Publishers | Horizon Games |
---|---|
Years active | 1990s |
Genres | heroic fantasy, play-by-mail |
Languages | English |
Playing time | unlimited (some versions), fixed (one version) |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Firebreather is a heroic fantasy, play-by-mail (PBM) game.
Firebreather was a computer moderated, fantasy play-by-mail game. [1] It was published by Horizon Games. [1] Its initial two versions were open-ended, while the third version changed to closed-ended. [2] A subsequent fourth version returned to the open-ended format. [2]
Players led six character parties. [3] Character types included druids, dwarves, elves, knights, pilgrims, swordsmen, sorcerers, woodsmen, witches, and wizards. [3]
Reviewer Trey Stone, in the July–August 1997 issue of Paper Mayhem magazine stated that it "is not the perfect fantasy comp mod adventure game. But it is damn close. And as a game, I cannot recommend it more strongly". [4] Joey Browning reviewed the game in a 1995 issue of Flagship, providing a generally poor review, noting it was a good game for beginners. On a scale of ten, he rated the game a 3 for Anticipation, a 2 for Depth and Interaction, 8 for the Gamemaster, and a 4 for Value. [5]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Middle-Earth Play-By-Mail, is a turn-based, strategy play by email and play-by-mail game set in the world of The Lord of the Rings and The Hobbit, including elements from ICE's Middle-earth Role Playing under licence, now run by GSI.
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
Ad Astra is a closed-end, computer-moderated play-by-mail (PBM) game that was published by Superior Simulations. It was a turn-based space fantasy game designed by John M. Ess.
Illuminati is a computer-moderated play-by-mail game published by Flying Buffalo Inc. It is based on the Illuminati card game by Steve Jackson Games. It was originally owned by Adventure Systems but transitioned to Flying Buffalo Inc in 1986. The game's central focus is on conspiracy and intrigue and involved 24 players playing either by email or by mail in turns processed simultaneously by computer. Illuminati has won the Origins Award for Best Play-By-Mail Game seven times, once in 1985 and six times in the 1990s, and was inducted into the Origins Hall of Fame in 1997.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Monster Island is a play-by-mail (PBM) role-playing game. It was initially published by Adventures By Mail in Cohoes, New York. Jack Everitt, the game designer, came up with the idea for the game in 1985. The game, which was open-ended and computer moderated, was active by 1989, expanded rapidly in North America, and within a few years had spread to Great Britain and Germany. By 1997 it was one of the longest-running PBM games. The game is currently moderated by the UK-based KJC Games.
Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.
Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.
Epic is a computer-moderated, fantasy play-by-mail (PBM) game.
Crack of Doom is an open-ended, mixed-moderated, play-by-mail game. It was designed and first published as Crack of Doom by Duane Wilcoxson and Debbie Leonard of Advanced Gaming Enterprises in 1986. They published Crack of Doom II in 1997 which ran alongside the first version. By 1997, Crack of Doom II was running under license in the United Kingdom, first under Phildee Enterprises and later under Harlequin Games. These were fantasy role-playing games, comparable in gameplay to Advanced Dungeons & Dragons. The games were reviewed in various gaming magazines in the 1980s, 1990s, and 2000s, receiving generally positive reviews.
Crystal Island is a closed-end, mixed-moderated, heroic fantasy play-by-mail game. It was published by Saul Betesh. Similar in gameplay to Advanced Dungeons & Dragons and Tunnels & Trolls this solo adventure was under way by 1990 as one of three starter games within Betesh's "Draconian System" which featured the expansive multi-player fantasy game DragonsKeep. Players generated a character for role-play with various attributes and skills, advancing by amassing experience points to increase levels. Players accomplished their goal by acquiring three keys and traveling to the Crystal Tower to complete a quest. The game received generally positive reviews in gaming magazines in the early 1990s.
Thunder at Sea is a closed-ended, computer moderated, play-by-mail (PBM) naval wargame. It was published by Command Authority Games and Coconut Council in the United States and Paul Webber in the UK. The game was set in the period 1906 to 1945, using various historical scenarios.
EverMoor is a closed-end, computer-moderated, play-by-mail (PBM) game. It was published by Games Adventure.
Cosmic Crusaders is a play-by-mail (PBM) game of tactical space combat that was published by Genesis Games Design beginning in 1993. The game was closed-end and computer-moderated. One reviewer described it as a science fiction analogue to Heroic Fantasy. By 1996, Madhouse was publishing the game in the United Kingdom. The game was set in a space station where players explored with customizable squads of six fighters. There were 15–20 players per game. The purpose was to find three station control keys or defeat all other squads. Various items were available to pick up during exploration and station interfaces allowed additional actions such as teleporting or healing. The game was reviewed in various gaming magazines in the 1990s, receiving generally positive reviews that noted it was simple and fun.