Continental Rails

Last updated
Continental Rails
Other namesContinental Rails II
Designers John Van De Graaf, Laurie Van De Graaf
PublishersGraaf Simulations (US), AustWiz (AUS), Sloth Enterprises (UK)
Publication1987;36 years ago (1987)
Genres play-by-mail
LanguagesEnglish
Systemscomputer-moderated
Players15
Playing time25 turns
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email
Website https://epistoludisme.com/en/cr/index.php

Continental Rails is a closed-end, computer moderated, play-by-mail (PBM) railroad game. Published in 1987 by Graaf Simulations, it was eventually licensed overseas in the United Kingdom and Australia. As of 2023, Epistoludisme & Cie publishes the game as the revised Continental Rails II.

Contents

15 players per game vie as rail moguls in the United States between the years 1840 and 1890. The game comprises two periods separated by the American Civil War, with focus on the east coast and then the west coast in respective periods.

History and development

The game was published by Graaf Simulations and designed by John and Laurie Van De Graaf. [1] It is closed-ended and computer moderated. [2] It was launched in 1987. [2] By 1989, Sloth Enterprises was running the game in the United Kingdom, AustWiz in Australia and PeterStevens Postspiele in Germany. [3] By 1998, Graaf Simulations had published Continental Rails II. [4] As of 2023, Epistoludisme & Cie is the publisher.

Gameplay

The setting is the United States in the 19th century during the growth of railroads. 15 players per game assume the role of a railroad executive. [5] Intrigue can be employed. [3] Diplomacy is a key aspect of gameplay. [6]

The period of play is the 1840s to the 1880s. [2] In the first phase of the game, before the American Civil War, players begin on the east coast of the United States and acquire companies to develop railroads and make key connections. [6] The second phase is after the Civil War, when play shifts westward with players attempting to make a coast-to-coast connection. [6] Stock market interaction occurs throughout the game. [6]

The game's purpose was to achieve the most victory points. These could be obtained by from a high net worth, leading a railroad, expansion, creating rail connections, and a combination of the other categories. Each game has a winner in each category. [3]

The game takes no more than 25 turns to finish. [1]

Reception

Steve Estvanik reviewed the game in the Winter 1987 issue of Flagship. He called it "a fun game". [7]

In the August–September 1990 issue of Challenge, reviewer Julia Martin thought that the game would resonate with Rail Baron or Empire Builder players. [6] She advised that, except for a few drawbacks, she "strongly recommend[ed] Continental Rails as a good game and a lot of fun". [6]

See also

Notes

    Related Research Articles

    <span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

    A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

    <i>Legends</i> (play-by-mail game) Role-playing game with a medieval setting

    Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.

    LandLords is a fantasy play-by-mail game that was published by Quest Computer Services, beginning in 1984. The game was a computer moderated, closed-end game with the goal to retrieve treasures from castles in a medieval setting. The game received generally positive reviews in periodicals of the period, with specific mentions of its combat, maps, and low error rates on turn sheets.

    <i>Hyborian War</i> Fantasy role-playing game

    Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.

    Ad Astra is a play-by-mail game that was published by Superior Simulations. It was a computer moderated, turn-based space fantasy game designed by John M. Ess.

    Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.

    Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.

    Kings & Things was a computer moderated fantasy play-by-mail game published by Andon Games that was active in the 1980s and early 1990s. In the game, up to twenty players took the role of leader of a kingdom and recruited "things" or creatures to assist them in becoming the next emperor. Combat, diplomacy, and magic played significant roles in this fantasy role-playing game. Reception was generally positive, although there were comments about cumbersome turn results during the late 1980s. The game enjoyed peak reviews and ratings in the late 1980s and early 1990s, winning the Origins Award for best play-by-mail game in 1988.

    Monster Island is a play-by-mail (PBM) role-playing game. It was initially published by Adventures By Mail in Cohoes, New York. Jack Everitt, the game designer, came up with the idea for the game in 1985. The game, which was open-ended and computer moderated, was active by 1989, expanded rapidly in North America, and within a few years had spread to Great Britain and Germany. By 1997 it was one of the longest-running PBM games. The game is currently moderated by the UK-based KJC Games.

    Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.

    It's a Crime is a play-by-mail (PBM) game initially published by Adventures By Mail in September 1985. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather. During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989.

    Lords of the Earth (LOTE) is a play-by-email game, first published by Thomas Harlan in 1983 during a growing era of PBM games. Initially played by postal mail, the game featured mixed moderation—computer moderated with some human assistance. By 2002, the publisher processed turns by email (PBeM). Lords of the Earth comprises multiple campaigns, each one a separate game. Campaign 1 is the oldest, set in the mid-1800s in the "Age of Air and Steam". Other campaigns begin from 2000 BCE to 1400 CE. Settings were global in scale, with one campaign featuring an outer space setting.

    <i>Battle Plan</i> Play-by-mail wargame

    Battle Plan is a closed-end, military strategy, play-by-mail (PBM) wargame. It was first published by Flying Buffalo Inc. in 1972, as one of the company's game offerings after Nuclear Destruction, the game that started the PBM industry in 1970. In August 2021, Rick Loomis PBM Games began publishing the game.

    <i>Victory! The Battle for Europe</i> Play-by-mail wargame

    Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.

    <i>Feudal Lords</i> (play-by-mail game) Play-by-mail role-playing game

    Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.

    Fleet Maneuvers is a closed-end, space-based play-by-mail (PBM) wargame.

    Supernova II is a computer moderated, play-by-mail (PBM) game of space conflict.

    The Next Empire is a closed-end, computer moderated, space-based play-by-mail (PBM) wargame.

    New Order is a space-based, science fiction play-by-mail (PBM) game run by C2 Simulations. The game was closed-end and computer-moderated. Playtest began in 1987. 30 players vied for control of a galaxy comprising 210 star systems in a game of space exploration centering on colonies. Games lasted about 35 turns, ending when a player achieved about 2,000 victory points. The game received generally positive reviews in gamer magazines in the late 1980s and early 1990s.

    References

    1. 1 2 Martin 1990. p. 91.
    2. 1 2 3 Estvanik 1987. p. 32.
    3. 1 2 3 Estvanik 1989. p. 7.
    4. Greenwood 1998. p. 12.
    5. Martin 1990. pp. 91–92.
    6. 1 2 3 4 5 6 Martin 1990. p. 92.
    7. Estvanik 1987. p. 33.

    Bibliography

    Further reading