RimWorld

Last updated

RimWorld
Rimworld logo.png
Developer(s) Ludeon Studios
Double Eleven (consoles)
Publisher(s) Ludeon Studios
Double Eleven (consoles)
Designer(s) Tynan Sylvester [1]
Programmer(s)
  • Tynan Sylvester
  • Piotr Walczak
  • Ben Rog-Wilhem
Artist(s)
  • Rho Watson
  • Ricardo Tomé
Composer(s) Alistair Lindsay [2]
Engine Unity
Platform(s)
ReleaseLinux, macOS, Windows
October 17, 2018
PS4, Xbox One
July 29, 2022
Genre(s) Construction and management simulation
Mode(s) Single-player

RimWorld is a construction and management simulation video game developed and published by Canadian-based developer Ludeon Studios. [3] Originally called Eclipse Colony, it was initially released as a Kickstarter crowdfunding project in early access for Microsoft Windows, macOS, and Linux in November 2013, and was released on October 17, 2018. The game was released for PlayStation 4 and Xbox One as RimWorld Console Edition on July 29, 2022, with development and publishing being handled by Double Eleven. [4] Rather than a test of skill or a challenge, the game is intended to serve as an AI-powered "story generator", where the game is used as the medium for players to experience narrative adventures. The game has received outstanding reviews from critics.

Contents

Plot

The game takes place in the distant future, where humans are spread across the universe but cannot travel faster than the speed of light. Planets and star systems develop in isolation from each other, and while some societies advance technologically, others regress due to war or disease. As a result, there is a massive range of technological levels of societies, from Neolithic tribes to reality-transcending machine gods. [5]

RimWorld has a small variety of starting scenarios to choose from, although the core narrative is the same. The player characters (referred to as "pawns" in game documentation) are stranded on a procedurally generated planet located in the frontiers of known space (a "rim world"). The characters have a randomly generated set of positive or negative traits which affect how they can contribute to or endanger the colony, the decisions they make, and how their existence affects the other characters. [6] As time goes on, more characters will join the colony. Characters can be rescued after crash-landing on the player map, they can wander in, or they can be captured after a raid. [5]

To end the game, the player must either research and construct a spaceship, or find a broken-down ship with the help of a friendly AI. After starting the ship, the player must defend it for fifteen days as other desperate inhabitants of the planet attempt to seize control of it. After escaping the planet with at least one colonist, the credits roll. [7] With the Royalty downloadable content, the game can also end by hosting the High Stellarch, leader of one of the factions that inhabit the Rim, and leaving the colony with them. [8] With the Ideology DLC the Archonexus ending is made available, which involves selling the colony for part of a map to the Archonexus, a massive AI-controlled computer capable of controlling the entire planet. [9]

Gameplay

The objective of the game is to ensure the survival of a colony of people, fighting against various environmental and/or internal events through randomly generated events in a customizable world. As the game progresses events become progressively harder and the player can unlock more advanced technology through research. The game has a top down, two-dimensional view. [10]

Random event and "story" generation

In-game events are procedurally generated by an AI storyteller, which is central to gameplay; game difficulty, event difficulty and difficulty progression depend on its settings. [11] The AI storyteller will analyze the player's current situation and choose events based on what it assesses will make the most interesting narrative. The game has three preconfigured AI storytellers, "Cassandra Classic", who follows traditional storytelling techniques of rising and falling tension, "Phoebe Chillax", a more laid-back storyteller, and "Randy Random", who forsakes narrative altogether in favor of randomness and excitement. [12] There are 6 different preset difficulties to choose from along with a custom difficulty option. These influence the severity and frequency of events as well as the good, neutral, and bad balance of events. [12] [13] Events can range from simple occurrences such as wild animals wandering into the map or spacecraft debris crash landing to catastrophic long-lasting events such as cold snaps or volcanic winters.

The game has two save-modes. Commitment mode acts as RimWorld's permadeath mode, disabling manual saving, and Reload anytime mode allows the player to save and load freely, giving the player a chance to undo an event. [14]

Characters

The characters' mental stability is represented by a mood meter, affected by basic or complex needs, personality traits, and character backstories. Characters require food, rest and shelter but will also request a place to sit while eating, well-made and undamaged clothes, or enough time for recreation like stargazing, cloud watching or playing chess. [15] If needs are left unmet, characters may undergo "mental breaks" such as going into a daze or even going berserk and attacking other characters. [16]

With the release of Alpha 13 on April 6, 2016, a new social aspect to the game was introduced. Characters were given the ability to have social relationships with each other, and an opinion system was introduced. These relationships can benefit or detract from the needs and joys of a character, and poor social relationships may result in fights. [17]

Animals in the game may be domesticated or tamed, and can form relationships with human characters, but they cannot be controlled directly by the player. Certain animals may be taught commands, which vary from simply obeying its master to defending them if attacked to occasionally carrying and storing items. [18]

Technological progress

Players can research new technologies by constructing research stations. These research stations allow players to progress along a tech tree, starting at tribal technologies like simple clothing, all the way to space-age technology like nuclear reactors for a spaceship. Players may harness electricity, which unlocks a plethora of machines and increases the colony's efficiency, but they are forced to find ways to generate electricity, including wind turbines, solar panels, or geothermal power stations. Players can also unlock other advancements like medicine, advanced weaponry, or drugs. [19]

Combat

Players may be forced into several combative events. For example, during a pirate attack, the player will have to defend the colony by either drafting the characters or by building defensive mechanisms around the colony. [20] Such defensive measures may include traps and automated turrets. A key mechanic in combat is cover. Ducking behind cover, such as trees, walls or sandbags, gives characters a much lower chance of being hit by projectiles during firefights. [21]

Starvation

Characters in the game need constant nourishment. One of the challenges of a larger colony is finding a way to feed all the colonists. Players may combine hunting, farming, animal husbandry, and trading to meet the colonist's needs. Animals can be lured and tamed with food, but there is a small chance the animal will attack the tamer instead. Upon being tamed, domestic animals can reproduce. [22]

Colonization

On December 20, 2016, Alpha version 16 "Wanderlust" was released. Many new features were added regarding the world map, including: a spherical world map, time-zones, factions now starting with many bases, the ability to travel across the whole world map, the ability to set up multiple colonies, world generation, and customizable world map parameters. It is possible for players to attack other bases and plunder resources from them, angering the attacked faction in the process. [23]

Modifications

Players are able to install modifications (known as "mods") distributed via the Steam Workshop, the game's official forums, or other distribution sites. The game is known for its active modding community, regularly publishing mods from simple quality of life upgrades to complete gameplay overhauls. [6]

Development

Tynan Sylvester (born 1986 in Canada [24] [25] ), the lead developer for RimWorld, had his first experience with game design by creating custom levels for Unreal Tournament in 2000, as a middle schooler. [26] [27] In 2008, he took on a job at Irrational Games and helped develop BioShock Infinite for four years, before leaving the company in February 2012 to become an independent game developer. [26] [28] [25] As he tried to figure out what sort of game he would develop, Sylvester made a series of prototypes of games resembling Project Zomboid, Smash TV , Football Manager and Hitman . He settled on the RimWorld concept after he had some friends test it and they wouldn't leave his house: "They kept falling asleep, we were literally falling asleep". [28] RimWorld was inspired by Dwarf Fortress and Firefly . [29] [30]

RimWorld was first publicly revealed on 15 September 2013. [31] [25] [32] A Kickstarter campaign was launched for RimWorld on 2 October 2013,[ citation needed ] which earned $268,132 in 30 days. [25] The first public alpha build of the game came out on 4 November 2013. [33] From 2013 to 2018, the development team hovered between two and three developers. [34] The first beta version was released on 18 November 2017. [35] The game went live on 17 October 2018. [36] After release, the team scaled up to seven developers, allowing for the development of multiple projects in parallel. [34]

A console version for RimWorld was announced on 29 June 2022. [37] The console version was developed by Double Eleven, with development beginning "long before" the PC version's Ideology expansion was released in July 2021. [38] Key challenges during development were adapting the user interface for players without a keyboard, as well as optimizing the game for console hardware. [39] RimWorld Console Edition released for PlayStation 4 and Xbox One on 29 July 2022. [37]

Reception

RimWorld has received "generally favorable" reviews for Windows according to review aggregator Metacritic; [40] the Xbox One version received "universal acclaim". [41] Nomura Hikaru of IGN rated the game 9/10, describing it as "an all-in-one package for management simulation", and writing positively of the way it handled the player failing and its ability to tell a story. [43] Sam Greer of PC Gamer gave a generally positive review, declaring that it was "a rich colony sim" and finding that its mid and late games were entertaining, while disliking the early game. [44] Brendan Caldwell of Rock Paper Shotgun wrote positively of the game, writing positively of its ability to create drama. [47] RimWorld has been favourably compared to other management-survival games such as Dwarf Fortress . [48] [49]

Accolades

In 2016 RimWorld was voted Indie DB's "indie of the year". [50] In 2018 RimWorld was voted Steam's Top User-Rated Game, [51] from all categories. The Academy of Interactive Arts & Sciences nominated RimWorld for "Strategy/Simulation Game of the Year" during the 22nd Annual D.I.C.E. Awards. [52] [53] In 2020, RimWorld was ranked the best management game on the PC in Rock Paper Shotgun. [54]

Revenue

In February 2018, it was announced by Sylvester that RimWorld had sold over a million copies. [55] By August 2020, it was estimated that RimWorld had accumulated well over 100 million dollars in revenue, making it one of the most popular indie games on Steam. [56]

Legacy

A team of modders responsible for RimWorld's Combat Extended mod went on to create Ascent Of Ashes, a colony simulation game inspired by RimWorld that released as early access in November 2023. [57] Another game that took inspiration from RimWorld was Palworld , an action-adventure, survival, and monster-taming game that released as early access in January 2024. [58]

Downloadable content

On February 24, 2020, the first downloadable content (DLC), Royalty, was released with the 1.1 update, adding a new empire faction and psylink technology for colonists to use. [59] [60] It also introduces the concept of royal titles, mechanoid clusters, 13 more songs to the soundtrack, more possible quests and more body implants and types of weapons. [61] [62]

On July 20, 2021, the second DLC, Ideology, was released with the 1.3 update, adding belief systems based around several memes which make up the core of the ideology. [9] Each ideology adds new buildings, apparel, quests, and social roles. [63] New raid types, animal pens, [63] mortar barrels, [64] and caravan reworks were added as part of the free update. [65]

On October 21, 2022, the third DLC, Biotech, was released alongside the 1.4 update. The DLC introduced a new mechanoid building mechanic allowing the construction of robots that can assist the colony with labor or combat, the ability for colonists to become pregnant and raise new families, and new options to genetically modify colonists into xenohumans granting special abilities and traits. [66] New factions with xenohumans have been added ranging from supersoldiers to neanderthals. [67] Pollution emitted from constructed mechanoids can cause severe damage to colonies by causing sickness, sun blockage from smog and awakening of hibernating underground creatures. [68] The update also improved the game's initial loading time by around 37%. [67]

On March 13, 2024, the fourth DLC, Anomaly, was announced on X. The DLC adds more horror gameplay aspects. [69] It was released on April 11 and was accompanied with a free major update. [70]

Temporary ban in Australia

In February 2022, a previously unannounced port of the game for consoles was refused classification by the Australian Classification Board for its depictions of drug use. [71] [72] Following this, the game was pulled from the digital storefront Steam for Australian users without input from the developers, with them stating that they were unsure of the reasoning, but were "working to resolve this situation and make RimWorld available to everyone again as soon as possible". [73] On April 20, 2022 the game was classified as R18+ in Australia and was subsequently made available on Steam again. [74] [75] [76]

Related Research Articles

<i>Total War</i> (video game series) Computer strategy game series

Total War is a series of strategy games developed by British developer Creative Assembly for personal computers. They combine turn-based strategy and resource management with real-time tactical control of battles. Rather uniquely for real-time strategy games, flanking manoeuvers and formations factor heavily into gameplay. The first of the series, Shogun: Total War, was released in June 2000. The most recent major game released was Total War: Pharaoh on October 11, 2023. As of April 2021, the series had sold over 36 million copies.

<i>The Elder Scrolls V: Skyrim</i> 2011 video game

The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

<i>The Elder Scrolls Online</i> 2014 video game

The Elder Scrolls Online, abbreviated ESO, is a massively multiplayer online role-playing game (MMORPG) developed by ZeniMax Online Studios and published by Bethesda Softworks. The game is a part of the Elder Scrolls series. It was released for Windows and macOS in April 2014, for PlayStation 4 and Xbox One in June 2015, and for PlayStation 5 and Xbox Series X/S in June 2021.

<i>Prison Architect</i> 2015 video game

Prison Architect is a private prison construction and management simulation video game developed and published by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates that were scheduled every three to four weeks until 2023. With over 2,000,000 copies sold, Prison Architect made over US$10.7 million in pre-order sales for the alpha version. Prison Architect was an entrant in the 2012 Independent Games Festival. The game was available on Steam's Early Access program, and was officially released on October 6, 2015.

<i>The Sims 4</i> 2014 video game

The Sims 4 is a free-to-play social simulation game developed by Maxis and published by Electronic Arts. It is the fourth major title in The Sims series, following The Sims 3 (2009). The game was released in North America on September 2, 2014, for Windows, an OS X version was released in February 2015, and PlayStation 4 and Xbox One versions were released in November 2017. The game was moved to a free-to-play model on October 18, 2022, monetized by the purchase of various paid downloadable content packs that have been developed since its release.

<i>Borderlands 3</i> 2019 video game

Borderlands 3 is a 2019 action role-playing first-person shooter video game developed by Gearbox Software and published by 2K. It is a sequel to 2012's Borderlands 2, and the fourth entry in the main Borderlands series. Borderlands 3 was released on 13 September 2019 for PlayStation 4, Windows, and Xbox One, and released for macOS on 30 October 2019. A Stadia port was released on 17 December 2019. Versions for the Xbox Series X and Series S and PlayStation 5 including free upgrades for users on the prior console versions were released on 10 and 12 November 2020, respectively. A Nintendo Switch version was released on 6 October 2023.

<i>This War of Mine</i> 2014 video game

This War of Mine is a war survival video game developed and published by the Polish game development company 11 Bit Studios. The game, inspired by the siege of Sarajevo among other conflicts, differs from most war-themed video games by focusing on the civilian experience of war rather than front line combat. Characters have to make many difficult decisions in order to survive everyday dangers. There are various endings for each character, depending on the decisions made in the game. The game has received multiple DLCs and sold over 9 million units worldwide across multiple platforms.

<i>Tekken 7</i> 2015 fighting game by Bandai Namco Entertainment

Tekken 7 is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series, and is the first in that series to be released for PC. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Windows, and Xbox One in June 2017 were based on Fated Retribution.

<i>Five Nights at Freddys</i> Media franchise created by Scott Cawthon

Five Nights at Freddy's (FNaF) is a video game series and media franchise created by Scott Cawthon. The first video game was released on August 8, 2014, and the resultant series has since gained worldwide popularity.

<i>Ark: Survival Evolved</i> 2017 video game

Ark: Survival Evolved is a 2015 action-adventure survival video game developed by Studio Wildcard. In the game, players must survive being stranded on one of several maps filled with roaming dinosaurs, fictional fantasy monsters, and other prehistoric animals, natural hazards, and potentially hostile human players.

<i>Stellaris</i> (video game) 2016 video game

Stellaris is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. In Stellaris, players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that they can then engage in diplomacy, trade, or warfare with. A large part of the game involves dealing with both scripted and emergent events, through which new empires alter the balance of power, powerful crises threaten the galaxy, or event chains tell the story of forgotten empires. It was released worldwide for Windows, macOS, and Linux on May 9, 2016 and for PlayStation 4 and Xbox One as Stellaris: Console Edition on February 26, 2019.

<i>Dead by Daylight</i> 2016 video game

Dead by Daylight is an online asymmetric multiplayer survival horror video game developed and published by Canadian studio Behaviour Interactive. It is a one-versus-four game in which one player takes on the role of a Killer and the other four play as Survivors; the Killer must hunt and impale each Survivor on sacrificial hooks to appease a malevolent force known as the Entity, while the Survivors have to avoid being caught and power up the exit gates by working together to fix five generators.

<i>Surviving Mars</i> 2018 video game

Surviving Mars is a city building survival video game initially developed by the Bulgarian studio Haemimont Games, and later by Abstraction Games, and published by Paradox Interactive. It was released on Microsoft Windows, macOS, Linux, PlayStation 4 and Xbox One on March 15, 2018. The player serves as an overseer who must build a colony on Mars and ensure the survival of the colonists. A spiritual successor, Surviving the Aftermath, was released in 2021.

Watch Dogs is an action-adventure video game franchise published by Ubisoft, and developed primarily by its Montreal and Toronto studios using the Disrupt game engine. The series' eponymous first title was released in 2014, and it has featured three games in total, the most recent being 2020's Watch Dogs: Legion. Several tie-in books and comic book miniseries set in the games' universe have also been published.

<i>Dragon Ball Z: Kakarot</i> 2020 video game

Dragon Ball Z: Kakarot is an action role-playing game developed by CyberConnect2 and published by Bandai Namco Entertainment, based on the Dragon Ball franchise. It was released for PlayStation 4, Xbox One and Windows in January 2020, Nintendo Switch in September 2021, Stadia in October 2021, PlayStation 5 in January 2023, and Xbox Series X/S in February 2023. The game follows the main protagonist Goku and the Z-Fighters throughout the events of the Dragon Ball Z anime, including anime-original storylines and moments.

<i>Crusader Kings III</i> 2020 video game

Crusader Kings III is a grand strategy role-playing video game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings (2004) and Crusader Kings II (2012). The game was released on PC on 1 September 2020 and on the Xbox Series X/S and PlayStation 5 on 29 March 2022 in most regions.

Steve (<i>Minecraft</i>) Fictional video game character

Steve is a player character from the 2011 sandbox video game Minecraft. Created by Swedish video game developer Markus "Notch" Persson and introduced in the 2009 Java-based version, Steve is one of nine default player character skins available for players of contemporary versions of Minecraft. Steve lacks an official backstory as he is intended to be a customizable player avatar as opposed to being a predefined character. His feminine counterpart, Alex, was introduced in August 2014 for Java PC versions of Minecraft, with the other seven debuting in the Java edition of the game in October 2022. Depending on the version of Minecraft, players have a choice of defaulting to either Steve or any other variant skins when creating a new account. However, the skin is easy to change from the game itself or website.

<i>Solasta: Crown of the Magister</i> 2021 video game

Solasta: Crown of the Magister is a role-playing video game developed by Tactical Adventures and released in 2021. It is based on the 5th edition Dungeons & Dragons rules, which it uses via the System Reference Document.

<i>Amazing Cultivation Simulator</i> Construction and management simulation video game for Windows (PC)

Amazing Cultivation Simulator (了不起的修仙模拟器) is a Wuxia top-down construction and management simulation video game developed by GSQ Games and published by Gamera Games. It was initially released to early access in Chinese in 2019, was fully released on November 25, 2020 and was later localised and released for English speaking consumers in Q4 2021. Being of Xianxia genre, it involves running a Taoist sect and demonstrates Buddhist and Taoist philosophy. Gameplay wise, it draws heavily from the likes of Rimworld and Dwarf Fortress. Originally only available in Chinese in early access, its systems have been described as very complex and in-depth.

References

  1. Miller, Chris (March 2, 2020). "Tynan Sylvester Announces The Many Possible Futures Of Colony Simulator RimWorld". Happy Gamer. Archived from the original on March 21, 2023. Retrieved November 12, 2020.
  2. Talbot, Carrie (March 11, 2020). "RimWorld's surprise new DLC brings royal titles, quests, and psychic powers that make people vomit". PCGamesN . Archived from the original on April 29, 2021. Retrieved November 12, 2020.
  3. "FAQ". ludeon.com. Ludeon Studios. Archived from the original on November 27, 2023. Retrieved January 1, 2024. Ludeon Studios is an independent game developer based in Ottawa, Canada.
  4. "PC Hit RimWorld Coming To Consoles July 29 Courtesy Of Double Eleven and Ludeon Studios". Games Press. June 29, 2022. Archived from the original on November 8, 2022. Retrieved August 20, 2022.
  5. 1 2 "RimWorld - Sci-Fi Colony Sim". RimWorld. Archived from the original on October 12, 2023. Retrieved August 20, 2022.
  6. 1 2 Rothery, Jean (November 9, 2020). "The best Rimworld mods". PCGamesN . Archived from the original on November 12, 2020. Retrieved November 12, 2020.
  7. Blackwell, Anna (July 9, 2020). "The Best Rimworld Mods". Strategy Gamer . Archived from the original on April 29, 2021. Retrieved September 16, 2020.
  8. Maher, Cian (February 24, 2020). "RimWorld gets surprise Royalty". PC Gamer . Future plc. Archived from the original on November 15, 2020. Retrieved November 13, 2020.
  9. 1 2 Chalk, Andy (July 6, 2021). "Rimworld's Ideology expansion will let you play as 'tree-worshipping cannibals' (or whatever)". PC Gamer . Future plc. Archived from the original on March 9, 2022. Retrieved October 10, 2021.
  10. Hill, Simon (November 12, 2020). "I've Played RimWorld for 700 Hours. I May Never Escape". Wired . Archived from the original on November 14, 2020. Retrieved November 14, 2020.
  11. Wiltshire, Alex (August 12, 2016). "How RimWorld Generates Great Stories". Rock Paper Shotgun . Archived from the original on April 29, 2021. Retrieved October 11, 2018.
  12. 1 2 Beck, David (March 5, 2018). "Is Maslow's hierarchy of needs compatible with Rimworld?". Gamasutra . Archived from the original on April 29, 2021. Retrieved November 29, 2020.
  13. O'Connor, Alice (August 13, 2020). "RimWorld has added custom difficulty options, for those who really want a challenge". Rock Paper Shotgun . Archived from the original on April 29, 2021. Retrieved November 29, 2020.
  14. Julian (December 23, 2019). "RimWorld: 6 Valuable Tips for Beginners". Number 13. Archived from the original on April 29, 2021. Retrieved November 29, 2020.
  15. Bolding, Jonathan (February 17, 2020). "RimWorld 1.1 beefs up mod support, adds tortured artists, ducks, and donkeys". PC Gamer . Future plc. Archived from the original on April 29, 2021. Retrieved December 3, 2020.
  16. Wales, Matt (November 20, 2017). "After five years in development, sci-fi colony sim RimWorld is on the "final stretch" to release". Eurogamer . Archived from the original on April 29, 2021. Retrieved December 3, 2020.
  17. Sylvester, Tynan (April 6, 2016). "Alpha 13 – Trapped With Your Ex released!". Ludeon Studios. Archived from the original on November 7, 2017. Retrieved October 31, 2017.
  18. Morgan, B. (August 8, 2020). "How Does Animal Husbandry Work in RimWorld". Goblins & Ghouls. Archived from the original on September 28, 2020. Retrieved November 13, 2020.
  19. Franklin, Katherine (February 28, 2018). "Crafting And Research In RimWorld". Big Boss Battle. Archived from the original on April 29, 2021. Retrieved December 10, 2020.
  20. Grayson, Nathan (July 23, 2016). "The Wild Things That Can Happen In RimWorld, Steam's Latest Hit". Kotaku . Archived from the original on September 29, 2016. Retrieved November 16, 2020.
  21. Brouard, Henri (October 9, 2019). "Rimworld, Dwarf Fortress, and procedurally generated story telling". Gamasutra . Archived from the original on February 1, 2021. Retrieved November 16, 2020.
  22. Sylvester, Tynan (August 21, 2015). "RimWorld Alpha 12 – Animal Taming released". Ludeon Studios. Archived from the original on August 26, 2015. Retrieved August 22, 2015.
  23. Donnelly, Joe (December 21, 2016). "RimWorld's extensive Wanderlust update adds spherical planetary exploration". PC Gamer . Future plc. Archived from the original on November 8, 2020. Retrieved May 8, 2019.
  24. "Ludeon Studios − Ludeon Studios Inc" . Retrieved April 23, 2024. I'm happy to announce that Ludeon Studios is now a federally registered corporation in my home country of Canada!
  25. 1 2 3 4 "Ludeon Studios Presskit". ludeon.com. Retrieved April 4, 2024.
  26. 1 2 "RimWorld dev explores the benefits of learning things the hard way". www.gamedeveloper.com. Retrieved April 1, 2024.
  27. Sylvester, Tynan (January 3, 2013). "About the author". Designing Games: A Guide to Engineering Experiences. "O'Reilly Media, Inc.". ISBN   978-1-4493-3802-2.
  28. 1 2 "RimWorld developer reveals the game could have been very different". The Indie Game Website. January 25, 2019. Retrieved April 1, 2024.
  29. TynanSylvester (July 19, 2016). "I am Tynan Sylvester, developer of RimWorld. AMA". r/Games. Retrieved April 1, 2024.
  30. Callahan, Quin (October 3, 2018). "INTERVIEW: Tynan Sylvester Talks Ludeon Studios' RimWorld". Cultured Vultures. Retrieved April 4, 2024.
  31. "After five years in development, sci-fi colony sim RimWorld is on the "final stretch" to release". Eurogamer.net. November 20, 2017. Retrieved April 4, 2024.
  32. RimWorld First Look . Retrieved April 4, 2024 via www.youtube.com.
  33. "Ludeon Studios − RimWorld first pre-alpha released!" . Retrieved April 1, 2024.
  34. 1 2 "RimWorld mythbusting, and what's been important to us recently :: RimWorld General Discussions". steamcommunity.com. Retrieved April 1, 2024.
  35. "Ludeon Studios − RimWorld Beta 18 – A World of Story is released!" . Retrieved April 24, 2024. It's finally in Beta! This is build 0.18.1722 of RimWorld.
  36. "Ludeon Studios − RimWorld 1.0 released" . Retrieved April 1, 2024.
  37. 1 2 "RimWorld: Console Edition comes to PS4 and Xbox One in July". Eurogamer.net. June 29, 2022. Retrieved May 2, 2024.
  38. Zak, Robert (July 18, 2022). "How One Of The Most Complex PC Games Was Adapted For Consoles". DualShockers. Retrieved May 2, 2024.
  39. "Delivering a premium colony simulator with RimWorld Console Edition". PlayStation.Blog. June 29, 2022. Retrieved May 2, 2024.
  40. 1 2 "RimWorld for PC Reviews". Metacritic . Archived from the original on May 5, 2019. Retrieved March 4, 2020.
  41. 1 2 "RimWorld for Xbox One Reviews". Metacritic . Archived from the original on December 1, 2023. Retrieved August 20, 2022.
  42. Manderfeld, Gloria H. (October 26, 2018). "RimWorld im Test - Kannibalen im Weltraum" [RimWorld Review - Cannibals in Space]. GameStar (in German). Webedia. Archived from the original on June 24, 2019. Retrieved March 4, 2020.
  43. 1 2 Hikaru, Nomura (November 11, 2018). "RimWorld - レビュー" [RimWorld - Review]. IGN Japan (in Japanese). Archived from the original on May 13, 2019. Retrieved August 20, 2022.
  44. 1 2 Greer, Sam (January 8, 2019). "RimWorld review". PC Gamer . Future plc. Archived from the original on October 8, 2019. Retrieved August 20, 2022.
  45. Purtak, Sebastian (October 23, 2018). "Recenzja gry RimWorld – największa wada? Wciąga jak bagno!" [RimWorld review - the biggest drawback? It draws you in like a swamp!]. Gry-Online (in Polish). Archived from the original on April 13, 2019. Retrieved March 4, 2020.
  46. Blackwell, Anna (October 18, 2018). "Review: Rimworld". Strategy Gamer . Archived from the original on March 4, 2020. Retrieved March 4, 2020.
  47. Caldwell, Brendan (October 17, 2018). "Wot I Think: RimWorld". Rock Paper Shotgun . Archived from the original on November 28, 2020. Retrieved November 25, 2020.
  48. Fenlon, Wes (March 19, 2017). "The creator of Dwarf Fortress doesn't really like to play games like Dwarf Fortress". PC Gamer . Future plc. Archived from the original on April 29, 2021. Retrieved November 16, 2020.
  49. Moser, Cassidee (August 11, 2016). "How RimWorld fleshes out the Dwarf Fortress formula". Gamasutra . Archived from the original on April 29, 2021. Retrieved November 16, 2020.
  50. XanT (2016). "Players Choice Indie of the Year 2016 feature". Indie DB . Archived from the original on March 7, 2018. Retrieved March 4, 2020.
  51. Chen, Anderson (January 7, 2019). "RimWorld Becomes Steam's Top User-Rated Game of 2018". MXDWN Games. Archived from the original on April 29, 2021. Retrieved February 18, 2020.
  52. Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot . Archived from the original on January 11, 2019. Retrieved January 14, 2020.
  53. "D.I.C.E. Awards By Video Game Details". Dice Interactive. May 8, 2019. Archived from the original on April 29, 2021. Retrieved May 8, 2019.
  54. Smith, Graham (November 14, 2020). "The best management games on PC". Rock Paper Shotgun . Archived from the original on December 2, 2020. Retrieved November 29, 2020.
  55. Bailer, Denis (February 2, 2020). "RimWorld sells over a million copies". PCGamesN . Archived from the original on November 11, 2020. Retrieved November 18, 2020.
  56. Kontus, Karl (August 6, 2020). "How much Money do Steam Games Make". IND13 Games. Archived from the original on April 29, 2021. Retrieved November 30, 2020.
  57. Donovan, Imogen (October 2, 2023). "Former 'RimWorld' modders' new sim game arrives in November". NME. Retrieved May 6, 2024.
  58. Donovan, Imogen (September 1, 2023). "'Palworld' developer talks 'RimWorld' inspiration and map size in new Q&A". NME. Retrieved April 4, 2024.
  59. Perry, Kurt (February 17, 2020). "Rimworld 1.1 update adds 40 new features and a performance overhaul". PC Invasion. Archived from the original on November 12, 2020. Retrieved November 12, 2020.
  60. Skiffington, Dillon (March 5, 2020). "Rimworld Royalty Titles Guide - All Title Requirements & Benefits". Fanbyte. Archived from the original on August 13, 2020. Retrieved October 4, 2020.
  61. Blackwell, Anna (March 3, 2020). "RimWorld - Royalty DLC Review". Strategy Gamer . Archived from the original on April 29, 2021. Retrieved October 4, 2020.
  62. Crowley, Nate (March 6, 2020). "Wot I Think – RimWorld: Royalty". Rock Paper Shotgun . Archived from the original on April 29, 2021. Retrieved October 4, 2020.
  63. 1 2 Abent, Eric (July 20, 2021). "RimWorld Ideology expansion and 1.3 update now live: Here are the best bits". SlashGear . Archived from the original on July 23, 2021. Retrieved July 21, 2021.
  64. Kratky, Otto (July 20, 2021). "RimWorld's Latest Expansion Is Out Now, Lets You Celebrate Christmas". GameSpot. Archived from the original on October 28, 2022. Retrieved October 28, 2022.
  65. Williams, Demi (October 25, 2021). "'RimWorld' latest update improves caravans and archonexus". NME. Archived from the original on October 28, 2022. Retrieved October 28, 2022.
  66. Boudreau, Ian (October 5, 2022). "RimWorld Biotech expansion lets you have kids and mess with genes". PCGamesN. Archived from the original on October 28, 2022. Retrieved October 28, 2022.
  67. 1 2 Stanton, Rich (October 6, 2022). "RimWorld's biggest-ever expansion brings mech armies, gene-splicing, and bouncing babies". PC Gamer. Archived from the original on October 28, 2022. Retrieved October 28, 2022.
  68. Boudreau, Ian (October 11, 2022). "RimWorld's Biotech update also adds horrifying mech bosses". PCGamesN. Archived from the original on November 21, 2022. Retrieved October 28, 2022.
  69. Sylvester, Tynan (March 13, 2024). "Announcing RimWorld - Anomaly!". X.
  70. "RimWorld's horror-themed DLC has a release date". PCGamesN. March 29, 2024. Retrieved April 9, 2024.
  71. "RIMWORLD | Australian Classification". March 1, 2022. Archived from the original on March 1, 2022. Retrieved March 5, 2022.
  72. Shaun Prescott (March 1, 2022). "RimWorld is officially banned in Australia, but it probably won't affect PC". PC Gamer . Future plc. Archived from the original on March 4, 2022. Retrieved March 5, 2022.
  73. "RimWorld - RimWorld removed from sale in Australia on Steam, existing owners unaffected". Steam . March 4, 2022. Archived from the original on March 5, 2022. Retrieved March 5, 2022.
  74. "RimWorld classified R 18+". April 21, 2022. Archived from the original on April 20, 2022. Retrieved April 21, 2022.
  75. Wales, Matt (April 20, 2022). "RimWorld ban overturned in Australia following successful appeal". Eurogamer . Archived from the original on July 6, 2022. Retrieved August 20, 2022.
  76. Taylor, Mollie (April 21, 2022). "Rimworld has been unbanned in Australia and is back on Steam". PC Gamer . Future plc. Archived from the original on May 12, 2022. Retrieved May 12, 2022.