![]() | This list related to video games is incomplete; you can help by adding missing items. (October 2021) |
Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation. For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic, such as to create new environments for the player to explore. The levels in Spelunky are procedurally generated by rearranging premade tiles of geometry into a level with an entrance, exit, a solvable path between the two, and obstacles to that path. [2] Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3]
This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Games in the roguelike genre all have at least procedurally generated levels. [4]
Title | Year | Developer(s) | Procedural content |
---|---|---|---|
.kkrieger | 2004 | Farbrausch | Most of the meshes and textures are procedurally generated, and the music is procedurally generated during runtime. [5] [ unreliable source ] |
7 Days to Die | 2013 | The Fun Pimps | Maps (Worlds) can be generated, either randomly, using a seed, or via third party tools. The distribution of POIs and loot is also generative. |
Anarchy Online | 2001 | Funcom | Mission rewards, loot, dungeon layout, and location on the world map can be generated based on selections made at mission terminals. [6] [ unreliable source ] |
Astroneer | 2019 | System Era Softworks | Procedural planet terrain. [7] |
Banished | 2014 | Shining Rock Software | Terrain map. [8] |
Borderlands series | 2009–2019 | Gearbox Software, 2K Australia | Weapons. [3] |
Civilization series | 1991–2018 | MicroProse, Activision, Firaxis Games | Customizable world map. [9] |
Core Keeper | 2022 | Pugstorm | Explorable underground world [10] |
Crypt of the NecroDancer | 2015 | Brace Yourself Games | 2D grid-based top-down dungeons with halls and rooms [11] [12] [13] with randomly placed enemies and items. [14] |
Deep Rock Galactic | 2018 | Ghost Ship Games | Cave systems separated into rooms and tunnels by walls of dirt. [15] |
Descenders | 2018 | RageSquid | 3D downhill courses on relatively dirt trails. [16] |
Don't Starve | 2013 | Klei Entertainment | Flat 2D world. [17] Later expanded with cavern systems [18] and oceans. [19] |
Dwarf Fortress | 2006 | Tarn Adams | Almost entirety of game content [20] based in a layered 3D world with elements like its history, [21] creatures and narrative, [22] religion, [23] etc. |
Elite | 1984 | David Braben, Ian Bell | Eight 3D wireframe galaxies consisting of 256 procedurally generated star systems each [24] [25] |
Enter the Gungeon | 2016 | Dodge Roll | 2D flat dungeon levels made of room "chunks". [26] |
Factorio | 2016 | Wube Software | 2D terrain map generation. [27] [ non-primary source needed ] |
Fractal Block World | 2021 | Dan Hathaway | Recursive 3D landscapes made of cube blocks. [28] |
Islanders | 2019 | Grizzly Games | 3D terrain generation of islands. [29] |
Left 4 Dead 2 | 2009 | Valve | Gameplay changes to match player's performance, such as enemies, paths, or weather. [30] |
Minecraft | 2011 | Mojang | 3D world primarily made of cube blocks. [31] Effectively infinite. [32] |
Minecraft Dungeons | 2020 | Mojang | Randomly-generated 3D dungeons filled with monsters, traps and puzzles, and treasures. [33] [34] |
Mini Metro | 2015 | Dinosaur Polo Club | Abstract 2D levels and audio system. [35] |
No Man's Sky | 2016 | Hello Games | 3D galaxies with planets and their flora and fauna. [36] [37] |
Pixel Piracy | 2015 | Quadro Delta | 2D world, [38] including islands, towns and shops, as well as ship's crew. [39] |
RimWorld | 2013 (EA) | Ludeon Studios | Customization 3D spherical world map and flat 2D gameplay map, [40] as well as many elements, [41] notably narrative and events. [42] |
Rogue Legacy | 2011 | Cellar Door Games | Side-scrolling castle, [43] made up of interconnected rooms. |
The Sentinel | 1986 | Firebird | 3D terrain generation for all 10,000 levels.[ citation needed ] |
Sir, You Are Being Hunted | 2014 | Big Robot | An open world island landscape. [44] |
Spelunky | 2008 | Mossmouth | Side-scrolling underground rectangular levels made up of tiles. [2] |
Spore | 2008 | Maxis | 3D creatures, tribes, civilizations, planets and terrain, spaceships and galaxies, music, [45] [46] award-winning animation system. [47] |
Starbound | 2016 | Chucklefish | 2D side-scrolling planets [48] and content on them, such as dungeons and bosses. [49] |
Stardew Valley | 2016 | ConcernedApe | Cave areas [50] of increasing difficulty and loot. [51] |
Terraria | 2011 | Re-Logic | Side-scrolling rectangular 2D world. [52] |
The Binding of Isaac | 2011 | Edmund McMillen | Bird eye view 2D levels made up of interconnected rectangular rooms with random monsters and loot. [53] |
Valheim | 2021 | Irongate Studios | A procedurally-generated circular map of an archipelago of islands in an ocean; with the player starting the game in the center. [54] |
Vintage Story | 2016 | Anego Studios | A procedurally-generated voxel-based open world of up to 64 million square kilometres with an emphasis on realism. A 2023 update includes "upgraded world generation with various new land forms, a geologic activity system, and large scale mountain regions" [55] |
World of Warcraft: Shadowlands | 2020 | Blizzard Entertainment | Torghast, a dungeon with procedurally-generated enemy spawns. [56] |
Microsoft Minesweeper | 1990 | Microsoft | Rectangular grid of hidden mines. [57] |
Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as Dungeons & Dragons.
Strange Adventures In Infinite Space is a roguelike video game created by the indie developer Digital Eel and released for Windows and Mac on March 15, 2002, by boardgame developer-publisher, Cheapass Games. Releases for Pocket PC and Palm by British developer-publisher Astraware followed. In 2020, the game was updated to run on current computer operating systems of the day. It remains free to download and share.
Dwarf Fortress is a construction and management simulation and roguelike indie video game created by Bay 12 Games. Available as freeware and in development since 2002, its first alpha version was released in 2006 and received attention for being a two-member project surviving solely on donations.
Minecraft is a 2011 sandbox game developed and published by Swedish video game developer Mojang Studios. Originally created by Markus "Notch" Persson using the Java programming language, the first public alpha build was released on 17 May 2009. The game would be continuously developed from then on, receiving a full release on 18 November 2011. Afterwards, Persson left Mojang and gave Jens "Jeb" Bergensten control over development. In the years since its release, it has been ported to several platforms, including smartphones, tablets, and various video game consoles. In 2014, Mojang and the Minecraft intellectual property were purchased by Microsoft for US$2.5 billion. Minecraft is the best-selling video game of all time, with over 300 million copies sold and nearly 170 million monthly active players as of 2024.
Arcen Games is a small video game company founded in 2009 by Chris McElligott Park. The company launched their first product, AI War: Fleet Command, in mid 2009 for Windows PCs.
Mojang Studios is a Swedish video game developer based in Stockholm. The studio is best known for developing the sandbox and survival game Minecraft, the best-selling video game of all time.
Zachtronics LLC is an American video game developer, best known for engineering-oriented puzzle video games and programming games. Zachtronics was founded by Zach Barth in 2000, who serves as its lead designer. Some of their games include SpaceChem, Infinifactory, TIS-100, and Shenzhen I/O. Infiniminer (2009) inspired the creation of Minecraft.
Starbound is a 2016 action-adventure game by Chucklefish. Starbound takes place in a two-dimensional, procedurally generated universe which the player is able to explore in order to obtain new weapons, armor, and items, and to visit towns and villages inhabited by various intelligent lifeforms. Starbound was released out of early access in July 2016 for Windows, macOS, and Linux, and for Windows via Xbox Game Pass in December 2020. It was also released for Xbox One in October 2024.
Numerous video games were released in 2016. New hardware came out as well, albeit largely refreshed and updated versions of consoles in the PlayStation 4 Pro, PlayStation 4 Slim, and Xbox One S. Commercially available virtual reality headsets were released in much greater numbers and at much lower price points than the enthusiast-only virtual reality headsets of earlier generations. Augmented reality also became mainstream with Pokémon Go. Top-rated games originally released in 2016 included Uncharted 4: A Thief's End, Inside, Overwatch, Forza Horizon 3, Madden NFL 17, WWE 2K17, NBA 2K17, Dark Souls III, and Battlefield 1 and Doom 2016. The top five highest-grossing video games of 2016 were League of Legends, Honor of Kings/Arena of Valor, Monster Strike, Clash of Clans, and Dungeon Fighter Online.
Crypt of the NecroDancer is a roguelike rhythm game by Brace Yourself Games. The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Linux, OS X, and Windows in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, for the Xbox One in February 2017, and for Nintendo Switch in February 2018. Crypt of the NecroDancer Pocket Edition, developed for iOS, was released in June 2016.
Eldritch is a 2013 first-person shooter video game developed by David Pittman and published by American indie studio Minor Key Games. It was inspired by the writings of H. P. Lovecraft and gameplay elements of roguelike games. The expansion Eldritch: Mountains of Madness was released in December 2013. The game's source code was released in 2014, though the content itself remains proprietary.
Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows several player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.
Crown and Council is a turn-based strategy game developed by Mojang employee Henrik Pettersson. The game was both announced and released as a surprise on Steam on April 22, 2016 and was made available for free.
The Long Journey Home is a 2017 space exploration video game by Daedalic Entertainment for Windows, macOS, PlayStation 4, Xbox One, and Nintendo Switch.
Desert Golfing is a minimalist golf video game developed and published by Canadian indie studio Blinkbat Games, designed by Justin Smith, and released on August 6, 2014, for iOS and Android, and on December 19, 2017, for Windows and macOS. It received a positive reception from critics for its addictive gameplay and simplicity. In July 2020, Smith, now operating under the studio name Captain Games, released a follow-up titled Golf on Mars, featuring new control options and course generation variety.
Descenders is a cycling game developed by RageSquid and published by No More Robots. It was released for Linux, macOS, Windows, and Xbox One on 7 May 2019, for PlayStation 4 on 25 August 2020, for Nintendo Switch on 6 November 2020 and Xbox Series X/S on 8 June 2021. A mobile version for iOS and Android was released on 4 August 2022.
A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.
Caves of Qud is a roguelike role-playing video game developed by American studio Freehold Games set in an open world that is partially pre-made and partially randomly generated. The game takes place in a post-apocalyptic science fantasy setting and is inspired by the pen-and-paper role-playing games Gamma World and Dungeons & Dragons.
Star Traders: Frontiers is a hybrid space trading and tactical role-playing game designed by Trese Brothers, a two-man independent video game studio. Players control a spaceship captain in an open world setting.