft Co., Ltd and merged with Spike in 2012. It is owned by Dwango.
Shiren the Wanderer: The Tower of Fortune and the Dice of Fate is a roguelike role-playing video game developed by Chunsoft. It is the fifth main entry in the Shiren the Wanderer series, which is a subset of the larger Mystery Dungeon series. It was originally released for the Nintendo DS in 2010, with an expanded version for the PlayStation Vita released in 2015 in Japan and in 2016 in North America.
Shiren the Wanderer 4: The Eye of God and the Devil's Navel is a role-playing video game developed by Chunsoft and published by Spike. It is the fourth main entry in the Shiren the Wanderer series, which itself is a part of the larger Mystery Dungeon series. The game was originally released for the Nintendo DS in 2010; an expanded port was released for the PlayStation Portable in 2012.
Shiren the Wanderer GB2: Magic Castle of the Desert is a roguelike role-playing video game developed by Chunsoft. It is part of the Mystery Dungeon series, and is a sequel to Shiren the Wanderer GB. It was originally released for the Game Boy Color by Chunsoft on July 19, 2001; a Nintendo DS remake, Shiren the Wanderer DS2: Magic Castle of the Desert, was released by Sega on November 13, 2008.
Gonner is a roguelike video game developed by Art in Heart and published by Raw Fury. It was released on October 12, 2016 for Microsoft Windows and macOS. A Nintendo Switch version of the game was scheduled for release on June 8, 2017, but has been delayed to June 29, 2017. The game has been described as a "shooter" version of Spelunky.