Publishers | JF&L, Dragon Games |
---|---|
Years active | 1983 to 1993 or later |
Genres | role playing, play-by-mail |
Languages | English |
Playing time | unlimited |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Kings is a fantasy role-playing play-by-mail (PBM) game. Active as of 1983 with JF&L as publisher, it was updated and on its third publisher, Dragon Games, by 1990. Players roleplayed the monarch of a kingdom on a fantasy planet which combined elements of medievalism and heroic fantasy. After initial kingdom setup, players explored the world on a grid map. Economics, combat, intrigue and magic were part of gameplay. The game received neutral to positive reviews in the 1980s with a strong positive review in 1990.
The game was active as early as 1983. [1] At the time, it was published by JF&L. [2] By 1990 it was updated and being run by Dragon Games, its third publisher. [3]
Kings was a PBM game of medium complexity. [4] Players roleplayed the monarch of a kingdom on a fantasy planet which combined elements of medievalism and heroic fantasy. [5] After initial kingdom setup, players explored the world on a grid map. Economics, combat, intrigue and magic were part of the game. [5]
Bob McLain reviewed the game in the November–December 1983 issue of PBM Universal calling it a "fairly routine game" and stating, "I've seen better and I've seen worse, but Kings delivers as advertised." [2] Marty Kloeden reviewed the game in the Autumn 1985 issue of Flagship , recommending it for play. He assessed after two years of play that "KINGS is an exciting and challenging PBM game which offers a lot for a fair price." [1]
Mark Macagnone gave the game a strong positive review in the September–October 1990 issue of Paper Mayhem . Out of 5 stars, he rated it 5 stars in every category—Rules, Gamemaster Response, Turn Sheets, Player Input, and Player Enjoyment—giving it an overall rating of 5 stars. [4] In a 1993 issue of Paper Mayhem, the game, still published by Dragon Games, was rated 37 of 81 PBM games with a rating of 6.769 of 9 points. [6]
A play-by-mail game is a game played through postal mail, email, or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Adventurers Guild was a closed-end, computer-moderated, role-playing play-by-mail (PBM) game. It was available as early as mid-1990 by the publisher, Entertainment Plus More, Inc. Multiple reviewers thought it similar to the PBM game Duelmasters, while reviewer Gordon Blair thought it better than similar games. The game received various reviews in gaming magazines in the 1990s, ranging from poor to positive.
Alamaze is a computer-moderated, fantasy, turn-based game. It was published in 1986 by Pegasus Productions as a play-by-mail game. Reality Simulations later took over game moderation. The game itself has been played with multiple versions. The initial design, released in 1986, was replaced by the "Second Cycle" in 1991, offering changes to the kingdoms and game's history. The 3rd Cycle—"The Choosing"—emerged in 2015, doubling the available kingdoms while providing modifications to them. The publisher made additional changes to the player–game interface by 2017. In February 2019, Alamaze.co published the 4th Cycle, the world of Maelstrom, after two years of development. The game is currently run by Alamaze.co as a closed-end, play-by-email (PBEM) game in a turn-based format.
Starlord is an open-ended, computer moderated, space-based play-by-mail game. Designed and moderated by Mike Singleton, gameplay began initially in the United Kingdom, with Flying Buffalo launching a version in the United States in 1983. Gameplay was limited to 50 players roleplaying as Starlords with the goal of becoming emperor by conquering the Throne Star. Starlord was reviewed multiple times in magazines such as Dragon and The Space Gamer in the early 1980s, receiving generally positive reviews, with one reviewer noting the possibility of the game lasting for years.
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
Realms of Sword and Thunder is a play-by-mail game that was published by Empire Games, Inc.
Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.
Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.
Kings & Things was a computer moderated fantasy play-by-mail game published by Andon Games that was active in the 1980s and early 1990s. In the game, up to twenty players took the role of leader of a kingdom and recruited "things" or creatures to assist them in becoming the next emperor. Combat, diplomacy, and magic played significant roles in this fantasy role-playing game. Reception was generally positive, although there were comments about cumbersome turn results during the late 1980s. The game enjoyed peak reviews and ratings in the late 1980s and early 1990s, winning the Origins Award for best play-by-mail game in 1988.
Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.
Adventurer Kings is a closed-end, computer-moderated, play-by-mail game. It was originally published by Ark Royal Games. Today it is published by Roland Danard.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.
The Land of Karrus is a closed-end, computer moderated play-by-mail (PBM) game. It was published by Paper Tigers of Glendora, CA.
Darkworld is a roleplaying play-by-mail (PBM) game.
Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.
Swords of the Gods is a closed-end fantasy play-by-mail wargame. The game was based on the trilogy Books of Swords by Fred Saberhagen. It was published by Galactic Simulations with playtesting starting in January 1986. Ares Games later published the game. 10–15 players per game vied for domination of a fantasy world with magic swords and deities which influenced gameplay. The game received positive reviews in gaming magazines in the late 1980s and early 1990s.
Realpolitik is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame. It was published by Karl Zeimettz in the US and Triad Simulations in the UK Similar to Risk, the game pitted twelve players against each other in a struggle for world domination. Combat, economics, and diplomacy were gameplay elements. The game received generally mixed reviews in gaming magazines in the early 1990s.
Moneylender is a closed-end, computer moderated, play-by-mail game set in renaissance Italy. The game was published by Rick Barr around 1981 and averaged about 8–12, sometimes taking less than six months to finish. Up to ten players role-played families with a focus on economics and resources, versus solely combat. The game received generally positive reviews in various gaming magazines in the 1980s.
Stand and Deliver is a computer-moderated, open-ended, play-by-mail (PBM) western role-playing game. This low to medium complexity game was launched in early 1992 and set in the American West. Players had over sixty orders available for their three characters related to the western genre. Exploration, diplomacy, and combat were aspects of gameplay. It received positive reviews in various gaming magazines in the 1990s.