The Weapon (game)

Last updated
The Weapon
Designers Dan Ealy
Publishers4Sight, Fantastic Simulations
Years active1984 to unknown
Genres science fiction, play-by-mail
LanguagesEnglish
Players15
Playing timeset limit
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail

The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.

Contents

History and development

Dan Ealy designed the game to run on the Apple II. [1] Memory limitations restricted game design. [1] Ealy aimed for game complexity between Starweb and Empyrean Challenge . [1] The game had medium complexity. [2] Mark Brown programmed the game for ten months prior to playtest beginning in September 1982, taking more than six times longer than initially estimated. [1] Playtesting began in August 1983 with 15 players from Indiana, and Ealy offered the game for play in May 1984. [1]

The game was initially published by 4Sight. [3] By 1988 it was published by Fantastic Simulations. [4]

Gameplay

The Weapon was a science fiction PBM game of space conquest. [4] It was closed-ended and computer moderated. [2] The game allowed 15 players. [5] Players customized their homeworlds using variables such as economics and military. [6] Players could create fleets of ships and other devices such as "warp gates" for faster travel across the game's 20×20 hex map. [6] Players scored points by gaining and holding worlds and destroying the ships of opponents. [7]

Reception

Bob McLain, editor of Gaming Universal stated in 1984 that this was "one of the few games I can recommend without hesitation ... as a gamer you'll be treated to a top notch space adventure". [2] He rated it at 4.5 stars out of 5, or "exceptional". [2] Tim Sullivan of The D2 Report stated that the game was "Recommended for those seeking a bloodier victory-potential science fiction wargame". [4] Mark Walton reviewed the game in the Summer–Fall 1984 issue of Gaming Universal, stating, "For a game of modest complexity, it is exceedingly thought-provoking". [5] Flagship editor Nicky Palmer provided a positive review for The Weapon, stating "if you're the wargamer/planner type, you should try The Weapon". [8]

See also

Related Research Articles

<span class="mw-page-title-main">Play-by-mail game</span> Games played through postal mail, email or other digital media

A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.

Starweb is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after Nuclear Destruction, the game that started the PBM industry in 1970. Players today can choose a postal mail or email format. Fifteen players per game assume one of six available roles and explore and conquer planets within a universe comprising 225 worlds. The object of the game is to attain a predetermined number of points which are generated by various actions during gameplay. Multiple game variants are available. Starweb is still available for play as of 2021 through the company Rick Loomis PBM Games.

<i>Flagship</i> (magazine) Play-by-mail magazine

Flagship is an independent magazine for gamers that was published from 1983 to 2010. Published bimonthly in the UK, it started in 1983 for play-by-mail game (PBM) players. The magazine also had a United States edition. In 2002, it expanded coverage to encompass other types of games such as boardgames, card games, computer games, and others. Nicky Palmer was the founding editor, with Carol Mulholland assuming editorial duties as of issue No. 70. The magazine ceased publication in 2010 after issue No. 130.

<i>Legends</i> (play-by-mail game) Role-playing game with a medieval setting

Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.

Universe II is a computer-moderated, science fiction, play-by-mail game designed by Jon Clemens and published by Clemens and Associates, Inc. in 1979.

<i>Gaming Universal</i> Play-by-mail game magazine

Gaming Universal was a magazine dedicated to play-by-mail games. The magazine was published between 1983 and 1988, in two separate print runs with Bob McLain as editor of both editions. Its first print run was published by Imagascape Industries between November 1983 and 1985. The first issue was called PBM Universal, with a name change by the second issue. The second edition ran between 1987 and 1988, published by Aftershock Publishing. The magazine received average to positive reviews from other magazine editors and reviewers.

Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.

Paper Mayhem is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per year. The magazine was the most well-known of the play-by-mail periodicals of the period, providing articles and reviews of play-by-mail games, as well as reader-informed ratings of play-by-mail companies, game masters (GMs) and games, both intermittently and on an annual basis. The magazine, along with its long-time editor-in-chief, David Webber, was influential in the play-by-mail community, even echoing into 21st century play-by-mail activities. The publication ceased suddenly in mid-1998 following the unexpected death of Webber.

CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.

<i>Victory! The Battle for Europe</i> Play-by-mail wargame

Victory! The Battle for Europe is a closed-end, military strategy, play-by-mail (PBM) wargame. The game was first published by Rolling Thunder Games, Inc. in 1991 after a period of initial growth in the PBM industry. The game centers on Europe while including parts of North Africa, the Middle East, the United States, and Canada. Forty players start each game with equal resources among countries, although geography causes differences between starting positions. Games last for about three years each. The game received positive reviews and rankings in the PBM magazine Paper Mayhem in the 1990s, including tying for second place in its Best PBM Game of 1995 list.

<i>Feudal Lords</i> (play-by-mail game) Play-by-mail role-playing game

Feudal Lords is a closed-end, computer moderated, play-by-mail game set in medieval England. Starting as a game run through a magazine in 1977, it was first published by Graaf Simulations, later run by Flying Buffalo, Inc, and is today published by Rick Loomis PBM Games.

Fleet Maneuvers is a closed-end, space-based play-by-mail (PBM) wargame.

Krahlizek is a closed-ended, computer moderated, play-by-mail (PBM) wargame.

Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns

Terra II is a open-ended, play-by-mail (PBM) wargame published by Clemens & Associates.

Horizon's End! is a science fiction play by mail wargame published by Schubel & Son.

Earthwood is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.

Conquest of Insula II is a closed-ended, computer moderated, play-by-mail (PBM) fantasy wargame.

Warlord is a closed-ended, computer moderated, play-by-mail (PBM) wargame.

References

Bibliography

Further reading