Designers | George Cameron, Jack Harriman |
---|---|
Publishers | NLT Enterprises (US) |
Years active | 1993 to unknown |
Genres | Western, role-playing |
Languages | English |
Systems | hand-moderation |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
Westworld is a hand-moderated, western role-playing play-by-mail (PBM) game. Designed by George Cameron and Jack Harriman and launched in 1993, it was moderated from prison. A reviewer compared it to the PBM game Stand and Deliver. Gameplay was simple with a variety of orders possible. Players could choose various character types such as Gunslinger, Bandito, and Indian, and interact with non-player characters within the game. Westworld received some generally positive reviews from gaming magazines in the mid-1990s.
Westworld was a western, role-playing PBM game that became available for play in 1993. [1] George Cameron and Jack Harriman were the designers. [2] The game was hand-moderated from the William E. Donaldson Correctional Facility. [3] This required payment to the publishing company and correspondence with the gamemaster separately. [3] Reviewer Patrick M. Rodgers compared the game to the PBM game Stand and Deliver , which both game designers played. [4] As of 1994, the publisher stated that there were more than fifty players and one hundred non-player characters in the game. [5]
Gameplay was uncomplicated, and reviewer John C. Muir noted that it was "a beer-and-pretzels game that doesn't get involved in math or coded input sheets". [5] Players could choose from various character types including Gunslinger, Bandito, and Indian. [5]
The approximately 75 general orders available provided great leeway. [4] These allowed players to "join an alliance, catch stray wild horses, catch a train … pan for gold, blow up a building, shoot at targets, start a stampede, see a teacher, or … work in town". [5] 13 "Certain Orders" were available for an extra charge, such as "'Fist Fight,' 'High Noon,' 'Start/Run a Cattle Ranch,'" and adult options such as "Visit Cathouse." [4] [lower-alpha 1] Additional order types were Very Special Orders which related to character type and Einstein Orders for player personality. [5] Non-player characters were available to interact with, as well as other players. [5]
In the May–June 1996 issue of Paper Mayhem, Trey Stone noted that the game would not appeal to players favoring diplomacy but stated that "I fully recommend this game without reservation, if you like adventure games, interesting settings, lots of things to explore and do, and gunfights, barroom brawls, card games, etc." [1] In the January–February 1994 issue of Shadis , Patrick M. Rodgers stated that those liking westerns and roleplaying may be interested in the game. [4] In the September–October 1994 issue of Paper Mayhem , John C. Muir, who also participated in the Westworld playtest, stated that he enjoyed the game and it provided value for the money while noting that "service has been good, and the gamemaster's printing is very readable". [5]
A play-by-mail game is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. Diplomacy has been played by mail since 1963, introducing a multi-player aspect to PBM games. Flying Buffalo Inc. pioneered the first commercially available PBM game in 1970. A small number of PBM companies followed in the 1970s, with an explosion of hundreds of startup PBM companies in the 1980s at the peak of PBM gaming popularity, many of them small hobby companies—more than 90 percent of which eventually folded. A number of independent PBM magazines also started in the 1980s, including The Nuts & Bolts of PBM, Gaming Universal, Paper Mayhem and Flagship. These magazines eventually went out of print, replaced in the 21st century by the online PBM journal Suspense and Decision.
Adventurers Guild was a closed-end, computer-moderated, role-playing play-by-mail (PBM) game. It was available as early as mid-1990 by the publisher, Entertainment Plus More, Inc. Multiple reviewers thought it similar to the PBM game Duelmasters, while reviewer Gordon Blair thought it better than similar games. The game received various reviews in gaming magazines in the 1990s, ranging from poor to positive.
Legends is a turn-based, role-playing game with a medieval setting. It is currently published in English by Harlequin Games. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a play-by-mail (PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, Epic, and was run briefly as Swords of Pelarn before publication as Legends. The first of multiple game modules was Crown of Avalon, which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in White Wolf. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002.
Heroic Fantasy is a computer-moderated, dungeon crawl play-by-mail game. It has been active since 1982 when it was published by Flying Buffalo. The initial edition involved nine dungeon levels. Flying Buffalo published subsequent editions due to challenging gameplay initially, eventually limiting the game to four dungeon levels with a fifth outdoors level where players can assemble an army and capture one or more castles. The game is open-ended; gameplay continues until players decide to stop.
Hyborian War is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play since its inception in 1985 and has changed little in its overall format. It uses a computer program to adjudicate player orders. Although it relies on postal mail or email and has turnaround times which are relatively long for the digital age of video games, Hyborian War has remained active into the 21st century.
Midgard is an open-end, medieval fantasy play-by-mail game. It was published in 1984 by Time Space Simulations. Through 1996, the game passed through more than four different publishers, including Midgard USA. As of 2022, Talisman Games is the publisher. At initial publication, Midgard was computer moderated with partial human moderation.
CTF 2187 is a closed-end, computer-moderated, play-by-mail (PBM) game that was published by Advanced Gaming Enterprises in the 1980s. It involved teams of robots, of varying size and capabilities, battling on a hex-grid arena with the purpose of defeating the opposing team or their command post. Players assumed the role of a battle robot pilot. The game was tactically-focused, with combat action beginning on the first turn. Games lasted 5–10 turns, or about six months. Players began at the rank of cadet but could spend experience points earned from a completed game to increase in rank for future games, up to the rank of General.
Beyond the Stellar Empire is a play-by-email (PBM) game. Originally published by Adventures By Mail, BSE was an open-ended "space opera" with a single available game that began in playtesting in 1981. According to Stephen Marte, during the mid-1980s, like "Tribes of Crane and Midgard, BSE [was] the stomping ground of many of PBM's best power gamers". The game had two variants, one monitored by Game Masters who imposed artificial constraints, and another without constraints. Gameplay took place on a vast space stage where mega-corporations formed the dominant organizing framework, alongside various other groups that players could join to pursue tasks to advance, collaborate with other players, and progress to more senior positions such as space colony governors. Beyond the Stellar Empire placed #5 and #11 for Best PBM Game of the Year in 1987 and 1988, respectively, in Paper Mayhem, a magazine for play-by-mail games. In subsequent years, the game did not score well in Paper Mayhem reader ratings for playability, use, and product understanding. Beyond the Stellar Empire: The New System won the Origins Award for Best New Play-By-Mail Game of 1989.
It's a Crime is a play-by-mail (PBM) game initially published by Adventures By Mail in September 1985. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather. During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989.
Quest is an open-end, fantasy, play-by-mail (PBM) role-playing game. Initially released in the United Kingdom in 1991, by Adventures by Mail, it later became available for play in the United States, Australia, and other countries in Europe. The game has a First and Second Age, initially comprising about twenty worlds of up to 1,000 parties controlled by players. After the year 2000, the worlds consolidated into four. The current publisher is KJC Games.
Out Time Days is an open-ended, computer moderated, science fiction, play-by-mail (PBM) wargame. It was published by Twin Engine Gaming in September 1985. Players role-played a time-traveller stranded on a planet called Kolob. Exploration, time travel, economics, and combat were part of gameplay. The game received generally positive reviews in various gaming magazines in the 1980s and 1990s, tying for 1st place in Paper Mayhem's Best PBM Game of 1997 list.
Firebreather is a heroic fantasy, play-by-mail (PBM) game.
SpyKor is a closed-end, computer-moderated, play-by-mail game. A game of low-medium complexity, it was published by Sudden Asylum, of Pflugerville, Texas and playable by mail or email. The game had a near-future setting. Eight players acted as the CEO of massive corporations vying for global domination through varying means, including war, espionage, and economics. The game received generally positive reviews in gamer magazines in the 1990s.
Crystal Island is a closed-end, mixed-moderated, heroic fantasy play-by-mail game. It was published by Saul Betesh. Similar in gameplay to Advanced Dungeons & Dragons and Tunnels & Trolls this solo adventure was under way by 1990 as one of three starter games within Betesh's "Draconian System" which featured the expansive multi-player fantasy game DragonsKeep. Players generated a character for role-play with various attributes and skills, advancing by amassing experience points to increase levels. Players accomplished their goal by acquiring three keys and traveling to the Crystal Tower to complete a quest. The game received generally positive reviews in gaming magazines in the early 1990s.
Thunder at Sea is a closed-ended, computer moderated, play-by-mail (PBM) naval wargame. It was published by Command Authority Games and Coconut Council in the United States and Paul Webber in the UK. The game was set in the period 1906 to 1945, using various historical scenarios.
Smuggler's Run is a computer-moderated, open-ended play-by-mail game that was published by Distant Vistas in the 1990s. Players role-played an alien character with a customizable spaceship. The goal was to maximize wealth, dueling skill, and reputation as a Pirate.
Cosmic Crusaders is a play-by-mail (PBM) game of tactical space combat that was published by Genesis Games Design beginning in 1993. The game was closed-end and computer-moderated. One reviewer described it as a science fiction analogue to Heroic Fantasy. By 1996, Madhouse was publishing the game in the United Kingdom. The game was set in a space station where players explored with customizable squads of six fighters. There were 15–20 players per game. The purpose was to find three station control keys or defeat all other squads. Various items were available to pick up during exploration and station interfaces allowed additional actions such as teleporting or healing. The game was reviewed in various gaming magazines in the 1990s, receiving generally positive reviews that noted it was simple and fun.
Portinium is a closed-end, computer-moderated, science fiction play-by-mail (PBM) wargame. Enchanted Horizons, owned by John James, published the game in 1992. Soon after release, the publisher ceased operations, eventually playtesting and releasing Portinium II in 1994. 50 players per game vied for victory on the planet of Glaceria by battling across four time periods, or one period in the Hi-tech or Lo-tech games. The game received generally positive reviews in gamer magazines in the early 1990s.
Stand and Deliver is a computer-moderated, open-ended, play-by-mail (PBM) western role-playing game. This low to medium complexity game was launched in early 1992 and set in the American West. Players had over sixty orders available for their three characters related to the western genre. Exploration, diplomacy, and combat were aspects of gameplay. It received positive reviews in various gaming magazines in the 1990s.