This article needs additional citations for verification .(January 2024) |
Crypt of the NecroDancer | |
---|---|
Developer(s) | Brace Yourself Games |
Publisher(s) |
|
Director(s) | Ryan Clark |
Producer(s) | Heather Wilson |
Designer(s) | Ryan Clark |
Programmer(s) |
|
Artist(s) | Ted Martens |
Writer(s) |
|
Composer(s) | Danny Baranowsky |
Platform(s) | Linux, OS X, Windows, PlayStation 4, PlayStation Vita, iOS, Xbox One, Nintendo Switch, Android |
Release |
|
Genre(s) | Roguelike, rhythm |
Mode(s) | Single-player, Local Co-Op |
Crypt of the NecroDancer is a roguelike rhythm game by Brace Yourself Games. [1] The game takes fundamental elements of a roguelike dungeon exploration game and adds a beat-matching rhythm game set to an original soundtrack written by Danny Baranowsky. The player's actions are most effective when moving the character set to the beat of the current song and are impaired when they miss a beat, so it is necessary to learn the rhythmic patterns that the various creatures follow. The mixed-genre game includes the ability to import custom music, and the option to use a dance pad instead of traditional controllers or the keyboard. The game was released for Linux, OS X, and Windows in April 2015, being co-published by Klei Entertainment, for the PlayStation 4 and Vita in February 2016, for the Xbox One in February 2017, and for Nintendo Switch in February 2018. Crypt of the NecroDancer Pocket Edition, developed for iOS, was released in June 2016.
A crossover title, Cadence of Hyrule , featuring music and elements from The Legend of Zelda , was released in June 2019 for the Nintendo Switch. A DLC pinball table for Pinball FX was released in April 2023. [2] A spin-off game, Rift of the NecroDancer, is set to release in 2024.
Crypt of the NecroDancer is a top-down 2D roguelike rhythm game in which the player controls one of a selection of characters to explore several levels of an underground dungeon that are procedurally generated, similar to roguelike games.[ citation needed ]
Players can manipulate their character by using either a dance pad, a keyboard, or a gamepad. [3] Unlike traditional roguelikes, the player can only have their character move or attack if they perform the action on the beat of the music. Enemies drop coins when killed, and killing successive enemies without taking damage or missing a beat increases a coin-scoring multiplier. Failure to match the beat does not directly harm the character in most situations, but does reset the scoring multiplier and may cause the character to be harmed by a nearby monster if they are in their attack path. The character can also be harmed by moving into a monster's path. When the character's health meter empties, the game is over. Monsters move according to predetermined patterns that the player must learn to attack and avoid damage; skeletons, for example, target the player directly, but only move and attack on every other beat.
As the player explores, they will collect new weapons, armor, usable items, and treasure; the player's inventory is automatically managed by the game. Defeating monsters yields several coins that can be used to purchase items from shops within the dungeon. Some diamonds are used for purchasing permanent enhancements to the character's abilities in the game's lobby. The dungeon is divided into four zones of four levels each. The first three levels of each zone require the player to find the exit and defeat a mini-boss to unlock it; the fourth level is a larger boss character that must be defeated to progress further. Also, the player is limited to the length of the song to complete the level; when the song ends, they are automatically sent to the next level through a trapdoor, landing them close to powerful enemies if the boss from the previous floor hadn't been defeated.[ citation needed ]
The player returns to the game's lobby area after dying or optionally at any time, losing any items, gold, or other equipment, though retaining any diamonds they have found. The lobby features shops where the player can spend those diamonds for permanent upgrades before restarting the game or, if they have completed any zones, accessing the next available zone. The player can also access other game modes, such as "All Zones Mode" in which the player must make their way through the entire crypt without dying. The player initially has access to the main character, Cadence, but new characters with different modes of play also become available as the player completes certain goals: for example, the monk character receives one free item in each shop but immediately dies if he touches gold. Special trainers and other beneficial non-player characters can be rescued from certain zones, and once rescued, will provide services to the player from the main lobby, such as letting the player train against enemies and bosses, or providing items that the player can buy with diamonds and use on their next journey into the crypt.[ citation needed ]
The songs in the game's soundtracks are ordered in ascending tempo across zones and levels, making deeper levels more challenging than earlier ones. The user additionally has the ability to set custom music for each of the game's levels. [4]
In the main game, the player controls Cadence, the daughter of a famed treasure hunter who has gone missing. In searching for him, she falls into a crypt controlled by the NecroDancer, who steals Cadence's heart and forces her to challenge his minions to retrieve it. [5] She is forced to fight through the crypt's dungeon with her actions tied to the beat of the music and her heart, so as to stay alive and defeat the NecroDancer.
Near the heart of the crypt, Cadence finds one of the NecroDancer's minions named "Dead Ringer". She defeats him, revealing that it was her missing father and frees him from the NecroDancer's control, allowing him to help her defeat the NecroDancer. They take the NecroDancer's magical golden Lute and use it to kill him, and then use its power to resurrect Cadence's dead mother, Melody. However, they discover that the lute is cursed; Melody must keep playing it forever to sustain her life, but the lute will gradually consume her humanity just as it did to the NecroDancer. Melody enters the crypt in search of answers and a way to break the curse of the lute.
When Melody reaches the end of the crypt, she uses the Golden Lute to resurrect the NecroDancer and find answers, but he attacks and Melody defeats him. The NecroDancer tries to flee but is cast into a crevice by Aria (Melody's mother) who was lying in a coffin with a dagger in her chest and is brought back to life by the Lute. Aria reveals that she knows how to break the curse of the lute, but was betrayed by the NecroDancer and left for dead. Intending to finish what she started, she begins her ascent out of the crypt in search of a shrine that will destroy the lute once and for all.
When Aria reaches the shrine, she is attacked by the lute itself, which mutates into a large monster in an attempt to save itself from destruction. After defeating the lute's monster form, Aria sacrifices her life to destroy the cursed instrument, returning Melody to full life and allowing her to return to her family, who later bury Aria together.
Crypt of the NecroDancer was a creation of Canadian programmer Ryan Clark, inspired by thinking about the traditional structure of roguelike games. Clark found that the player-character's death in roguelikes often occurred due to conditions created by the procedural-generation of the game as opposed to player's skill, and wanted to make a game that was more "fair" to the player to escape or avoid seemingly difficult situations. [6] Clark considered how games like Spelunky put the player more in control of their fate, as he viewed it as "a game that is really hard but you can still improve. If you die, you still know it was your fault" whereas in other games a player might die because "the game is simply unfair". [3] However, Clark also found that removing the turn-based nature of roguelike in games like Spelunky or FTL: Faster Than Light lost some of the flavors of roguelikes, and sought a way to maintain the turn-based nature. [6] He came up with the idea of using turns where each turn lasted only a short amount of real-time; as such the "lack of time to think renders impossible the careful study and patience of the expert NetHack player". [7] With this concept, Clark recognized that this was similar to beat-matching rhythm games, and quickly refined the concept around the rhythm-based roguelike game. [6] The title came after discovering this concept, and plays on the pun of the word "necromancer". [6]
Initially, Clark programmed the game to require the player to be relatively accurate to the music's beat, similar to the accuracy used by rhythm games. He found this timing to be too tense, as the player was more likely to miss the short accuracy window while stressed and would lead to the character being harmed, creating more stress on the player. Instead, he greatly expanded the accuracy window, as well as programmed a simple autocalibration system that recognized if the player was ahead or behind the beat to some degree to match the player's current stress levels, both aimed to help make the game fairer and remove player frustration. Furthermore, he found that when he had the player move on the beat and monsters on the half-beat, the game played too close to a roguelike and instead had all characters move on the beat, with the player's action having priority, which while posed a few drawbacks he had to program around, felt much more natural to the game. [8] [9]
The Beat tracking algorithm used in the game is known as the Multi-feature Beat tracker. It is implemented in the Essentia framework and determines the positions of the beats to estimate the beats per minute, which is then used to set the tempo for the game. The game was developed using the Monkey X programming language. [10]
The game was released on Steam early access on July 30, 2014, using public feedback to improve the title, [11] [12] with full release on April 23, 2015. [13] The game was released for the PlayStation 4 and PlayStation Vita on February 2, 2016. [14] [15] An iOS version, with support for both screen and Bluetooth controllers, was released on June 30, 2016. [16] An Xbox One version of the game was released on February 10, 2017. [17]
A downloadable content prequel expansion, Crypt of the NecroDancer: Amplified, was released through Early Access on Steam on January 24, 2017, to get feedback during development, with the full release coming later that year. [18] [19] The expansion includes an additional zone, a new boss named Fortissimole, a new protagonist called Nocturna, new non-main characters named Diamond, Mary and Tempo, a new soundtrack by OverClocked ReMix, and new items for the game, including familiars for the protagonist. [20] [21]
A Nintendo Switch version of the game, Crypt of the NecroDancer: Nintendo Switch Edition, was released on February 1, 2018. In addition to including Amplified content as part of the base package, this version introduced a new non-main character named Reaper and co-operative support. [22] [23]
A major update to Crypt of the NecroDancer was released in July 2022. Besides making the game more compatible with the Steam Deck, the update included a "No Beat" mode that allows players to play any character without needing to follow the beat (like the character Bard), as well a greatly improved level editor. [24]
In August 2022, the title received its second DLC expansion, Crypt of the NecroDancer: Synchrony, as part of Steam early access, with the full release for PC, Mac, Linux, PlayStation, and Nintendo Switch releasing in March 2024. [25] [26] It includes three new characters, several new items, and co-op and competitive online multiplayer support for up to eight players.
A character DLC featuring Hatsune Miku was released for PC, PlayStation 4, and Nintendo Switch in April 2024. [27] [28]
The game's soundtrack was composed by Danny Baranowsky, designed to vary in speed and rhythmic complexity the farther the player gets within the game. Baranowsky's friend dubbed the new genre of music "Spookhouse Rock". [29] The game has four additional soundtracks: an EDM soundtrack by Alex Esquivel ("A_Rival") from group Super Square, a heavy metal soundtrack by YouTube personality Jules Conroy, better known as "FamilyJules", [30] a "freestyle retro" soundtrack by composer Jake Kaufman, also known as "virt", and a synthwave soundtrack by various artists from Girlfriend Records. [31] [32]
The Crypt of the Necrodancer: Amplified DLC added a fifth additional soundtrack by OverClocked ReMix. [33]
The Xbox One version of the game added a sixth additional soundtrack by Chipzel. [17]
A free update to the PC version of the game was released in August 2017, adding a seventh additional soundtrack by Masafumi Takada, consisting of arrangements from the Danganronpa franchise. The update also added in the Chipzel soundtrack from the Xbox One release. [34]
Hatsune Miku character DLC in April 2024 added an eighth soundtrack, consisting of several Hatsune Miku songs, including two new tracks composed by Baranowsky exclusively for Crypt of the Necrodancer. [35]
Aggregator | Score |
---|---|
Metacritic | PC: 87/100 [36] PS4: 85/100 [37] iOS: 92/100 [38] XONE: 83/100 [39] NS: 86/100 [40] |
Publication | Score |
---|---|
Destructoid | 9.5/10 [41] |
Edge | 9/10 [42] |
Game Informer | 8/10 [43] |
IGN | 8.8/10 [44] |
TouchArcade | [45] |
Critical reception was positive. [46] [47] Destructoid named the game one of their favorite entries at PAX Prime 2013, [48] and praised its execution. [49] Joystiq also gave the game a positive review. [50] Gaming Age described the game as "a wildly imaginative take on the formula". [51]
Year | Award | Category | Result | Ref |
---|---|---|---|---|
2015 | SXSW Gaming Awards | Excellence in Musical Score | Nominated | [52] |
2016 | The Edge Awards 2015 | PC Game of the Year | Runner-Up | [53] |
Best Audio Design | Runner-Up | |||
Game Developers Choice Awards | Best Audio | Won | [54] | |
National Academy of Video Game Trade Reviewers | Original Light Mix Score (New IP) | Nominated | [55] | |
Use of Sound (New IP) | Won | |||
Game (Music or Performance-Based) | Won |
When developing the Switch version of Crypt of the Necrodancer, Brace Yourself Games approached Nintendo about providing downloadable based on Nintendo's properties, specifically The Legend of Zelda . Nintendo proved highly interested in a collaboration, leading to further discussions that resulted in a wholly new crossover game, Cadence of Hyrule - Crypt of the NecroDancer Featuring The Legend of Zelda, based on Crypt's gameplay mechanics but taking place within the universe of Zelda. [56]
The crossover was released exclusively for the Nintendo Switch on June 13, 2019. In the game's main story mode, players play as either Link or Zelda, with Cadence and Aria becoming playable later in the game. [57]
In August 2022, Brace Yourself Games announced a third title in the series, titled Rift of the NecroDancer. Taking place in the modern day, Rift is a more traditional rhythm game that sees Cadence repairing dimensional rifts created by the titular Necrodancer. [58] [59] Originally planned for a 2023 release on PC and Nintendo Switch, the game has since been delayed into 2024. [60] [61]
Roguelike is a style of role-playing game traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting the influence of tabletop role-playing games such as Dungeons & Dragons.
Cadence is a unisex given name derived from the English word cadence, which comes from Italian cadenza. The meaning of this name is considered to be "rhythmic" or "flowing", but it can also mean "falling", since the Italian word cadenza derived from the Latin word cadere. It has risen in popularity in the United States, where it ranked at No. 214 in popularity for baby girls in 2006, having jumped 745 places up the chart since 2002, when it was ranked at No. 959. It peaked in 2007, when it reached No. 199. It is No. 503 on babycenter for 2018 for boys.
The Binding of Isaac is a roguelike video game designed by independent developers Edmund McMillen and Florian Himsl. It was released in 2011 for Microsoft Windows, then ported to OS X, and Linux. The game's title and plot are inspired by the Biblical story of the Binding of Isaac. In the game, Isaac's mother receives a message from God demanding the life of her son as proof of her faith, and Isaac, fearing for his life, flees into the monster-filled basement of their home where he must fight to survive. Players control Isaac or one of the 6 other unlockable characters through a procedurally generated dungeon in a roguelike manner, fashioned after those of The Legend of Zelda, defeating monsters in real-time combat while collecting items and power-ups to defeat bosses and eventually Isaac's mother.
Danny Baranowsky, also known as Danny B or by the company name dB Soundworks, is an American electronic music composer, composing music mainly for indie films and indie games. He founded dB Soundworks to sell and promote his music. He is most known for providing the music for games such as Canabalt, Super Meat Boy, The Binding of Isaac, and Crypt of the NecroDancer. Baranowsky has also contributed to the soundtrack of the 2016 Amplitude remake.
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien is a 2013 side-scrolling platformer developed by Gaijin Games. The game is the sequel to Bit.Trip Runner (2010) and was released as a downloadable title on PlayStation 3, PlayStation Vita, Xbox 360, Wii U, Microsoft Windows, OS X, Linux, and iOS. Versions for PlayStation 4 and Nintendo Switch were later released in 2016 and 2024 respectively. The PC, Mac, Linux, and Wii U versions were self-published by Gaijin Games, and the Xbox 360 and PlayStation 3 versions were published by Aksys Games.
The Binding of Isaac: Rebirth is a roguelike indie game designed by Edmund McMillen and developed and published by Nicalis. Rebirth was released for Linux, Microsoft Windows, macOS, PlayStation 4 and PlayStation Vita in November 2014, for Xbox One, New Nintendo 3DS and Wii U in July 2015, for iOS in January 2017 and for Nintendo Switch in March 2017. The PlayStation 5 and Xbox Series X/S versions were released in November 2021.
Shovel Knight is a platform video game developed and published by Yacht Club Games. Development was crowdfunded and the game was released for Nintendo 3DS, Wii U, and Windows in June 2014. It was ported to OS X and Linux in September 2014, PlayStation 3, PlayStation 4, PlayStation Vita, and Xbox One in April 2015, Amazon Fire TV in September 2015, and Nintendo Switch in March 2017. Shovel Knight is inspired by gameplay and graphics of platformer games developed for the Nintendo Entertainment System.
Theatrhythm Dragon Quest is a 2015 rhythm game developed by indieszero and published by Square Enix for the Nintendo 3DS in Japan. It was the first game of its type in the Dragon Quest series, and the third Theatrhythm game after Theatrhythm Final Fantasy and Theatrhythm Final Fantasy: Curtain Call. While following rhythm games' formula, players hit notes on the beat of music. The title also incorporates role-playing elements, allowing players to assemble a party of four characters to engage in battles or march automatically, in synchronizing with the players' beats.
Enter the Gungeon is a 2016 bullet hell roguelike game developed by Dodge Roll and published by Devolver Digital. Set in the firearms-themed Gungeon, gameplay follows several player characters called Gungeoneers as they traverse procedurally generated rooms to find a gun that can "kill the past". The Gungeoneers fight against bullet-shaped enemies, which are fought using both conventional and exotic weapons. Enter the Gungeon features a permadeath system, causing the Gungeoneers to lose all obtained items and start again from the first level upon death. Between playthroughs, players can travel to an area called the Breach, where they can converse with non-player characters and unlock new items randomly encountered while playing.
Dead Cells is a 2018 roguelike-Metroidvania game developed by Motion Twin and Evil Empire, and published by Motion Twin. The player takes the role of an amorphous creature called the Prisoner. As the Prisoner, the player must fight their way out of a diseased island in order to slay the island's King. The player gains weapons, treasure and other tools through exploration of the procedurally-generated levels. Dead Cells features a permadeath system, causing the player to lose all items and other abilities upon dying. A currency called Cells can be collected from defeated enemies, allowing the player to purchase permanent upgrades.
Just Shapes & Beats is an action rhythm video game developed and published by Canadian indie team Berzerk Studio. It was released on May 31, 2018, for Windows and Nintendo Switch, February 24, 2019, for macOS and Linux, May 10, 2019, for PlayStation 4 in the US, and May 30, 2019 for PlayStation 4 in Europe, Russia, and Australia. It was also released on June 30, 2020, for Stadia, and on May 31, 2022, for Xbox One and Xbox Series X/S. In this game, players control a colored shape and dodge pink shapes that move to the beat of background music.
Dicey Dungeons is a roguelike deck-building game developed by Irish game designer Terry Cavanagh. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, for Xbox One and Xbox Series X/S in November 2021, and for PlayStation 4 and PlayStation 5 in February 2023. Ports for iOS and Android were released in July 2022.
Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U (2014). The game follows the series' traditional style of gameplay, in which players control one of the various characters and use attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a single-player campaign and multiplayer versus modes. Ultimate features 89 playable fighters, including all characters from previous Super Smash Bros. games as well as newcomers. The roster ranges from Nintendo characters to those from third-party franchises.
Cadence of Hyrule: Crypt of the NecroDancer Featuring The Legend of Zelda is a rhythm game developed by Brace Yourself Games and published by Nintendo. The game is a crossover of Crypt of the NecroDancer with The Legend of Zelda, combining the rhythm-based movement and fighting mechanics with elements reminiscent of earlier games in the Zelda franchise. The game was released for the Nintendo Switch on June 13, 2019 to generally positive reviews from critics.
A roguelike deck-building game is a hybrid genre of video games that combines the nature of deck-building card games with procedural-generated randomness from roguelike games.
Boyfriend Dungeon is a dungeon crawler-dating sim developed and published by Kitfox Games. Taking place in an urban fantasy setting, the player character must fight through dungeons with the help of a human partner who can transform into a sentient weapon. Outside of dungeons, the player can date their partner in visual novel-style sequences that increase their power in combat. It was released for the Nintendo Switch, Xbox One, and Microsoft Windows on August 11, 2021, followed by a PlayStation 5 version on February 14, 2023.
Shovel Knight Pocket Dungeon is a roguelike puzzle game co-developed by Vine and Yacht Club Games, and published by Yacht Club Games. A spin-off of the platform game Shovel Knight, the player takes control of the namesake adventurer as he becomes trapped within a magical artifact, the Pocket Dungeon, and is forced to fight his way out while battling other knights who befell the same fate.
BPM: Bullets Per Minute is a roguelike rhythmic first-person shooter developed and published by Awe Interactive. The game incorporates elements from rhythm games and roguelikes. It was released for Microsoft Windows in September 2020, for PlayStation 4 and Xbox One in October 2021, and for Nintendo Switch in September 2022.
Little Noah: Scion of Paradise is a 2022 action role-playing game with roguelike elements developed by Cygames and Grounding for Nintendo Switch, PlayStation 4, and Windows. Versions for Xbox One and Xbox Series X/S released in 2023.
{{cite web}}
: CS1 maint: archived copy as title (link)