Rimworlds

Last updated
Rimworlds
PublishersPalace Simulations Inc.
Years active1985 to unknown
Genres science fiction, play-by-mail
LanguagesEnglish
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Rimworlds is an open-ended, science fiction, play-by-mail (PBM) game.

Contents

History and development

Rimworlds was an open-end computer moderated, play-by-mail game with a space-based setting. [1] Rimworlds was published by Palace Simulations Inc. [2] Jon Ogden was the designer. [1] A reviewer in 1985 likened it to the game Beyond the Stellar Empire , combined with Universe II/III. [1] The game had a player limit and was "sold out" with a wait list as of April 1986. [3] Turns were run weekly. [3]

Gameplay

The purpose of the game was to develop a Rim Empire from a colony. [3] Rimworld's setting, or The Rim, comprised four clusters, each with 1,560 sectors. [2] Each of the game's six federations had a planet–a Ringworld–or a starbase. [2] Players could create spaceships, starbases, colonies, and Starteams—or colony variants. [2] In combat, ships had offensive tools such as phasers and single use photon torpedoes, as well as shields and other tools for defense. [4] The publisher stated that the game was: [3]

[A] simulation of the political, economic, and tactical ramifications of six space-faring civilizations that are being invaded by a seventh while dealing with organized crime, a militant religion, and a powerful labor union.

Reception

Rimworlds won Best New PBM Game of 1984 from the Play By Mail Association. [2] Terry Cale reviewed the game in a 1985 issue of Flagship, stating that it was "one heckuva game, a sure front-runner for best new PBM offering of 1985". [1] Tim Sullivan reviewed the game in a 1988 issue of The D2 Report, juxtaposing a "heavy burden of complex rules" and comprehensive background with reports from some players that Rimworlds "is so realistic and satisfying, it is the only game they need to play". [5]

See also

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

<i>Gaming Universal</i> Play-by-mail game magazine

Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.

<i>Hyborian War</i> Fantasy role-playing game

Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.

Ad Astra is a play-by-mail game that was published by Superior Simulations. It was a computer moderated, turn-based space fantasy game designed by John M. Ess.

Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.

Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.

Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.

<i>Victory! The Battle for Europe</i> Play-by-mail wargame

Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.

<i>Quest</i> (game) Play-by-mail fantasy game

Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.

Fleet Maneuvers is a closed-end, space-based play-by-mail (PBM) wargame.

The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.

Galactic Prisoners is a closed-end, play-by-mail (PBM) wargame.

Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.

Epic is a computer-moderated, fantasy play-by-mail (PBM) game.

The Next Empire is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.

State of War is a closed-end, computer-moderated, play-by-mail (PBM) wargame. It was published by Game Systems, Inc.

Crack of Doom is an open-ended, mixed-moderated, play-by-mail game. It was designed and first published as Crack of Doom by Duane Wilcoxson and Debbie Leonard of Advanced Gaming Enterprises in 1986. They published Crack of Doom II in 1997 which ran alongside the first version. By 1997, Crack of Doom II was running under license in the United Kingdom, first under Phildee Enterprises and later under Harlequin Games. These were fantasy role-playing games, comparable in gameplay to Advanced Dungeons & Dragons. The games were reviewed in various gaming magazines in the 1980s, 1990s, and 2000s, receiving generally positive reviews.

<i>Swords of the Gods</i> Fantasy play-by-mail game

Swords of the Gods is a closed-end fantasy play-by-mail wargame. The game was based on the trilogy Books of Swords by Fred Saberhagen. It was published by Galactic Simulations with playtesting starting in January 1986. Ares Games later published the game. 10–15 players per game vied for domination of a fantasy world with magic swords and deities which influenced gameplay. The game received positive reviews in gaming magazines in the late 1980s and early 1990s.

Cluster Lords is a closed-end, play-by-mail science fiction, space opera. Palace Simulations published the game which was available for play in 1992.

References

Bibliography

  • Cale, Terry (Summer 1985). "Lord of the Ringworlds". Flagship . No. 7. pp. 9–12.
  • Palace Simulations Inc. (May–June 1986). "Rimworlds [Ad]". Paper Mayhem. No. 18. p. 15.
  • Schell, Joe (May–June 1986). "The Worlds of the Rim". Paper Mayhem. No. 18. pp. 12–14, 16.
  • Sullivan, Tim (February–March 1988). "From the Helm: Rimworlds". The D2 Report. No. 16. p. 31.

Further reading